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EVE Online: Retribution 1.0 Feedback

First post
Author
Qiulinnzu
Arbora Nova
Invidia Gloriae Comes
#141 - 2012-12-04 16:25:37 UTC
Anyone else having issues with opening the Fleet hangar on the Orca when in the Hulk? Yes, I am in the fleet and in range of the command ship. I am able to use the Fitting Services, but no other options are present. Please help.
Remiel Pollard
Aliastra
Gallente Federation
#142 - 2012-12-04 16:31:09 UTC
Piquet Raddei wrote:
Remiel Pollard wrote:
Piquet Raddei wrote:
Gotta add to my previous comment...

The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.

I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.

Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...

I guess we'll await Retribution 1.1...


I'm not having this problem at all, but I'm playing on two very large monitors....


Erm, so am I...

Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target.


Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Korvin
Shadow Kingdom
Best Alliance
#143 - 2012-12-04 16:31:45 UTC
I hate you all! Where is my DeadSpace?!!!

Member of CSM 4&5 ... &8

Razor Malakto
Xenotek Development
#144 - 2012-12-04 16:33:25 UTC
First, in addition to my desktop, I've been running EVE on my laptop as well. Before the release, the performance was acceptable on my laptop. Now it is jerky and the performance is pretty poor even after lowering all the settings.

Second, with regard to the new Orca Fleet Hanger, I think it would be better if the buttons allowing the fleet and corp access to the hanger were on the LEFT hand side of the words "Fleet Hanger". During a mining operation the fleet hanger is constantly being clicked on for access and I find that I'm often clicking on those buttons and accidentally turning off access.
DexterShark
Trask Industries
#145 - 2012-12-04 16:34:55 UTC
Mistress Sindall wrote:
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots?
way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad.
i mean im glad that its so noob friendly, but what about us that has played over 2 years??

again, Way to go F#$%ing up the game we USED to love..

Tears from a member of a corp called Tears Please. It's so meta! \o/
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#146 - 2012-12-04 16:35:03 UTC
Remiel Pollard wrote:
Piquet Raddei wrote:
Remiel Pollard wrote:
Piquet Raddei wrote:
Gotta add to my previous comment...

The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.

I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.

Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...

I guess we'll await Retribution 1.1...


I'm not having this problem at all, but I'm playing on two very large monitors....


Erm, so am I...

Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target.


Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing.


Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :)
Arch Convivitor
Tempest Freelancers
#147 - 2012-12-04 16:35:58 UTC
GKO wrote:
Shokre O'Corwi wrote:
I thing is bugging me. Is the high pitch hissing sound that plays after I jump through a gate intentional or is there something wrong on my end? It's annoying as hell and I wish I could turn it off.
EDIT: The jump through sound (when someone else jumps through the gate and I'm just sitting near it) has the same "effect".

Other then that, great job with improving the Univ.Inv. and the new Minmatar models and textures look fantastic!



Confirmed for me too. THe sound also sounds like the disengage sound when my enemy stops attackign? I could be fooled by all the new sounds though. Seems a bit annoying for now, maybe I get used to that.



Yes, there is something quite annoying about the gate jump sound now
Qiulinnzu
Arbora Nova
Invidia Gloriae Comes
#148 - 2012-12-04 16:39:05 UTC
Razor Malakto wrote:


Second, with regard to the new Orca Fleet Hanger, I think it would be better if the buttons allowing the fleet and corp access to the hanger were on the LEFT hand side of the words "Fleet Hanger". During a mining operation the fleet hanger is constantly being clicked on for access and I find that I'm often clicking on those buttons and accidentally turning off access.



Limited helpfulness.. Agreed that it would be nice to have buttons for this. However, that does not solve my issue today. I am not able to use the Orca during our mining operation. Please advise.
Sad
Remiel Pollard
Aliastra
Gallente Federation
#149 - 2012-12-04 16:39:46 UTC
Piquet Raddei wrote:
Remiel Pollard wrote:


Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing.


Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :)


I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me P

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Piquet Raddei
Royal Amarr Institute
Amarr Empire
#150 - 2012-12-04 16:43:05 UTC
Remiel Pollard wrote:
Piquet Raddei wrote:
Remiel Pollard wrote:


Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing.


Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :)


I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me P


I will say that the fact that a player such as yourself is compelled to use TWO screens for ONE character/account DOES somewhat support the opinion that maybe the UI is - in fact - a bit too cluttered, and that making existing UI icons bigger and more intrusive doesn't help matters. Can we agree on that at least?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#151 - 2012-12-04 16:46:46 UTC
how soon can we expect the T2 cruiser hulls to be rebalanced

the Cerberus has suffered badly from the missile change

it now offers half the dps of an Ishtar at a comparable range, whereas before it had almost double the range to compensate.
Remiel Pollard
Aliastra
Gallente Federation
#152 - 2012-12-04 16:52:04 UTC  |  Edited by: Remiel Pollard
Piquet Raddei wrote:
Remiel Pollard wrote:
Piquet Raddei wrote:
Remiel Pollard wrote:


Yeah, not a problem here. All my menus and targeting is on the right monitor, everything else on the left is on a 32" display. The split occurs right on the left edge of my inventory and drone management boxes. Agent Missions appear under the system label in the far top left corner, and any route I have up gets moved down. As you can see, all my targets are lined up neatly on the far right running right to left from the "Selected Item" box. That's only 8 targets, but as you can see, it will fit at least two more on the same monitor quite easily and impede on nothing.


Ah - well that makes sense... My two screens are running two separate accounts - ratting on one, salvaging on the other. I suspect it's safe to say that your setup is not common. :)


I'm quite proud of it, actually, and I don't bother with an alt. There's enough multitasking going on running one character for me P


I will say that the fact that a player such as yourself is compelled to use TWO screens for ONE character/account DOES somewhat support the opinion that maybe the UI is - in fact - a bit too cluttered, and that making existing UI icons bigger and more intrusive doesn't help matters. Can we agree on that at least?


Actually, I never disagreed with you, I just said I didn't have that problem, but it may be because I'm running a multi-monitor setup. In other words, I can't speak for people that are having a problem. But I wouldn't say I'm compelled to do so - I've been doing it this way for a long time, and retribution only deployed today, so me using two screens is no case at all, tbh. I think you can make a case without using me as an example, just take a screenshot of your own for demonstration.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kitty Bear
Deep Core Mining Inc.
Caldari State
#153 - 2012-12-04 16:59:43 UTC
Remiel Pollard wrote:
Piquet Raddei wrote:
Gotta add to my previous comment...

The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.

I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.

Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...

I guess we'll await Retribution 1.1...


I'm not having this problem at all, but I'm playing on two very large monitors....


Try with just 1

1 19" CRT monitor ...
or 1 14-15" laptop screen


i know *gasp* someone that doesnt have a 5000" plasma flatscreen to play games on. your absolutely right, they shouldn't be allowed to play "YOUR" eve online.
Nyla Skin
Caldari Provisions
Caldari State
#154 - 2012-12-04 17:07:13 UTC  |  Edited by: Nyla Skin
Posting to confirm that the new Vaga looks AWESOME

Thank you devs for this!

ps. I'm distressed about removal of jukebox though.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Remiel Pollard
Aliastra
Gallente Federation
#155 - 2012-12-04 17:07:16 UTC  |  Edited by: Remiel Pollard
Kitty Bear wrote:
Remiel Pollard wrote:


I'm not having this problem at all, but I'm playing on two very large monitors....


Try with just 1

1 19" CRT monitor ...
or 1 14-15" laptop screen


i know *gasp* someone that doesnt have a 5000" plasma flatscreen to play games on. your absolutely right, they shouldn't be allowed to play "YOUR" eve online.


You missed the part where I didn't say it's not a problem. In fact, I only said that I don't have this problem. If you'd read any of the discussion that followed instead of jumping to a very weighty conclusion, you might have discovered the part where I didn't disagree that it is an issue, it's just one that I'm not having.

But you didn't read, you just got mad and that was the end of it. How classy.

Also, there's no such thing as a 5000" plasma flatscreen. And who uses plasma these days anyway? Don't be silly Blink

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Wes Maggs
The Dark Space Initiative
Scary Wormhole People
#156 - 2012-12-04 17:13:15 UTC
I'm sure its actually a 'feature,' but the selected item highlighting box (now circle) is too faint to be useful. One of the better parts about it is that it would help separate what you're selecting from the clutter around it, it doesn't do this anymore.
Morar Santee
#157 - 2012-12-04 17:14:21 UTC
Remiel Pollard wrote:
Morar Santee wrote:
Remiel Pollard wrote:
[I'm not going to think of everything for you, k? It's your game, do it however you like

The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per large turret is, but I seriously doubt you would understand it.

If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design.

If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility.

Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is.


Seriously, I understand. But tracking matters - DPS doesn't mean crap if you can't hit anything with it. Horrid game design? Yes, because there is no possible way that fitting different kinds of guns to your ship should ever be necessary, even though it's completely possible and now, perhaps, a tactical priority. Just because it "isn't done" doesn't mean it isn't done.

But I have plenty of clue what I'm talking about. See, I do it plenty when running missions, and do it successfully. You're making silly assumptions about me that you don't actually know, so that's the first sign of elitism that I'm getting from you. But the problem is, you're facing a new situation, one you don't like, but that's your problem, and I'm too busy finishing the missions you're complaining about to care.

Don't make the mistake of thinking that people that do things differently to you don't know what they're talking about - I'm over here figuring out how to fight the new AI, while you're in here whining on the forums about them. So who's the newb now?

The answer is: You.

See, the difference between the two of us is - I understand that brain-dead game-design decisions do not require brain-dead workarounds.

I'll simply switch to a HAM Legion/Tengu and mission happily ever after, without having to worry about fitting small guns on a battleship. It's not a perfect solution with the TDs these days, but absolutely viable.

That I can work around stupid game design does not make it any less stupid, however. Nor does it make fitting small guns on a BS a good idea.
Curiously, this circumstance also serves to illustrate how horrible these mechanics really are. If you fit enough unbonused small guns on a BS to break the tank of Arch Gistii XYZ, your DPS is compromised so far that it is no longer a viable alternative to my Strategic Cruiser. It isn't a viable alternative because everyone who uses the Strategic Cruisers will make a ton more ISK than you do. If you want to compete with them (and I heard EVE is about competition), then you will have to switch to a Strategic Cruiser, too. Which renders every ship but Strategic Cruisers completely useless for missioning.

Mind you, I'm sure these issues will be fixed in due time, and so on and so forth, but your entire premise is just not viable in any way whatsoever.
Scrapyard Bob
EVE University
Ivy League
#158 - 2012-12-04 17:17:47 UTC
UI complaints:

- The scroll wheel on the mouse no longer adjusts the quantity in the buy-items window or adjusts the price in the modify price window unless you are centered over the field. This needs to be loosened back up so that you can adjust the buy quantity / etc as long as the mouse is anywhere over the dialog.

- There needs to be a way that from a window like the "hangar floor" shortcut, that you can get the full tree in cases where you then want the full tree. I may not always want to check off "show full tree" for that particular window, but I want a button / something that lets me get the full tree when I need it.

Dark' Lord
Infinitus Odium
#159 - 2012-12-04 17:23:00 UTC
Make this idiotic safety system, persist when you relog. As it is atm it's just laziness from you ccp's part not putting it in, just another half assed attempt at adding a system noone wanted or needed.
Remiel Pollard
Aliastra
Gallente Federation
#160 - 2012-12-04 17:24:27 UTC
Morar Santee wrote:

The answer is: You.

See, the difference between the two of us is - I understand that brain-dead game-design decisions do not require brain-dead workarounds.

I'll simply switch to a HAM Legion/Tengu and mission happily ever after, without having to worry about fitting small guns on a battleship. It's not a perfect solution with the TDs these days, but absolutely viable.

That I can work around stupid game design does not make it any less stupid, however. Nor does it make fitting small guns on a BS a good idea.
Curiously, this circumstance also serves to illustrate how horrible these mechanics really are. If you fit enough unbonused small guns on a BS to break the tank of Arch Gistii XYZ, your DPS is compromised so far that it is no longer a viable alternative to my Strategic Cruiser. It isn't a viable alternative because everyone who uses the Strategic Cruisers will make a ton more ISK than you do. If you want to compete with them (and I heard EVE is about competition), then you will have to switch to a Strategic Cruiser, too. Which renders every ship but Strategic Cruisers completely useless for missioning.

Mind you, I'm sure these issues will be fixed in due time, and so on and so forth, but your entire premise is just not viable in any way whatsoever.


You don't know me, so how would you know what the difference is? Your opinion of "stupid game design" is based on the fact that you couldn't figure out how to beat a mission and had to complain about it instead. The difference between me and you is that I'd already beaten the mission before I'd even seen it complained about. And I know that difference well, because you are the one complaining right here clear as day.

Alternatively, try running missions in a fleet. How hard was that to figure out? Surely you have some friends that will fly with you? Seriously, you've got nothing to complain about, and all you're doing is spitting vitriol at me because instead of listening to suggestions and discussing them like a mature adult, you insist on having something to complain about like a spoiled brat so you just shoot them down outright and continue to blame the expansion.

See, the REAL difference between us is, I'm using my brain to think of solutions, and you're using it to fail and complain about it and blame your own "being crap at EVE" on the game mechanics.

So no, I'm not a newb at all, you just fail at adjusting to new circumstances, hence why you run missions, because they're all highly predictable and repetitive and available in guide-form on EVE Survival - well, not anymore, and now you're just going to have to deal with that.

It's EVE. Adapt or die. Or uninstall. Honestly, I'm too busy finishing the missions you're complaining about to care anymore about your little problems.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104