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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

First post First post First post
Author
Brainless Bimbo
Pator Tech School
Minmatar Republic
#1341 - 2013-05-25 15:13:44 UTC  |  Edited by: Brainless Bimbo
Ueberlisk wrote:
So to launch one probe i still have to load just one and then reload the launcher with new set of probes that i might want to use next depending on the results of the first one? reloading madness anyone?

I think you could have made much better results by just adding few elements like formations and ability to launch them instantly using a separate button into the already working probing system. Now almost everything is broken and/or painful to use. I can only hope that you have the time to address all the issues before odyssey Ugh.



I have suggested that expanded probe launchers launch one probe at a time from the F1-8 function, leaving the PvE standard launcher to launch the super 8 probe formation as that is more in keeping with T1 frigates who generally will benefit from the new system anyway.
One addition to the expanded launcher could be that if you launch from the scanner window buy using the formation buttons you get a super 8 probe launched, instead of a single regardless of probe type.

Its a win win for CCP, they keep the super probe and give PvP´rs the flexibility they need when prey hunting as well as keeping happy the unconventional prober out there.

I know they will not do it as it makes too much sense, they probably ignore every thing i write because they could have reminded me that transparency is set in General setting, but as i need high contrast i have always had it opaque to the max so i can read, but hey a simple word would have not been a miss, sort of sums up some of CCP.

already dead, just haven´t fallen over yet....

Alvatore DiMarco
Capricious Endeavours Ltd
#1342 - 2013-05-25 15:16:30 UTC
So under your idea, what happens to using the F-keys for activating guns and cloaks and such if I have an expanded launcher fitted?
Bienator II
madmen of the skies
#1343 - 2013-05-25 21:32:09 UTC
here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature?

(the same way it would center itself on the signature if you would double click on it in map mode)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Altrue
Exploration Frontier inc
Tactical-Retreat
#1344 - 2013-05-26 10:13:56 UTC
The scanner windows is still entire crap. Any hints about removing un-needed spaces betweens columns ? And make them resizable ? And remove dropping menus so that some actions requires at least the same amount of clics than before ?

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Brainless Bimbo
Pator Tech School
Minmatar Republic
#1345 - 2013-05-26 11:10:51 UTC
Alvatore DiMarco wrote:
So under your idea, what happens to using the F-keys for activating guns and cloaks and such if I have an expanded launcher fitted?


I´m just saying keep the F# etc keys having the same function as now FOR THE LAUNCHERS

already dead, just haven´t fallen over yet....

Shuin Pa
Mentally Imbalanced
#1346 - 2013-05-26 15:23:58 UTC
Scanning is coming along. It's much cleaner and easier to use now.

I made these notes a couple days ago, please disregard any that may have already been addressed.

1) Bring the DSP back. Maybe you could make it only scan ships, structures, loot and WH. No Anoms/profession sites.

2) When we click the module on the hud to release probes it releases them 1 at a time and leaves them where they are... no predefined pattern and dropped at the ship. Keep the easymode 8 probe launch to the predefined patterns.

3) Add 2 buttons for custom patterns (easymode) R-Click to save current pattern and range.

4) Make the range on the scanning window reflect the current selected range state of the probe not the previous range. Currently when I set the range on the probes it is not shown in the probe scan window until after the scan has started.

5) Probes are always dropped at the sun.. Why? Leave them at the ship please.

6) Selected probes are forgotten after scan. One has to reselect the probes again to set range. This is confusing when just trying to change range on 4 probes and not all 8.

Thank you for listening to your community,

Pa

(((Save the DSP)))
Saerni
Confederation Navy Research
#1347 - 2013-05-26 20:33:21 UTC
A few small errors popped up...

I single launched a probe, and for some reason it forgot one of the two signatures I scanned down and that signature did not reappear until I reloaded the system by docking and undocking again.

From a design perspective it is super awkward to load one probe in order to get the single probe results. Having all the signatures that auto appear in the list at 10% makes sense if you want to disable DSP style functionality without having a probe out...but without an easy way to launch a single probe (even a single launch button on the new scanner probe window) you might as well just include the DSP functionality in the default scan.

Now I assume the 10% is because a ship lacks the sensor strength to create the calculation for %age so a default is being used. If this ends up being the final design decision you should probably set the value more like to 1%, since 10 seems awkwardly high. Otherwise give each ship a base sensor strength modified by skills.

On a general note, the overall interface is looking much better, the graphics for the overlay are cleaner (and updating to reflect your probing), it is looking much better already :)
Atomic Option
The Scope
Gallente Federation
#1348 - 2013-05-26 21:06:51 UTC  |  Edited by: Atomic Option
Some questions regarding how new/spawning signatures interact with the new ship scanner. An initial scan very apparently runs when your ship enters a new system, however clicking the scan button without probes out now causes an error instead of rerunning the ship's scanner.


  • Is there a method to refresh the ship scanner's scan of signatures in system or does it update automatically when a new signature spawns? This is important functionality for WH dwellers who previously used a DSP to watch for new incoming WH signatures while doing ops.

  • If it updates automatically, how often does it check for updates to the sig list?

  • Does the "show overlay" need to be toggled on to enable constant automatic signature hunting or will new sigs appear in the list with the effect toggled off? I did notice that the animation on the ship scanner button that runs when entering the system does not run again when re-opening the window or turning on the overlay. If having the overlay turned on enables constant signature scanning the animation should definitely be playing.

Atomic Option
The Scope
Gallente Federation
#1349 - 2013-05-27 06:51:50 UTC
Also it'd be really cool if double clicking on a scan result centered the solar system view on the sig's dot.
Jose Montalvo
The Scope
Gallente Federation
#1350 - 2013-05-27 08:18:28 UTC
Good day to you team super friends, so far the new onboard scanning seems interesting and helpful but what's the purpose of changing the classification of grav sites from what we have currently to anoms which you can warp at 0 without the use of probes. I'm sure that the industry/mining community of this game is not happy about this new feature. We have trained our probing skills for the purpose of scanned down sites like this and be sure to have at least a time window to get safe when a pirate or red shows up in system and he doesn't have the exact location of the site. The math is simple, without many miners working those belts, essential minerals for t2 ships and modules will decrease exponentially, also the high end minerals. Without minerals there's no pew pew cause you don't pvp with capsules. Please I beg you Paradox to think this carefully, at least make the sites appear on the onboard scanner but in order to warp to them make the player use their probes and skills just like wh's and such. The theory about defense fleets guarding mining ops is just that a theory not a true fact. Thx for your time.
Oxigun
Halliburton Heavy Industries
Sixth Empire
#1351 - 2013-05-27 08:41:20 UTC
I spent some time scanning again on SiSi to see how the proposed system has changed.

+ The interface is cleaner and getting there. I still can't sort the probes by the probe size but I've given up on that (see below)
+ The 8th probe is back
+ I can move the entire probe formation without using a modifier key

- I still can't launch a single probe at a time. Please, spare me the nonsense about single loading the launcher, that's not even a viable workaround. This is like telling me to only load one bullet into my gun because I don't want it to fire more than one bullet on auto mode. Ridiculous...

-Your preset scanning patterns are not optimal for people who do not want to scan everything down. You have decided to take away the skill from scanning to make it easier for n00bs. Congratulations, you have made the sandbox smaller and less versatile. Trying to make the formation into something different is painful and even more time consuming than before.

- On the current TQ version, when I run a scan, all scanned sigs show up on the map so I can simply move my probe formation and rescan. On your new version, the sigs don't show up on the map. I have to move my cursor from the map to the list, click on the result for it to show up and go back to the map to move/resize the probes accordingly. Thank you for adding more work to my scanning.

-On a final, yet minute note: Since your probe formations aren't concentric, when I resize from 4AU to 1AU, the center of the probe formation shifts and i have to move the formation to be re-centered on the result before re-scanning again. Yet more work for me.

Dear CCP Paradox & Team,

I'm sorry to say that while you may be brilliant coders and game developers, you lack basic geometry and physics skills along with some common sense on user playability. You have taken a part of the game that had some science and math associated it and dumbed it down so that junior players can still scan. As for us, more advanced players, you have taken away our toolset and left us with a hammer. I am disappointed, especially since you have received so much feedback from the community and have chosen to ignore it.

Oxi
Nam Dnilb
Universal Frog
#1352 - 2013-05-27 18:44:52 UTC
Adjustable columns in results window would be greatly appreciated.

Every time you press the analyze butan, it un-selects a selected signature. Very annoying.
Tryaha
Sebiestor Tribe
Minmatar Republic
#1353 - 2013-05-28 11:20:11 UTC
I would like an extra probe pattern, 4 probes in a "cross" formation.

I know it's possible to place them manually, but this is the only thing that is missing as thing currently are on the test server. It would also help for the 8-probe "flower" pattern some people use (just drop 2 "crosses")
Noztra Ernaga
m o t i o n
#1354 - 2013-05-28 13:32:00 UTC  |  Edited by: Noztra Ernaga
My latest experience from test server.

Signatures appear instatly upon system entrance, is this intended?

After first scanning with probes signatures found by system scanner disappear and I am unable to re-discover them without docking or system re-entrance. The only way is to launch single probe (or more, if the system is bigger), set max range and scan the system using probes. However there are some limitations:

- launching a single, or two or three probes is such a pain now
- so usually you launch a whole formation, deactivate some probes and then place the remaining ones as needed, which is now less comfortable than before, but ok, its a tradeoff for manipulating with formations being much more comfortable now.

After this scan the signature strength shown is the same as it is now on Tranquility and does not correspond to numbers shown by automatic system scanner - 20, 10, 5, 2.5% e.g. for the same signature.
Saerni
Confederation Navy Research
#1355 - 2013-05-28 13:50:59 UTC
To keep it consistent, I'd change it from 20%, 10%, etc. to 2%, 1%, 0.5%, 0.25% for consistency with the probing system. I like the general use dsp style information the scanner gives without the subtle detail of a actual probe (use a combat in place of DSP and it works the same).

Also an easier way to launch single probes than current iteration is needed....right now easiest thing to do is launch 8 and pull back 7, which is pretty awkward.
Kitanga
Lowsec Border Marshals
#1356 - 2013-05-28 14:46:17 UTC
Bienator II wrote:
here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature?

(the same way it would center itself on the signature if you would double click on it in map mode)




This ^^


also, what happened to the green anomalie indicators on the system map? please put them back...
CCP Paradox
#1357 - 2013-05-28 14:49:41 UTC
Kitanga wrote:
Bienator II wrote:
here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature?

(the same way it would center itself on the signature if you would double click on it in map mode)




This ^^


also, what happened to the green anomalie indicators on the system map? please put them back...


We have implemented that now Bienator II (we wanted to do this from the beginning, but with the feedback that came in we had to prioritize a few other things to get right first).

The green anomalies are still there, there is a toggle now in the Scanner window (Show Anomalies) next to the current filter. This will show the anomalies or hide them from the results list, no matter which filter you have set.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Tryaha
Sebiestor Tribe
Minmatar Republic
#1358 - 2013-05-28 15:06:20 UTC  |  Edited by: Tryaha
And how about a 4-probe "cross" formation? Shouldn't be to hard and would please alot of people.
PROTOTYPE NEXSUS-7
Systemis Corruptus
#1359 - 2013-05-28 15:11:08 UTC
how about not taking out dsp's and giving us saveable probe configs and putting signal strength back on the results how about not changing things so drastically how about letting us turn off the sensor overlay if we don't want to see it
James Amril-Kesh
Viziam
Amarr Empire
#1360 - 2013-05-28 15:16:21 UTC
Saerni wrote:
To keep it consistent, I'd change it from 20%, 10%, etc. to 2%, 1%, 0.5%, 0.25% for consistency with the probing system. I like the general use dsp style information the scanner gives without the subtle detail of a actual probe (use a combat in place of DSP and it works the same).

"LOL 0% ACROSS THE BOARD IS THAT CONSISTENT ENOUGH FOR YOU?" - CCP

Enjoying the rain today? ;)