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Player Features and Ideas Discussion

 
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[Odyssey] X-L Weapons Balance

First post First post First post
Author
luciours
Sinister's Cage
#361 - 2013-05-19 18:46:27 UTC
Here's an idea, instead of swinging the nerf bat everytime someone *****'s that their ship, A, isn't as op as the other ship, B, why don't you make ship A op as well. boom ship A and B are now balanced an ship B isn't bitching for being nerfed.
Angelhunter
Federal Navy Academy
Gallente Federation
#362 - 2013-05-19 20:27:45 UTC
So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.

I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship.
Deerin
East Trading Co Ltd
#363 - 2013-05-19 20:29:30 UTC
badposting wrote:
Deerin wrote:
Base stats without skills are:
From 30k Optimal 15k Falloff
to 20k Optimal 25k Falloff

That means -%33 optimal +%66 falloff

There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.

Where's the nerf?


You are bad, their optimal + falloff are both 45km, so they will do equal damage at 45km and the old blasters will do more damage at ranges shorter than that (not taking skill, mods and ammo into account obv.)


You are being worse by not applying skills mods ammo.

Here is the relevant graph with 2 tc's full skills nodmg mods

http://i.imgur.com/BtRcwjx.png

Green Pre Odyysey Moros
Red Post Odyysey Moros
Blue Post Odyysey Naglfar
Cyan Post Odyysey Revelation

At the highest gap the DPS difference between pre odyssey and post oddysey moros is %3.2.

Post odyssey moros completely and utterly dominates the dreads for all the ranges below 50k, where as current moros' reign ends at 40k.

I don't see a Nerf. It is still OP as hell.

Oh and I believe revelation could use a buff in dmg department. Absence of XL scorch equivalent puts pulses in a bad position. Even though rev can use more dmg mods, it sacrifices med slots (cap) for it which crucial for an amarr ship.
Hagika
Standard Corp 123
#364 - 2013-05-19 21:03:38 UTC
Deerin wrote:
badposting wrote:
Deerin wrote:
Base stats without skills are:
From 30k Optimal 15k Falloff
to 20k Optimal 25k Falloff

That means -%33 optimal +%66 falloff

There will be a small area where old one has a slight dps advantage (not more than 5%). Other than that XL blasters will be reaching even further.

Where's the nerf?


You are bad, their optimal + falloff are both 45km, so they will do equal damage at 45km and the old blasters will do more damage at ranges shorter than that (not taking skill, mods and ammo into account obv.)


You are being worse by not applying skills mods ammo.

Here is the relevant graph with 2 tc's full skills nodmg mods

http://i.imgur.com/BtRcwjx.png

Green Pre Odyysey Moros
Red Post Odyysey Moros
Blue Post Odyysey Naglfar
Cyan Post Odyysey Revelation

At the highest gap the DPS difference between pre odyssey and post oddysey moros is %3.2.

Post odyssey moros completely and utterly dominates the dreads for all the ranges below 50k, where as current moros' reign ends at 40k.

I don't see a Nerf. It is still OP as hell.

Oh and I believe revelation could use a buff in dmg department. Absence of XL scorch equivalent puts pulses in a bad position. Even though rev can use more dmg mods, it sacrifices med slots (cap) for it which crucial for an amarr ship.



Yes it is very powerful, though it is expected to be, considering in a cap ship fight, its the highest dps and first in line to go splat. In a pos smash, usually folks just warp in to optimal unless enemy fleet is sitting there. Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.

Though the reason it looks to be over powered is because the other dreads are kinda crappy in general. Well the Nag will no longer be, with its huge buff.
The Rev could use a little more damage for sure and well we need not go into the multitudes of issues with the phoenix that CCP continues to ignore.

So we have 3 very working dreads, one that could use a little more damage and the b@stard child 4th.. well....
amurder Hakomairos
Deep Core Mining Inc.
Caldari State
#365 - 2013-05-19 21:13:48 UTC
Angelhunter wrote:
So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.

I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship.



Most people were not happy with the tracking enhancer nerf either but that is going ahead "because they can", this will too
Hagika
Standard Corp 123
#366 - 2013-05-19 21:17:40 UTC
Angelhunter wrote:
So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.

I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship.


Given the current trend with changes, basically they have been posting the changes, say give us feedback and just ignore it and go ahead with the changes regardless.

For the life of me, I do wonder why they even ask in the first place.

Though I would like to be hopeful that they will fix the b@stard child and the capital missile systems with this update or just buff the phoenix to compensate for the weapon system.
Meduza13
Silver Octopus
Infernal Octopus
#367 - 2013-05-19 22:07:09 UTC
It just looks like everything that is a bit better than the rest will be nerfed, and one day we will fly in basically same ships in different skins.
Or do something right and really start balancing the game or just leave the damn things like they are and let people play and adjust.

Dont like phoenix - dont use it
Think moros is so great - so train i and fly it

Im flying revelation and like it as it is, with its weak and strong sides.
Gypsio III
State War Academy
Caldari State
#368 - 2013-05-19 22:09:54 UTC  |  Edited by: Gypsio III
Hagika wrote:
Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.



Why? Why should the shortest-range weapon expect to be able to use the shortest-range ammo against a large tower?

Surely this is a situation where the Rev and Phoenix should be superior to the Moros.
smoking gun81
Doomheim
#369 - 2013-05-20 01:57:47 UTC  |  Edited by: smoking gun81
Hagika wrote:
Angelhunter wrote:
So i would like to know, will there actually be any further discussions or modifications to these proposed changes or are they set in stone? It seems from reading through this entire thread that most people are overall NOT happy with this proposal.

I'm going to firmly put myself in the camp of "Lets get the other 3 dreads up to the level of the Moros" and even though i don't fly them and never would, please do something about the Phoenix to make it a viable combat ship.


Given the current trend with changes, basically they have been posting the changes, say give us feedback and just ignore it and go ahead with the changes regardless.

For the life of me, I do wonder why they even ask in the first place.


Though I would like to be hopeful that they will fix the b@stard child and the capital missile systems with this update or just buff the phoenix to compensate for the weapon system.


On this note:

  • In 2007 CCP faced a crisis of confidence they created the CSM to better communicate with us this has proven farcical IMO.
  • In 2011 Hellmar apologised to us all for not doing the simple things right and IIRC lead to downsizing at CCP ( again on the subject of listening to players and devs ) 2 years later I'm still waiting for walking in stations to be anything more than an aborted feature.
  • In 2013 well just look at the 127 page thread about gallente BS's that doesn't have any real discussion between the dev and the players ( I would comment on the other threads but I lost my confidence with CCP to discuss things ).


all in all CCP and the dev's have a really bad track record of not only listening but back and forth communication with the players in threads where they ask for our input and I don't see this changing reading the threads to do with odyssey, I can only hope they bring the rest of the dreads in line with the moros instead of bashing it with the nerf bat until they feel better or their arms hurt whatever comes first.

Meduza13 wrote:
It just looks like everything that is a bit better than the rest will be nerfed, and one day we will fly in basically same ships in different skins.


so true it's just a matter of time because X is so much better than Y at doing B so nerf change nerf and deploy....TwistedTwistedTwistedTwisted
James Amril-Kesh
Viziam
Amarr Empire
#370 - 2013-05-20 02:05:22 UTC
Just because you think it's a bad change doesn't automatically make it a bad change.
The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary.

Enjoying the rain today? ;)

Strange Shadow
Hedion University
Amarr Empire
#371 - 2013-05-20 02:28:29 UTC
The length of this thread proves that OP changes are long overdue.

Shouldn't boost moros that much in the first place.

Personally do approve careful small changes like this one.
Hagika
Standard Corp 123
#372 - 2013-05-20 03:14:48 UTC  |  Edited by: Hagika
Gypsio III wrote:
Hagika wrote:
Though not being able to use anti matter without a bunch of mods on a large pos because of shields is kinda ********.



Why? Why should the shortest-range weapon expect to be able to use the shortest-range ammo against a large tower?

Surely this is a situation where the Rev and Phoenix should be superior to the Moros.


Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo.
They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower.

The Rev needs a damage increase and the phoenix needs one as well and to be able to hit with missiles drastically better and not rely upon kinetic to be competitive. Once the pos has a high kinetic resist, the phoenix is shite dps.

Swapping to another missile type drops its dps by over 2000, and it already does almost 3000 less dps than a moros?

I can fly the moros, and yet dont have the isk or play time for much of any eve right now and having to buy another computer to be able to play anyways sucks.

Quite frankly CCP just needs to buff the other dreads to be on par with the moros. Doesnt have to be exact damage, but it shouldnt be thousands of dps less.

The Nag will be pretty close now and it has selectable damage. In fact the Nag is on the way to being the best dread right now after the buff.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#373 - 2013-05-20 03:17:59 UTC
http://en.wikipedia.org/wiki/Power_creep

I'm just going to link this into this thread every once in a while..

BYDI recruitment closed-ish

Haulie Berry
#374 - 2013-05-20 03:22:02 UTC  |  Edited by: Haulie Berry
Ian Harms wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.


some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship



Oh. Oh, gosh, I bet they didn't know that some people had spent time training Moros skills, or they never would have done this.

Clearly, your time investment entitles the Moros to be overpowered indefinitely.
Alvatore DiMarco
Capricious Endeavours Ltd
#375 - 2013-05-20 03:44:11 UTC  |  Edited by: Alvatore DiMarco
Haulie Berry wrote:
Ian Harms wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.


some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship



Oh. Oh, gosh, I bet they didn't know that some people had spent time training Moros skills, or they never would have done this.

Clearly, your time investment entitles the Moros to be overpowered indefinitely.


As a way of saying "We, your CCP slaves, apologize to our subscriber masters for this act of insubordination" they should just put an "I win" module on the Moros. It abruptly and immediately destroys all ships and structures on-grid that do not belong to the pilot's corp/alliance or those of the members in their fleet.

But seriously, it's amazing the amount of indignant rage and saltwater tears.
RubyPorto
RubysRhymes
#376 - 2013-05-20 04:25:51 UTC  |  Edited by: RubyPorto
Hagika wrote:
Quite frankly CCP just needs to buff the other dreads to be on par with the moros. Doesnt have to be exact damage, but it shouldnt be thousands of dps less.



A Nerf to one is a buff to all the rest.


Why do you feel that the Moros is the healthy place for Dreads to be, rather than, say, the Revelation or the recently buffed Naglfar (the Phoenix, of course, being a troll ship, not a real one)?


Quote:
Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo.
They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower.


Incidentally, even with the change, the Moros will be significantly out-Damaging the Rev at POS Bashing ranges.

With 3 Damage Mods, a Revelation does 8873 DPS with faction Multi.

With 3 Damage Mods, a Moros does 8020 DPS with Faction Lead. 9022 DPS with Faction Thorium. So long as Thorium Optimal can reach the tower, the Moros will be doing more damage than the Revelation.


Why is Antimatter so special that you must be allowed to use it for full damage on POSes for the Moros to be useful?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Skia Aumer
Planetary Harvesting and Processing LLC
#377 - 2013-05-20 04:31:22 UTC
kyrieee wrote:
Skia Aumer wrote:
I wonder, is there still a reason to make dread completely immobile when in siege? Sure, their engines are shut off, but why that over 9000% increase in mass? Let the support fleet to make them move, those new attack battleships would be great in the role of "tugboats". Because just why not? This is a sandbox, and scripting the dreads to sit still in place is bad and boring.


The mass increase hasn't always been there, it was added three years ago. The reason it was added was because bumping dreads was way too easy, and since they have almost no tracking they need to be stationary to hit anything.

So it's a natural counter to blapping, right? And another role for subcap fleet in capital warfare. Sounds good!

Yeah, I know this mass feature was introduced some time ago. I also remember concerns about bumping under the POS field. I just want to put a question, if it showed itself well? Maybe it's worth reconsidering to make the game more interesting and immersive? And do you remember one of the advantages of missiles over turrets? Their damage doesnt depend on your velocity, only your target. This advantage cannot be realized with stationary dreads, one of the reason Phoenix sux even more.

So for me this +900% effect sound like redundant. Maybe I'm wrong. Just here to provide a fresh look.
Hagika
Standard Corp 123
#378 - 2013-05-20 05:05:57 UTC  |  Edited by: Hagika
RubyPorto wrote:
Hagika wrote:
Quite frankly CCP just needs to buff the other dreads to be on par with the moros. Doesnt have to be exact damage, but it shouldnt be thousands of dps less.



A Nerf to one is a buff to all the rest.


Why do you feel that the Moros is the healthy place for Dreads to be, rather than, say, the Revelation or the recently buffed Naglfar (the Phoenix, of course, being a troll ship, not a real one)?


Quote:
Considering the Rev and Phoenix are not superior in any form. Its rather petty to be at point blank range on a pos and not being able to use your short range ammo.
They could put make it where the antimatter range is right at point blank on a large pos. Technically we should be hitting shield and not tower.


Incidentally, even with the change, the Moros will be significantly out-Damaging the Rev at POS Bashing ranges.

With 3 Damage Mods, a Revelation does 8873 DPS with faction Multi.

With 3 Damage Mods, a Moros does 8020 DPS with Faction Lead. 9022 DPS with Faction Thorium. So long as Thorium Optimal can reach the tower, the Moros will be doing more damage than the Revelation.


Why is Antimatter so special that you must be allowed to use it for full damage on POSes for the Moros to be useful?




Why shouldnt you be able to use your short range ammo at point blank on a target that your ship was built to shoot? surely that must make sense to you, and if doesnt, then you should rethink the your idea on the purpose of a dread.

CCP's issue with the moros was not a damage one, they are happy with the dps of the ship. Their issue was the range it can use antimatter. They didnt want it to have the longer range it did past a certain point.
So they took the lazy route of nerfing the range and in turn didnt take into the account of how it would affect pos shooting, so when they were told that it would be an issue for using antimatter on a pos on top of the TE nerf, they just said who cares, its only a 3% dps nerf and were to lazy to adjust it.

If you look at many of the changes with the upcoming xpac, you will see a ton of lazy or half thought out changes. Battleship threads for example. Many of the changes were just dumb, yet they asked for feedback but then dont post again and just go with their idea regardless of how people proved it was a bad idea. Once again, lazy..

If they didnt not want the moros dps to be that high, they would have done a out right direct dps nerf, just like they did an out right tracking nerf to all dreads.

A nerf to one is a buff to the rest.. Umm no... Thats just more lazy man thinking. The Nag was crap, and it required a complete weapon system change to put it on par with the moros and with selectable damage it will actually be better in some ways.

The Rev needed extra range and so it was buffed.

The phoenix is the laughing stock of the dread ships if you have not read. Have you ever flown one? Not likely.
It is very much the troll ship. It is only competitive in damage on kinetic weak player owned structures. In actual cap ship warfare, cap ships were able to speed tank the damage. While the rest of the Dreads could battleship blap, the phoenix would be laughed at by a battleship. What is worse, a dread that was moving and then popped siege mode while coasting could speed tank capital missiles Shocked

Come to think of it, I am pretty sure a titan could speed tank it.
Surely there is nothing wrong in your eyes with that right?

Back again to the whole nerf to one is a buff to others, all it did was put them slightly closer in terms of dps, that does not fix any of the other ships issues.
Hagika
Standard Corp 123
#379 - 2013-05-20 05:15:56 UTC
James Amril-Kesh wrote:
Just because you think it's a bad change doesn't automatically make it a bad change.
The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary.


You actually think the HM nerf was good and not excessive?

Funny you say that but even people who complained about them being over powered say they are horrible now...
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#380 - 2013-05-20 05:57:25 UTC
Hagika wrote:
James Amril-Kesh wrote:
Just because you think it's a bad change doesn't automatically make it a bad change.
The same things were said about the HM nerf but in time most of the community came to recognize that these changes were necessary.


You actually think the HM nerf was good and not excessive?

Funny you say that but even people who complained about them being over powered say they are horrible now...


Well people in general are really really bad.

BYDI recruitment closed-ish