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Interdiction Nullfied Interceptors are not acceptable!!!

First post
Author
Atlantis Fuanan
Wormhole Research Inc.
#221 - 2013-09-30 13:31:06 UTC
I like the changes tothe Interceptors, it actually fits to them. If they are send to intercept ships, they can now and they won't be stopped by these ugly wobbly-bubbly. And correct me, in fact they are no real danger opposed to a cloaky one, only difference is, he warps off instead of going cloaky in a danger situation.
And correct me again, inty are squishy, so load your guns and keep firing them. The pod has no interdiction nullifier and you can then thank that inty for chasing/annyoing you.

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#222 - 2013-09-30 14:03:34 UTC
Gizznitt Malikite wrote:
This change essentially removes interceptors from non-consensual PvP.


Sounds like a rather monodirectional definition of "nonconsensual interceptor PVP" there...

Interceptor jumps through gate into 386 large T2 bubbles around it, scans target in Sanctum and warps to site without having to burn 100 km through bubbles.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#223 - 2013-09-30 14:08:06 UTC
Gypsio III wrote:
Gizznitt Malikite wrote:
This change essentially removes interceptors from non-consensual PvP.


Sounds like a rather monodirectional definition of "nonconsensual interceptor PVP" there...

Interceptor jumps through gate into 386 large T2 bubbles around it, scans target in Sanctum and warps to site without having to burn 100 km through bubbles.


Let me clarify: This change essentially removes interceptor Pilots from non-consensual PvP.
March rabbit
Aliastra
Gallente Federation
#224 - 2013-09-30 14:18:56 UTC
Gizznitt Malikite wrote:
Gypsio III wrote:
Gizznitt Malikite wrote:
This change essentially removes interceptors from non-consensual PvP.


Sounds like a rather monodirectional definition of "nonconsensual interceptor PVP" there...

Interceptor jumps through gate into 386 large T2 bubbles around it, scans target in Sanctum and warps to site without having to burn 100 km through bubbles.


Let me clarify: This change essentially removes interceptor Pilots from non-consensual PvP.

i'm i right nullifier removes pilot from controlling interceptor? Shocked

The Mittani: "the inappropriate drunked joke"

Commander Spurty
#225 - 2013-09-30 14:26:17 UTC
Gizznitt Malikite wrote:

Let me clarify: This change essentially removes interceptor Pilots from non-consensual PvP.


His point is that he can't shoot an interceptor because he is awful at this game, has no ability or desire to evolve and thinks killing an interceptor is some manly feat.

All cloaking ships meet and transcend his concept of 'non-consensual pvp'.

He really should have stopped posting after his first awful post.

At first, we weren't sure if he was acting like a moron or really one. Now there's no doubt about it at all.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#226 - 2013-09-30 15:03:34 UTC
Gizznitt Malikite wrote:
Gypsio III wrote:
Gizznitt Malikite wrote:
This change essentially removes interceptors from non-consensual PvP.


Sounds like a rather monodirectional definition of "nonconsensual interceptor PVP" there...

Interceptor jumps through gate into 386 large T2 bubbles around it, scans target in Sanctum and warps to site without having to burn 100 km through bubbles.


Let me clarify: This change essentially removes interceptor Pilots from non-consensual PvP.


No, that's no different to your original post.

You're trying to say "This change essentially removes interceptor pilots from being on the receiving end of non-consensual PvP".

But, ignoring all discussion of the veracity of the statement, is this such a problem? The argument does not apply to an interceptor that is looking for PVP, only to ones that aren't. But what are these non-PVP interceptors doing? They seem only to include pilots moving from A to B for logistic reasons, or moving small cargos. But while both cases are real, I'm not sure that they really matter that much, given jump and clone mechanics. Certainly, it seems to be a worthwhile trade-off to me.

Or maybe they'll make the tackleceptors bubble-immune, and leave the combatceptors as-is, giving people a choice?
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#227 - 2013-09-30 15:09:58 UTC
Interdiction Nullified Interceptors ARE acceptable!!!

it fits with their job as an T2 frig.

Now, anyone saying that "that means an inty will now be able to jump into a system with 50 Large T2 bubbles and warp directly to that sanctum with nothing slowing them down"

Its like they forgot about those pesky cloaky T3's. I mean, they are nullified AND they cloak. Does OP know about those? Because I figure that he thinks that nullified ships are over powered, well what about nullified AND cloaky? What stops them from doing the SAME thing?

As far as that goes, the function of being nullified draws from no other ship in-game. So in that sense, the nullification alone on a ship that represents GENERALIZATION has a function that doesn't exist on anything else.

This new ability for the inty is needed to balance the power of the T3
Lfod Shi
Lfod's Ratting and Salvage
#228 - 2013-09-30 18:21:52 UTC
Gizznitt Malikite wrote:
Interdiction Nullfied Interceptors are awesome!!!


Fixed the title for ya.

♪ They'll always be bloodclaws to me ♫

BoBoZoBo
MGroup9
#229 - 2013-09-30 18:43:16 UTC
Interdiction nullified interceptors are a ******* GENIUS idea. I love it and it makes COMPLETE sense when combined with the warp acceleration. Its only one little ship class.

I don't like telling people they are playing incorrectly in a sandbox like this, but if this is bothering you so much you really are doing this wrong.

Primary Test Subject • SmackTalker Elite

Xeen Du'Wang
Perkone
Caldari State
#230 - 2013-09-30 21:12:00 UTC
I think this one is a cool idea... IN interceptors stay... We need more of what they have planned with the strategic fleets. Lets bring it.
Dalto Bane
The Scope
Gallente Federation
#231 - 2013-09-30 21:59:56 UTC
The Nullified Interceptor change was one of the changes I am most excited about thus far. This will allow a tactical counter to bubble camping gate blobs. I have always seen the dictor bubbles as being a bit OP, of course that is the opinion of one caught in it i suppose. I never thought the same when I was the one camping one though Cool

I am a bit surprised though that this change to the interceptor happened prior to something like this happening to, lets say, the non-covert recons or the non-covert blockade runners, but I will continue to hold out hope!Smile

Drops Mic

Nick Kumamoto
Doomheim
#232 - 2013-09-30 22:08:42 UTC  |  Edited by: Nick Kumamoto
All I am hearing is:

  • Waaaah, I want to continue getting easy kills.
  • Waaaah, I want to deny people access to null.
  • Waaaah, I am lame.


Seriously dude, the more changes to combating asshat gatecamps or "bubbled-to-Beelzebub" the better.

It will shake things up a bit, which in all fairness is needed since Goons "won" EVE.

Most of what I write in terms of posts and/or comments is meant as "tongue-in-cheek", i.e. part irony, part sarcasm but meant in good fun.

On a more serious note. I want to marry CCP karkur. Is there a EVE dating service I can call?

Reiisha
#233 - 2013-09-30 22:32:13 UTC  |  Edited by: Reiisha
This change will make a big difference on positional gameplay, where bubbles have to be placed much more strategically to prevent inties from making maximum use of them. You can't just dump them in the main warp path and be done with it anymore.

It also enables some pretty nifty guerilla warfare tactics where smaller groups can pull some cool stuff on bigger fleets, if fc'd correctly.

The only thing that is hurt by this change is static gatecamps, and even then mostly for inties.

And most importantly, interceptors will finally be able to do their own job better than interdictors.

If you do things right, people won't be sure you've done anything at all...

Alavaria Fera
GoonWaffe
#234 - 2013-09-30 22:35:11 UTC
Nick Kumamoto wrote:
All I am hearing is:

  • Waaaah, I want to continue getting easy kills.
  • Waaaah, I want to deny people access to null.
  • Waaaah, I am lame.


Seriously dude, the more changes to combating asshat gatecamps or "bubbled-to-Beelzebub" the better.

It will shake things up a bit, which in all fairness is needed since Goons "won" EVE.

Progodlegend is still fighting, will you support him?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Haulmon
Brutor Tribe
Minmatar Republic
#235 - 2013-09-30 23:22:03 UTC
If inteceptors are getting nullification, then the grav site anom's need to be scanned once again. Otherwise null sec mining will be too difficult otherwise.
LittleTerror
Stygian Systems
#236 - 2013-09-30 23:43:10 UTC
Haulmon wrote:
If inteceptors are getting nullification, then the grav site anom's need to be scanned once again. Otherwise null sec mining will be too difficult otherwise.


nope, mining in high sec or low sec is also risky, bring support ships or don't mine, stop crying.
Kaarous Aldurald
Black Hydra Consortium.
#237 - 2013-10-01 00:20:02 UTC
Nick Kumamoto wrote:
All I am hearing is:

  • Waaaah, I want to continue getting easy kills.
  • Waaaah, I want to deny people access to null.
  • Waaaah, I am lame.


Seriously dude, the more changes to combating asshat gatecamps or "bubbled-to-Beelzebub" the better.

It will shake things up a bit, which in all fairness is needed since Goons "won" EVE.


Are you for real? First of all, Interceptors could bust gatecamps laughably easily anyway, so this doesn't change that. And in the instances that they could not, smartbombs, this won't help. They gain next to nothing from this change with regards to defending against bubbles.

Secondly, are you really so awful at this game that you can't get past a camp without a nullified ship?

I mean, I consider this to be a good change (mostly because it will mean some very epic chasing), but you're thrown so heavily into the "I haet nullsek!" crowd of people as for your opinion to be entirely discounted.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Freakdevil
Aliastra
Gallente Federation
#238 - 2013-10-01 01:08:16 UTC
This is a great change. OP needs to rethink his position as it makes no sense. So the Inty gets tackle on your fleet. Unless your all flying Badgers, you will probably melt him anyway. And if you don't then you deserve to die.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#239 - 2013-11-21 23:09:05 UTC

While I still believe interdiciton nullified Inties are way over the top.... I'm having a blast using them! I've killed carriers, bastion mode marauders, tons of ishtars... and the kills will keep on coming.

JC Anderson
RED ROSE THORN
#240 - 2013-11-21 23:30:18 UTC  |  Edited by: JC Anderson
Keep in mind there is a downside to the inty changes too. In regard to the warp acceleration aspect.

Namely in your standard roam when an inty is one or two systems ahead of the rest of the gang, and calls the rest in after they have a target pointed. They now have to keep that target pointed for MUCH longer than before. Long enough to get eaten up by drones, or whatever else you have to defend yourself.

Yes its not perfect, but I think the new interceptor changes are awesome, whether on my side or the enemies. ;) Adds a new element to the game that hasn't been seen for quite some time.

Also... Fit smart bombs.