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Dev blog: Hacking in Odyssey

First post First post
Author
Bienator II
madmen of the skies
#81 - 2013-05-13 17:43:07 UTC
CCP Bayesian wrote:
Obsidian Dagger wrote:
So it's the Deus Ex: HR hacking minigame?


It's reasonably different and shares a lot more elements with RPG games. Inspirations were a diverse as the videogame Rogue and the card game Munchkin.


no mine sweeper? ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Qual
Infinity Engine
Sleeping Dragons
#82 - 2013-05-13 17:43:10 UTC
Adunh Slavy wrote:
Burseg Sardaukar wrote:
Hacker's being valuable, you say....

Could this lead to hacking of offlined POS's?



Yeah, that would be nice. Quite a few 'dead sticks' out there.


Here is hoping they will blow up after 5 missed attempts... Twisted
Gahr Vaaushu
silly fruitcake
#83 - 2013-05-13 17:50:24 UTC
I'm curious to hear CCPs opinion of mining which is pretty much a "sit and wait" activity, at least in high sec, where you settle down and flick on the miners and tab out or sink into a good book or whatever while you wait for the asteroid to deplete or cargo bay fill up.

Why does the thrusters keep firing when you're not accelerating in space?

DarthNefarius
Minmatar Heavy Industries
#84 - 2013-05-13 17:51:17 UTC  |  Edited by: DarthNefarius
Quote:

The gameplay remains the same between both Hacking and Archaeology with the latter being appropriately themed as an older computer system both visually and aurally


So there will be helpfull sound cues? I like it but as I notice sound often just quits in EVE & I play with a few deaf pilots so I hope the aural element isn't 100% indepenant.

ALSO: EVE HAS SOUND Lol
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#85 - 2013-05-13 17:53:49 UTC
Out of curiosity, was the mechanics behind Black Box (http://en.wikipedia.org/wiki/Black_Box_(game)) ever considered ?

Perhaps it may be suitable for an asteroid mining mini-game


If only we could fall into a woman's arms

without falling into her hands

Xonus Calimar
CaeIum Incognitum
#86 - 2013-05-13 17:54:02 UTC
As it is right now, there is a chance that a hacking/archeology can will be completely empty. Is there going to be any change to this, or is there always going to be a loot barf?

Also, I'm assuming you are going to change the "Loot Jettison Imminent" to "Cargo Jettison Imminent". (immersion/EVE is real/etc.)
Trebor Daehdoow
The Scope
Gallente Federation
#87 - 2013-05-13 17:55:10 UTC
CCP Soundwave wrote:
Vincent Gaines wrote:
BECAUSE WE ALL KNOW THAT COMPUTERS, WHEN HACKED, SUDDENLY EXPLODE YOUR ROOM INTO CANS.
Other than that stupid part, cool beans.

That's how computers will work in the future man.

It really does bring a whole new meaning to "Internet Exploder", doesn't it?

On a serious note, some of the ideas for expanding hacking that got kicked around in the CSM playtest session were deliciously demented and evil. I particularly liked the idea of telling people what fat loot they didn't manage to scoop, just to twist the knife.

Private Citizen • CSM in recovery

Clansworth
Deep Core Mining Inc.
Caldari State
#88 - 2013-05-13 17:56:47 UTC
I'm intrigued at how CCP comes up with what features need more interaction, and what needs less. Salvaging gets more passive with the addition of salvaging drones, while hacking and archaeology get more interactive with this new mechanic. Mining is as yet, untouched for 10 years now.
DarthNefarius
Minmatar Heavy Industries
#89 - 2013-05-13 18:04:08 UTC
Is hacking currently needed/used in more then Exploration & Incursion sites? If so what else?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Sofia Wolf
Ubuntu Inc.
The Fourth District
#90 - 2013-05-13 18:05:15 UTC  |  Edited by: Sofia Wolf
Clansworth wrote:
I'm intrigued at how CCP comes up with what features need more interaction, and what needs less. Salvaging gets more passive with the addition of salvaging drones, while hacking and archaeology get more interactive with this new mechanic. Mining is as yet, untouched for 10 years now.


As a pro salvager I can tell you there is nothing pasive about salvaging. If you want to do it right in a noctis you will need something like gosu 200+ apm.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Bariolage
Control F9
#91 - 2013-05-13 18:07:56 UTC
Should throw this into dust hacking. Hold still a few more seconds little tin man while I lock on.
electrostatus
Center for Advanced Studies
Gallente Federation
#92 - 2013-05-13 18:11:14 UTC
I'm not understanding this, or what I'm supposed to do with this. Where am I starting? Where am I ending? Do I just click randomly on it? Is it a 'how many clicks to the center of the ship' sort of thing? Or is it a click-drag sort of thing where you attempt to link as many nodes as possible in one click?

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Sable Moran
Moran Light Industries
#93 - 2013-05-13 18:24:10 UTC
Trebor Daehdoow wrote:
I particularly liked the idea of telling people what fat loot they didn't manage to scoop, just to twist the knife.


I like your style good sir.

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Cass Lie
State War Academy
Caldari State
#94 - 2013-05-13 18:26:20 UTC
Thirteen Fish wrote:
To make it feel more immersive and hackish can we have an optionally used command line added to the minigame ui? It could have basic commands to play the game in addition to the point and click:

ls - list adjacent nodes and the contents of the current node
cd node - move to an adjacent node
rm core - destroy a core
./utility - use a utility
tar datacache - decrypt a datacache

etc.

Even better, make whole eve playable from a console! This is the future, nobody clicks on things in the future.
Vincent Athena
Photosynth
Just let it happen
#95 - 2013-05-13 18:33:35 UTC
electrostatus wrote:
I'm not understanding this, or what I'm supposed to do with this. Where am I starting? Where am I ending? Do I just click randomly on it? Is it a 'how many clicks to the center of the ship' sort of thing? Or is it a click-drag sort of thing where you attempt to link as many nodes as possible in one click?

When you start just one node is lit. If you click on an adjacent node it lights or turns into a fire wall or some other item. The goal is to explore the entire grid to find all the good stuff without getting stuck by more firewalls than you can break through.

Know a Frozen fan? Check this out

Frozen fanfiction

Actus Ner
Aliastra
Gallente Federation
#96 - 2013-05-13 18:34:27 UTC
Cass Lie wrote:
Thirteen Fish wrote:
To make it feel more immersive and hackish can we have an optionally used command line added to the minigame ui? It could have basic commands to play the game in addition to the point and click:

ls - list adjacent nodes and the contents of the current node
cd node - move to an adjacent node
rm core - destroy a core
./utility - use a utility
tar datacache - decrypt a datacache

etc.

Even better, make whole eve playable from a console! This is the future, nobody clicks on things in the future.


This.

cat EMP_M | 425mm_Autocannon_II > your_ship
Savira Terrant
Native Freshfood
Minmatar Republic
#97 - 2013-05-13 18:37:51 UTC
Never made it to the hacking container, because of the big-ass collision boxes of all the (FPS-draining) clutter (large collidable objects) surrounding it. Did not have the pleasure of finding the one with the small ship yet.

Anyway, I sure hope you will remove all this clutter in those sites or I will have fun sniping all the unmovable T2 frigs out of space. No actual PVP possible in there apart from ganking the hacker ship that might have found it's way through all the collision boxes. Roll

.

CCP Bayesian
#98 - 2013-05-13 18:38:36 UTC
Gahr Vaaushu wrote:
I'm curious to hear CCPs opinion of mining which is pretty much a "sit and wait" activity, at least in high sec, where you settle down and flick on the miners and tab out or sink into a good book or whatever while you wait for the asteroid to deplete or cargo bay fill up.


We were actually prototyping a lot of new ideas for mining. Hence the team name Prototyping Rocks both because errr, we like prototyping and were looking a mining when the team formed. ;)

At Fanfest this year I gave a hungover presentation about our prototyping and demoed a bunch of Mining prototypes:
http://www.youtube.com/watch?v=7qmUIDlMmQE

EVE Software Engineer Team Space Glitter

Savira Terrant
Native Freshfood
Minmatar Republic
#99 - 2013-05-13 18:44:29 UTC
CCP Bayesian wrote:
Gahr Vaaushu wrote:
I'm curious to hear CCPs opinion of mining which is pretty much a "sit and wait" activity, at least in high sec, where you settle down and flick on the miners and tab out or sink into a good book or whatever while you wait for the asteroid to deplete or cargo bay fill up.


We were actually prototyping a lot of new ideas for mining. Hence the team name Prototyping Rocks both because errr, we like prototyping and were looking a mining when the team formed. ;)

At Fanfest this year I gave a hungover presentation about our prototyping and demoed a bunch of Mining prototypes:
http://www.youtube.com/watch?v=7qmUIDlMmQE


I watched that, was a really nice presentation. Would've loved to see more prototypes though. Cool

.

CCP Bayesian
#100 - 2013-05-13 18:46:33 UTC
Clansworth wrote:
I'm intrigued at how CCP comes up with what features need more interaction, and what needs less. Salvaging gets more passive with the addition of salvaging drones, while hacking and archaeology get more interactive with this new mechanic. Mining is as yet, untouched for 10 years now.


It depends on the features being worked on and the intention behind changing them. As with many changes of management CCP Seagull taking over as Senior Producer refocused what we're doing with the theme of exploration being chosen. We as a team have been very much investigating the great gameplay we could add to the details of EVE. So we were asked to look at making what happens in a site more interesting. It was a no-brainer to make the hacking more interactive and immersive which quickly lead to a good idea through a card game I made. The scattering came from a prototype for mining developed by CCP Veritas.

Other considerations are what interactive elements would be good for expansion elsewhere. For example a few people in this thread have got excited about the possibilities of what else could be hacked.

EVE Software Engineer Team Space Glitter