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EVE Online: Retribution 1.0 Feedback

First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#1021 - 2012-12-07 12:02:38 UTC
Teronius Merventis wrote:
I've a Question regarding the Venture,

for the time Beeing the Rorqual Shiphangar is restricted to Mining Barge/Exhumer/Indu/Transport Ship .. now we have the Venture as new Mining Ship.
So for now its not possible to store the Venture inside a Rorqual .. will this be changed in future or is it intentionally?

mfg Teron


This is one of the typical things that get solved (in some months) if you send an in game bug report.
Wigster Atild
Enderas's Holdings Corporation
#1022 - 2012-12-07 12:05:19 UTC
Still have not seen a Dev response to my earlier post #753 so I would like to expand on my 'feedback'...

The way the new Bounty system works is in direct violation of CCP's own terms and should be suspended until CCP has reviewed the facts..

Allowing anyone in the game to place a bounty on anyone else anywhere in game regardless of weather said player has committed acts that are concidered 'Criminal' is - under the current terms, as listed @
http://community.eveonline.com/pnp/chatrules.asp under Rules of Conduct - to be disruptive and damaging, not just to the individual 'victim' but to the community as a whole.. please read your own terms again as clearly this was not considered during the development stage of updating the Bounty Office...

As Stated in post #753 i was bountied 12 times in 10 mins after a player - who I cant name Sad - decided to troll the 'help' chat - which in and of its self is a violation of the above linked terms and had his/her friends do the same this action may only have cost this group 11 mill to bounty me but frankly that pales in comparison to the 600+ mill isk my ship and clone are worth... and i stand to lose all and will not be compensated for my loses... this is harassment and bullying with intent to disrupt other players as laid out in the above linked terms...

Ok i have read the patch notes and yes I am fully aware that a bounty does not mean anyone and everyone can just kill me and that system sec lvl still applies to kill someone and such actions in high sec will result in concords intervention... the link below is to you tube and a video titled High Security Suicide Ganking and shows that even with the risk of destruction some players will high sec gank for fun... so when they see a target that is valued at 100 mill for ships and mods alone with a bounty that it would make sense to attack that target over a target that has no isk gain at all...

http://www.youtube.com/watch?v=puiWUYxx2EE

So when a player or a group of players chose to break the rules of conduct and abuse the Bounty Office System they then open the door to further already documented harassment in the form of high sec ganking.. this will force 'carebear' players out of the game and the misuse of the help chat will defiantly be having very new players cancelling their memberships in frustration.

Further conflict between the way the Bounty Office is run and CCP's own terms can be found @ http://community.eveonline.com/pnp/terms.asp paragraphs 1, 4, 16 and 23...





Oraac Ensor
#1023 - 2012-12-07 12:14:09 UTC
Rek Seven wrote:
The feature is working as intended.

I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)

It's stupid, pathetic and juvenile and has no connection whatsoever with policing.
Wigster Atild
Enderas's Holdings Corporation
#1024 - 2012-12-07 12:22:34 UTC  |  Edited by: Wigster Atild
Oraac Ensor wrote:
Rek Seven wrote:
The feature is working as intended.

I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)

It's stupid, pathetic and juvenile and has no connection whatsoever with policing.


withdrawing statement cause i miss read your post Oraac Ensor, apologies...
Rek Seven
University of Caille
Gallente Federation
#1025 - 2012-12-07 12:24:58 UTC
Oraac Ensor wrote:
Rek Seven wrote:
The feature is working as intended.

I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)


Obviously it is as the system was designed specifically in this way.

I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them?

Out of interest, how many times have you been killed for your bounty since the expansion?
Rek Seven
University of Caille
Gallente Federation
#1026 - 2012-12-07 12:28:30 UTC
Wigster Atild wrote:
Oraac Ensor wrote:
Rek Seven wrote:
The feature is working as intended.

I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)

It's stupid, pathetic and juvenile and has no connection whatsoever with policing.


maybe you should read those terms and yes its stupid, pathetic and juvenile that is the point and is very clearly laid out in the terms I have linked but hey thanks for joining in


I see nothing in those terms (the paragraphs you listed at least) that conflicts with the new bounty system.

You are not a member of CCP
Nobody is harassing you because of your ethnicity
Nobody is stopping you from playing the game
Wigster Atild
Enderas's Holdings Corporation
#1027 - 2012-12-07 12:33:58 UTC  |  Edited by: Wigster Atild
Rek Seven wrote:
Oraac Ensor wrote:
Rek Seven wrote:
The feature is working as intended.

I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)


Obviously it is as the system was designed specifically in this way.

I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them?

Out of interest, how many times have you been killed for your bounty since the expansion?



Ok i agree the way CCP wanted to make the Bounty Office is the way the Bounty Office is.. that does not mean that CCP are infalable and it does not mean that all players will respect the Bounty System as i have stated i was asking for help in the officail help chat and did not troll and was not rude either generally or directly at another player. so no offences were commited by myself and the player who started the round of bounties stated i had asked a dumb question and i should be bountied..

as for having been targeted since the expansion yes within 30 mins of the bounties being placed while flying my noctis to go salvage the last mission completed i was locked and fired upon whilst undocking from the station in 1.0 kakakala (hope spelt right) i was able to redock and have sat there ever since.

Rek Seven you say im not a member of CCP and you are right - I see no indication that you are either so does that make you opinion more or less valid than mine?
Rek Seven
University of Caille
Gallente Federation
#1028 - 2012-12-07 12:43:29 UTC
The expansion has only been out for a couple days mate. People will calm down eventually.

One guy from our corp was so excited he traveled around putting random bounty on everyone in local Big smile but he hasn't done it since.
Wigster Atild
Enderas's Holdings Corporation
#1029 - 2012-12-07 12:54:33 UTC  |  Edited by: Wigster Atild
Rek Seven wrote:
The expansion has only been out for a couple days mate. People will calm down eventually.

One guy from our corp was so excited he traveled around putting random bounty on everyone in local Big smile but he hasn't done it since.


Im not saying you are wrong in fact I would really hope that what you say is the way of things.
However, CCP have a real dislike for exploits that would allow players to take advantage of programming that has left room for misuse by players.. the bounty hunter office is imo a valid part of the game but CCP needs to place restrictions on how such bounties are placed. their terms as I stated are regarding conduct in the chats and lists trolling as an offence.. throwing a bounty on a player for using the chat as intended is in fact against the current terms on that basis...


Btw Rek cool avitar pic very much a Young Moff Tarkin P
nAirasSoyr Ro
General System Support
#1030 - 2012-12-07 13:14:35 UTC
Stormchyld wrote:
Angsty Teenager wrote:
Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.

I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.

My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.

This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.

My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.

CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.

Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).

I would really appreciate a CCP response on this.



+1


Also +1

Does ANYONE at CCP playtest any of these alleged 'upgrades'? This one comes clearly under the same header as the 'improved weapons icons upgrade' that got reversed for the lockon bar recently when everyone noted you couldn't see the weapons and/or you couldn't tell which ones were which.

It seems too many changes are made to make things look 'cool', as opposed to actually being an improvement to game play.

BTW, reposted the entire original post because it is almost exactly the details I noticed with only a few missions under the new system, and says it so well.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#1031 - 2012-12-07 13:17:14 UTC
Gosti Kahanid wrote:
With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor.
Is this going to be changed to, and how about Cynos?
I think it would be a good idea that you can´t aktivate any module right after cloak. (Callibration-Time)
It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?
Rek Seven
University of Caille
Gallente Federation
#1032 - 2012-12-07 13:23:15 UTC
Are you kidding? HIC's can't activate their bubble after a decloak?

That is ******* stupid! Cloaking a HIC on a wormhole is one of my favorite tactics X
Arabian Mistress
Republic University
Minmatar Republic
#1033 - 2012-12-07 13:26:56 UTC
Axloth Okiah wrote:
Gosti Kahanid wrote:
With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor.
Is this going to be changed to, and how about Cynos?
I think it would be a good idea that you can´t aktivate any module right after cloak. (Callibration-Time)
It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?


Reverted? :p maybe if the thread gets 2000 pages they'll revert something.
Arabian Mistress
Republic University
Minmatar Republic
#1034 - 2012-12-07 13:29:36 UTC
nAirasSoyr Ro wrote:
Stormchyld wrote:
Angsty Teenager wrote:
Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.

I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.

My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.

This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.

My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.

CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.

Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).

I would really appreciate a CCP response on this.



+1


Also +1

Does ANYONE at CCP playtest any of these alleged 'upgrades'? This one comes clearly under the same header as the 'improved weapons icons upgrade' that got reversed for the lockon bar recently when everyone noted you couldn't see the weapons and/or you couldn't tell which ones were which.

It seems too many changes are made to make things look 'cool', as opposed to actually being an improvement to game play.

BTW, reposted the entire original post because it is almost exactly the details I noticed with only a few missions under the new system, and says it so well.


+1
Rek Seven
University of Caille
Gallente Federation
#1035 - 2012-12-07 14:01:56 UTC
Cygnet Lythanea
World Welfare Works Association
#1036 - 2012-12-07 14:20:15 UTC
Arabian Mistress wrote:


Reverted? :p maybe if the thread gets 2000 pages they'll revert something.


If that's all it takes, I'll post them myself if i have to to get Jukebox back. This is driving me CRAZY.
MOL0TOK
NOCTURNAL TORTURE
#1037 - 2012-12-07 14:31:10 UTC
terrible quality!!!
half year every day party and 1 day work for Retribution?

Бил, бью и буду бить! / to Kerzhakoved /

RODIMUS PRIMAL
Perkone
Caldari State
#1038 - 2012-12-07 14:41:41 UTC
Map / System not coming up

When I go to my map and put in 4-CMBI or even 4-C Even though that system exist it does not come up using the map....
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#1039 - 2012-12-07 14:54:16 UTC  |  Edited by: Gosti Kahanid
Axloth Okiah wrote:
Gosti Kahanid wrote:
With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor.
Is this going to be changed to, and how about Cynos?
I think it would be a good idea that you can´t aktivate any module right after cloak. (Callibration-Time)
It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?


It´s not game-breaking, but you could also argue, why cant you use a Scramble or anything else offensive after decloak for 20 Seconds (with Improved Cloaking Device II).
I think you shouldn´t be ably to aktivate any module within the recalibration-time (at least offensive modules).
Even Ships with a bonus to use the Covert Ops Cloak can´t do anything within this time without a rolebonus to prevent that
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#1040 - 2012-12-07 15:14:11 UTC
Gosti Kahanid wrote:
Axloth Okiah wrote:
Gosti Kahanid wrote:
With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor.
Is this going to be changed to, and how about Cynos?
I think it would be a good idea that you can´t aktivate any module right after cloak. (Callibration-Time)
It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?


It´s not game-breaking, but you could also argue, why cant you use a Scramble or anything else offensive after decloak for 20 Seconds (with Improved Cloaking Device II).
I think you shouldn´t be ably to aktivate any module within the recalibration-time (at least offensive modules).
Even Ships with a bonus to use the Covert Ops Cloak can´t do anything within this time without a rolebonus to prevent that

Because recalibration prevents you from TARGETING, not using modules. You dont need to target anything to put a bubble up. Should decloaking also prevent you from turning on hardeners or launching probes?

This change makes no sense at all and serves only to make wh-farming carebears safer.