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EVE Online: Retribution 1.0 Feedback

First post
Author
Stormchyld
Trinity's Passing
#1001 - 2012-12-07 09:48:26 UTC
Angsty Teenager wrote:
Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.

I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.

My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.

This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.

My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.

CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.

Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).

I would really appreciate a CCP response on this.



+1
Oraac Ensor
#1002 - 2012-12-07 09:50:18 UTC
Ra Jackson wrote:
Login music lol. You guys are funny. So this is what we came down to? Dunno how long your password is, but I spend max 10 seconds at the login.

CCP, great extension. Many cool things in there.

Ah, yes - another "I don't do it like that, therefore nobody else should" post.

Yawn, yawn, yawn.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#1003 - 2012-12-07 09:56:50 UTC
Item and ship hangars still don't remain open after clone jump, but as there are neocom shortcut's for those now - it's not such big issue.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Syri Taneka
NOVA-CAINE
#1004 - 2012-12-07 10:32:32 UTC  |  Edited by: Syri Taneka
Salnarin wrote:
And your replacement mining frigate can only hold 2 turrets


With a 100% role bonus to mining amount, plus a skill-based 5%/level mining amount bonus, making for an equivalent 5 miners at Mining Frigate 5.

Grey Stormshadow wrote:
Item and ship hangars still don't remain open after clone jump, but as there are neocom shortcut's for those now - it's not such big issue.


...there have *been* Neocom shortcuts for them. There's also the handy option to put Ships and Items sections on display, stacked with the Guests/Agents/whatever-that-third-tab-is part of the station panel.
Rek Seven
University of Caille
Gallente Federation
#1005 - 2012-12-07 10:34:40 UTC  |  Edited by: Rek Seven
Oraac Ensor wrote:

What? Er . . . , yes, exactly my point.

I'm suggesting that it shouldn't be so.



No, it was the complete opposite to your point...

Bounty has nothing to do with crime.
Oraac Ensor
#1006 - 2012-12-07 10:44:49 UTC
Rek Seven wrote:
Oraac Ensor wrote:

What? Er . . . , yes, exactly my point.

I'm suggesting that it shouldn't be so.



No, it was the complete opposite to your point...

Bounty has nothing to do with crime.

Ffs take some reading comprehension lessons.

I'm suggesting that it SHOULD be related to an offence of some sort.
Syri Taneka
NOVA-CAINE
#1007 - 2012-12-07 10:46:47 UTC  |  Edited by: Syri Taneka
Ribikoka wrote:
Dear CCP and what about the stealth nerfs ?

Capital reps and Armor Links (Confirmed Stealth Nerf)

"Just got to test this for myself on TQ and it is true. Armour links do not effect capital reps or capital remote reps anymore. So, to my questions:

a) Why? Why on earth are you nerfing capital reps and remote reps?
b) Why the #### didn't you release this information anywhere, in any of the patch notes?"

No rig, no implants, no gang bonuses for capital remote repair bonuses and of course no patch notes when CCP nerfed some basic game feature.


Umm, yeah... I've also done this, and the gang mods do still work on cap RR (I think it was broken initially but fixed in the 1.02 patch?). Local cap reps have NEVER been effected by gang bonuses though, so this is nothing new.

Demeck wrote:
Is it just me or do fleet bonuses no longer apply, usually all i have to do is invite my 2 alts and they atuo applied, noticeable when you undock or jump on alt accounts by the increase on shields etc.

however now nothing happens atall no matter how i organize the fleet nothing is appliedSad

another issue you refuse to acknowledge is the socket closed and simply blame our isp, well that may be true sometimes but when you run multiple accounts and 2 drop and 1 remains how is this our isp.


Haven't encountered the first point, but I have run into instances of gang bonuses randomly bugging and not applying right when everyone is where they need to be (pre-Retribution). Server just gets a little confused sometimes I suspect.

Second point, your router/modem is actually more likely to be at fault than your ISP or CCP. Too much incoming on one port in a short time frame can and will cause packet loss, which can result in DC.
Stormchyld
Trinity's Passing
#1008 - 2012-12-07 10:47:03 UTC
Farlig Ekorre wrote:
Got two loggies and a marauder popped today in nullsec plexes, not to mention countless drones. I've lived in wormholes and am familiar with the sleeper AI... but the AI seems to be reacting way quicker. Of course in nullsec you cannot dock and repair eadily which compounds the frustrations. Doing the same 7, 8, 9 and 10/10s I was last weekend for no greater reward, far more peril and vastly slower doesn't add up.

I'll just turtle in pos until enough people complain. It's not unlike asking labor to put in more hours at harder tasks for the same pay; whilst Plutocrats who dont have to rat for isk (large null blocks sustained off rent and moon goo) are unaffected. It feels like a deeply regressive tax.



+1
Webvan
All Kill No Skill
#1009 - 2012-12-07 10:49:25 UTC  |  Edited by: Webvan
Vaerah Vahrokha wrote:
Webvan wrote:
Cordo Draken wrote:


LOL what? Dude, you do realize that after you log all ur alts in that you can hit 'Esc', go to Audio and use the music slider to silence the music on all but ur main account... Right? Was that so difficult to do? To figure out? If that was too hard for you, you have a lot more issues in Eve than just sound.

Don't troll 'em, took me 15 minutes to figure out how to end in-game music which will probably never be turned on again. In fact it took me that long, using the in-game search help feature which told me to click the jukebox icon on the left ui bar (still!), then looking again and again for the icon, wondering where it was moved to. They didn't even bother to update the help system, just ripped out the jukebox forcing us to listen to their in-game music and when to listen to it or find a way to turn it off. Too many trolls in this thread, arguing against any good concern.


Took me 1 minute to find it.

Does not change the fact it sucks.

Does not change that the big mouthed guy you quoted is a brown noser AND can't undestand something as simple as what a "feedback" thread is here for.
Not me, I didn't know it was removed. I looked for the jukebox icon I had at the bottom of the UI bar (moved it there - I used it a LOT - often kept the jukebox window minimized on screen) and then went through all the icons looking for it. Then went to the help search, which said it was on the ui bar. So I looked again thinking maybe I missed it. Wasn't there. So I thought "bug" and opened the shortcuts looking and looking for the shortcut to bring up the window, missing too. Finally I went to audio settings and just turned off the sound/music, updated my training que and shut down the client. Haven't launched the client since. Oh well, was the very first thing I looked for, wound up not testing my multi-nerfed account. fun fun...


Heck, I'd be happy with even the old classic everquest style player we had in that game, which was apart from the system music functions. So the current thing is there, but still a jukebox being separate if they can't figure out how to code it together. At least then subscribers can choose one or the other. Having a jukebox makes a big difference to a game to me, one of the things that kept me in eq for the first five years.

I'm in it for the money

Ctrl+Alt+Shift+F12

Rek Seven
University of Caille
Gallente Federation
#1010 - 2012-12-07 10:50:26 UTC  |  Edited by: Rek Seven
Oraac Ensor wrote:
Rek Seven wrote:
Oraac Ensor wrote:

What? Er . . . , yes, exactly my point.

I'm suggesting that it shouldn't be so.



No, it was the complete opposite to your point...

Bounty has nothing to do with crime.

Ffs take some reading comprehension lessons.

I'm suggesting that it SHOULD be related to an offence of some sort.


Reading comprehensions lessons... that's a new one

It's a pointless suggestion as that is how it used to be and CCP changed it for a reason and i thing it's better than the old system.

I guess i should have just said "STFU and HTFU"
Syri Taneka
NOVA-CAINE
#1011 - 2012-12-07 10:54:19 UTC
Yunii wrote:
Add a setting to remove or at the very least remember my choice on the Safety Light.
Prefer Diasable and hide choice TBH. PlzKThx.


QFT! Getting sick of resetting disabled safety every login! (FFS, I live in Null, there is no "safety" = P)
Oraac Ensor
#1012 - 2012-12-07 11:00:50 UTC  |  Edited by: Oraac Ensor
Rek Seven wrote:
Oraac Ensor wrote:
Ffs take some reading comprehension lessons.

I'm suggesting that it SHOULD be related to an offence of some sort.


Reading comprehensions lessons... that's a new one

It's a pointless suggestion as that is how it used to be and CCP changed it for a reason and i thing it's better than the old system.

I guess is should have just said "STFU and HTFU"

The reason for changing the bounty system was that it didn't work in its previous form and had nothing to do with whether or not an offence was committed.
Mocone Isagar
Brutor Tribe
Minmatar Republic
#1013 - 2012-12-07 11:04:55 UTC
CCP Eterne wrote:
EVE Online: Retribution 1.0 has been deployed successfully.

Retribution 1.0 brings a large amount of improvements, including a new and improved Crimewatch, a new way to hunt bounties, 4 new destroyers, a new mining frigate, tons of rebalanced frigates and cruisers, and a lot more.

For full details, especially already known issues, please check the patch notes.

This thread is for general feedback. If you encounter any issues please use the Retribution 1.0 issues thread here.



The new Patch are awesome I Love this game
Rek Seven
University of Caille
Gallente Federation
#1014 - 2012-12-07 11:17:43 UTC  |  Edited by: Rek Seven
Oraac Ensor wrote:
Rek Seven wrote:
Oraac Ensor wrote:
Ffs take some reading comprehension lessons.

I'm suggesting that it SHOULD be related to an offence of some sort.


Reading comprehensions lessons... that's a new one

It's a pointless suggestion as that is how it used to be and CCP changed it for a reason and i thing it's better than the old system.

I guess is should have just said "STFU and HTFU"

The reason for changing the bounty system was that it didn't work in its previous form and had nothing to do with whether or not an offence was committed.


It had nothing to do with committing an offence? What? You could only put a bounty on people with a negative security rating...

What is so wrong with the new system? Why shouldn't I be able to incentivise people to kill someone who has wronged me in some way? You don't have to be a criminal for me to consider you a complete ********.

This new system allows the players to police the game in a meaningful way.
Ra Jackson
Aliastra
Gallente Federation
#1015 - 2012-12-07 11:31:33 UTC
Oraac Ensor wrote:
Ra Jackson wrote:
Login music lol. You guys are funny. So this is what we came down to? Dunno how long your password is, but I spend max 10 seconds at the login.

CCP, great extension. Many cool things in there.

Ah, yes - another "I don't do it like that, therefore nobody else should" post.

Yawn, yawn, yawn.


Mate, you can do what you want, I just think it's hilarious that this is one of the most complained topics it seems.
Ra Jackson
Aliastra
Gallente Federation
#1016 - 2012-12-07 11:39:47 UTC
Syri Taneka wrote:
Yunii wrote:
Add a setting to remove or at the very least remember my choice on the Safety Light.
Prefer Diasable and hide choice TBH. PlzKThx.


QFT! Getting sick of resetting disabled safety every login! (FFS, I live in Null, there is no "safety" = P)


The safety setting makes no difference in null (or shouldn't).
Oraac Ensor
#1017 - 2012-12-07 11:40:50 UTC
Rek Seven wrote:
Oraac Ensor wrote:
The reason for changing the bounty system was that it didn't work in its previous form and had nothing to do with whether or not an offence was committed.


It had nothing to do with committing an offence? What? You could only put a bounty on people with a negative security rating....

[Sigh] Failing at reading comprehension again.

I said the reason for changing the bounty system had nothing to do with offences.
Rek Seven
University of Caille
Gallente Federation
#1018 - 2012-12-07 11:44:02 UTC  |  Edited by: Rek Seven
Oraac Ensor wrote:
Rek Seven wrote:
Oraac Ensor wrote:
The reason for changing the bounty system was that it didn't work in its previous form and had nothing to do with whether or not an offence was committed.


It had nothing to do with committing an offence? What? You could only put a bounty on people with a negative security rating....

[Sigh] Failing at reading comprehension again.

I said the reason for changing the bounty system had nothing to do with offences.



There you go again with that reading "comprehension" again... That isn't a thing Lol You need to work on your sentence structure because what you write and what you mean appear to be two completely different things.

The feature is working as intended. Move on.
Teronius Merventis
The Scope
Gallente Federation
#1019 - 2012-12-07 11:54:42 UTC
I've a Question regarding the Venture,

for the time Beeing the Rorqual Shiphangar is restricted to Mining Barge/Exhumer/Indu/Transport Ship .. now we have the Venture as new Mining Ship.
So for now its not possible to store the Venture inside a Rorqual .. will this be changed in future or is it intentionally?

mfg Teron
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#1020 - 2012-12-07 12:01:23 UTC  |  Edited by: Gosti Kahanid
With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor.
Is this going to be changed to, and how about Cynos?
I think it would be a good idea that you canĀ“t aktivate any module right after cloak. (Callibration-Time)