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EVE Online: Retribution 1.0 Issues

First post First post
Author
Yves Peltier
Stainless Steel Ratters Co-Operative
#1041 - 2012-12-10 21:10:47 UTC  |  Edited by: Yves Peltier
RE: Disappearing items in custom houses.

I am experiencing the same problem with items being transferred from the launchpad to the custom house not appearing in the custom house hangar.

They will re-appear however if you log out and back in, or if you jump to another system and back. Less than ideal of course but it will allow you to do any emergency PI you need to until CCP fixes this.

Cheers.
Salmonhunter Kado
Caldari Provisions
Caldari State
#1042 - 2012-12-10 22:49:03 UTC
Since this expansion has came out, the game is crashing more then 4 times a day. And just today alone the game has crashed 8 times. I am stuck in Juda and when I try to leave the game just crashes.

I have uninstalled the game and reinstalled to see if that fixes the problem and still not runing as smooth as before the expansion.
Ashade Grey
Volition Cult
Goonswarm Federation
#1043 - 2012-12-10 22:52:48 UTC
Yves Peltier wrote:
RE: Disappearing items in custom houses.

I am experiencing the same problem with items being transferred from the launchpad to the custom house not appearing in the custom house hangar.

They will re-appear however if you log out and back in, or if you jump to another system and back. Less than ideal of course but it will allow you to do any emergency PI you need to until CCP fixes this.

Cheers.



I can confirm this problem, came as quite a shock to have all that stuff vanish
Adam Winnchester
Solarmark
#1044 - 2012-12-10 22:54:26 UTC
I experienced an issue earlier today with the fitting window. I opened the fitting window to put a module on my Badger. After I had done this I switched to my Raven using the inventory window without first closing the fitting window to remove a module from the Raven. Upon going back to the Badger it appeared as though I had not fit the module on it. Relogging fixed this for me but I'm not sure what's going on with it. A few members of my corporation are also reporting the same issue after performing similar steps.
Whitebird Orelenard
Red Horse mining and Salvage
#1045 - 2012-12-10 23:02:41 UTC
Yves Peltier wrote:
RE: Disappearing items in custom houses.

I am experiencing the same problem with items being transferred from the launchpad to the custom house not appearing in the custom house hangar.

They will re-appear however if you log out and back in, or if you jump to another system and back. Less than ideal of course but it will allow you to do any emergency PI you need to until CCP fixes this.

Cheers.


I too have experienced this issue. Dropping stuff at the custom's office and it just disappears. Transfer from planet to custom's office and it just disappears. Scary.

WB
Ysabell Stohelit
Smart Buffaloes
#1046 - 2012-12-10 23:19:13 UTC
Same here... Just lost a bit more than 110 Polytextiles... Sad
Guerney Harkonnen
University of Caille
Gallente Federation
#1047 - 2012-12-10 23:34:10 UTC
When doing L4 missions every room draws full room aggro every time it makes a lot of missions impossible to complete if there is a lot of Ewar in them as well...
Stormbringer999s
Aliastra
Gallente Federation
#1048 - 2012-12-11 01:51:49 UTC
+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue
Brother Slim
A Forlorn Hope
#1049 - 2012-12-11 02:08:04 UTC
Every time I log in I get a connection failed socket was closed message. I close it then log in and immediately connected. Reinstalled Eve twice.
GSimon
The Scope
Gallente Federation
#1050 - 2012-12-11 02:09:33 UTC
Stormbringer999s wrote:
+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue


Same here
Caumoum
Ministry of War
Amarr Empire
#1051 - 2012-12-11 02:12:07 UTC
GSimon wrote:
Stormbringer999s wrote:
+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue


Same here


+1
Pyfintlyn Lukqplm
The Scope
Gallente Federation
#1052 - 2012-12-11 02:23:04 UTC
Mac seems to be running hotter than ever! Also, have had system fully lock up twice. Have you heard this from anyone else? Otherwise an excellent expansion. Thank you
luna1102
Perkone
Caldari State
#1053 - 2012-12-11 02:43:11 UTC  |  Edited by: luna1102
during fitting, some slots are displayed as empty, but they are still used. had this one time today.
unfit of the module is not possible (slot empty), but also not possible to fit of another module (slot already used).

workaround: relog solves the issue.

The same problem was reported by another guy in the help channel.
Erredent
League of xX420BLAZEITSWAGGOTXx.
Nulli Secunda
#1054 - 2012-12-11 03:33:26 UTC
Swapping ships between an alt and myself and moving items from an orca fleet hangar to a corp hangar in a pos leaves ghost containers in the orca. Relog solves it, seems to be similar to the POCO problems.

i.e. orca alt ejects, main gets in and moves stuff from orca fleet hangar to corp hangar at pos then ejects, orca alt gets back in and still sees the transferred stuff in the orca fleet hangar but the stuff "cannot be accessed"
Harrakin Stadden
Caldari Provisions
Caldari State
#1055 - 2012-12-11 03:51:02 UTC
Planetary transfers are not appearing in the customs office when transfered off planet. (have to log to be able to see them)

The Orcas hold takes 2 or 3 stacks to stack properly

The 25% shield warning sound randomly sounds for half a second scaring the pants off me
Mabrick
#1056 - 2012-12-11 04:05:42 UTC
No Alibi wrote:
First off, Great Expansion, Having lots of fun. Two things. 1. The tracking camere does a 360 spin when you jump, reset from a selected target, or anytime you click in space. To fix this, I have cleared cache. It worked for several days, then freaked out again last night. Clearing cache fixs it.... but for how long? Not a good thing to happen in battle.What? 2. Is the safety system supposed to work? What happened to the RED glow over weapons when on safe? It doesn't seem to matter if it is green or red, works the same for me. I have multible toon with + sec stats. (hehe,not this oneBig smile), And it is the same on all. Not a big thing, just pointing it out.


I will second (for me) and third (for corp-mate having same problem) the wildly spinning tracking camera bug. It's enough to cause motion sickness. I'll try the cache clearing procedure but a perma-fix sure would be nice. I love the tracking feature. Just tighten it up a bit more and it'd be awesome!

Thanks.

-- Author of Mabrick's Mumblings http://mabricksmumblings.blogspot.com

Krabacho Atruin
Psychonaut Heaven
#1057 - 2012-12-11 04:17:34 UTC
Seems to be an issue with skill training time when jumping to a clone. Once i jumped to a clone(with better implants) it wasn't applying the implant bonuses. I had to log off, log back in, pause the skill and hit apply again. Is this normal?
Ytamii Arval
#1058 - 2012-12-11 05:48:23 UTC
After 1.0.3 install:

HUD forgets Overview column widths; on every login they reset to defaults. Yes, I run as Admin. Yes, I bug reported this. Didn't have this problem before Retribution.

In-station Ships and Items tabs don't remember view settings.

HUD lag is terrible, especially in combat where it spends more time frozen than not. I only target one ship at a time BTW with new super-sized HUD. That produces much worse lag than having six targets did before Retribution. Of all these problems, this is by far the most important.

Tree view in default size and position is seen in UI the first time I open the hold for a new ship, even though my setting for all other things is tree closed and open in own window.

Sometimes see fitting slots which shouldn't exist.

Session changes are taking much longer.

Non-combat (mining) drones are prioritized as targets by AI even over combat drones. Launching mining drones instantly triggers aggrod rat spawns. Seems wacky to me. PvP-like, not. I know, I know--someday the AI will target based on dps. Personally, I play in the now, not the future. Right now, it's laughable.

Guns randomly reload before empty, usually around the half-full point. Haven't reported this yet, but it's a huge problem.

On the plus side, no problems with track cam. Nope, the movement doesn't bother me at all.
Lone Gunman
Forhotea Corporation
#1059 - 2012-12-11 07:02:08 UTC
Caumoum wrote:
GSimon wrote:
Stormbringer999s wrote:
+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue


Same here


+1


+1

And a related issue that has been around forever is using a decrypter for invention. You have to put the decrypter in the lab Before you select the invention slot or the invention window doesn't see it, unless you log off or log back on. Data Cores and Data interfaces don't have this problem.
Ragnar STS
Arcane Odyssey
Electus Matari
#1060 - 2012-12-11 07:46:21 UTC
+1 on removing the ridiculously overpowered sound of ships exploding. It is ok when actually fighting...though it does overpower actual fleet commander speech sometimes since it is sooo loud. Besides that, when semi-afk and mining, all the extra noises, especially the explosions of belt rats while mining....really pisses a guy off. If I zoom the camera way out...it is for a reason. I don't want to hear it like I'm right in the action.

+1 on making the safety feature remember last setting used per character. Seriously messing with life when I click my modules repeatedly to make them go and they don't go because of something stupid I had just set ... crashed ... then have to set again.

+1 on crashes...though these are probably not eve related and happened before retribution came out. Using a radeon card, with newest, crashing 1-2 times per day randomly, and almost every single time when changing channels/servers with teamspeak.