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New dev blog: Starbase happy fun time

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Author
Metis Laxon
Imperial Shipment
Amarr Empire
#181 - 2011-11-07 16:59:15 UTC
Jack Dant wrote:
For people worrying about the cost of the blocks on market.

Each 4-block batch would cost around 500k isk to build right now. A large tower consumes 530k isk worth of fuel every hour (caldari fuel).

Selling the blocks at 132k/unit (530k for 4, the same price POS owners are paying now), would net the builder 4.3 mil/day per production line, or 43 mil/day per industry char.

This is pretty damn good for T1 production, so you can be sure lots and lots of people will do it, and unavoidably drive the prices down.


A very good point. I think a great deal of people here missed the point that these blocks themselves are now a commodity, thus enabling you to not need to do PI, or get ice or manufacture them yourselves. You can just buy ONE FUEL TYPE at a station for around the same equivalent price. And be done with it.

Creat Posudol
German Oldies
#182 - 2011-11-07 16:59:43 UTC
Jenn Makanen wrote:
Just a quick question for people using Faction Towers.

How long does it take for the fuel savings to make up for the cost of buying the tower in the first place?

(If you bought it when they were cheaper, it's another matter)


That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)
Crias Taylor
Aliastra
Gallente Federation
#183 - 2011-11-07 16:59:55 UTC
A lot of people are bad at reading and/or math for the energon cube production and consumption.
Vincent Athena
Photosynth
Just let it happen
#184 - 2011-11-07 17:00:29 UTC
To everyone suggesting faction towers have a longer fuel cycle time: Remember the one hour cycle is built into all pos processes, moon mining reactors and so on. Adding a new cycle timer for one of those processes (fuel use) would be a pain. Also remember that starbase charter consumption is not effected, so it would still be one per hour., resulting in different starbase fuels being consumed on different schedules.

Im leaning to increase the fuel block count by x50 and drop their volume to 1 cu m.

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Largo Coronet
Perkone
Caldari State
#185 - 2011-11-07 17:00:52 UTC
Labrena wrote:
You practically have to have a POS just to build anything these days in any quantity.
Yeah, you'd think CCP wanted us to be more reliant on one another instead of having it spoon fed to us by NPC corps.

Oh wai...

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Someday, this signature may save my life.

Dalton Vanadis
Imperium Technologies
#186 - 2011-11-07 17:01:01 UTC
Largo Coronet wrote:
Dalton Vanadis wrote:
This probably was the simplest solution for the dev team to implement, especially given how many other projects are going on and their stated planned full overhaul of the POS system. The downfall is that yeah, corps run around like mad and the market goes ballistic for a month, but that happens every expansion; get over it.

You're kidding, right? You know nothing of database and data table management, right? "Global search and replace" never made it to your computer school at kindergarten, right?

Pubbies...


Well considering I'm a biologist and didn't get access to any kind of a computer until high school, no it didn't make it to my kindergarten class.

I'm simply postulating a guess and giving CCP the benefit of the doubt given their willingness to even approach these issues as a whole. And I'll be happy with the fact that they're doing something close to what I want.
Metis Laxon
Imperial Shipment
Amarr Empire
#187 - 2011-11-07 17:01:21 UTC
Largo Coronet wrote:
Labrena wrote:
You practically have to have a POS just to build anything these days in any quantity.
Yeah, you'd think CCP wanted us to be more reliant on one another instead of having it spoon fed to us by NPC corps.

Oh wai...



Read the top post on this page please.
Neo Agricola
Gallente Federation
#188 - 2011-11-07 17:01:40 UTC
Creat Posudol wrote:

That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)


yeah. they are still woth 2 bil, because everyone wants them for there reduced Fuel need. oh wait...

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Henricus Gaufridus
Angry Spaceships
#189 - 2011-11-07 17:02:01 UTC
Wow, I might actually get back into POS ownership again due to these changes. Kudos, CCP.
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Emma Royd
Maddled Gommerils
#190 - 2011-11-07 17:02:18 UTC
TLDR, read a couple of the first pages, and don't know if anyone has mentioned it yet.
I've not worked out the fuel cost implications, as many have said, empire faction towers are pointless, so you don't have to fuel it up as often as a non-faction, well whupdebloodydoo, that saves me all of 10 mins work max for a tower.

Why can't the faction towers get an increase in CPU/Power to compensate for the now equal running costs of a non-faction tower, maybe enough to squeeze another couple of labs on the Medium tier 2 faction ones?

And are the blueprints going to be on general sale, or am I going to have to find a thukker mix station to buy them from, and how much are they going to be?
Jenn Makanen
Doomheim
#191 - 2011-11-07 17:04:54 UTC
Neo Agricola wrote:
Creat Posudol wrote:

That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)


yeah. they are still woth 2 bil, because everyone wants them for there reduced Fuel need. oh wait...



if they're 2 billion, that's a hunk of change tied. up. Better hope the price increases in line with inflation Blink It's not doing anything else, after all. Just saving around what, 30 million a month?
Salpad
Carebears with Attitude
#192 - 2011-11-07 17:05:47 UTC
holding pattern58 wrote:
Couple of thoughts-

Please please seed the BPOs for the fuel blocks well in advance of the change, to get stocks in the market. Having a couple days of every tower offline would be amusing, but a bit of a pain for most.

The day of the switchover to fuel blocks, what happens to the fuel already in the tower, where does it go? And would it be possible to prestock towers with say, 1 day of fuel blocks at DT - many of the smaller corps do not have players that can login right after downtime, and the thought of 8 offline large towers in some of the wormholes.....could be potentially a mess(although great fun for people looking to loot and pillage random towers)

.


Might it not be simpler just to give all POSses a 72 hour grace period in which they do not consume any fuel?
CCP Greyscale
C C P
C C P Alliance
#193 - 2011-11-07 17:07:09 UTC
Currently thinking about:

  • Fuel divisibility situation (ie, faction/sov fuel bonuses)
  • Block build times


Keep on posting, we are paying attention :)
Midnight Hope
Pator Tech School
Minmatar Republic
#194 - 2011-11-07 17:07:11 UTC
This sucks from a WH perspective. Now you not only have to haul in ice products but you also you have to create the stupid blocks. I fail to see how this "simplifies" anything.
CynoNet Two
GoonWaffe
Goonswarm Federation
#195 - 2011-11-07 17:08:12 UTC
Neo Agricola wrote:
Creat Posudol wrote:

That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)


yeah. they are still woth 2 bil, because everyone wants them for there reduced Fuel need. oh wait...

They're worth 2bil because drop rates for faction POS gear have been ****** for a while, and very few if any new ones show up.
Metis Laxon
Imperial Shipment
Amarr Empire
#196 - 2011-11-07 17:09:27 UTC
Midnight Hope wrote:
This sucks from a WH perspective. Now you not only have to haul in ice products but you also you have to create the stupid blocks. I fail to see how this "simplifies" anything.


For god's sake read at least some of the thread.
Neo Agricola
Gallente Federation
#197 - 2011-11-07 17:09:39 UTC
CCP Greyscale wrote:
Currently thinking about:

  • Fuel divisibility situation (ie, faction/sov fuel bonuses)
  • Block build times


Keep on posting, we are paying attention :)

THX a lot!!!!

Please add to your list:

Change 1 block to 100 block. => easyer for you (Fuel divisibilly situation)

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Dalton Vanadis
Imperium Technologies
#198 - 2011-11-07 17:11:02 UTC
CCP Greyscale wrote:
Currently thinking about:

  • Fuel divisibility situation (ie, faction/sov fuel bonuses)
  • Block build times


Keep on posting, we are paying attention :)


yay

I would like to say that one idea that is probably easy to implement and will make all of your players who manage towers very very very happy with you is to just plop a full load of these pellets into the fuel bay on patch day, just erase their old fuel, put in 29 days of fuel blocks and call it a day.

Not very balanced, but then you won't end up with a giant scramble of doom as everyone tries to catch up with the BPO's and manufacturing and everything within a week of release. Just a thought, since this change seems to be geared towards simplicity, making the changeover that simple would be nice.
Dorian Wylde
Imperial Academy
Amarr Empire
#199 - 2011-11-07 17:11:12 UTC
Yay for easier starbase logistics!

Would it be possible to add to defensive bonuses for faction towers? Maybe better base resistances, or bonuses to weapon turrters, instead of fuel bay bonuses? Or, even better, faction specific boosts to each kind of tower, affecting the whole gamut of tower uses.
Neo Agricola
Gallente Federation
#200 - 2011-11-07 17:12:20 UTC
CynoNet Two wrote:
Neo Agricola wrote:
Creat Posudol wrote:

That actually isn't a real issue, since it's just an investment. You can unanchor and resell it (if it hasn't gotten blown up of course) at any time, getting your "deposit" back :)


yeah. they are still woth 2 bil, because everyone wants them for there reduced Fuel need. oh wait...

They're worth 2bil because drop rates for faction POS gear have been ****** for a while, and very few if any new ones show up.


No they are worht 2 bil because someone is thinking it is worth 2 bil.
And I think the main reason for that is: reduced fuel costs (inkl. reduced logistic)
And if they dont have that advantage anymore why should i pay 2 bil for them?
because they are rare?
If I'm a producer, i dont care for rarity, i care about cost efficency...

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