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POSes: I am a small portion of the community

First post First post
Author
Vanessa Serenity
Aliastra
Gallente Federation
#2161 - 2013-01-18 20:03:37 UTC
I live in my POS 24/7.
It is my home and I only visit stations when I am forced to by either buying, selling or upgrading my clone.

Right now I may not do changes to my POS since it is anchored for my corporation and giving me the right to build and modify my own POS also gives me the right to edit any other POS in the corporation. Since this is a security hazard I need to contact one of my directors for every small change I want to do.

"Config Starbase Equipment" should be selectable per POS and not corporation wide.
Emma Royd
Maddled Gommerils
#2162 - 2013-01-18 20:10:20 UTC  |  Edited by: Emma Royd
erm TL/DR Shocked

CCP need to give the whole pos system a proper overhaul, it's not been touched since the fuel blocks, and that wasn't much of a touch.

Proper Modular Pos -

Get rid of Advanced, Mobile, Hyasyoda labs, have 1 lab that you can configure given certain restrictions, Copying slots takes takes so much resources, Invention takes a different amount, ME research takes different etc, simplify instead of overcomplicating, give us the option to tweak them to suit our needs at the time.

Not sure about arrays, since they're sort of specialised at the moment, but they need some attention, ammo array capacity is too small

Treat towers as individual units if preferred, so roles can be set to allow corp members into certain towers, but not others (such as supercap building arrays)

Make towers take resources even when offline, even if it's just empire charters if you're in empire, it's farcical that to anchor a tower I need a charter in the cargohold of the ship but it does nothing. Give a weeks notice that the tower is going to run out of charters, and then unanchor it Twisted

Allow personal towers within a corp, so player X can anchor a tower, use it properly, but not have access to player Y's tower

Proper storage facilities, corp hangar arrays for members, so everyone can have their own little bit of the storage, depending on how it's configured, it's up to the configuration to set how many members they have in the corp, and then the total storage space is divided up by that number, ie total storage is 2,000,000m3 and you have 50 members in the corp, each member gets 40,000m3 for storage of stuff, and also an array that can store ships that are not stealable instead of the SMA where anyone with the role can pull a ship out, as long as the ships are lootable should the storage get destroyed, they get spat into space, along with the hangar contents.
selexus
The Scope
Gallente Federation
#2163 - 2013-01-18 20:14:15 UTC
Being a WH dweller i have to deal with the whole POS issue every day.

Please CCP listen to the experiances set down in this and other threads and give us the POS mechanics that we crave.

Cheers
gnome proper
Republic University
Minmatar Republic
#2164 - 2013-01-18 20:33:34 UTC  |  Edited by: gnome proper
Wivabel wrote:
Its only a small number of people because of how terrible posses are right now.


It's not even that.

If you live in highsec, there are POSes everywhere. They are strictly necessary for industrialists.

If you live in lowsec, they are fundamental to gameplay and conflict.

In nullsec, they are fundamental to gameplay, conflict and are simply a requirement.

In wormhole space, it's the only thing you've got.

If Unifex think we're a small part of the community, I really don't know what to say.

I could see why he would think that, but I don't expect him to play the game, just understand the issues.
Lady Zarrina
New Eden Browncoats
#2165 - 2013-01-18 20:41:06 UTC  |  Edited by: Lady Zarrina
So here we are on page 109 of an unofficial thread relating to the CSM meeting notes. I sure hope CCP understand how badly they misunderstood the POS situation.

The next most popular thread is about CSM voting. Now this does not necessarily indicate the importance of each topic, but there definitely has to be some correlation.

Don't get me wrong, I want new and wonderful toys and mechanics. I would love to see the excitement, wonder and interest of a release similar to Apocrypha. POS revamp doesn't sound sexy, but I think I have read some decent suggestions in this thread (and others) that could be very interesting.

Sure hope we hear from CCP soon.

EVE: All about Flying Frisky and Making Iskie

Not Politically Correct
Doomheim
#2166 - 2013-01-18 20:42:50 UTC
I've never set up a POS of my own. I bought one, but didn't set it up.

Would I love to have one? YES.

Does it seem worthwhile at this stage of POS development? NO
Freya Montray
Voodoo Children
#2167 - 2013-01-18 20:43:55 UTC
As a regular user of POS's in WH's, I would like to add my voice to the list of players that think POS's need work. I've no useful suggestions outside those that have already been made above, but an expansion just devoted to POS's would not be a bad thing.

Ta.
Jhon Quadeyes
Deep Core Mining Inc.
Caldari State
#2168 - 2013-01-18 20:50:53 UTC
I support the original poster !!!
Yabbiy
Ryba.
White Squall.
#2169 - 2013-01-18 20:51:53 UTC
Sedilis wrote:
Outrageous u-turn CCP!

Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.

We don't want the whole company for a whole expansion.

We don't even need a whole new pos system.

WE NEED SECURE SHIP STORAGE.

Please give us access control lists on Ship Maintenance Arrays!

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#2170 - 2013-01-18 21:09:50 UTC
As a nearly six-year long CCP customer with multiple accounts, I cast my lot in with the POS using populace.

Historically, I have used POSes for:

> null-sec ore and ice refining / storage.
> a null-sec base prior to conquering an outpost and in order to have a place to grab replacement ships when fighting got heavy.
> a place to log in my capital ship when staging for null and low-sec PvP activity.
> null-sec travel via both jump-bridge and cyno-gen.
> a high-sec place to run research jobs.
> a catalyst for great low and null-sec fights.
> a means to reimburse lost ships in PvP through the extraction and reaction of moon gold.

I have a ton of ideas on the modularization of POSes which will enable greater use AND create additional targets for destruction, but no time to type... will add to this post or create a new post.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Damian Gene
Sons of Seyllin
Pirate Lords of War
#2171 - 2013-01-18 21:25:54 UTC  |  Edited by: Damian Gene
Vanessa Serenity wrote:
I live in my POS 24/7.
It is my home and I only visit stations when I am forced to by either buying, selling or upgrading my clone.

Right now I may not do changes to my POS since it is anchored for my corporation and giving me the right to build and modify my own POS also gives me the right to edit any other POS in the corporation. Since this is a security hazard I need to contact one of my directors for every small change I want to do.

"Config Starbase Equipment" should be selectable per POS and not corporation wide.


This is a HUGE issue for 0.0. Small alliances try to move to null, and live out of a pos. Then have issues with security. All this dis-trust, underminds the overall goal. So alliances now think they have to grind for the 25b-80b for an outpost / outpost upgrades before even moving to 0.0. Or, even more often, they just fail at living in 0.0, and stay in empire.

WH space, same thing.

The current POS system HINDERS people from doing things. Fixing the POS issues, would help more people do thing and enhance overall gameplay.

IMHO, this is why POS restructuring should be a high priority on CCP's list.
Matt Cooper
Caldari Provisions
Caldari State
#2172 - 2013-01-18 21:34:11 UTC
+1 for POS revamp/modular POSes
EvEa Deva
Doomheim
#2173 - 2013-01-18 21:44:15 UTC
+1 for self destruct button on a POS doing doomsday damage to everyone within 100km
Not Politically Correct
Doomheim
#2174 - 2013-01-18 21:52:58 UTC
This is actually a kick at the CSM 7 meeting notes that were recently released, too.

Too many of the vocal CSM 7 members want more stuff to destroy and have no interest in building things. I think this issue would have been pushed if that wasn't true.

Once again, CCP has totally missed the boat. A LOT of people want to build POSes, but, with the current interface, it just doesn't make much sense.

Are the vocal CSMers afraid that a revised POS system would make them harder to kill?

Yes, I read all 113 pages.
Narzis
Sons of Bendeguz
Phoenix Cartel.
#2175 - 2013-01-18 22:04:33 UTC  |  Edited by: Narzis
The most critical part of the current POS system is not the POS itself. The problem is in the rights and roles. In w-space, security is all-important for a corporation or alliance who want to grow and expand. Corporations can't recruit as easy as k-space corps and potential members can't join to wh corps as easy. Members want to keep their assets in safe, but with the current role system, there is no good solution.

How I look like when I win a fight? https://dl.dropbox.com/u/32571986/out-2.gif

Steve71342
IronClad Victory
Slightly Sexual
#2176 - 2013-01-18 22:17:27 UTC
perhaps the number of people living in wh space would rise if there was a more secure way to store stuff to prevent theft. as it is you can only have so many people in your corp w/ separate storage b4 you risk letting the wrong person have access to your shiny stuff. at the very least add tabs in the sma's similar to the cha tabs.
Steve71342
IronClad Victory
Slightly Sexual
#2177 - 2013-01-18 22:32:11 UTC
Not Politically Correct wrote:
This is actually a kick at the CSM 7 meeting notes that were recently released, too.

Too many of the vocal CSM 7 members want more stuff to destroy and have no interest in building things. I think this issue would have been pushed if that wasn't true.

Once again, CCP has totally missed the boat. A LOT of people want to build POSes, but, with the current interface, it just doesn't make much sense.

Are the vocal CSMers afraid that a revised POS system would make them harder to kill?

Yes, I read all 113 pages.


more creation means more destruction.
tritarian
Amarr Technical and Logistics Institute
#2178 - 2013-01-18 22:42:45 UTC
I think (at least in the mid term) woudl be to make pos's function much like outposts.
You dock at them, you build up the tower with upgrades to get extra's (refining, corp hanger space, ship refitting, etc.)

Basically just copy and paste the outpost functions, scale it down to a corp level, have it function as a corp office for the single corp, with an "alliance" office type tab (assuming it is launched for alliance that is)

I beleive if you make the pos's more modular like the outposts it would be better than the current. with the upgrads it changes like the strat-cruisers do when you change their subsystems, you could even stretch it to be like the strat-cruisers and fit it like a space ship, enginerring core, defence core, et al. That would also open up corp outpost salvage to be used for rigs and the like, and (not knowing the low level programming of eve) you could just make the corp outpost and "ship" that does not move, you fit a "can" with one core for each subsystem and when it is "launched" the tower deploys with the moduals loaded.

(no idea on how to balance refitting after it has been deployed)

more short term ideas:

Personal hangar buildings ( less cpu/power, less capacity, only usable to the person who launched it, and maybe logged director/ceo access as well just incase it needs to come down and the owning player is afk/vacation something)

have pos's able to give a bonus to PI or simular for all PI done by that corp in the same system (just an idea)

some way to give towers extra cpu/power grid (limit to # of addons to tower size ex; one each for small, two for medium, etc.)
Equinox II
Federal Navy Academy
Gallente Federation
#2179 - 2013-01-18 22:43:15 UTC
Long over due a fix.
Reachok
Doomheim
#2180 - 2013-01-18 22:43:56 UTC
Ideas:


1) Make the POS into a smaller version of an outpost. Can be done using current game mechanics. Can be made to look like an Imperial Deathstar for Amarr, or alike a Borg Sphere for the Minmatar. Or whatever.

2) Shields then are just like a ship's shield, right on the surface.

3) Services can be added and incapped as in outpost mechanics.

4) Labs, reactors, silos and such are added.

5) Ships can dock inside.

6) Defenses are mounted on the outside.



Modules are bought and manufactured as modules, but except for taking up cargo space during transport only guns and ECM antennas would actually show outside. All other services and modules would be added internally. You would not for instance have an externally visible or targetable reaction silo. The owner can install/uninstall it, but the only way to stop reactions by another player is to incap and/or blow up the POS.

There are probably 100 other more important things that can be done but I believe that the above structural changes could be accomplished easily. As for the mass insanity that is the patchwork of reactions, harvesting, etc. that will have to be hashed out by people more involved in that area.

Just my 2isk

The bad guys went the other way, seriously....