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EVE Online: Retribution 1.0 Feedback

First post
Author
RTouris Jovakko
Better Red Than Dead
#1781 - 2013-01-04 14:57:35 UTC
So i'm having this issue with Retribution, a Radeon HD 7770 and both the latest stable and beta AMD drivers (12.10 / 12.11b11) whereby whilst in an encounter if i turn the camera away from the rats firing turret / energy weapons I don't get any graphic feedback from the actual "rays" hitting my ship. On one hand this is does dreams for epilepsy, on the flipside however not knowing that you are getting hammered by the enemy can lead to unexpected results...
Alexander Renoir
Covenant Trading Agency
#1782 - 2013-01-04 15:22:35 UTC
Lord Thingol wrote:
Dear CCP and fellow gamers

[...]
Fourth change I actually liked was bounty system, its great thing but you should add two things - new players under 1 month should be safe from bounty system. Another thing is, to receive bounty your security status should be under 0.0 (or you did any crime during last month). This changes should protect people from receiving bounties after asking a question in help channel.
[...]
The greatest flaw in your thinking is that you know better what you change and how to do it better than 100k+ of the players. You love to change the things that are working, while totally ignoring bugs that persist to exist for many years. You ignore the opinions of the players from test server, you ignore feedback only to wake up when your player base start to shrink.
[...]
Maybe in the future changes you should introduce voting system and do votes for some of the changes...

Best regards


THIS! THIS! and so much THIS!
Sorry that I have shortened your post. You are right with your whole post but I wanted to underline your argumentation which fits perfect to my current opinion. Smile

I do not like the crappy idea that every one who writes something CCP's official HELP -CHANNEL gets an bounty from any idiot with 100k ISK. I once was a helper in such a channel. But now I am gone. Not only gone out of the channel.. OUT OF THE GAME CCP!

The whole post from Lord Thingol can be found here. Give this guy your likes please.
Teyyla
4S Corporation
The Initiative.
#1783 - 2013-01-04 16:47:23 UTC  |  Edited by: Teyyla
Sgt LoveDragon wrote:
PavlikX wrote:
Quote:
Patch notes for EVE Online: Retribution 1.0.8
To be released on Friday, January 4, 2013

Fixes

Graphics

A missing firework texture has been added - fireworks can now shine properly in all their glory.
User Interface

The module activation timer UI has been made considerably more accurate, especially after jumping.

Impressive


Yeah... my thoughts exactly.


Its nice to see that some Dev time hss been put into the fixing of the firework texture.

After all, its not as if anything important in the game needs fixing.

As I type this, I just undocked with the 1/3 shield/armor/hull bug, which has been there for weeks. At least the fireworks are ok though. Jeez
Sothryn Omidira
Commonwealth Militia
Commonwealth Vanguard
#1784 - 2013-01-04 16:58:38 UTC
Teyyla wrote:
Sgt LoveDragon wrote:
PavlikX wrote:
Quote:
Patch notes for EVE Online: Retribution 1.0.8
To be released on Friday, January 4, 2013

Fixes

Graphics

A missing firework texture has been added - fireworks can now shine properly in all their glory.
User Interface

The module activation timer UI has been made considerably more accurate, especially after jumping.

Impressive


Yeah... my thoughts exactly.


Its nice to see that some Dev time hss been put into the fixing of the firework texture.

After all, its not as if anything important in the game needs fixing.

As I type this, I just undocked with the 1/3 shield/armor/hull bug, which has been there for weeks. At least the fireworks are ok though. Jeez

Blame the Engineer on 2nd Deck who is using their cell-phone to download the latest game while you are Taxiing out of the station, thus causing interference in your electronic sensors.

Then, take 2 aspirin and call CCP in the morning.
Commander A9
Aurora University
#1785 - 2013-01-04 17:48:50 UTC
CCP Ytterbium wrote:
Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.


Yeah, like on Blockade 4, where you get nailed by 6 TDs on wave 2 and can't hit crap! XD

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Josef Djugashvilis
#1786 - 2013-01-04 18:50:54 UTC  |  Edited by: Josef Djugashvilis
This has probably been said many times before, but please get rid of the circles around targetted ships.

When I lock seven ships with my Ishtar, it feels like I am tripping on acid; playing space darts.

This is not a signature.

Ribikoka
Royal Amarr Institute
Amarr Empire
#1787 - 2013-01-05 11:22:49 UTC  |  Edited by: Ribikoka
Dersen Lowery wrote:
Ribikoka wrote:
Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ?


Well yes, that was my point #2. NPC ships should work like PC ships, only not quite as well (unless they're piloted by NPC capsuleers!). No ridiculous targeting times or weapon ranges.



Yes.
Everytime when try someone to make a mission meet this stupid things.
Assault frigs spawned at 120km (blood blockade) range and using TD almost instantly ? They have 120km targeting range ? What is this stupidity ?
They using 2-3x sensor booster ? Using TD from 120km and distrupting range and tracking with full strenght when a t2 TD max range is 108km and need to use for maximum strenght a script and the player can use that's just alone ?

The webifier spider drones do it same things. Targeting from over 100km and using 90%!!! str webs when they use mwd and moving toward to target 3k/5kms speed. LOL
Maybe they use 2 sebo, mwd and 100km!!! long range webs and using heavy tanks in same time ? This is so comparable with players ships isn't ?
Or a jammer frig from 110km so funny isn't when jamming a BC or HAC or other bigger ship 7-8 cycle rounds long and starting the jam process again after 2 sec later.
Don't forget they have infinity cap too.

Not problem if the NPCs stronger because the CCP want to create a PvP comparable play style, but this things is so annoying.
The NPCs smarter ? No problem if thats its true and do it same things like a pvp players, but need to change their stats too like a players ships and not just get changes for isk sink.
James Amril-Kesh
Viziam
Amarr Empire
#1788 - 2013-01-06 03:30:42 UTC
The new activation timers are WORSE than they were before.

God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky.
Please, for the love of god, change it back.

Enjoying the rain today? ;)

RGC Godfather
Die By The Sword
Burn the Boats
#1789 - 2013-01-06 18:17:24 UTC
I want the Jutebox back. I liked to listen to my music through the game so i didnt have to close my game to mess with that stuff.

†Godfather†† крестный отец †

Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#1790 - 2013-01-06 23:54:29 UTC
RGC Godfather wrote:
I want the Jutebox back. I liked to listen to my music through the game so i didnt have to close my game to mess with that stuff.



I want the Dev's that respond to threads back. Are they still on Holiday?
Balder Verdandi
Wormhole Sterilization Crew
#1791 - 2013-01-07 07:55:50 UTC
Sgt LoveDragon wrote:
I want the Dev's that respond to threads back. Are they still on Holiday?



Who?

Please ........ you know they won't answer after the first 5 pages or so simply out of fear of "Retribution".
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#1792 - 2013-01-07 20:28:44 UTC
So I'm actually starting to get tired of the NPC Tracking Disruption issues now.
I'm once again logged out and reading the forums just looking at all the complaints about it and the lack of anything back from CCP since their last fix.

Once again here are the issues:

  • Sansha NPC ships apply their Tracking Disruptor effects while not using their Tracking Disruptor's (Reported to be Battleship NPC's)
  • More than one NPC TD cripples almost all turret based ships, some anomalies and missions have up to ten applied at once.
  • NPCs will stop applying the effects for about three to four seconds before just starting a new cycle, this doesn't give enough time to kill anything before crippled again.
  • NPC Tracking Disruptor's reduce optimal+falloff of guns way under NPC established orbits. (10+20range with NPC's at 40-60)

  • CLICK HERE
    for a picture showing the effects of two NPC Battleships. Not that along with these range decreases tracking is reduced greatly as well, getting a good strike is still very hard.

    NPC Tracking Disruption Feedback - My thread about the issues (contains the most examples and feedback)

    My Personal gripe is that I live in Providence and just spent months training lasers and Amarr ships because they would be the most well suited to fight their racial enemy. I use a Nightmare with max skills and tracking mods and am still finding it almost impossible to make any money from anomalies.
    I resorted to trying to belt rat the other day and had to give up because one BS had stopped me from hitting anything while it orbited at 50km.

    I will agree there are ways around this, the term "adapt" has been thrown at those complaining constantly but that still doesn't solve the fact that there seems to be a very strong issue here with how bad these changes are.
    PVE shouldn't be free or EWAR and a breeze but it also shouldn't be smash-face-on-desk annoying either! L4 Missions and Anomalies are the best way for most grunts in EVE to make ISK, those living in Amarr space or Sansha Regions of Null kind of don't have that option with turret based ships any more.

    As I stated at the start of this post I'm not actually playing EVE ATM. Most times I'm not online for PVP I will log in, hop in my Nightmare and try to run some anomalies to make ISK. It will go fine enough until I meet a spawn of three BS which keep me locked in a cycle of TD's where I have no option but to just warp away an give up for the day.

    So... Is this how things are meant to be? Are there problems which CCP know about and want to change? How long before we can expect to see changes if so? Should I just go a buy a Tengu like everyone else?

    /endrant

    Turelus CEO Utassi Security

    Balder Verdandi
    Wormhole Sterilization Crew
    #1793 - 2013-01-07 21:57:42 UTC
    Turelus wrote:
    So... Is this how things are meant to be? Are there problems which CCP know about and want to change? How long before we can expect to see changes if so? Should I just go a buy a Tengu like everyone else?

    /endrant





    Do not under any circumstances buy a Tengu.

    CCP has so horribly nerfed it that T2 heavy missiles have about the same range as HAM's. I used to be able to target, lock, and fire out to roughly 62km in my Drake and as far as 80km in my Tengu, and now the max is roughly 32km in both.

    CCP knows about it and hasn't addressed it .... perhaps we should call it a "feature" like the corp hangar in the Orca so they can apply a proper "fix".



    Paul Miromme
    Center for Advanced Studies
    Gallente Federation
    #1794 - 2013-01-07 22:26:24 UTC  |  Edited by: Paul Miromme
    The NPC Tracking Disruption is putting me off the game.
    I have spent a year getting ready & strong enough to be confident at PvP'ing. But the last patch with the stupid disruptions has basically made lvl4 missions only slightly less enjoyable than running across a motorway at rush hour in the rain. Ugh

    I thought it fine that I could pay £10 a month & use the time to mission. The missions gave me bounties & salvage that I used to buy ammo, skill books & of course ships. Now i feel that CCP have lost the plot regarding what a computer game is. I mean that it seems that they think EVE should be as unforgiving as real life... Question (I don't play PC games to be reminded of that)
    People talk about why people drop subscriptions to Eve. My view is that once they get to T2 guns, missiles, hardeners & certain ships the mystique & challenge levels out. Then it's PvP time, make isk or fly around being a C... to get tears as there's not much left due to the repetitive nature of the neglected missions.

    In general the missile nerf is just illogical when technology is meant to advance & be improved. What Nation has ever decided to replace its more than adequate main front line missile tech with a substandard version Question

    Don't get me started on the repetitive disruption at stupid ranges..... X

    Eve is a great game but something is not right. I pay to 'Play' when ever i can, if I earn enough iskies to buy a PLEX I class it as a bonus. This is also one of the facts of possible outcomes that attracted people to the game. Now I really think greed has reared is cold dark heart again. I am not going to Buy 2 Time codes every month & use one for game access, the other for isk.
    I should be able to to do missions for that isk issue.

    When they did these changes they should have at least brought in a new round of skill books to counter the Nerfs. That way those with the relevant SP's in the right areas could boost their skills & get out of the Nerf buy training in the new skills.

    PS- Maybe the teams at CCP should move somewhere nice & warm. Idea Then they might have more positive energy for 'Good Ideas' Roll
    Rek Seven
    University of Caille
    Gallente Federation
    #1795 - 2013-01-08 08:01:52 UTC
    As much as a asked CCP to create a good dedicated gas mining ship, I really this the Ventures stats need adjusting.

    All I see now in wormhole space are ventures mining at 150+ mil per hour in a ship that costs 12 million if that.

    Its fast align time, +2 warp strength and the difficulty to scan it down make it too good and goes against the risk vs reward approach.

    Nerf the Venture to make way for a T2 or T3 gas miner that does the job better but involves more risk isk wise.
    Tuxedo Catfish
    Aliastra
    Gallente Federation
    #1796 - 2013-01-08 09:47:34 UTC
    James Amril-Kesh wrote:
    The new activation timers are WORSE than they were before.

    God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky.
    Please, for the love of god, change it back.


    I'm having the same experience -- module timers suddenly continuing for 1/3 of an extra cycle or more before deactivating properly when before they synced nearly instantly. I've seen this phenomenon before when I was on a high-latency connection but this time nothing's changed on my end. It makes ratting horribly irrating.
    PavlikX
    Scan Stakan
    HOLD MY PROBS
    #1797 - 2013-01-08 11:18:21 UTC
    Quote:
    Patch notes for EVE Online: Retribution 1.0.9
    To be released on Tuesday, January 8, 2013

    Fixes

    Sound

    The „Open wreck“ sound will no longer be played when you mark a wreck as viewed.
    Crimewatch

    Offensive AOE modules such as Smartbombs and Warp Disrupt Field Generators will once again give the user a Weapons flag whilst active.

    Another one highly needed and usefull update.
    roy oakes
    boom boom long time
    #1798 - 2013-01-08 11:36:20 UTC
    when gonna fix the overview to show killrights again?

    https://wiki.eveonline.com/?_ga=1.263942732.1175653019.1457937776

    Lysa Riay
    Pator Tech School
    Minmatar Republic
    #1799 - 2013-01-08 11:49:20 UTC  |  Edited by: Lysa Riay
    When are you going to fix the real bugs, dispose of the rotten pizzas, and put Klang out to pasture!

    CCP: the only company that thinks not playing 1 crappy sound, that needs to be removed totally, in one limited situation is worth a patch, when there are so many other REAL issues that need fixing!

    Get on & fix problems, not tinker with your make-up!

    Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

    Ribikoka
    Royal Amarr Institute
    Amarr Empire
    #1800 - 2013-01-08 12:02:45 UTC
    Lysa Riay wrote:
    When are you going to fix the real bugs, dispose of the rotten pizzas, and put Klang out to pasture!

    CCP: the only company that thinks not playing 1 crappy sound, that needs to be removed totally, in one limited situation is worth a patch, when there as so many other REAL issues that need fixing!

    Get on & fix problems, not tinker with your make-up!




    Maybe the klang sound much important than 300km range target locks from NPC-s or other bugs.