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Dev blog: Odyssey summer expansion: Starbase iterations

First post First post
Author
Caleb Ayrania
TarNec
Invisible Exchequer
#541 - 2013-04-13 15:33:07 UTC
A lot of agreements on the space issue it seems..

Again I would like to point out there is no real need or argument for limiting storage space in static objects..

EVE got a list of VERY unique features.. That should be sacred.

  • 1. True non-consenting PVP (That works..)

  • 2. True sandbox economy (That works)

  • 3. Infinite storage space (no wow bag og bank slot crap)

  • Stay the course.. lets not start getting into copying those other lame mmos game-mechanics..

    Echo Mande
    #542 - 2013-04-16 10:28:23 UTC  |  Edited by: Echo Mande
    All in all these seem like decent ideas and grab a lot of the low hanging fruit. There are some things I'm missing however:
    - Removal of the refinery cap, reducing spin cycle time and allowing the things to be hung in highsec
    - Removal of any material penalties to manufacturing arrays (T2 shipbuilding ones specifically)
    - Remove CPU costs for POS missile batteries and if possible add heavy (and light?) missile batteries
    - Reduce CPU costs for labs (20-25%; maybe more)
    - Reduce corp hangar array CPU and power load or increase storage space(currently there isn't that much of a reason to use hangars instead of component arrays if you're doing any building)

    If you want to stimulate POS use there's some fairly simple measures you can take:
    - Make (highsec) station slot use more expensive and give station industrial slots a 10% (or ME whatever) materials penalty.
    - Reducing station refining efficiency
    - Reduce CPU and power use for all POS shipbuilding arrays

    A further option for making low/nullsec more attractive for industrial work would be to give highsec station slots a 10% materials/time penalty, highsec POS slots and lowsec station slots no penalties, nullsec station slots and lowsec POS slots a 5-10% materials/time bonus and nullsec POS slots a 10-15% materials/time bonus. This as part of a 'farms and fields' program.

    Incidentally, the proposed changes should allow people to build a jump freighter in a POS without building the T1 freighter there as well. Up to now the problem was getting a packaged freighter into the advanced LSAA

    Comment
    Bleedingthrough
    #543 - 2013-04-16 14:13:29 UTC
    Greetings,
    I do like lot of the things you got in the pipe for us WH dwellers and I do hope it does not stop there!
    If you code new stuff for us please keep in mind that lot of corporations in WH are run by a very small amount of real people with multiple accounts. Therefore, the new private starbase hangars may look nice on paper but add little for these corporations:

    - total storage is very limited for small corporations and unrealistic high for big corps.
    - You can’t manage access, e.g. your alts don’t have access.

    Therefore, I doubt these new structures will solve a lot for us.

    A key problem with existing POS for WH dwellers is the inability to effectively protect your corporation from corporation theft. For a WH corporation this can easily mean they lose tens of billions. Amongst other concerns this is a great hindrance for recruitment for WH dwellers.

    I really wish you could implement a better system for access level management. For instance, the ability for individuals to claim a hangar slot and manage individual access levels for that slot. This should include not only the access by roles/titles but also the ability to grant access to individual members of a corporation/alliance. In general I would love to have a better way to deal with access levels. For instance, I hate to grant members the ability to mess with the POS if all they need is access to the capital ships.

    While you are on it give the lower WH a capital escalation. As it is right now the isk generation from a C5 compared to a C4 and therefore the ability for C4s to give C5s a good fight is like a guy grinding L2s for his pvp ships compared to a guy that blitzes L4.
    TheAmazingFlyingPig
    The Scope
    Gallente Federation
    #544 - 2013-04-18 22:17:57 UTC
    When do we get to rent out our research labs to out-of-corp bros for extortionate fees?

    *Science & Industry
    *Installations
    *Sees 4 slots open on POS in system
    *Pays out the derp per hour

    Get on it brah.
    Radius Prime
    Tax Evading Ass.
    #545 - 2013-04-19 15:36:10 UTC
    Upgrade starbase defenses! Would be so cool if they could equip several doomsday devices. They could fire every 10 mins and mount a defense. Would make war in space more real and more rewarding.

    Reopen the EVE gate so we can invade Serenity. Goons can go first.

    Hakaru Ishiwara
    Republic Military School
    Minmatar Republic
    #546 - 2013-04-19 17:54:54 UTC  |  Edited by: Hakaru Ishiwara
    Radius Prime wrote:
    Upgrade starbase defenses! Would be so cool if they could equip several doomsday devices. They could fire every 10 mins and mount a defense. Would make war in space more real and more rewarding.
    If I may be so bold as to re-phrase this gentle poster's words:

    Please make starbase offensive modules relevant against massive super capital blobs that can "shave" and incap a POS before any reasonable defensive fleet is suitably formed to counter the supers-heavy blob.

    This is NOT a suggestion to make fully autonomous and AI controlled starbases that can take on entire fleets, but rather a suggestion to create additional capital class modules that can neut, warp disrupt and otherwise debilitate a super-capital class ship while under the control of players "manning the guns."

    Currently, supers face zero threat from even a "well-armed" POS if they are blobbed up with other supers and / or the current "slowcat" carrier groups that inevitably come along.

    If one or two supers are trapped and struggling against a POS's defenses, that might mean increasing the chance for a true fight -- something that everybody wants in EVE. Am I right?

    +++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

    Captain Tardbar
    Deep Core Mining Inc.
    Caldari State
    #547 - 2013-04-19 23:43:17 UTC
    All these changes are nice, but I would prefer to have a larger m3 for personal stoarge. Maybe 100K m3 worth.

    Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

    Captain Tardbar's Voice Discord Server

    Mark Blema
    #548 - 2013-04-20 03:04:59 UTC
    My question revolves around extra fuel storage. Where.... Because as I see it if I want to store more than 1 month of fuel in the pos I have to use the cha, with personal space now going to be an issue where can I stuff extra fuel with out putting it in the pos or having a bijillion silos hanging about?
    CCP Fozzie
    C C P
    C C P Alliance
    #549 - 2013-04-20 16:26:03 UTC
    Mark Blema wrote:
    My question revolves around extra fuel storage. Where.... Because as I see it if I want to store more than 1 month of fuel in the pos I have to use the cha, with personal space now going to be an issue where can I stuff extra fuel with out putting it in the pos or having a bijillion silos hanging about?


    You can continue using a CHA. We're not removing CHAs.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Mark Blema
    #550 - 2013-04-20 16:55:49 UTC  |  Edited by: Mark Blema
    CCP Fozzie wrote:
    Mark Blema wrote:
    My question revolves around extra fuel storage. Where.... Because as I see it if I want to store more than 1 month of fuel in the pos I have to use the cha, with personal space now going to be an issue where can I stuff extra fuel with out putting it in the pos or having a bijillion silos hanging about?


    You can continue using a CHA. We're not removing CHAs.



    Thanks for the reply and the answer. Aside from my question (now answered) I agree with everything being done. Cheers CCP thanks for the great game.
    DexterShark
    Trask Industries
    #551 - 2013-04-20 17:22:46 UTC
    Why do we have to offline a silo to remove moon goo from it? You then have to online it again etc. Can it just behave like a hangar?

    Sorry if that been mentioned already in these iteration ideas, not read the whole thread.
    Frying Doom
    #552 - 2013-04-21 11:03:18 UTC
    Would it be possible to get another progress update?

    Thank you for all the work you have done so far.

    Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

    Phoenix Jones
    The Scope
    Gallente Federation
    #553 - 2013-04-24 14:09:38 UTC  |  Edited by: Phoenix Jones
    I think there all busy with Fanfest ATM.

    Though I will say this.

    1) The New CHA + Old CHA + Enormous Freight Containers (Equipment transfers) helps allot.

    2) Not having to slowboat around to drop equipment/modules in a POS is good (helps with life)

    3) A fix to the Manufacturing Roles (cancellation of job fix, director fix, allowance of corp people to do sometype of manufacturing without giving them access to everything) = Great

    The only two other items I would like to see.


    1) Ability to assign roles specifically to online and offline Silo's (for production), without giving them the ability to online and offline the POS itself. (basically if someone wants to produce drugs, or do gas refining, we don't have to worry about them online and offlining the entire POS for whatever reason.

    2) A greater ability to trade. Or the ability to make lock boxes or contracts within the POS itself (contract over 1000 bullets to corporate member person, and they are the ones that can pick it up, etc). OR some ability to drop an item into their private stash.

    Yaay!!!!

    Andy Landen
    Deep Core Mining Inc.
    Caldari State
    #554 - 2013-04-24 15:49:44 UTC
    CCP is actually working on the pos. Incredible. We have seen some of the near term goals. Will CCP share with us the complete list of long term goals? Will this just be a bandaid? Or will the pos be redone into a modular, mobile starbase/corporate operations center and operations support? Player anchorable and controllable, ie player owned, or just corporate owned COS? There are a lot of things that I am not doing because I cannot rely on the pos to support those activities.

    "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

    Lady Jennifer Croft
    Deepspace Operations Group
    #555 - 2013-04-24 19:36:51 UTC
    If i buy a capital ship maintenance array BPO now, will it produce "extra large ship maintenance arrays" post odyssey?

    its a lot to spend for the wrong BPO

    thanks
    DeT Resprox
    T.R.I.A.D
    Ushra'Khan
    #556 - 2013-04-26 09:09:25 UTC
    Sinzor Aumer wrote:
    Q1: Will we be able to research and/or copy blueprints from our personal storages?

    Q2: Can we issue contracts from/to our personal storages?

    Q3: I didnt understand the reasons behind CSMA changes, could anyone explain?

    Feature request: market facility. A director creates a list of trade-able goods, with prices. Any corp-mate can sell those goods to get isk from corp wallet, or can buy some. Goods are stored in a CHA tab, which is linked to the market facility. No orders are seen on a regular market, the interface looks more like a POCO.
    You cannot over-estimate that feature. It would make running corporate projects (including, but not limited to idustry) so much more efficient! Did you ever try to organize a mining operation with fair rewards? What about T2 or T3 production chain? Almost impossible, unless all of your corpmates are your own alts. Do it please - it's a rather simple feature that would incredibly tighten connections within corporation, solidifying community.



    Take a look at https://forums.eveonline.com/default.aspx?g=posts&t=228896&find=unread - feel free to try it out :)

    Ushra'Khan Leader + Founder // T.R.I.A.D CEO // EVEPANDORA.COM

    Urban Trucker
    Pator Tech School
    Minmatar Republic
    #557 - 2013-04-29 12:30:24 UTC
    Has the whole job cancellation deal with the pos been addressed? Also, has any progress been made on the new Ship Maintenance array, personal secure storage?

    I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

    https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

    Lithorn
    Caldari Provisions
    Caldari State
    #558 - 2013-05-01 00:42:22 UTC
    Hoarr wrote:
    I have a feeling that Fozzie just snipes other teams' content to get more likes on the forums.

    As someone that lived in a wormhole for several months, all of these changes look amazing. Keep up the good work.

    I have a question though. What is the additional complexity that is tied into the personal SMA? Does it have to do with the fact that there is much less room to work with and figuring out how to divvy up that space accordingly or does it have to do with the complexity of the code.

    Follow up question, given that it has to do w/ a volume constraint, did that factor into your decision to make CSMAs anchorable without sov space?

    C.S.M.A in a wormhole is a no-brainer since anyone with decent knowledge of mass mechanics of W.H.'s knows that supers are never going to be allowed in them for various reasons besides the mass entry/exit restrictions. This allows for better utilitarian housing options for caps in W.H.'s without needing to stack multiple regular SMA to accommodate the volume requirements of carriers and stuff. Cheers Foz
    Urban Trucker
    Pator Tech School
    Minmatar Republic
    #559 - 2013-05-03 10:13:12 UTC
    CCP Masterplan wrote:
    For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expectation Management Pie, but one simple possibility I'm thinking of is restricting the ability to cancel corp jobs to director roles only. With just the Factory-Manager role, you'd still be able to cancel your own corp jobs, but not those corp jobs belonging to your corpmates.
    What do you think about this idea? Be aware this is a very specific, focused fix to an problem that has come up a few times. Please don't feature-creep on me, or there's simply no scope for it happening!


    So how does the management pie taste so far?

    I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

    https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

    xttz
    GoonWaffe
    Goonswarm Federation
    #560 - 2013-05-03 13:19:59 UTC
    CCP Fozzie wrote:
    Mark Blema wrote:
    My question revolves around extra fuel storage. Where.... Because as I see it if I want to store more than 1 month of fuel in the pos I have to use the cha, with personal space now going to be an issue where can I stuff extra fuel with out putting it in the pos or having a bijillion silos hanging about?


    You can continue using a CHA. We're not removing CHAs.


    Is there any chance you can take a quick look at the capacity of Component Assembly Arrays? Some capital components use crazy amounts of trit and will only let you fit runs of ~60 units at a time. Even a small capacity boost would be greatly appreciated.