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New dev blog: Introducting the EVE Launcher

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Author
Rhea Astraeos
#141 - 2011-11-09 19:05:11 UTC
Looks nice, but I would get rid of the windows window surrounding the launcher. It's ugly imo and doesn't fit with the rest of the launcher.

Also, I think an EVEgate intergration would be nice. So that you login to EVE Gate in the launcher with all it's functionality. And when ingame you ramain logged in! (into EVE Gate Ingame browser)
Tenris Anis
Schattenengel Clan
#142 - 2011-11-09 19:06:29 UTC
Raid'En wrote:
CCP Cascade wrote:

What you are seeing is far from anything final. Can you elaborate a bit rather than saying no? Can you look at it the other way around and ask yourself: "What would I like to see in this window?"

What feature would improve things for you?


for me a good launcher is a launcher you don't see ; it does it jobs when needed, and we don't see he exists the others times.

if you want us to see it, then, something that i would like is different saved settings that you can select while launching the patcher ;

for example you create a high quality setting for solo / small gangs and a low quality one for big fleets / multiboxing
and on the patcher you can switch in a second between these and run "play"

after the functionnality depend on how often you want us to have this thing open.
if you consider it as something that may run everytime minimized, add some useful things like skill / ingame mail / fitting functions, but i don't think you want to go that far.

and for sure i DON'T want what i see on the current launcher ; manage you account yes, but plex and buddy invite... NO. that's only for advertising. that's what a free to play launcher wil do, and eve is not.


I would grant them their adds in a launcher, that is ok AND convenient IF I actually want to use on of these features. But in this case eve gate and forum should be added as well as launch option.

Different Settings is a good point, actually I would add different accounts into this. I want ONE launcher for Singularity, and Tranquility. And I want to start as much instances of clients as I want from this single launcher.

I want to choose furthermore which Characters I want to log in, and which what preset of configuration I start this, and while you are at it, the launcher could offer a status of all running clients: "Character, Location, docked or in space", maybe add even a mini preview of what is running in this client.

Password Saving for Multiple Accounts would be nice too (decent encrypted for sure), and beeing able to restart a client with a different character via launcher sounds good too. Oh and iirc eve login is right now not encrypted, so adding here a bit security for people which play on open networks would be nice.


Ok, enough of wet dreams, looks good so far. You could again integrate that sisi launcher into the tranquilly launcher at least and give us a look at our eve gate page, because there is a lot of space right now, used for advertisement right now.

Remove insurance.

Princess Cellestia
Friendship is Podding
#143 - 2011-11-09 19:08:17 UTC
Basically the guys running one or two install of EVE wont have much of an issue. Those of us who run 6 8 or like a guy in my corp 16 different clients in different folders will have issues without manual patching, since this will mean opening up one client, waiting for the patch to finish, then the second, then the 3rd and so on. Manual lets us download it once and then just keep replacing directories for the install location. And I can imagine how much easier manual installation is for those who have multiple machines. Now if the installer gave an option to install to patch multiple installs simultaneously somehow that would be amazing.
Gripen
#144 - 2011-11-09 19:12:18 UTC
I would prefer manual patching to stay but if it's inevitable please could we have a setting for temporary folder selection because changing TEMP variable every time to apply patch is a pita.
Tanya Powers
Doomheim
#145 - 2011-11-09 19:12:44 UTC
CCP I want it NAO !!

Nice improvement for you and all the silly players, not me of course because I'm always better than them than you or everyone else, mkay?
Peter Drakon
Luminaire Traders and Builders
#146 - 2011-11-09 19:13:08 UTC
Lors Dornick wrote:
CCP Topknot wrote:
But I would really like to hear the benefits you see in the manual patchers.

Really!?
Who are you guys, and where have you been hiding?


Actualy, they are way behind the industry "standard" already! These kind of things: online patching, using a launcher is a common thing now for years in the software industry, even in those games that are not online! And these things are common for a good many reasons. So where have been you hiding?

They have asked your opinion on this matter, very nice, so be polite and helpful, and spend some time answering them your own reasons for the manual patches, and why you need them.
Crunchmeister
The Scope
Gallente Federation
#147 - 2011-11-09 19:13:11 UTC
Rhea Astraeos wrote:
Also, I think an EVEgate intergration would be nice. So that you login to EVE Gate in the launcher with all it's functionality. And when ingame you ramain logged in! (into EVE Gate Ingame browser)


The question is, do people actually use Spacebook other than checking their in-game mail when they're unable to log into the game?

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

SuperSpy00bob
North Eastern Swat
#148 - 2011-11-09 19:20:11 UTC
The only thing that bothers me about launcher programs is it adds yet another step to launching eve, something I tend to do several dozen times a day, normally swapping alts residing on 1 account (where is my 'return to character selection' button!?).

Hopefully there is in fact a hide or skip button so it doesn't make it take even more time to switch characters.

If it makes it easier to design or deploy patches then I'm all for it, but I worry it will end up being a waste of time/clicks 99% of the time (normal use) and helpful 1% of the time (patch day).
Blue Harrier
#149 - 2011-11-09 19:20:17 UTC
CCP Topknot wrote:
Tippia wrote:
…soooo. Manual patching?

Question back: What is it that you like about the manual patchers? We would really like to get rid of manual patchers eventually because it would simplify our build process a lot and like Mandrake said, give us a better environment to push out smaller updates. But I would really like to hear the benefits you see in the manual patchers.

As you asked here is my thoughts on manual patching;

I said earlier in the thread as of now I simply download one patch/expansion put it on a flash drive (or copy it over our network depending on if the computer that downloaded it is online).

Then simply go to each machine and update the client as required. With our limited bandwidth and download speed this is by far the easiest option with more than one client to update (I also do this for SiSi by the way if the patch is over 250 Mb).

So either the launcher will have to provide a way of importing the already downloaded data from another launcher, either via the network or a flash drive or we still have a manual patch we can download.

If our local exchange is busy and contention has kicked in the only option then is to download early in the morning and I can’t see anyone staying up all night just to download the patch for 5 computers. We currently use a download manager to do this and shut down the pc while we are asleep.

You have to remember not everyone has an uber 100 Megabyte fibre to the home, unlimited bandwidth connection, some of us still live in the real world with bits of string to connect us Shocked.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Vegare
Bitslix
Lolsec Fockel
#150 - 2011-11-09 19:20:19 UTC
would be cool to be able to log in using the launcher interface, too.

If this was possible the players attention would be required once less in order to get into game.

log in and start game through launcher (wait)-> choose character (wait)-> play
instead of:
start game through launcher (wait)-> log in (wait)-> choose character (wait)-> play

DeoVan Seng
Vandeo
#151 - 2011-11-09 19:22:22 UTC
I'm sorry, but I'm not convinced of the product presented in the devblog.

Why?
1) Most of the time, it will be one more click ... launch the launcher, then press "Play" ... then login ...
2) How will it handle multiple clients?
3) How will it support mac clients?
4) How will it handle multiple mac clients?

Obviously you have some other things on your mind to improve the launching experience.
An easy (for my point of view, but I might be wrong) improvement would be to include a to switch characters,
e.g. instead of having to restart the client just let us get back to the character selection screen.
You showed us that it's possible (hint: evegate), that would be a very welcome feature.
Talking about that ... how is restarting the client working together with the launcher? will we have to press "Play" again?

As said, I'm not buying the launcher tool now.
DaDutchDude
Some Random Corporation
#152 - 2011-11-09 19:26:42 UTC
Don't get me wrong, I'm not against supporting patching multiple installs of the EVE client, and supporting it for 3 will probably be just as easy as supporting it for 30. However, some of these requests sound like the botting community is asking for CCP to support patching all their bot clients in one go, and I'd rather have CCP fight botting instead of making life easier for people who run bots.

They say that the road to hell is paved with good intentions. I always have the best intentions for others ...

Hirana Yoshida
Behavioral Affront
#153 - 2011-11-09 19:28:01 UTC
You want to force a mandatory advertising platform in before any actual login step?

Or is the login fields replaced by the progress bar and thus erroneously giving me the impression that you are embracing your inner uber-evil?

If the former, then burn in hell .. if the latter, easier/more reliable patching is good so thumbs up.
Miraqu
Kneipenterroristen.
#154 - 2011-11-09 19:30:10 UTC
Will it still be possible to execute eve.exe directly?

Or do we always have to use the launcher to start?
Peter Drakon
Luminaire Traders and Builders
#155 - 2011-11-09 19:31:45 UTC
Hi!

Since the things I'd like to see in the launcher have already been asked, I just summerise them up:

  • Be able to log in directly from the launcher. (Either to the character selection screen, or directly into the game with the main character.)
  • Be able to start the client multiple times. (Some asked for multiple copied clients too, though not sure if thats possible.)
  • Be able to launch the test or the live client.


Many have more then one account, and it seems, many have more copies of the game. Please consider these things.

Thank you!
Smoking Blunts
ZC Omega
#156 - 2011-11-09 19:32:00 UTC
DaDutchDude wrote:
Don't get me wrong, I'm not against supporting patching multiple installs of the EVE client, and supporting it for 3 will probably be just as easy as supporting it for 30. However, some of these requests sound like the botting community is asking for CCP to support patching all their bot clients in one go, and I'd rather have CCP fight botting instead of making life easier for people who run bots.


im not a bot. and yes patching all my clients at once woudl be good.

but tbh at this point id take not seeing this thing every dam time i wnat to open a client.

auto patchers should only be seen when patching

OMG when can i get a pic here

Peter Drakon
Luminaire Traders and Builders
#157 - 2011-11-09 19:37:02 UTC  |  Edited by: Peter Drakon
Crunchmeister wrote:
Rhea Astraeos wrote:
Also, I think an EVEgate intergration would be nice. So that you login to EVE Gate in the launcher with all it's functionality. And when ingame you ramain logged in! (into EVE Gate Ingame browser)


The question is, do people actually use Spacebook other than checking their in-game mail when they're unable to log into the game?


Yes, from work I can check my wealth, my skill que, and see my mails. Smile Not much use for the posting things, but mybe thats just our small company.

EVE Gate integration would be good for the look and feel also, and mabye it would simplify the news and design stuff of the launcher?
Internet Knight
Brothers of Tyr
Goonswarm Federation
#158 - 2011-11-09 19:43:54 UTC
In regards to the launcher:

I have two monitors and three accounts. I want one account ALWAYS on the LEFT screen in full-screen mode and the other two accounts ALWAYS on the right screen in windowed mode. As I'm sure you know, having multiple monitors can mean that you have multiple display "targets" for your graphics drivers. You *can* render on a display other than the one targetted, but it results in lower framerate. To save on installation space and merge chat log files (yes, I actually DO use those!) while still making sure that the graphics settings don't have to be reset every time I want to log in to another account, I have two shortcuts to EVE on my desktop. Actually, they're batch files.

One is simply labeled "EVE LEFT.BAT"
Quote:
Set home=C:\EVE\Left
Set USERPROFILE=%home%
Set HOMEDRIVE=%home:~0,2%"
Set HOMEPATH="%home:~2%"
Start "EVE" /D"C:\Program Files (x86)\CCP\EVE" "C:\Program Files (x86)\CCP\EVE\eve.exe"



The other is simply labeled "EVE RIGHT.BAT"
Quote:
Set home=C:\EVE\Right
Set USERPROFILE=%home%
Set HOMEDRIVE=%home:~0,2%"
Set HOMEPATH="%home:~2%"
Start "EVE" /D"C:\Program Files (x86)\CCP\EVE" "C:\Program Files (x86)\CCP\EVE\eve.exe"



In Windows 7, your graphics settings are pulled from %home%\appdata\local\ccp games\etc. Then, using some NTFS magic, I create a directory junction which points the Documents folder in each of those directories to my main user documents folder. Magically, the graphics settings are stored in C:\Left (or Right)\ while the chat logs (and all other end-user-useful game logs) are merged together in my documents folder. Also magically, it allows me to patch all of my clients all at once because they all share the same installation folder (well, except sisi and friends).

Convoluted, I'm sure. But it works well IMO.

I would very very very much like you to make sure that this new launcher does not break that. Or, if it does, make sure that you document another way of not making multiple-monitor multiple-account people angry.

On a side note, I would very much prefer to *not* see a "launcher" unless a *required* patch is available or an *optional* patch is available which I have not yet *declined*. If an optional patch is available which I have declined now and also declined to see in the future, then please don't show the launcher. Just take me to the login screen.
Tenris Anis
Schattenengel Clan
#159 - 2011-11-09 19:48:08 UTC
Furthermore EVE Gate integration would make the whole eve gate more convienent to use. As you open the launcher anyway, check MULTIPLE Characters Mail/Market/Whatever and than log into your into your game and character(s) in a single step, instead of going from launcher to login screen to character selection to prison to ship to space.

Abstraction is a good think, but here you can easily overdoing it, especial when you add that most of your players are running multiple accounts.

Remove insurance.

ChaseTheLasers
Ekchuah's Shrine Comporium
#160 - 2011-11-09 19:48:28 UTC  |  Edited by: ChaseTheLasers
CCP Topknot wrote:
Tippia wrote:
…soooo. Manual patching?

Question back: What is it that you like about the manual patchers? We would really like to get rid of manual patchers eventually because it would simplify our build process a lot and like Mandrake said, give us a better environment to push out smaller updates. But I would really like to hear the benefits you see in the manual patchers.


Hi

Me and the misses both have multiple Eve accounts, along with multiple computers and then house mates with them too. Each machine has Eve installed.

Some of the recent expansions have been reasonably big, which isn't an issue even on our low bandwidth connection due to being able to copy over the stand alone update patch to each machine and run it. Subsequent minor patches we don't bother with though, and just let the auto updater handle it.

I appreciate that we might not be the normal Eve user, but we have about 7 machines dotted about that have the game installed. That's a long download / patching process on a crappy speed connection, never-mind download limits from the ISP.

If you don't mind me asking, why do manual patchers complicate the build process? Please correct me if I'm wrong, but as I understand it the Eve installation in program files/CCP/Eve is 'stand alone' in that it can be moved from machine to machine without issue (I've done it a few times). The userdata does not appear to be stored there, but in the sensible location of the users profile.

If this is the case, then the Eve directory can very easily have a patch differential file made for it using one of many methods. At work I do something similar (but on a much smaller scale Blink) by using PAR2 files.
I have my application installed and just generate a load of PAR2 files for the directory. I check on an older installation of the software that there is enough parity blocks to make up the difference between the versions. Once done, I wrap this in a silent installer for network deployment. It's nice because for older versions you just generate more PAR2 files, up until the point where you can just do a full reinstall of the application if they get too many / large.

I know there will probably be better methods than PAR2 for this scale, but ultimately if Eve is stand alone then you only need to make a differential file across an older and a newer install? The actual generation of the installable EXE after this is the easy part in my experience.

I suppose the main issue is how to patch / update any userdata outside this directory. For example, if there are changes to an ini file. I don't know how this is currently handled: Is it by the patcher (if so, a problem), or by the main Eve client itself? If it's the latter then it's super easy and no additional work is needed, otherwise it would either need to be moved to the client, or a small standalone patcher perhaps?

Coming back to the issue though - I would only really not like to see the loss of 'large' manual patchers for expansions. For everything / most pushed updates after this, I wouldn't care and will use the auto patcher anyway. Copying a few meg file on a pendrive / across the network is rather pointless as the auto patching process is quicker.

Chase