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PvP is totally uncompetitive and unfair

First post
Author
Paul Otichoda
Perkone
Caldari State
#181 - 2013-06-30 15:18:14 UTC
Paul Otichoda wrote:


I'll try to do something else, perhaps exploration


Quick update on this, decided to jump into a wormhole after scanning it. Got my ship instant killed by a sleeper, then as I attempted to attack in the pod to sucided another 2 players came along and killed the drones. And then killed me for purely existing.

overall rather annoying but kind of fun.
Chin MonWang
Native Freshfood
Minmatar Republic
#182 - 2013-06-30 16:06:24 UTC
Paul Otichoda wrote:
basiclly if you want to PvP in this game your screwed as a starting player. People say that you can pvp at any level but I call them lies. Pretty much any chance of PvP you get the enemy will be with tech 2 guns and faction ammo or in a bigger ship than you. Everyone has webifier and warp jammers so you can't escape and then you lose your ship. With luck you might keep your pod, if not you lose your expensive to get implants.

Nothing is fun about this for the new player and it is all just a money sink.

Its only fun for the people who have the skills and money to get the best guns and then its game over for you.

THERE IS NO POINT OF PVP FOR NEW PLAYERS


Interesting comment that is: my proposal is the following (possibly already mentioned):

next to the existing PvP (= kinds of arts requiring much anticipation before the actual fight: battleclinic..load-outs etc.)..maybe next to the existing one there should be a second type of PvP competative characteristics of which:

1)
Players use exactly the same ships (same frigates, I propose)

2)
Players have to use exactly the same load-outs and ammunition.

This will make such a second type of PvP pretty competative for all easily.

And since PvP takes place using the same frigates only some skills "core competency" to be trained...but that can be done fast

There will of course remain some differences whereas navigation (=speed) and gunnery concerned but these can be overcome and the influence of those are more marginal.

And last: to make it even more competative and challenging for also new players one could add PvP skill-classifications:

0-2500
2500-5000
5000-7500
etc.

Such a second type of PvP would no doubt make it more challenging for also the new players: being possible to play PvP on the same grounds and open outcome.

Interesting to think about.
Ckra Trald
Federal Defense Union
Gallente Federation
#183 - 2013-06-30 16:17:49 UTC
Paul Otichoda wrote:
Victoria Sin wrote:
Paul Otichoda wrote:
basiclly if you want to PvP in this game your screwed as a starting player. People say that you can pvp at any level but I call them lies. Pretty much any chance of PvP you get the enemy will be with tech 2 guns and faction ammo or in a bigger ship than you. Everyone has webifier and warp jammers so you can't escape and then you lose your ship. With luck you might keep your pod, if not you lose your expensive to get implants.

Nothing is fun about this for the new player and it is all just a money sink.

Its only fun for the people who have the skills and money to get the best guns and then its game over for you.

THERE IS NO POINT OF PVP FOR NEW PLAYERS


Get into a T1 frigate with T1 fittings and join RvB (make sure you keep plenty of spares).


why should I bother wasting my time on pvp when I can just go back to mining where I can actually make money and feeling like I'm doing something. In PvP I feel like nothing.

Unsuccessful At Everything wrote:
Somebody losed a duel.....


No I spend the night going round faction warfare systems trying to find a frigate to fight against and got instant killed in all cases. Then got gate camped and pod killed. You see why I'm not having fun



join factional warfare and swim in good LP rewards and PvP at the same time.

assuming you have good control like 150% or something you can earn 100-200mil per hour with a manticore

http://www.rusemen.com/ Join Tengoo xd

Paul Otichoda
Perkone
Caldari State
#184 - 2013-06-30 16:27:07 UTC  |  Edited by: Paul Otichoda
Ckra Trald wrote:
Paul Otichoda wrote:
Victoria Sin wrote:
Paul Otichoda wrote:
basiclly if you want to PvP in this game your screwed as a starting player. People say that you can pvp at any level but I call them lies. Pretty much any chance of PvP you get the enemy will be with tech 2 guns and faction ammo or in a bigger ship than you. Everyone has webifier and warp jammers so you can't escape and then you lose your ship. With luck you might keep your pod, if not you lose your expensive to get implants.

Nothing is fun about this for the new player and it is all just a money sink.

Its only fun for the people who have the skills and money to get the best guns and then its game over for you.

THERE IS NO POINT OF PVP FOR NEW PLAYERS


Get into a T1 frigate with T1 fittings and join RvB (make sure you keep plenty of spares).


why should I bother wasting my time on pvp when I can just go back to mining where I can actually make money and feeling like I'm doing something. In PvP I feel like nothing.

Unsuccessful At Everything wrote:
Somebody losed a duel.....


No I spend the night going round faction warfare systems trying to find a frigate to fight against and got instant killed in all cases. Then got gate camped and pod killed. You see why I'm not having fun



join factional warfare and swim in good LP rewards and PvP at the same time.

assuming you have good control like 150% or something you can earn 100-200mil per hour with a manticore


I tried using a kesteral in FW space ,it didn't go well

https://forums.eveonline.com/default.aspx?g=posts&t=253514&find=unread

I've trained rigs so its bit better but not much
SmokinDank
Horizon Research Group
#185 - 2013-06-30 16:30:33 UTC
10 pages and you haven't learned how to fly a frigate yet?

Must be real easy to prove a point when all you have to do is fail

...

Spurty
#186 - 2013-06-30 16:35:56 UTC
Join corp

Go roam in fleet of 20

Find lamer 1v1 hero

Alpha them

Wait for tears on forums (no tears, assume they cried a lot on their corp comms)

Be smug

Profit (probably not as your corp
Mate with salvagers and tractor beams that joins every fleet in a rifter got the isk

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#187 - 2013-06-30 16:40:51 UTC
Understand that there is a learning curve to every game. Some people call this a learning cliff in Eve.

Maybe start changing your mindset to "I can" or " I will be able to soon" instead of all these " I can't do this, I can't do that, I don't like this" etc etc.

Maybe try Eve University first and learn from them.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Chin MonWang
Native Freshfood
Minmatar Republic
#188 - 2013-06-30 16:48:41 UTC
SmokinDank wrote:
10 pages and you haven't learned how to fly a frigate yet?

Must be real easy to prove a point when all you have to do is fail


Well, the point he made about PvP in relation to acquired skillpoints no doubt is an objective/valid one.

So, creating PvP catagories (flying all standard frigates and standard modules/ammunition) would make it more competitive and attractive for new players. Something to realy think upon: thus a 2nd Pvp-sytem next to the existing one.

I myself now have acquired 26.3 mn skill points..and withing 3 months I reach the stage that I can fly all frigates and all existing cruisers (caldari) and Tengu under the optimal conditions (= skill points level 5 + core-competency elite)....and my reasons/goals for acquiring such is defenitely not striving for easy winnings in PvP against new players (that would realy be silly and unfair).

So, I propose PvP catagory-sytem (based skill-points) for the new players, they would much like more competitive PvP..that is for sure. So, interesting to think upon such a brainstorming suggestion I made (especially when you realize that I myself do not need it, I morely would advacate such for the new players).

And last: don't we all want to see EVE going beyond 1 million players/subscibers in time! (I for one would very much like such happened!)
Yusef Brion
Big Yellow Pidgeon Inc.
#189 - 2013-06-30 16:53:39 UTC
Ace Uoweme wrote:
Mocam wrote:
Over time you'll learn to recognize which are threats and which are safer and after you've learned this, then try the soloing stuff but always remember those roots of sticking with others and when to run...


But you also can learn that from YouTube, in the safety of your station and not having to spend ISK on lost gear, and save it for skill books, too.

What you can learn of the basics you can watch online. So when you're ready to join the schools of sharks for better meals, you can, with teeth sharp enough to bite the other fish's head off, then eat it whole. Pirate


You can't learn how and when to press the right buttons, position the windows on your screen, or where your eyes should be flicking by watching a youtube video leaning back in the station. I doubt you will even learn why the ship featured is fitted as such, or what skills it takes to make it possible and effective.

Moreover, the OPs main problem is his refusal to learn the lessons from his losses. Or heed any of the advice given here. Hell, I've learned a lot just from this thread.

But then, WoW WoW Blizzard WoW Blizzard Blizzard WoW. So you've got me on that point.

The more I read the forums over the years, the more I swear. To god. That the typos are intentional mistakes. Part o f the encryption.

Zappity
New Eden Tank Testing Services
#190 - 2013-06-30 18:30:54 UTC
Paul Otichoda wrote:
Paul Otichoda wrote:


I'll try to do something else, perhaps exploration


Quick update on this, decided to jump into a wormhole after scanning it. Got my ship instant killed by a sleeper, then as I attempted to attack in the pod to sucided another 2 players came along and killed the drones. And then killed me for purely existing.

overall rather annoying but kind of fun.


Yes, wormholes are very unforgiving. Try high and lowsec exploration sites first. You will want a covert ops frigate ASAP for low.

Zappity's Adventures for a taste of lowsec and nullsec.

Paul Otichoda
Perkone
Caldari State
#191 - 2013-06-30 18:35:33 UTC
Zappity wrote:
Paul Otichoda wrote:
Paul Otichoda wrote:


I'll try to do something else, perhaps exploration


Quick update on this, decided to jump into a wormhole after scanning it. Got my ship instant killed by a sleeper, then as I attempted to attack in the pod to sucided another 2 players came along and killed the drones. And then killed me for purely existing.

overall rather annoying but kind of fun.


Yes, wormholes are very unforgiving. Try high and lowsec exploration sites first. You will want a covert ops frigate ASAP for low.


I've been trying and haven't found much.

Found one relic site but didn't get anything good from it. And I've spent 2 hours running around doing nothing as I scan targets that turn into wormholes that I can't use. It takes me 20 minute to scan down one location and sometimes it just vanishes. This route just doesn't seem to give you anything at this level.
Mocam
Aliastra
Gallente Federation
#192 - 2013-06-30 20:59:17 UTC
Ace Uoweme wrote:
Mocam wrote:
Over time you'll learn to recognize which are threats and which are safer and after you've learned this, then try the soloing stuff but always remember those roots of sticking with others and when to run...


But you also can learn that from YouTube, in the safety of your station and not having to spend ISK on lost gear, and save it for skill books, too.

What you can learn of the basics you can watch online. So when you're ready to join the schools of sharks for better meals, you can, with teeth sharp enough to bite the other fish's head off, then eat it whole. Pirate


No, you really can't learn "doing" from "watching". It takes participation and interaction. All you'll gain from watching is theory and ideas. PvP takes a feel for it by situation.

e.g. you may watch a lot of fights but that won't prep you for those incoming punches. It takes participation to get a feel for it and each encounter tends to differ.
Zappity
New Eden Tank Testing Services
#193 - 2013-06-30 21:43:46 UTC
Paul Otichoda wrote:
Zappity wrote:
Paul Otichoda wrote:
Paul Otichoda wrote:


I'll try to do something else, perhaps exploration


Quick update on this, decided to jump into a wormhole after scanning it. Got my ship instant killed by a sleeper, then as I attempted to attack in the pod to sucided another 2 players came along and killed the drones. And then killed me for purely existing.

overall rather annoying but kind of fun.


Yes, wormholes are very unforgiving. Try high and lowsec exploration sites first. You will want a covert ops frigate ASAP for low.


I've been trying and haven't found much.

Found one relic site but didn't get anything good from it. And I've spent 2 hours running around doing nothing as I scan targets that turn into wormholes that I can't use. It takes me 20 minute to scan down one location and sometimes it just vanishes. This route just doesn't seem to give you anything at this level.


Have a look at Sir Livingston's youtube channel: http://www.youtube.com/watch?v=0mc6hn3t5Dw

He has some videos about the new exploration system which might be useful. I think competition in highsec is high so you might be better off in lowsec. Better rewards too apparently.

Zappity's Adventures for a taste of lowsec and nullsec.

Ace Uoweme
Republic Military School
Minmatar Republic
#194 - 2013-06-30 21:47:51 UTC
Mocam wrote:
e.g. you may watch a lot of fights but that won't prep you for those incoming punches. It takes participation to get a feel for it and each encounter tends to differ.


Let me introduce you to -- Tankspot...
http://www.tankspot.com/forumdisplay.php?206-Project-Marmot-TankSpot-Raid-Movie-Guides

When you're raised well, and on a diet of videos, yes you will be good when you get into an encounter from the knowledge. It's not just theory (theory is like Elitist Jerks, where they do the math and sims). TankSpot is the default place to go for all raid encounter info for all roles, and if you're a competitive raider you're even expected to study them (don't waste players time otherwise).

So I do understand what you're saying but one size fits all training doesn't work, because there's many ways to train than just be cannon fodder for a month or longer, wasting time and resources. Your method is to be gank fodder to gain experience, mine is to study mechanics; strats and situations via videos first as it's most efficient.

When I first started in EvE I spent the nights listening in on the gate coms with the vets. That's how I learned about protecting territory, and how it's done. A visual idea wasn't needed, what was is when A occurs what do you do (that FC was the best, he could rattle off the numbers and do the napkin math just like a RL pilot). It's like how other professionals learn, be it a ATC or a pilot even (you realize they don't just jump into a 767 and fly it, they must put time in simulators and classroom instruction).

So don't worry, I'll learn and learn well.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Chessur
Full Broadside
Deepwater Hooligans
#195 - 2013-06-30 21:52:48 UTC
You should totally PM me, for I will show you the art of PvP. Come fly with me and my homies, and learn from some of the best in small gang PvP
Fenix Caderu
Federal Navy Academy
Gallente Federation
#196 - 2013-06-30 22:09:31 UTC
Ok instead of adding more flames against you, here's the key - like I said earlier, it's just your mindset that needs to change, not the game mechanics.

SP is a huge factor and modules too, but the biggest factor is experience. Nothing tops it. You CANNOT get that from vids...

The vids will not tell you exactly when to orbit, to approach, to kite, or to use your ewar. It can't tell you how well you tank certain situations. You have to learn this from experience. You have to find the "sweet spots" at web range, disruptor range, scram range, etc that work for your play style. You have to actually fight ppl to get used to that.

Some of my alts are years old but I have still lost ships to new players just because I had the wrong ship and they had the right one. No matter how much SP you have, if you have an AB fit brawler ship and get kited by a fast MWD nano ship with dps, you are helpless in 1 v 1 and if u cant warp off, youre dead no matter how much sp you have. Unless you have drones, but that won't last long. There's lots of ways noobs can get kills on even the oldest players...that's just one of em.

Target selection.

Mindset.

Practice.

Go.
Gallowmere Rorschach
The Scope
Gallente Federation
#197 - 2013-06-30 23:15:34 UTC
Ace Uoweme wrote:
Mocam wrote:
e.g. you may watch a lot of fights but that won't prep you for those incoming punches. It takes participation to get a feel for it and each encounter tends to differ.


Let me introduce you to -- Tankspot...
http://www.tankspot.com/forumdisplay.php?206-Project-Marmot-TankSpot-Raid-Movie-Guides

When you're raised well, and on a diet of videos, yes you will be good when you get into an encounter from the knowledge. It's not just theory (theory is like Elitist Jerks, where they do the math and sims). TankSpot is the default place to go for all raid encounter info for all roles, and if you're a competitive raider you're even expected to study them (don't waste players time otherwise).

So I do understand what you're saying but one size fits all training doesn't work, because there's many ways to train than just be cannon fodder for a month or longer, wasting time and resources. Your method is to be gank fodder to gain experience, mine is to study mechanics; strats and situations via videos first as it's most efficient.

When I first started in EvE I spent the nights listening in on the gate coms with the vets. That's how I learned about protecting territory, and how it's done. A visual idea wasn't needed, what was is when A occurs what do you do (that FC was the best, he could rattle off the numbers and do the napkin math just like a RL pilot). It's like how other professionals learn, be it a ATC or a pilot even (you realize they don't just jump into a 767 and fly it, they must put time in simulators and classroom instruction).

So don't worry, I'll learn and learn well.

The problem with TankSpot is that it is generally used as a source for raiding knowledge, and raid mechanics are usually few in number (even compared to Eve frigate combat), and all they can teach is "watch for this, and this is about to happen", basically. It doesn't really work that way in Eve PvP. People do unexpected stuff all of the time. I've seen people use armor tanked bait Merlins, for example. I've also seen people do silly stuff (that would seem like a terrible idea at first) like compromise their entire fit on a frigate to put on 2 MASBs, but the rest of their fit doesn't matter much when you can't even remotely dent their tank while they plink you to death.

Comparing Eve PvP to a TankSpot video would only be accurate if raid bosses had the potential to change their behavior and mechanics at random. Some do, to a very small degree (and people ***** about RNG in WoW all of the time), but it's still nowhere near the same level of "WTF just happened?"
Kaarous Aldurald
Black Hydra Consortium.
#198 - 2013-06-30 23:44:22 UTC  |  Edited by: Kaarous Aldurald
Quote:
The problem with TankSpot is that it is generally used as a source for raiding knowledge, and raid mechanics are usually few in number


Yes, yes they are.

Don't stand in fire.

Swap at 5 stacks of whatever debuff the boss uses.

Repeat until boss is dead or you are.

If boss is dead: Loot.

If you are dead: Yell at your dps.


That's how you be a tank. (to establish qualifiers for this, I mained a raid tank for 7 years *full heroic ICC too*, until I realized WoW was ********)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zhade Lezte
#199 - 2013-06-30 23:46:46 UTC
PVP, and eve in general, is totally unfair for new players, and that makes overcoming the odds all the more satisfying.

That's probably not gonna change OP, it's part of what makes Eve as cold and harsh as it is. There are certainly Other Games if this bad game is not the game for you, and I personally don't mind if you decide it isn't.
Ace Uoweme
Republic Military School
Minmatar Republic
#200 - 2013-06-30 23:59:35 UTC
Gallowmere Rorschach wrote:

The problem with TankSpot is that it is generally used as a source for raiding knowledge, and raid mechanics are usually few in number (even compared to Eve frigate combat), and all they can teach is "watch for this, and this is about to happen", basically. It doesn't really work that way in Eve PvP. People do unexpected stuff all of the time. I've seen people use armor tanked bait Merlins, for example. I've also seen people do silly stuff (that would seem like a terrible idea at first) like compromise their entire fit on a frigate to put on 2 MASBs, but the rest of their fit doesn't matter much when you can't even remotely dent their tank while they plink you to death.

Comparing Eve PvP to a TankSpot video would only be accurate if raid bosses had the potential to change their behavior and mechanics at random. Some do, to a very small degree (and people ***** about RNG in WoW all of the time), but it's still nowhere near the same level of "WTF just happened?"


You're taking it literally. I posted about TankSpot to show you the media a WoW player uses to keep tabs. EvE doesn't have the addons and such for monitoring. My WoW UI looks like a 747 cockpit, as I'm a healer and I have to monitor the situation (you realize what role I eventually will play in EvE, right? Not logics, command because that's what I have done for years and enjoy it).

And I single handily healed a current level 25 man raid that the healers just all died but me, a tank and 1 DPS with 30% of the boss health left (want to talk about close shaves???). Oh, I know all about the unconventional (like 10k mana cycle healing fail groups and raids). Why? Because I study and study well. When others are calling for a wipe, I show them it can be done (and sometimes I am the only one alive to get the job done). I'm not your typical player.

I realize players can even armor tank a Drake (put 1+1 together it's not rocket science). Those are tactics. Once you learn what you can do and when, you can figure out how to fit what for a situation. If you specialize you can be really unconventional (and I like that). Most of the work is figuring out WHAT you can do and HOW and WHEN. Those things you don't need direct hands on experience. Hands on experience is like mega fleets, because that is difficult to simulate or watch on a video (too many things in the background), but I won't be doing those things for a while as I study. Still working on the Drake and pushing what it can do, and experimenting with fits both in EFT and in practice.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell