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EVE Online: Retribution 1.0 Feedback

First post
Author
Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#1761 - 2013-01-03 03:20:24 UTC
Jaangel wrote:
i think this thread is one of may favorite threads it's full of carebear tears which makes my heart feel warm.

it makes me laugh that carebears refuse to adapt .

CCP make many changes to the game some good some bad and some irrelevant.

the one constant is that we adapt.

yes missions are almost unchanged in difficulty once you learn how to make the new AI work for you.

now on the other hand rather than crying that your making less isk why dont you realise that T1 ships are OP and cheap so you dont need as much so why are you crying?



People like you and i dont worry about isk apparently. But you missed that T1 ships have gotten more expensive noodlehead.

Alot of newer folks rely on missioning with a certain setup to make the isk to afford whatever it is that they do. Maybe they are having more fun now? I doubt it. I rather think if anything most people are hindered or mildly annoyed by the npc ai changes(i assume that is what you are referring to). Myself i have adapted, but it has annoyed me, and its an inconvenience. Is this a positive thing for EvE that i feel this way. I don't think so.

I'd rather think the one constant is that people don't put up with what they don't like. Not worth 'adapting' to if it takes the fun out or creates heartache. Take that how you will.

On the other hand the t1 cruiser and below revamps are brilliant. Ive not had as much fun in pvp flexibility in a long time. +10 to that.
Texty
State War Academy
Caldari State
#1762 - 2013-01-03 04:47:38 UTC  |  Edited by: Texty
Tried the new salvage drones.

Apparently, to let them do stuff automatically, you have to let them "salvage" via right click menu on the "drones in local space" label before you lock anything. Rather than this behavior, I'd like to have a simple "salvage automatically" kind of command that works regardless of if you have something locked or not. It makes you rather sad when you have locked ten wrecks already and then realize that you had forgotten to give the salvage command to the drones, and that you have to unlock all the wrecks if you want to initiate the auto-salvage feature.

Please make the "all drones: engage" keyboard shortcut work as "salvage selected target" when you have salvage drones out in space. Or, at least give us a new shortcut (since there might be rare cases that some people want combat drones and salvage drones out at the same time.)

And, thank you for your hard work, everyone at CCP.
Ribikoka
Royal Amarr Institute
Amarr Empire
#1763 - 2013-01-03 11:14:45 UTC  |  Edited by: Ribikoka
epsilonion wrote:
I like the way over the years people have complained about mining and isk etc etc.. and the responces where stop bitching and get over it.

now the ratters and missioners have been hit a blow its all hell let loose... my response to you guys is stop bitching and get on with it, as I have been told many a time when I complained about mining and production (usually one career in the eve universe) over the years..

STOP BITCHING, ACEPT THE CHANGES AS THE INDY GUYS HAVE HAD TO OVER THE YEARS WHEN WE HAD REASON TO COMPLAIN (Still do really)...

All because the bigger career (isk maker) in eve has been hit its all complaints now.. you make me laugh... as they say what comes around goes around.. its your turn now to cry for a good few years of complaining.. before you get a boost to your isk making...





Just HTFU and accept when anyone has other approach, like you.
Ribikoka
Royal Amarr Institute
Amarr Empire
#1764 - 2013-01-03 11:35:11 UTC
Lord Thingol wrote:
Dear CCP and fellow gamers

I see myself as longtime player of EVE Online and for first time ever the new patch instead of sparking new interest in the game did something opposite. I found myself disappointed not by the numerous bugs (which are really annoying, but I have got used that your beta testers are not the best) but with the changed content.

I cannot really understand your hate for Caldari race - before the patch there were 4 ships worth flying by Caldari : Tengu, Drake, Falcon and Basilisk. I have no idea what overpowered you seen in rockets or jammers, but now the ONLY usable ship is Basilisk. (of course you can use what you wish, but people will not be flying Caldari ships anytime soon).
You should really buff the Caldari ships... as their ships sucks (and hybrids - long range are... lol)

Second mistake you did was nerfing pve in general, probably the nerf of rockets were to make missioning useless. Same with the drone aggro, and EWAR. The question to you is - how you plan to keep the casual gamers in the game when you destroyed their primary activity ?
You think that the person who logs every 1-2 day and makes 3-4h of mission to fly pvp in the weekend (or just gather money for better ship) will start to mine, use PI, trade or move to 0.0 (or wormhole) ? I think not.
I think you should cancel those changes and add some other more challenging PVE as option.

Third one are the sounds - removal of the jukebox and changing large content without even brief acceptance from community is... silly. You have large community and if you think that when only 20% of the players used jukebox it can be removed ? You even claim that the number of game clients with sound on increased from 80 to 83%, but mine question is, how it is now, and how it will be in the next month. Because if it will be under 80% it means you FAILED.
Mine proposal is return the jukebox and add into it basic player capabilities like playlist and repeat.

Fourth change I actually liked was bounty system, its great thing but you should add two things - new players under 1 month should be safe from bounty system. Another thing is, to receive bounty your security status should be under 0.0 (or you did any crime during last month). This changes should protect people from receiving bounties after asking a question in help channel.

Fifth change you did is nerfing orca (by removing unscannable hangar) and nerfing blockade runner by making them unscannable. Orca nerf made trader profession much more difficult - you can be easily ganked now (thanks to introduced T3 battlecruiser), and paper thin tank of blockade runners which will be shot on sight now.
I have no idea why you are constantly buffing gankers... anyway, I think you should either return back unscannable ship hangar to orca, or make transport ships (which have proper tank) unscannable as well.

The greatest flaw in your thinking is that you know better what you change and how to do it better than 100k+ of the players. You love to change the things that are working, while totally ignoring bugs that persist to exist for many years. You ignore the opinions of the players from test server, you ignore feedback only to wake up when your player base start to shrink.
The bug I am asking you to remove, for years now are totally useless roles in corporations. If you have POS you can forget to customize roles (there are starbase operator, fuel technican and corporate - only three levels), which could be connected with corp hangar divisions and corporate titles. It should be maximum one week of work for 1-2 people to do it. But instead you change / remove the useful things.

I really don’t now what to think, as I feel ignored (and therefore not sure if there is any point in writing this post) - you are not even pretending to pay attention to this forum topic. Maybe in the future changes you should introduce voting system and do votes for some of the changes...

Best regards


+1
I agreed with your post.
I dont understand CCP why trying to make harder for newbees this game, when this game need new blood refreshing.
Many old players interupted their alts pay in, hard to mantain them because ISK nerfs. But just few new players come to play with Eve.
This is not a good treat for new players if they will just suffer from painful gameplay instantly when they start play with Eve.
They will leave this game before they starting to fun, PVP and other possible game modes.
It looks to me like this is a bad business model.
PavlikX
Scan Stakan
HOLD MY PROBS
#1765 - 2013-01-03 17:01:07 UTC
Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.?
Dersen Lowery
The Scope
#1766 - 2013-01-03 17:25:40 UTC  |  Edited by: Dersen Lowery
PavlikX wrote:
Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.?


Because then the gulf between PVE and PVP will widen even further, and the poor sucker who tries PVP for the first time after fighting NPCs will have no idea what is going on when they come across their first Arbitrator. CCP is trying to close that gap, at least to the extent possible.

What should change about EWAR in PVP is:

1) The sheer number of ships that apply it (and the sheer number of ships generally);

2) The lock and application range, which currently have no relation whatsoever to the ships and modules available to players.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sothryn Omidira
Commonwealth Militia
Commonwealth Vanguard
#1767 - 2013-01-03 19:12:06 UTC
Is anyone in charge of Evelopedia? Question
If so, give me a way to contact them and tell them what they need to update, since some of the information is well out of date.

Third party tools work fine when I'm at home with all of my Eve tools, but when I just want to browse away from my gaming devices, I find the misinformation on that web site is irritating. Roll
Ribikoka
Royal Amarr Institute
Amarr Empire
#1768 - 2013-01-03 19:28:54 UTC
Dersen Lowery wrote:
PavlikX wrote:
Why CCP can not turn off all NPC EWAR, and after that think aboutit's purposes.?


Because then the gulf between PVE and PVP will widen even further, and the poor sucker who tries PVP for the first time after fighting NPCs will have no idea what happened when they come across their first Arbitrator. CCP is trying to close that gap, at least to the extent possible....




Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ?
Need rebalancing the NPC EW too (ranges/times/cap consumption etc), not just change AI because the CCP just want to decreasing the incomes for players.


Dersen Lowery
The Scope
#1769 - 2013-01-03 19:52:38 UTC
Ribikoka wrote:
Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ?


Well yes, that was my point #2. NPC ships should work like PC ships, only not quite as well (unless they're piloted by NPC capsuleers!). No ridiculous targeting times or weapon ranges.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Seay Prime
Roll the Hole
#1770 - 2013-01-04 07:53:55 UTC
With what I mentioned above and with the current situation where I can't even try out a fit with a friend without even being a suspect for everyone there's a clear difference. I'm also sure people wont mind paying a stable subscription fee to play the game. So if money is the issue for ccp just remove the plex and make it a subscription based game. The lovers and addicts of eve will never mind a few bucks a month as long as they're having unlimited fun. Personally speaking I wont mind paying subscription if I'm not going to worry about in game money and can fight everyone with the risk of killboard profile only.
Anyway that's all buddies... Hope you've liked it. Fly safe...

o7
PavlikX
Scan Stakan
HOLD MY PROBS
#1771 - 2013-01-04 09:28:52 UTC  |  Edited by: PavlikX
It's highly doubtfull that this TD/Ewar madness is a CCP attempt to change economical situation in EVE. I don't think so. And it will not work. Look - isk incoming from missions (bounties, rewards) now falling (destroyed drones, more factional or T2 amunition to fire , more time neded to finish the missions and so on). EVE have quite real economical system. If people have less isk - isk price of PLEX will fall too.
And who said that CCP don't like a lot of characters, payed by PLEX on isk market? More players in game - more interest to the game entierly - moe new players cames.
So, no, i think that it is simple mistake without any dark theory.
Other question is - why it is stll not repaired?
Rurod Arkdale
Garoun Investment Bank
Gallente Federation
#1772 - 2013-01-04 11:31:42 UTC
Thanks for the update
PavlikX
Scan Stakan
HOLD MY PROBS
#1773 - 2013-01-04 11:35:03 UTC
Quote:
Patch notes for EVE Online: Retribution 1.0.8
To be released on Friday, January 4, 2013

Fixes

Graphics

A missing firework texture has been added - fireworks can now shine properly in all their glory.
User Interface

The module activation timer UI has been made considerably more accurate, especially after jumping.

Impressive
mictwisted
State War Academy
Caldari State
#1774 - 2013-01-04 11:36:19 UTC
can you fix the npc's. rats were able to keep me locked at 300km and the frig/destroyer sized ones where actually able to hit me at 325km. these rats were gate rats and it sure is anoying. thanks
Lysa Riay
Pator Tech School
Minmatar Republic
#1775 - 2013-01-04 11:37:48 UTC
Rurod Arkdale wrote:
Thanks for the update



Now get on and fix some of the bugs and other issues!!!

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Takket Bedoure
tech-legion
#1776 - 2013-01-04 11:49:31 UTC

  • A missing firework texture has been added - fireworks can now shine properly in all their glory.


Seriously?
F'halan Ossiln
Brutor Tribe
Minmatar Republic
#1777 - 2013-01-04 12:07:41 UTC
* A missing firework texture has been added - fireworks can now shine properly in all their glory.


Can I has new fireworks since mine where all flat-looking ?
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#1778 - 2013-01-04 12:46:08 UTC
Posting again about the NPC Tracking Disruption.

Mostly just looking for an answer from CCP now to know if this is working as intented and you're done looking into the issues or if you believe there is still room for tweaks and modifications.

Issues are:
- Tracking Disruptor effects remain even when NPC's are not using modules (rumoured to be from BS Rats only)
- Stacking of NPC TD's is crippling to turret based ships, with breaks of only a few seconds and multiple ships staggering their EWAR this prevents the use of turrets outside of extreme methods (LR snipers ships and MJD)

More information and feedback from players found here: https://forums.eveonline.com/default.aspx?g=posts&m=2411895

Turelus CEO Utassi Security

Dan' Ehr
Dark Underground Forces
#1779 - 2013-01-04 13:15:30 UTC
Retribution 1.0.8

A little late, we filmed a bunch of unimpressive colored dots at New Years, which (to the pilots) was a disappointing turn out. I hope that fire works will remain seeded and available, Static Connection will team with Dark Underground Forces and Forge Ascendant alliance to attempt a hosted event for them to get a better attendance and some good footage . If we do, we will coordinate with administrators for sever load.
Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#1780 - 2013-01-04 14:07:04 UTC
PavlikX wrote:
Quote:
Patch notes for EVE Online: Retribution 1.0.8
To be released on Friday, January 4, 2013

Fixes

Graphics

A missing firework texture has been added - fireworks can now shine properly in all their glory.
User Interface

The module activation timer UI has been made considerably more accurate, especially after jumping.

Impressive


Yeah... my thoughts exactly.