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Player Features and Ideas Discussion

 
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[Rubicon] Marauder rebalancing

First post First post First post
Author
Harvey James
The Sengoku Legacy
#101 - 2013-08-29 20:37:07 UTC
Sarmatiko wrote:
CCP Ytterbium wrote:
..and need to keep cargo for possible salvaging.

Without proper bonus to salvaging (reduced cycle time) fitting Salvager on Marauder is not viable option. In current state, it's just better and faster to make bookmark on wreck and bring Noctis. And 3 Tractor beams for looting is the best option.
I wonder why you don't want to increase tractor beam bonus? It's not like it might affect PVP balance in any way or leave Noctis without currrent role.


mm.. give them a drone salvage bay

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#102 - 2013-08-29 20:37:15 UTC  |  Edited by: Garviel Tarrant
Does this mean that all 90% webs are going the **** away?

Because that would be awesome.

Also this is so weird i dont' really have an opinon on it... But this is definitely better than dedicated mission ships/bs's with t2 res like i was expecting.


Edit: Ok actually one thing

Why the flying freck is it acceptable to have blasters hitting up to 50 km? what the ****?

BYDI recruitment closed-ish

Dinsdale Pirannha
Pirannha Corp
#103 - 2013-08-29 20:37:29 UTC
CCP Rise wrote:
I'll make sure we talk tomorrow about the tracking bonus for turret ships (I had understood that neither turrets or missiles were getting an application bonus). I believe its meant to say 25% optimal and 25% falloff.

Either way it won't be unequal as it is currently listed.


Who cares about this?
You are wrecking both the Kronos and Paladin by removing a key element: the web bonuses, plus gimping all of them in DPS by nerfing the drone bays.

Yah, you have made this into a PvP ship, but once again wrecked another PvE ship.

All part of the plan, I assume.
Notmo
Exit-Strategy
Minmatar Fleet Alliance
#104 - 2013-08-29 20:38:19 UTC
Please tell me you are also increasing the frequency of incursions too?
Elastoman
Perkone
Caldari State
#105 - 2013-08-29 20:38:21 UTC
Why don't you go and fix power projection of supercarriers instead of inventing the module which EVE requires the least? Seriously, the time spent on creating this module is totally wasted. And nobody will ever think about training that new skill to level 5, because it's rank 8 and is useful only for one class of ships which is far from being as awesome as dreadnoughts.

Also it looks weird that only golem has EWAR bonus that helps apply his damage effectively.
The Spod
Center for Advanced Studies
Gallente Federation
#106 - 2013-08-29 20:38:40 UTC  |  Edited by: The Spod
I guess by now you are all trying to come up with a PVP use for a "stationary mode" ship which has lost the web bonus that could have gotten it kills through the siege mode ewar immunity. Something else than being obvious bait 2013.

1) MJD inside a hostile titan
2) siege inside titan before physics grid recognizes you
3) bump titan off grid
???
5) profit
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#107 - 2013-08-29 20:38:46 UTC
CCP Ytterbium wrote:
Blodhgarm Dethahal wrote:
So if I did my math right, a max skilled MJD pilot with a Marauder can jump in 2.7 seconds? 9 * .3 (70% reduction) = 2.7


No, that's the spool up timer when you activate the MJD. The bonus reduces reactivation time by 70%. Thus, 180s*0.3 = 54 seconds.


Ah I see, miss read the bonus, thought it said activation delay not reactivation.
Sarmatiko
#108 - 2013-08-29 20:38:53 UTC  |  Edited by: Sarmatiko
CCP Ytterbium wrote:
No, that's the spool up timer when you activate the MJD. The bonus reduces reactivation time by 70%. Thus, 180s*0.3 = 54 seconds.

Will other team tweak MJD activation indicator so we can see when it's ready to activate?
If not, then promoting active MJD usage will bring just frustration.
Two step
Aperture Harmonics
#109 - 2013-08-29 20:39:10 UTC
I'd rather see a tracking penalty and a DPS increase. As is, where are you expecting these to be used? In nullsec, they will get eaten alive by bombers, in w-space they use too much mass (and can't fit into C1 holes where you really might like a mini-dread).

It seems to me like they will still be PVE boats, which you claimed you wanted to change.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Doed
Tyrfing Industries
#110 - 2013-08-29 20:39:11 UTC
Ok....

Paladin, great changes

Golem, cap nerf.. Really?....

Kronos, removed 25m3 bandwidth so now it cant field 3 sentries making it even worse at pve.... Falloff bonus is odd but i can sorta see why

Vagur, capnerf again...

Scanres increase is great. Falloff bonus in bastion because scorch is kinda sad...

Overall speed nerf due to MJD is strange but ok...

For pve only paladin is really getting a buff, outside of bastion. Others get kinda nerfed. Esp Kronos..

Overall pretty disappointed. :/
Doctor Walter Nardley
Center for Advanced Studies
Gallente Federation
#111 - 2013-08-29 20:39:32 UTC
Would the Bastion Module prevent jumping through wormholes? There are no aggression mechanics preventing somebody with a weapons timer from jumping through wormholes as far as I know.
Harvey James
The Sengoku Legacy
#112 - 2013-08-29 20:39:49 UTC
surely switching out the TP bonus for a missile tracking bonus is more consistent especially with web bonus removal

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Gareth Burns
GeoCorp.
The Initiative.
#113 - 2013-08-29 20:39:52 UTC
HOLY **** YES

Thank you CCP for actually thinking up something interesting!

Noblesse Oblige ► Gareth Burns

MeBiatch
GRR GOONS
#114 - 2013-08-29 20:39:54 UTC
you we me new pants

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Khori Renalard
Those Once Loyal
#115 - 2013-08-29 20:39:58 UTC
No damage bonus on a module that turns your ship into an immobile weapons platform for 60s? With a brand new rank 8 skill to go along with it (instead of Tactical Weapons Reconfiguration as suggested before)?

Marauders are already at a lower dps compared to the pirate battleships and tanking is rarely the issue for PvE.

Meh.
Domanique Altares
Rifterlings
#116 - 2013-08-29 20:40:15 UTC
Arch Stanton's Neighbour wrote:
will you fix mjd's so that people cant jump when pointed anymore?



Will you fix your tackle so that it has a scram on it? Damn you people are lazy with your long points, Hictors, and bubbles.
Onictus
Federal Navy Academy
Gallente Federation
#117 - 2013-08-29 20:40:20 UTC  |  Edited by: Onictus
Garviel Tarrant wrote:
Does this mean that all 90% webs are going the **** away?

Because that would be awesome.

Also this is so weird i dont' really have an opinon on it... But this is definitely better than dedicated mission ships/bs's with t2 res like i was expecting.


Edit: Ok actually one thing

Why the flying freck is it acceptable to have blasters hitting up to 50 km? what the ****?


Indeed I have to think about this a minute. At first blush I'd say just use tactical reconfic, and add a damage bonus of some sort.

....of course the next question.....BLOPS MEOW!
oklem
Canadian Operations
#118 - 2013-08-29 20:40:25 UTC  |  Edited by: oklem
Marauders gain a smartbomb for isk printing sounds good.

These changes plus the local rep buffs could lead to some interesting local tanks.
MeBiatch
GRR GOONS
#119 - 2013-08-29 20:41:16 UTC
•Extends all large turret falloff and tracking by 25%

why just falloff and not optimal range? does this not give a big boost to arty/blaster setups and not much for rails and lazors?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Harvey James
The Sengoku Legacy
#120 - 2013-08-29 20:41:56 UTC
Garviel Tarrant wrote:
Does this mean that all 90% webs are going the **** away?

Because that would be awesome.

Also this is so weird i dont' really have an opinon on it... But this is definitely better than dedicated mission ships/bs's with t2 res like i was expecting.


Edit: Ok actually one thing

Why the flying freck is it acceptable to have blasters hitting up to 50 km? what the ****?


i think 90% webs are insanely OP as-well

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using