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I want your little things!

First post First post First post
Author
Yotix
GodEveSatan
#221 - 2011-11-15 13:31:11 UTC
The skill Astronautic Engineering was, apparently, added by mistake, does nothing, and is not available.
Another skill (Social -> increases Concord bounties on NPCs (if I remember right)) - same story.

Leaving broken, non-functional, non-available items in the game might be a good idea if you had a plan for adding them to the game.
IMO there are a few dozen players who will consider this great fun, and place buy orders worth Billions for an item that will never exist;
and many thousand who just consider this an annoying bug which will just confuse inexperienced Eve players even more.

ASadOldGit
Doomheim
#222 - 2011-11-15 13:32:06 UTC

  • Enable fittings to grab from containers in the Items window - I shouldn't have to drag them out to the main window.

  • Allow me to do all actions that I can do from the Items window in any container in the items window, such as sell, reprocess, repackage, etc. (can't remember if some of those actually work)

  • Separate the important messages, such as you are being warp scrambled, downtime countdown, etc, from weapons hit/missed messages - it's too easy to miss something important. Basically, 2 lines for messages instead of 1 should do.

  • Drag bookmarks to chat window?

  • The ability to drag/drop drones directly from the drone control window or the drone bay over a target in the target window or the overview.

  • The ability to open wrecks quickly, preferably en-masse. Double-click? Shortcut?

  • Could do with some sort of organising system, such as built-in folders in the Items and Ships windows.

  • The ability to rename launchpads so I can tell which PI materials to dump into which pads on my factory planets.

  • Function buttons on my CQ monitor to change the view to something else, such as current best buy/sell orders for items on my Quick orders list, perhaps with a mini-trend graph. (not really a "quick" option, though)

  • Kai Leduk wrote:
    I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example.
  • Perhaps not all skills, but some are certainly ridiculously too long. Or at least make the jump between level 4 and 5 worth it. 16 days for 2% extra of something is pathetic. (although this may require significant skill balancing)

  • Increase the number of NPC ships around the place, to make empire look busy. Even full convoys with escorts. Perhaps weight the occurrence of them depending on the number of ships in system so as not to overload the network. (e.g. Jita is too busy, so no NPCs; 100 people in system, give the occasional NPC; 5 people in system, lots more NPCs)

  • Once the new CQs are out, with the assumption that the lighting is dynamic, make a little lighting control on the wall (or in ESC Options, if it's too fiddly) to change the ambience a bit (just standard red, green, blue, and brightness or gamma sliders). Unless, of course, it would completely ruin the artists nice work :)

  • A way to unsubscribe from forum threads, other than posting something useless and unticking the box (unless I just can't see it).

This signature intentionally left blank for you to fill in at your leisure.

guska Cryotank
The Scope
Gallente Federation
#223 - 2011-11-15 13:33:29 UTC
Solstice Project wrote:

Make smartbombs look like there's actually exploding something.

Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSg

They probably are using some really expensive smartbombs,
but there's no reason the other smartbombs shouldn't look as good.

I love that vid! That's the old smartbomb effect. Something between the 2 would be good
Uppsy Daisy
State War Academy
Caldari State
#224 - 2011-11-15 13:34:51 UTC
FW plexes should spawn periodicly throughout the day rather than just after downtime.

FW plexes should count pirate ships as equivalent to T2.

Remote repping GCC/outlaw militia mates in FW should not cause a standings penalty

Add a reward for capturing FW plexes

glepp
New Caldari Bureau of Investigation
#225 - 2011-11-15 13:37:12 UTC
Have the "Load Fitting" option include rigs and a standard ammo loadout.

The amount of time it takes to fit out a new ship



IS TOO DAMN HIGH!
Geezer
Absolute Order XVIII
Absolute Will
#226 - 2011-11-15 13:37:34 UTC
Separate hold for mining crystals on exhumers.
CCP Soundwave
C C P
C C P Alliance
#227 - 2011-11-15 13:38:28 UTC
Christ you people post quickly, I'm trying to keep up here.
GeeShizzle MacCloud
#228 - 2011-11-15 13:40:00 UTC  |  Edited by: GeeShizzle MacCloud
in after soundwave! :P

yahh people post hella fast m8! especially on this kinda topic!
GeeShizzle MacCloud
#229 - 2011-11-15 13:42:44 UTC
here's a thought.... wrecks arent individual wrecks anymore. Dropped items are added to a wreck pool.

so when that ship does go boom, and the hull is torn apart and scattered everywhere all its expensive stuff isnt neatly bunched together in a really obvious loot whoring target.

itd work something like this: you'd approach a wreck on the field after an epic fight where tons of **** blew up all around the grid. when u open it, it displays a random grouping of modules pulled from the loot pool.

the wreck wouldnt have a name like amarr elite BS wreck, it would all be generic small/med/large/capital wrecks.

so you'd say have 15 wrecks on a grid, when u open it, it displays a random group of loot from the wreck pool. obviously some cap mods cant fit into some ships so certain mods like cap mods and other things like that would only appear in cap wrecks.

BUT the essence of this is although certain mods will still only be in some specific wrecks, other smaller mods will act like they scatter in explosions like debris would in a debris field.
Deamos
Hideaway Hunters
The Hideaway.
#230 - 2011-11-15 13:43:00 UTC
Forgot to add this earlier....

How about we finally get a CCP sanctioned Public Killboard and Eve-Central like website/mobile app?

If having an Eve-Central type site might disrupt the economy too much, how about you delay it by 24 to 48 hours. :)
Matthias Azaharel
Local Spatial Phenomena
#231 - 2011-11-15 13:43:08 UTC
I have yet to see a dev blog about it, and maybe I'm just a newb, but being able to change the in-game time to reflect the player's timezone instead of it being stuck on the current time in Iceland would be nice.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#232 - 2011-11-15 13:43:15 UTC
Salpun wrote:
Drone and D scan controls need a lookLol
Green brackets for assisting some one.
New Icons in the over view
Missle flight range on the Tactical view.
Smaller Target pictures
Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you.
Smaller text in the combat log.
Drone combat rules need to be clearer.
T3 change out at posses
FWTwisted
If you click on a ui icon option like market and you already have it minimized it opens back up.
Drones in distant space tab back.
A dev post icon in evegateCool
Security fobs
A clearer way to tell if a mission will hurt the faction standing for which faction you are trying to raise standings.
a raise of the cpu? on rooky ships so they can fit the standard miner 1 that is given in the tutorials.
Bug status screen needs more then filtered in the status screen.
"In testing" page on the eve web site is out of date.


Reposting a first page post becouse I added a lot of items and soundwave probably missed them Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rake Mizar
Federal Navy Academy
Gallente Federation
#233 - 2011-11-15 13:43:18 UTC
Please swap Helios model back to what it was before. Trade tech 1 and tech 2 models to keep it consistent, nobody will care, everybody will love you.

Bandwidth fix on Eos and Myrm

Re-do info warfare links

With new cyno effect all ships jumping go to same point in space instead of random streaking

Increase size of watchlist.

Make watchlist sortable or drag-drop. It's a pain to have to manually drop everybody just to put a priority on top.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#234 - 2011-11-15 13:43:49 UTC
Yotix wrote:
The skill Astronautic Engineering was, apparently, added by mistake, does nothing, and is not available.
Another skill (Social -> increases Concord bounties on NPCs (if I remember right)) - same story.

Leaving broken, non-functional, non-available items in the game might be a good idea if you had a plan for adding them to the game.
IMO there are a few dozen players who will consider this great fun, and place buy orders worth Billions for an item that will never exist;
and many thousand who just consider this an annoying bug which will just confuse inexperienced Eve players even more.



It's a collectors item.
There's a market for it and it's worth billions.

The skill can't be bought on the market, if they buy it from contracts it's their fault.

Working perfectly.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#235 - 2011-11-15 13:44:27 UTC
guska Cryotank wrote:
Solstice Project wrote:

Make smartbombs look like there's actually exploding something.

Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSg

They probably are using some really expensive smartbombs,
but there's no reason the other smartbombs shouldn't look as good.

I love that vid! That's the old smartbomb effect. Something between the 2 would be good


Ah, thx for telling me.

Wow, how mad must they have been removing this awesome effect .....
Fallan Seraph
Caldari Provisions
Caldari State
#236 - 2011-11-15 13:45:35 UTC
Quote:


7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.



This

I'd like a more robust corp management interface. Something that doesn't take longer and longer to load with the more members there are in the corporation.

Also, please revisit the Hanger/Container access section. It seems to never work quite right for me.
Jo Vasnaxos
Phoenix Naval Operations
Phoenix Naval Systems
#237 - 2011-11-15 13:50:49 UTC  |  Edited by: Jo Vasnaxos
Apologies if this has been mentioned already, but here goes.

Add a 'searchable' option to station containers. This would allow the following:
- Allow the personal assets 'Search' tab to look inside station containers.
- When loading a saved fit for a ship, would allow the fit to look inside the station containers and fit items therein if the fit called for them.


This would make sing station containers as 'folders' much more practical.I have so many items, that I use station containers to keep organized:
http://i.imgur.com/D1o8Q.png
It also helps because I never need to load all icons which can take a long time for 500+ icons =(


These features would help out a huge amount =)
Mekhana
The Scope
Gallente Federation
#238 - 2011-11-15 13:51:52 UTC
CCP can you add a 'avoid Concord space' to map settings for us?

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Yankunytjatjara
Ministry of War
Amarr Empire
#239 - 2011-11-15 13:53:33 UTC
A visual overview, rather than an excel table:



My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors

Raivi
State War Academy
Caldari State
#240 - 2011-11-15 13:54:44 UTC
Mekhana wrote:
CCP can you add a 'avoid Concord space' to map settings for us?



That's a good one, and should hopefully be easy to implement.

Also, a rebalance of docking games and aggression mechaincs would be important, especially since the good work the core team has been doing on session change timers will bring the problems with the aggression/docking system into sharper relief.