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Try our new hacking/archaeology sites!

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Author
Bienator II
madmen of the skies
#61 - 2013-05-22 19:18:55 UTC  |  Edited by: Bienator II
CCP Soundwave wrote:

How do you like the new looting mechanic?


i think the container icons are far to small. Remember how fun it was to hit the 2 square pixel overheating button before there was the shift shortcut? We have the same problem again just in the looting mechanic - but this time the buttons are moving.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Finedele
Caldari Provisions
Caldari State
#62 - 2013-05-22 20:14:48 UTC
way too many container spewing out while there is way too much **** inside it
Vincent Athena
V.I.C.E.
#63 - 2013-05-22 20:16:18 UTC
I found one high sec data site with 4 cans. Hacked all 4 on the first try, although one was quite close. One of the tools you find says it reduces the strength of the firewalls by a factor of two. But when you click on it...none of the strength numbers change. Its sort of confusing as to just what it does, or if its doing anything at all.

The cans were all on top of each other.

Im not sure about this spew mechanic. One one hand I'm getting good at it. On the other it seems... odd. I can see that it fits with the idea of having EVE be more than "activate module, wait, receive bacon". Just not sure this is the proper way.

Know a Frozen fan? Check this out

Frozen fanfiction

TurboX3
Higher Than Everest
Hazardous Company
#64 - 2013-05-22 20:31:10 UTC
Also, I think I'll do a few known issues:


  1. There are some performance issues related to the clouds in some sites
  2. The 0.0 sites have all the containers on top of each other
  3. Wormhole sites still have NPCs - they should be taken out like the other sites
  4. Containers do not despawn properly upon completion


Anyway, we’ll be watching the thread for potential changes, thanks guys.

Soundwave[/quote]


SOUNDWAVE - WTF regarding taking out NPC's in WH's (radar/mag)....... explain why? Its crazy & disappointing -10
You should make greater rewards in Wh space, like in 0.0 with officer mods (how about sleeper mods)???
Thor66777
The Scope
Gallente Federation
#65 - 2013-05-22 20:32:02 UTC
Wormhole sites still have NPCs - they should be taken out like the other sites

What the **** is this? No they shouldn't, unless something it being done about the difficulty of the hacking mini-game, so wh take much longer than any other area.
Space Wanderer
#66 - 2013-05-22 20:50:52 UTC  |  Edited by: Space Wanderer
Found a relic site, hacked all the 5 containers. With archeo 5 and T2 module the minigame (in high sec... from what I read I whould probably test some more in low and null sec) is very very easy if you are just a bit careful. Not sure whether that's really what you want.

I managed to catch a little less than half of the ejected canisters without fitting my ships with nanos and/or ab/mwd. This still gives some canisters to catch for friends but is a good catch for solo explorer. I guess that you balanced that number pretty well.
Adunh Slavy
#67 - 2013-05-22 20:53:09 UTC
Grey Azorria wrote:

There are major performance issues with ALL the clouds, in every site / mission in the entire game - can you please, please, please just remove the damn things already, or at least make them optional. It would probably be one of the most popular features in the entire expansion.


/Signed

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

sXyphos
The Scope
Gallente Federation
#68 - 2013-05-22 20:59:34 UTC
How about this radical yet logical change:
You Hack the site: * if successfull you can grab the loot normally as currently on TQ
*if unsuccessfull all the containers in the "structure" are spewed out and you are forced to erratically chase after them in hopes of geting something.

I'm sorry if this overrides CCP's intention of co-op exploring but these sites are just wrong for this,if u want to bring people together through exploring focus on combat sites or create new types of sites designed specifically for this.
Bienator II
madmen of the skies
#69 - 2013-05-22 21:04:22 UTC
can you distribute the containers a little bit? why do they have to be all on top of each other.. the wreck is large enough and the data site thingy is even larger to have them on multiple locations. A proper solution would be to make parts of the structures looteable instead of using containers.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

mynnna
GoonWaffe
Goonswarm Federation
#70 - 2013-05-22 21:05:01 UTC  |  Edited by: mynnna
The whole point of the loot spew is that it encourages bringing friends. The loot you can grab on your own is balanced to be worth doing alone, or should be once the drop tables are finalized. You might even get lucky and snag one of the high value cans and get something like a faction tower BPC. Because of the way it's setup, you can bring friends and not decrease your overall income, and maybe even increase it, since more cans means more shots at those juicy ones. And, the design means that the friends have to be actual friends instead of just a second or third account as with so many other supposedly "social" activities in eve.

Because of this, if they were tuned for one person, you wouldn't be missing out on loot, because the extra loot you can't get on your own wouldn't be there in the first place.

Member of the Goonswarm Economic Warfare Cabal

sXyphos
The Scope
Gallente Federation
#71 - 2013-05-22 21:22:07 UTC
I see your point but the loot balance must be very thought over to make it worthwhile.Guess it's decent if u put it that way,constant income with a chance of a jackpot that increases with friends Shocked
mynnna
GoonWaffe
Goonswarm Federation
#72 - 2013-05-22 21:28:52 UTC
sXyphos wrote:
I see your point but the loot balance must be very thought over to make it worthwhile.Guess it's decent if u put it that way,constant income with a chance of a jackpot that increases with friends Shocked


Well, chance of a jackpot regardless. Better chance of a jackpot with friends.


Hope you trust your friends. Blink

Member of the Goonswarm Economic Warfare Cabal

CCP Soundwave
C C P
C C P Alliance
#73 - 2013-05-22 21:38:57 UTC
Brooks Puuntai wrote:
Killua Zoldyeck wrote:


I hope this is a bug, no NPC should spawn ever. If I fail to hack a can, my punishment is that the can loot is lost forever, not that a NPC comes and forces me to leave the site forever as I'm not able to kill it with a covert ops.


Doesn't seem like a bug. If you fail a hack attempt once it spawns a single rat, if you fail it twice the can blows up.

Which the blowing up part is cool. I don't mind the rats personally since it sets some bar especially in low-0.0 sites.


The cans should be empty by default. If you fail a hack, rats will spawn.
Sven Viko VIkolander
Allemannsrett
#74 - 2013-05-22 21:39:14 UTC
mynnna wrote:
The whole point of the loot spew is that it encourages bringing friends. The loot you can grab on your own is balanced to be worth doing alone, or should be once the drop tables are finalized. You might even get lucky and snag one of the high value cans and get something like a faction tower BPC. Because of the way it's setup, you can bring friends and not decrease your overall income, and maybe even increase it, since more cans means more shots at those juicy ones. And, the design means that the friends have to be actual friends instead of just a second or third account as with so many other supposedly "social" activities in eve.

Because of this, if they were tuned for one person, you wouldn't be missing out on loot, because the extra loot you can't get on your own wouldn't be there in the first place.


I don't think anyone has failed to understand the point of loot spew. I think people have failed to understand how anyone designing it could imagine it would be enjoyable in the first place... The one nice thing about the scanning changes is that it is an overall reduction in needless clicking, yet we get far more clicking introduced into the system with the mini-game and with the loot spew, and that's part of the problem with it.

One thing I do like about the mini-game, unlike some, is that it forces a bit of a trade off between security (via dscan) and efficiency in the hacking game. Currently, explorers are almost perfectly safe in space, insofar as they can spam short-range d-scan every few seconds and see if any threats are in warp while not in any way limiting their isk efficiency. The hacking game in low sec so far seems like it requires more concentration. I'd like it to require even more critical thought, so that players have to think hard about trade-offs during the game, some of which involve security versus efficiency.
Killua Zoldyeck
Jump Zero
#75 - 2013-05-22 21:43:03 UTC
Johan Toralen wrote:
Did run 3 low sec guristas relic sites:
Rat spawns are easy enough to run the sites in cov ops frig.


I'm not sure how can you take down a Cruiser with an unarmed Covert Ops? Care to share your fit/ship?

With a Buzzard I can't fit a Light Missile Luncher but even If I could do that, I'm not very convinced that 12 dps will kill the cruiser before it kills me with no tank.

Let's say I train for the Helios that has the single drone. That will be 29 dps (can't fit a gun or I wouldn't be able to fit a Probe Launcher and Covert Ops Cloak, so that's the best it can do).

In my eyes a single cruiser means I have to leave the site forever (I'm talking about low sec roaming so it's not really an option to switch to a combat ship. Also, switching to a combat ship it's not what an explorer should do in the expansion that promises to remove NPCs because "exploration is not about shooting at red crosses").

mynnna
GoonWaffe
Goonswarm Federation
#76 - 2013-05-22 21:43:17 UTC
Well if people don't like the loot spew, that's another matter.

But a fair number of the complaints I've seen have been essentially, "but I want to get ALL the loot why can't I get all the loot", which sort of indicates a missing of the point of the loot spew. Blink

Member of the Goonswarm Economic Warfare Cabal

CCP Soundwave
C C P
C C P Alliance
#77 - 2013-05-22 21:43:36 UTC
Mario delTorres wrote:
I think the ammount of spammed cans should be reduced. I just found guritas data site in lowsec. There was 3 data cans. When I've scaned them with cargo scanner: I've got: first and second has only 1 decryptor, third has 1 decryptor and about 40 datainterfaces parts.
How many containters are spawned after successful hack? 15? 20? I wasn't count. But if it is 20 there is only 5% chance to catch this one with good loot. Inside other 95% are data sheets, small parts and so on.

Relic sites has a little better. Inside cans are 2-3 kinds of loot, the chance is then better. The best is in nullsec when is 5-6 types of loot in one can.

It should be repaired.
I have 2 ideas:
1. An amount of containters spawned after succesful analyzinn should be based on amount of proper loot.
2. As told ew posts above.There shouldn't be worthless loot (data sheet etc), but in every spawned containter should be loot worth of sale. Let it be 1 or 2 cheapest exploration/salvage parts but let it be useful.


I'll have to check tomorrow, but I think they're being reduced by 50%, to 12 as far as I remember. Like I said, I'll check at work tomorrow and post.
Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#78 - 2013-05-22 21:44:06 UTC
mynnna wrote:
sXyphos wrote:
I see your point but the loot balance must be very thought over to make it worthwhile.Guess it's decent if u put it that way,constant income with a chance of a jackpot that increases with friends Shocked


Well, chance of a jackpot regardless. Better chance of a jackpot with friends.


Hope you trust your friends. Blink

Trusting friends is part of the reason that exploration has been mostly a solo gig.
The chance for a jackpot is all well and good, but the loot table right now is so crappy a single person cannot make any isk, and we were told a solo explorer should make out with about the same amount if not a little more as currently.

If you don't follow the rules, neither will I.

mynnna
GoonWaffe
Goonswarm Federation
#79 - 2013-05-22 21:47:10 UTC
Omnathious Deninard wrote:
mynnna wrote:
sXyphos wrote:
I see your point but the loot balance must be very thought over to make it worthwhile.Guess it's decent if u put it that way,constant income with a chance of a jackpot that increases with friends Shocked


Well, chance of a jackpot regardless. Better chance of a jackpot with friends.


Hope you trust your friends. Blink

Trusting friends is part of the reason that exploration has been mostly a solo gig.
The chance for a jackpot is all well and good, but the loot table right now is so crappy a single person cannot make any isk, and we were told a solo explorer should make out with about the same amount if not a little more as currently.


True. Fortunately it's been said in this thread that they're going back over the loot tables now.

Member of the Goonswarm Economic Warfare Cabal

CCP Soundwave
C C P
C C P Alliance
#80 - 2013-05-22 21:48:50 UTC
Omnathious Deninard wrote:
mynnna wrote:
sXyphos wrote:
I see your point but the loot balance must be very thought over to make it worthwhile.Guess it's decent if u put it that way,constant income with a chance of a jackpot that increases with friends Shocked


Well, chance of a jackpot regardless. Better chance of a jackpot with friends.


Hope you trust your friends. Blink

Trusting friends is part of the reason that exploration has been mostly a solo gig.
The chance for a jackpot is all well and good, but the loot table right now is so crappy a single person cannot make any isk, and we were told a solo explorer should make out with about the same amount if not a little more as currently.


Loot table was doubled and more items were added (cap rigs, faction towers etc). It's more valuable than current TQ.