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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
MeBiatch
GRR GOONS
#1041 - 2013-07-31 18:00:22 UTC
Danny John-Peter wrote:

With the exception of the Rook, all the Combat recons are amazing and are completely worth the cost.

i do admit they are used. but as heavy tackle not as e-war platforms.

might aswell just get rid of the e-war aspect and make them heavy interceptors then.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#1042 - 2013-07-31 18:02:04 UTC
Akturous wrote:
MeBiatch wrote:
DEIMOS

For the Deimos we are getting rid of the mwd bonus as its outdated and odd. We are replacing it with a 5% to armor per level to give the deimos great armor ehp. Furthermore we are going to remove the 5th high slot and move it to a low making the ship have 7 low slots. to make up for lost dps we are going to switch one of the damage bonus to a 7.5.% to rate of fire which will result in a net loss of 5% of overall turret dps but we feel the loss is worth the extra low slot. Moreover we are also going to switch the falloff bonus for a tracking bonus as this will make the deimos a great blaster ship or a great rail ship.

Side note we are replacing the role bonus on all hacs to a reduction in heat damage to modules.
Role Bonus: 37.5% reduction in Heat damage to modules

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% to Medium Hybrid Turret Tracking

Heavy Assault Cruiser Bonuses:
5% increase to Armor
7.5% to Medium Hybrid Turret Rate of Fire

Slot layout: 4H(-2), 4M(+1), 7L(+1); 4 turrets, 0 launchers
Fittings: 1050 PWG(+60), 360 CPU(+10)
Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531)
Capacitor (amount / recharge rate / cap/s) : 1600(+225) / 255s (-80s) / 5.5/s (+1.4)
Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 300(+30) / 6
Sensor strength: 22 Magnetometric(+7)
Signature radius: 150(-10)


I too would rather a tracking bonus than the falloff. Falloff does nothing for blasters in optimal and nothing for rails, tracking helps both hugely.

Changing role bonus to overheating bonus on all the HACS would be really cool. I think changing another high to a low will give it too many lows, especially when the Sac only has 5!!.


conversely if the extra low slot would make the ship op you can keep it as a utility high slot.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#1043 - 2013-07-31 18:09:19 UTC
SACRILEGE

We wanted to get rid of the cap recharge bonus, as it is both kind of dated and strange, and also doesn't do much for a ship that doesn't even use cap for its main weapon system. We played with a lot of options but ultimately settled on a Missile Velocity bonus which should be very helpful in projecting some of that HAM damage. Other changes include tweaks to fitting, slightly lowered Signature radius, and of course the electronics changes. While we did not role the entire benefit of the former cap recharge bonus into the base stats, the Sacrilege does retain the highest cap/second of any Heavy Assault Cruisers. Also we are removing the missile rate of fire bonus and adding a 6th turret slot and replacing the bonus with a reduction in explosion velocity for missiles.

Note: we are replacing the mwd bonus to a heat reduction bonus
Role Bonus: 37.5% reduction in Heat Damage to Modules

Amarr Cruiser Bonuses:
5% to Heavy Assault and Heavy Missile damage (added heavy missiles)
4% to all Armor Resistances

Heavy Assault Cruiser Bonuses:
10% bonus to Heavy Missile and Heavy Assault Missile velocity (was capacitor recharge time)
7.5% reduction in Heavy Missile and Heavy Assaul Missile Explosion Velocity.

Slot layout: 6H, 4M, 5L; 1 turrets(-3), 6 launchers
Fittings: 1200 PWG(+170), 500 CPU(+100)
Defense (shields / armor / hull) : 1200(-193) / 2100(+12) / 1690(+2)
Capacitor (amount / recharge rate / cap/s) : 1700(+75) / 255s (-80s) / 6.66s (+1.8)
Mobility (max velocity / agility / mass / align time): 200(+2) / .567 / 11750000(-540000) / 9.24s(-.4)
Drones (bandwidth / bay): 50(+35) / 50(+35)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+20km) / 312 / 7
Sensor strength: 22 Radar(+7)
Signature radius: 135(-5)

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#1044 - 2013-07-31 18:17:35 UTC
DeadDuck wrote:
Thorvik wrote:
Fewell wrote:
HiddenPorpoise wrote:
The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused.

The shield boosting bonus isn't a bad bonus, but it doesn't fit with the way most Vagas get flown. Another falloff bonus would allow a Vaga pilot to take advantage of selectable damage ammo at point range. Right now you have to load barrage.


This right here.

People are complaining that Vagas have too many bonuses. Drop the Shield boosting bonus. It doesn't fit the way the ship is supposed to be flown anyway and give us a midslot.

And, as stated above, allow enough PG for 425's to be fit. We already have a penalty needing to use Barrage to be able to fly this ship properly. You should only have to use implants, etc... if you want to push the ship beyond its capabilities. Make it a requirement to get all lvl 5 to fit the ship to it's maximum. Nobody really wants it to be better than the rest of the HACs (or even the Cynabal) but give it fighting chance to win in a fight based on piloting would be good....


(do any ships fit 425s anymore? The old Hurricane used to but they ruined that ship too)


FYI with these buffs a Vaga can fit 425mm AC's and mwd all over the place while firing. One of the most annoying things on the vaga, the lack of cap and cap regen is now gone.


So its terrible DPS will be replaced with Mediocre DPS and it will lose tracking and a Medium neut as a result.

Oh that makes me so happy.
Hannott Thanos
Squadron 15
#1045 - 2013-07-31 18:23:09 UTC
Danny John-Peter wrote:

So its terrible DPS will be replaced with Mediocre DPS and it will lose tracking and a Medium neut as a result.

Oh that makes me so happy.

I'm sure the Vaga is the second most used HAC in the game atm because of it's terrible dps.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1046 - 2013-07-31 18:23:41 UTC
Danny John-Peter wrote:
DeadDuck wrote:
Thorvik wrote:
Fewell wrote:
HiddenPorpoise wrote:
The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused.

The shield boosting bonus isn't a bad bonus, but it doesn't fit with the way most Vagas get flown. Another falloff bonus would allow a Vaga pilot to take advantage of selectable damage ammo at point range. Right now you have to load barrage.


This right here.

People are complaining that Vagas have too many bonuses. Drop the Shield boosting bonus. It doesn't fit the way the ship is supposed to be flown anyway and give us a midslot.

And, as stated above, allow enough PG for 425's to be fit. We already have a penalty needing to use Barrage to be able to fly this ship properly. You should only have to use implants, etc... if you want to push the ship beyond its capabilities. Make it a requirement to get all lvl 5 to fit the ship to it's maximum. Nobody really wants it to be better than the rest of the HACs (or even the Cynabal) but give it fighting chance to win in a fight based on piloting would be good....


(do any ships fit 425s anymore? The old Hurricane used to but they ruined that ship too)


FYI with these buffs a Vaga can fit 425mm AC's and mwd all over the place while firing. One of the most annoying things on the vaga, the lack of cap and cap regen is now gone.


So its terrible DPS will be replaced with Mediocre DPS and it will lose tracking and a Medium neut as a result.

Oh that makes me so happy.


And If you feel that strongly you can still fit 220s and a med neut and not forsake any bonus.

How much herp could a herp derp derp if a herp derp could herp derp.

Kais Fiddler
Perkone
Caldari State
#1047 - 2013-07-31 18:41:23 UTC
It's too bad that CCP probably won't deign to fix the Deimos. The vagabond gets the velocity bonus baked in but the deimos won't get the cap bonus? Ridiculous. I was hoping to actually fly one after it got buffed.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1048 - 2013-07-31 18:47:27 UTC
Hannott Thanos wrote:
Always wanting to have the largest guns and full tank without using fitting mods.



Makes no sense for anyone to buy a car and once you get it you just figure out you can't do more than15 miles with, so you buy and extra tank and fix it at the baggage place, that's it but now you can't go anywhere your fuel tank aloud you because you can't take any baggage.

That's pretty much the CCP balance god mode here. Lol

removed inappropriate ASCII art signature - CCP Eterne

Harvey James
The Sengoku Legacy
#1049 - 2013-07-31 18:47:49 UTC
Kais Fiddler wrote:
It's too bad that CCP probably won't deign to fix the Deimos. The vagabond gets the velocity bonus baked in but the deimos won't get the cap bonus? Ridiculous. I was hoping to actually fly one after it got buffed.


I was hoping to fly an blaster eagle but alas ....

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1050 - 2013-07-31 18:55:36 UTC  |  Edited by: Sergeant Acht Scultz
Harvey James wrote:
Kais Fiddler wrote:
It's too bad that CCP probably won't deign to fix the Deimos. The vagabond gets the velocity bonus baked in but the deimos won't get the cap bonus? Ridiculous. I was hoping to actually fly one after it got buffed.


I was hoping to fly an blaster eagle but alas ....


Will probably survive longer than Diemost to catch reps and can also spew blaster ammo at almost double optimal Deimos range.

removed inappropriate ASCII art signature - CCP Eterne

Harvey James
The Sengoku Legacy
#1051 - 2013-07-31 18:58:40 UTC
Sergeant Acht Scultz wrote:
Harvey James wrote:
Kais Fiddler wrote:
It's too bad that CCP probably won't deign to fix the Deimos. The vagabond gets the velocity bonus baked in but the deimos won't get the cap bonus? Ridiculous. I was hoping to actually fly one after it got buffed.


I was hoping to fly an blaster eagle but alas ....


Will probably survive longer than Diemost to catch reps and can also spew blaster ammo at almost double optimal Deimos range.


well maybe ... but being slower and doing diddly squat damage won't be worth the bother either way.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Cearain
Plus 10 NV
#1052 - 2013-07-31 19:00:12 UTC
M1k3y Koontz wrote:
Vagabond I'm not happy with the Shield Boost Bonus, BUT, there is a way to make it workable. Give it more powergrid. With more powergrid (5-10% more)

It will be able to fit 425s (making it a better kiter with added range so that way it can compete with the Cynabal, but not make it outright better and therefore continuing the arms race) OR fit 220s and an ASB without an ancillary rig (because honestly, nobody fits 180s for a reason)

More PG, then ill be happy Smile




Drop a low for a mid would help too.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#1053 - 2013-07-31 19:04:00 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:

So its terrible DPS will be replaced with Mediocre DPS and it will lose tracking and a Medium neut as a result.

Oh that makes me so happy.

I'm sure the Vaga is the second most used HAC in the game atm because of it's terrible dps.




It might be more of a comment about the other hacs than it is about the vagabond.

BTW: where do you get that statistic?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sal Landry
School of Applied Knowledge
Caldari State
#1054 - 2013-07-31 19:10:49 UTC
Cearain wrote:
BTW: where do you get that statistic?

It's from CCP Rise in this exact thread

https://forums.eveonline.com/default.aspx?g=posts&m=3414487#post3414487
Blastil
Aideron Robotics
Aideron Robotics.
#1055 - 2013-07-31 19:15:01 UTC
Cearain wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:

So its terrible DPS will be replaced with Mediocre DPS and it will lose tracking and a Medium neut as a result.

Oh that makes me so happy.

I'm sure the Vaga is the second most used HAC in the game atm because of it's terrible dps.




It might be more of a comment about the other hacs than it is about the vagabond.

BTW: where do you get that statistic?


Rise just quoted it somewhere in here. Use dev post finder.

the vaga is fine with these changes. minmatar ships have the best damage projection of any ship in the game. The reality is that teh vaga applies its dps almost perfectly, compared to a missile or blaster boat, which might do MORE damage on paper, but less actual damage.
Sigras
Conglomo
#1056 - 2013-07-31 19:16:12 UTC
What HACs need is a differentiation from battlecruisers; thats the problem. They overlap in several areas:
they do similar DPS,
they have similar EHP,
(in the case of the new ABCs) they have similar speed

What HACs do have over battlecruisers:
smaller sig radius
slightly faster
slightly tougher (even though they have similar EHP they tend to have better resists because theyre T2)

all for a 4X cost increase.

If it were up to me, I would have HACs focus on survivability, and have faction cruisers focus on speed or damage mitigation.

This would set them apart from the battlecruisers in a meaningful way.

Historically battle cruisers have been up-gunned cruisers doing more damage from a lighter hull, so why dont we keep with that and have HACs focus on the "heavy" part making them tanky damage platforms.
Cearain
Plus 10 NV
#1057 - 2013-07-31 19:28:51 UTC
Sal Landry wrote:
Cearain wrote:
BTW: where do you get that statistic?

It's from CCP Rise in this exact thread

https://forums.eveonline.com/default.aspx?g=posts&m=3414487#post3414487



Thanks. That posts suggests that the vaga is used about as much as the omen in pvp. I knew the vaga wasn't used often but I didn't think it was that bad.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Fewell
Native Freshfood
Minmatar Republic
#1058 - 2013-07-31 19:31:55 UTC
Hannott Thanos wrote:
Fewell wrote:

The shield boosting bonus isn't a bad bonus, but it doesn't fit with the way most Vagas get flown. Another falloff bonus would allow a Vaga pilot to take advantage of selectable damage ammo at point range. Right now you have to load barrage.

Sooo... Loading long range ammo to be able to do damage at the longest unbonused point range is a bad thing? I want my Thorax to do 300 dps at 25km with Antimatter then.

The Thorax isn't a HAC getting a new bonus now.
Bouh Revetoile
In Wreck we thrust
#1059 - 2013-07-31 19:40:18 UTC
Sigras wrote:
What HACs need is a differentiation from battlecruisers; thats the problem. They overlap in several areas:
they do similar DPS,
they have similar EHP,
(in the case of the new ABCs) they have similar speed

What HACs do have over battlecruisers:
smaller sig radius
slightly faster
slightly tougher (even though they have similar EHP they tend to have better resists because theyre T2)

all for a 4X cost increase.

If it were up to me, I would have HACs focus on survivability, and have faction cruisers focus on speed or damage mitigation.

This would set them apart from the battlecruisers in a meaningful way.

Historically battle cruisers have been up-gunned cruisers doing more damage from a lighter hull, so why dont we keep with that and have HACs focus on the "heavy" part making them tanky damage platforms.

Your problem is that you consider ABC and CBC as one single ship. HAC have double the ehp of ABC, or a lot more speed than CBC, but CBC are still a lot slower than HAC, and ABC are still a lot less resilient than HAC (and a lot more vulnerable to frigates in general).

That being said, now compare AF to destroyers : they have similar firepower and tank, and more speed, on top of more resistances and less signature, and of course this MWD sig bonus.

You see : it's the same. HAC relate to BC in the same way AF relate to destroyers. The difference might only lie in the meta : BS are a lot less common than cruisers, hence destroyers are a lot more endangered by their natural predators (cruisers) than BC are endangered (only common predator of BC is blob). The second thing is the price barrier : price of an AF is fairly cheap for most standard whereas price of HAC is rather high for most. Yet, if you look at the graph CCP Rise showed, the MWD bonus will make them a lot more resistant to ABC, potentialy allowing HAC to counter ABC.

I don't see many predators to these HAC in fact, exactly like AF.

And the problem I forgot : T3 cruisers which actually render them redundant despite the price difference. Good news though : they are tackled by the nerfbat.
Hannott Thanos
Squadron 15
#1060 - 2013-07-31 19:42:06 UTC
Cearain wrote:
Sal Landry wrote:
Cearain wrote:
BTW: where do you get that statistic?

It's from CCP Rise in this exact thread

https://forums.eveonline.com/default.aspx?g=posts&m=3414487#post3414487



Thanks. That posts suggests that the vaga is used about as much as the omen in pvp. I knew the vaga wasn't used often but I didn't think it was that bad.

You underestimate the usage of those ships. The Omen is incredible

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}