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Dev blog: Odyssey summer expansion: Starbase iterations

First post First post
Author
Gull Dumar
Legions of the Praetorian
#561 - 2013-05-03 22:27:11 UTC
First, I would like to thank CCP for overhauling the POS and how they function. Many of these changes are a long time coming and are a welcomed addition.

Next I would like to maybe give you some further ideas to make the POS even more popular with your player base, speaking from my point of view, of course. I think it would great to make the POS a dockable station somewhat like an Outpost and have the ability to have more functionality to the POS by adding modules to the Station itself, so in essence the station would be one unit and as you add modules to it, the appearance of the station would change to account for the added modules, ship maintaince dock, Hangers, Silos, etc. I would still have the POS surrounded by the shield and when you warped into the shield you would just hit dock with station.

After all, this is a station in space and it seems unrealistic that we are unable to dock with it. This is just my opinion.

Again, thanks for adding these much needed and desired changes.
xttz
GoonWaffe
Goonswarm Federation
#562 - 2013-05-04 21:54:59 UTC
Gull Dumar wrote:
I think it would great to make the POS a dockable station somewhat like an Outpost


Nobody in the history of Eve has ever suggested this before! Well done!
stoxxine
OLVI industries
Inter Malleum et Incudem
#563 - 2013-05-05 13:50:36 UTC  |  Edited by: stoxxine
It would be even better for industrialists if corp hangars/labs/arrays were not separate but worked as a single storage pool. no more shuffling datacores around..

WH dwellers might hate it .. depends on if they can shift to using only their personal hangars easily enough.

Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided.

Cygnet Lythanea
World Welfare Works Association
#564 - 2013-05-06 12:55:08 UTC  |  Edited by: Cygnet Lythanea
For those asking for POS weapon improvements: move the guns back inside the bubble. It's not a big change, but does keep the POS in the fight longer than it would be shaved.


xttz wrote:
Gull Dumar wrote:
I think it would great to make the POS a dockable station somewhat like an Outpost


Nobody in the history of Eve has ever suggested this before! Well done!



In case you didn't grasp his sarcasm, most of eve thinks this, and have petitioned CCP to make it so and adopt the modular POS design proposed a dozen times since 2006, but so far CCP ain't budging.
Vas Vadum
Draconian Empire
#565 - 2013-05-06 13:01:20 UTC
I heard somewhere that CCP was thinking about removing Starbase Shields. Removing the bubble of protection that players have. Can you verify if this is true or false? In my opinion, this would be incredibly dumb. I can't see CCP even considering this.

Gull Dumar wrote:
I think it would great to make the POS a dockable station somewhat like an Outpost

You mean. Hiding inside the shield just beyond the reach of enemy weapons isn't protection enough?

xttz wrote:
Gull Dumar wrote:
I think it would great to make the POS a dockable station somewhat like an Outpost

Nobody in the history of Eve has ever suggested this before! Well done!

lol
OldWolf69
Militaris Industries
Northern Coalition.
#566 - 2013-05-06 13:17:59 UTC
I would like also a Pub added to my POS.
Soko99
Caldari Provisions
Caldari State
#567 - 2013-05-07 00:29:44 UTC
Cygnet Lythanea wrote:


In case you didn't grasp his sarcasm, most of eve thinks this, and have petitioned CCP to make it so and adopt the modular POS design proposed a dozen times since 2006, but so far CCP ain't budging.



I thought CCP has said they want to adopt that.. but it's a VERY long process as it pretty much needs a rewrite of all the code associated with it. (might have been just an urban legend)
EvilweaselSA
GoonCorp
Goonswarm Federation
#568 - 2013-05-07 00:59:27 UTC
as a rule cool things everyone wants but haven't happened for years are "because of some spaghetti code someone slammed out at 4 am a decade ago and we don't remember how it works, and if we touch it the entire game will break"
xttz
GoonWaffe
Goonswarm Federation
#569 - 2013-05-07 07:45:44 UTC
Vas Vadum wrote:
I heard somewhere that CCP was thinking about removing Starbase Shields. Removing the bubble of protection that players have. Can you verify if this is true or false? In my opinion, this would be incredibly dumb. I can't see CCP even considering this.


This is true, it came out at one of last year's Fanfest round tables. Removing forcefields is definitely on CCP Greyscale's wishlist, to avoid dealing with that code anymore. He complained at length about how they can't determine when ships are inside tower shields for the purposes of logs/reimbursment because the code is so bad. However he didn't really seem to have a good grasp on what to do instead to ensure ships aren't just vulnerable in space.

The trouble is that the whole starbase system needs pulling out and rewriting from scratch, but CCP are scared to commit so many resources to one feature after the Incarna debacle.
Foo Chan
Sparks Inc
#570 - 2013-05-07 19:38:39 UTC
CCP Masterplan wrote:
For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates.
What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!



I'm very glad to see someone looking into this!
This little detail would be a TREMENDOUS improvement. Lol

Yes, I can build that.

CCP Fozzie
C C P
C C P Alliance
#571 - 2013-05-08 18:18:13 UTC
Latest Update:

  • Private Hangers in the 50k size are completed and will be on SISI when it comes up today available for testing.

  • The arrows for placing structures in starbases now scale with your zoom level so that they should never be too small to use. This is also on SISI.

  • The features I listed previously as completed (with the exception of the X-large Ship Maintinance Bay change which I missed putting in this specific build) are on SISI ready for testing.

  • We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best.

  • At this point is is looking less likely that we will be able to get the T3 subsystem swapping into the first Odyssey release. Team Superfriends may or may not be able to have the feature polished in time for Odyssey 1.0, we'll keep you updated as new information becomes available.

  • We unfortunately will not be able to get Private SMAs into the initial Odyssey release. It is still something we want to do, possibly in a point release.

  • Let us know what you think about the implementation of the completed features on SISI and we'll be continuing to work hard to fit everything we can into the expansion.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Liner Xiandra
    Sparks Inc
    #572 - 2013-05-08 18:22:21 UTC
    CCP Fozzie wrote:
    Latest Update:


  • We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best.


  • Two step
    Aperture Harmonics
    #573 - 2013-05-08 18:26:17 UTC
    Awesome, glad to hear that most of the stuff made it. Private SMAs in a point release would make many people very happy...

    CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

    Unforgiven Storm
    Deep Core Mining Inc.
    Caldari State
    #574 - 2013-05-08 18:33:50 UTC
    Allow us to get stuff in and out of silos without the need to offline the silos PLEASE

    Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

    Sala Cameron
    Free-Space-Ranger
    Northern Coalition.
    #575 - 2013-05-08 18:43:39 UTC
    CCP Fozzie wrote:

  • The arrows for placing structures in starbases now scale with your zoom level so that they should never be too small to use. This is also on SISI.


  • I APPROVE
    Urban Trucker
    Pator Tech School
    Minmatar Republic
    #576 - 2013-05-08 20:17:31 UTC
    CCP Fozzie wrote:
    Latest Update:

  • We are in the process of investigating changes to what roles are required to cancel corp jobs in a Starbase. I can't promise that it will make it into Odyssey but we'll do our best.

  • We unfortunately will not be able to get Private SMAs into the initial Odyssey release. It is still something we want to do, possibly in a point release.



  • Those... and life will be Much Much better (this is a quality of life concern, which should be looked at more indepth (and quickly).

    I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

    https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

    Dheeradj Nurgle
    Deep Core Mining Inc.
    Caldari State
    #577 - 2013-05-08 20:33:51 UTC
    CCP Fozzie wrote:
    :snip:



    Did we ever express our undying love for you?
    xttz
    GoonWaffe
    Goonswarm Federation
    #578 - 2013-05-08 23:28:02 UTC
    CCP Fozzie wrote:
    Latest Update:

  • The arrows for placing structures in starbases now scale with your zoom level so that they should never be too small to use. This is also on SISI.


  • It might be a minor point, but the arrows for huge modules like the CSAA and XLSMA are bigger than the screen now...
    Soko99
    Caldari Provisions
    Caldari State
    #579 - 2013-05-09 13:58:53 UTC
    Unforgiven Storm wrote:
    Allow us to get stuff in and out of silos without the need to offline the silos PLEASE



    ^^^ This.. It would help a lot with security since you no longer would need to give people Starbase Management roles just so they can use the reaction arrays.
    Silvonus
    Spacewreck Emporium
    #580 - 2013-05-09 15:48:25 UTC  |  Edited by: Silvonus

    • Please seed the "Personal Hangar Array" and the "Extra Large Ship Maintenance Array". Can't test them if we can't buy them.
    • The handles for the CSMA (and so I would suspect the XLSMA) are ridiculously huge.
    • Accessing Items in CHA or the POS stick itself works from anywhere inside POS shield, well done!
    • If outside shield and trying to access CHA, pop up gives old message ("must be within 3km of CHA")
    • If you open a CHA tab and move outside the forcefield, you cannot move anything in or out of it, but you can see actions that other people take (moving items in and out).
    • Not sure if it is intended or not, but you cannot refit or board or store a ship from anywhere inside the forcefield and must still be within 3km of a SMA.
    • You can view contents of SMA from anywhere in shield, so when you try to open the SMA and board a ship, you no longer auto-approach to get in range
    • Repackaging works. I have not tested with large volumes yet, but it seems to be all good.
    • Cannot repackage ships. Not sure if intended or not.