These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Electronic Attack Ships

First post
Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#61 - 2013-10-02 17:58:22 UTC
What this tells me is that you basically want these to be "operate out of any danger and warp out the moment something approaches/manages to lock them" ships..

Not very attack now is it?

The maulus/griffin/crucifier are already pretty damn excellent at that.. We don't really need t2 ships to be throwaway long range ewar =/

BYDI recruitment closed-ish

Ju0ZaS
The Scope
Gallente Federation
#62 - 2013-10-02 18:04:03 UTC
Solid overall. But does the Hyena really need longer webs than a rapier. I mean, they're annoying as it is for kite ships. Now a pasky frigs will be able to web you from even further. Perhaps 40% as the Rapier and Hugin currently have would be fine and also maybe considering to bump down the bonus for both this and the recons to 30% per level would be a good idea?

Are you going to fight me or do you expect to bore me to death with your forum pvp?

Kyle Yanowski
Malevelon Roe Industries
Convocation of Empyreans
#63 - 2013-10-02 18:05:27 UTC
This might be a pretty good opportunity to address the lack of specialty drone utility currently on the battlefield. The Keres, with drone bandwidth of 25, and a bonus to sensor dampening effectiveness of hobgoblin SD-300s, and a reduction in the dampening stacking penalty (if possible) would add an interesting element to fleet fighting.

I would argue this for the Sentinel as well. That eliminates 2 ships from the concern of these dominating the solo, kiting, PvP market, and still gives these two ships a much needed role on the battlefield.

Host of the High Drag Eve Online Podcast ( http://highdrag.wordpress.com). Director of Aideron Robotics.

Ju0ZaS
The Scope
Gallente Federation
#64 - 2013-10-02 18:07:15 UTC  |  Edited by: Ju0ZaS
Another thing, comparing with the Maulus, the Keres has way less offensive capabilities. Only 1 drone and 2 fittable in bay. While the Maulus has 4 controllable and a bay to fit 6. Although the Keres variant is more designed for pointing and damping while the Maulus is just damps and some drone dps I think the T2 version could still maybe use bit more drone power. Maybe you could look into that? :)

Are you going to fight me or do you expect to bore me to death with your forum pvp?

Roime
Mea Culpa.
Shadow Cartel
#65 - 2013-10-02 18:09:55 UTC
Ju0ZaS wrote:
Another thing, comparing with the Maulus, the Keres hay way less offensive capabilities. Only 1 drone and 2 fittable in bay. While the Maulus has 4 controllable and a bay to fit 6. Although the Keres variant is more designed for pointing and damping while the Maulus is just damps and some drone dps I think the T2 version could still maybe use bit more drone power. Maybe you could look into that? :)


This is intentional, EAFs are T2 ships, special purpose ships. Maulus can solo stuff, Keres works as part of a gang.

Taking a better look at the stats, it's a rather nasty ship.

.

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#66 - 2013-10-02 18:32:56 UTC  |  Edited by: Forlorn Wongraven
Long overdue changes on the EAF. However combined with the warp drive changes the whole class of EAF will OP, allowing safe EWAR at 40km range and if anything looks strange at you you warp out. But now you are back on grid in less than 12 seconds at a different spot (which are now at least 35+ seconds), which has basically no influence on the outcome of a fight while you risk nothing. What?

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Hatsumi Kobayashi
Perkone
Caldari State
#67 - 2013-10-02 18:51:54 UTC
Shigsy wrote:
Just what eve needs, more overpowered long range ewar ships.

Anyone who thinks this change is a good idea didn't play eve 3-4 years ago.


RIP 240km jam optimal falcons

No sig.

Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#68 - 2013-10-02 18:55:16 UTC
So everything except sentinel wins.

25 mil for a glorified crucifier with some 36km small neuts? Lame. Would be interested if it could fit a medium neut but atm it's pretty lame. Plus it only has 4 mid slots so crucifier does the exact same job anyways, just got to manage cap abit :/
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#69 - 2013-10-02 19:08:24 UTC
/wipes drool off keyboard.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Kenrailae
Center for Advanced Studies
Gallente Federation
#70 - 2013-10-02 19:09:10 UTC  |  Edited by: Kenrailae
Keres really does need at least 2 drones in space. 3 Would be Ideal I think.


Could you maybe change the Sentinel to 20% activation cost reduction per level for the frig skill and increase the EAF range skill to 100% per level, and reduce its bandwidth from 20 to 10 or 15?


EDIT: 20% may be a bit much, but something along this line. I just don't really get why an Amarr T2 frig can deploy two hammerheads and have 4 more in cargo where the gallente T2 frig can only deploy a hob/warrior and have 1 more in cargo.


I get the quantity/quality relationship going on between the Amarr/Gallente, but that's a BIT extreme.

The Law is a point of View

The NPE IS a big deal

sten mattson
Red Sky Morning
The Amarr Militia.
#71 - 2013-10-02 19:20:07 UTC  |  Edited by: sten mattson
I hope these changes will translate to the only recon with no range bonus: the pilgrim

Im a little worried about the hyena with links beeing able to web things at 60k, Otherwise looks good

IMMA FIRING MA LAZAR!!!

Sigras
Conglomo
#72 - 2013-10-02 19:21:57 UTC
I remember a long time ago that you guys kicked around the idea of +50% afterburner speed boost for assault ships but the idea was scraped because it basically made them solo pwn mobiles.

Why not reinvent that bonus for the EAS? They have basically no offense (with the exception of the sentinel) so they wouldnt be deadly solo and it would provide them the mobility and survivability they need.
AstraPardus
Earthside Mixlabs
#73 - 2013-10-02 20:24:34 UTC
Oooooohhhhhhh yeeeaaaahhhh! :3
Every time I post is Pardy time! :3
Akturous
The Scope
Gallente Federation
#74 - 2013-10-02 20:43:33 UTC
Honestly, I was hoping for a speed increase, hp buff and .....covert ops cloaks, since that role isn't filled, a cheaper covert ops bridgeable ewar ship that can be used effectively with a gang of bombers.

Still, I'll not complain about having EAF V.

Vote Item Heck One for CSM8

Veskrashen
Deep Core Mining Inc.
Caldari State
#75 - 2013-10-02 20:46:38 UTC
Liam Inkuras wrote:
/wipes drool off keyboard.


For realz.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Phaade
LowKey Ops
Shadow Cartel
#76 - 2013-10-02 20:47:43 UTC
Before making these changes, please, for the love of God, adjust ECM accordingly.

The last thing we need is a more powerful ECM ship.
Zarnak Wulf
Task Force 641
Empyrean Edict
#77 - 2013-10-02 20:50:08 UTC
Akturous wrote:
Honestly, I was hoping for a speed increase, hp buff and .....covert ops cloaks, since that role isn't filled, a cheaper covert ops bridgeable ewar ship that can be used effectively with a gang of bombers.

Still, I'll not complain about having EAF V.


I think you, me and at least two other dudes have EAF V.
TAckermassacker
School of Applied Knowledge
Caldari State
#78 - 2013-10-02 21:02:37 UTC
i still need 8% more pg on hyena and kitsune.
thanks in advance
Harvey James
The Sengoku Legacy
#79 - 2013-10-02 21:36:11 UTC  |  Edited by: Harvey James
Also why is the sentinel so much better than the keres at drones?

KERES - make it creodron

Gallente Frigate Bonuses:
7.5% bonus to remote sensor dampener effectiveness per level
10% reduction in remote sensor dampener capacitor need per level to 7.5% bonus to Drone Tracking and MWD velocity

Electronic Attack Ships Bonuses:
20% bonus to warp disruptor range per level (+10% per level) to 12.5% bonus to warp disruptor range per level
10% reduction in warp disruptor capacitor need per level to 10% bonus to Drone hitpoints and damage

Slot layout: 2H, 5M, 3L; 2 turrets, 0 launchers to 1H, 5M, 4L; 1 turrets
Fittings: 33 PWG, 205 CPU
Defense (shields / armor / hull) : 325 / 400(+50) / 425(+75)
Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66)
Mobility (max velocity / agility / mass / align time): 355(+10) / 4.1 / 1095000 / 6.22s
Drones (bandwidth / bay): 5 / 10 to 25/50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 68km(+29km) / 550 / 7
Sensor strength: 22 Magnetometric(-.5)
Signature radius: 50(-5) to 41

Role bonus
25% reduction in e-war capacitor usage

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#80 - 2013-10-02 21:40:36 UTC  |  Edited by: Harvey James
HYENA

Minmatar Frigate Bonuses:
10% bonus to optimal range of target painters per level (was MWD capacitor use)
10% bonus to effectiveness of target painters per level

Electronic Attack Ships Bonuses:
50% bonus to stasis webifier range per level (+30% per level) to 35% bonus to stasis webifier range per level
3% reduction in signature radius per level to 5% missile damage

Slot layout: 3H, 4M, 3L; 2 turrets, 2 launchers to 3 launchers
Fittings: 36 PWG, 145 CPU
Defense (shields / armor / hull) : 375(+50) / 375(+25) / 325(+25) to 410 / 375 / 350
Capacitor (amount / recharge rate / cap/s) : 355 / 175s (-91s) / 2.02 (+.69)
Mobility (max velocity / agility / mass / align time): 385(+25) / 3.93 / 1083000 / 5.9s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 66km(+31km) / 600 / 7
Sensor strength: 21 Ladar
Signature radius: 45(-6) to 36

Role bonus
25% reduction in e-war capacitor usage

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using