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EVE Online: Retribution 1.0 Issues

First post First post
Author
Obscurity X
University of Caille
Gallente Federation
#141 - 2012-12-04 15:20:54 UTC
The new tracking camera is pretty bad. Why is my ship not fixed on the screen? The ship jumps all over the place when tracking different targets. There should be no reason for this.
Jafner
Game of Drones
The Initiative.
#142 - 2012-12-04 15:24:38 UTC
CCP Punkturis wrote:
Jafner wrote:
CCP Punkturis wrote:
Jafner wrote:
Bounty office window seems to be caping at 700mil for Corps

EDIT: to clarify there is over 700mil in bounty on corps yet some display only 700mil total inside the bounty office window. Show info on the corp displays the real amount as per usual


if you're looking at the corporation list in the bounty office you'll only see the corporation bounty. in the info window you will see the total amount of corporation bounty and alliance bounty. if you hover over the bounty amount you'll see the breakdown.

if you're doing show info on a character it'll be the combined amount of character, corporation and alliance bounty



That would be what it is, totals work out thanks


it's just so the top lists make sense we can't have corps with huge alliance bounties in that list etc Big smile



Makes sense just was not aware this is how it was reported, learn something new every day!

And thank you CCP for making freighters loadable from space, made my week....month....maybe year Big smile

CEO: Game of Drones

"No drones were harmed in the making of this ship.....well, almost none."

CCP GingerDude
#143 - 2012-12-04 15:26:13 UTC
Magic Crisp wrote:
Remotely delivering stuff from the corp assets doesn't work.

Details:
I'm sitting in space. undocked.

Open corp->assets->deliveries, some location where is some stuff.
rclick on stuff -> deliver->member->some toon

Right here prior to patch the corp delivery window refreshed with removing the assets from the corp deliveries and they appeared in the toon's personal assets (5m cache delay may apply).

Since patch nothing is happening.

Most of the traders are doing this remotely. So it's kinda priority.


Fixed internally. Is now in the QA pipeline for deployment.

Senior Server Programmer

Realm Walker
Unquestionable Prosperity
Commonwealth Vanguard
#144 - 2012-12-04 15:29:19 UTC
My sec status hasn't been fixed, guess I will be stuck this way for eternity till you dev morons read the petitions in fixing the problem with sec status HUH!
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#145 - 2012-12-04 15:30:17 UTC
New background sounds and ambient music:

Sounds nice but unfortunately currently I have to disable them from all my clients.

When volume slider is "on" in any client, music/ambient noise keeps playing on background even when I minimize that client. It makes it really confusing to use another client. Background music/ambient sounds should stop when client is minimized. Only stuff like autopilot notifications, turret sounds and so on should be audible like before.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Gorongo Frostfyr
#146 - 2012-12-04 15:33:37 UTC
Tirannia wrote:

PI -> You can't drop stuff from ship to Custom Office (Corps owned, 0.0) - it always says it's full.

this
Ronan Connor
#147 - 2012-12-04 15:36:06 UTC
The salvaging drones dont salvage automatically.

The salvage the target, then return, dump and are idle.

I thought they should do that automatically? They are on "aggresive".
Random Harvest
Leprosorium
#148 - 2012-12-04 15:37:13 UTC
After undock structure, armor and shield damage on the ship showed no apparent reason.
http://take.ms/UCj
CCP Paradox
#149 - 2012-12-04 15:39:38 UTC
Random Harvest wrote:
After undock structure, armor and shield damage on the ship showed no apparent reason.
http://take.ms/UCj

We have seen this happen sometimes but it is not a clear cut 100% reproduction. We're working on trying to find out why and fix it.

But please note, your ship has NOT taken damage, it is just a visual issue. Once you receive damage or receive a rep, the shield/armor/structure will correct itself in the Ship HUD.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Nephthys Revees
#150 - 2012-12-04 15:40:11 UTC
Sable Moran wrote:
KIller Wabbit wrote:
Finally found the right place for this:

Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.

However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around?


The *.patch files are useful if you have multiple clients installed. Just download the patch once with one client then copy that .patch file to other client directories. Download once, patch many times.

After you have patched your client(s) you can safely remove those files.


No no no no no.... http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions

patch 1 time but still different client settings ^
Natsett Amuinn
Caldari Provisions
Caldari State
#151 - 2012-12-04 15:40:14 UTC
CCP GingerDude wrote:
Magic Crisp wrote:
Remotely delivering stuff from the corp assets doesn't work.

Details:
I'm sitting in space. undocked.

Open corp->assets->deliveries, some location where is some stuff.
rclick on stuff -> deliver->member->some toon

Right here prior to patch the corp delivery window refreshed with removing the assets from the corp deliveries and they appeared in the toon's personal assets (5m cache delay may apply).

Since patch nothing is happening.

Most of the traders are doing this remotely. So it's kinda priority.


Fixed internally. Is now in the QA pipeline for deployment.

Any chance you guys will be making it so that the mouse cursor doesn't have to be inside the input field in order for the scroll wheel to work on things like price modification and manufacturing runs.

At least get it to work as long as the cursor is on the window? Maybe?

Not a fun experience this morning.
Admarial Achillies
IIsengard
#152 - 2012-12-04 15:41:24 UTC
When in Fleet with an Orca and return from offloading the contents of the fleet hanger contain old item since removed and sho incorrect hanger voloume.
Rommiee
Mercury Inc.
#153 - 2012-12-04 15:45:48 UTC
Nephthys Revees wrote:
Sable Moran wrote:
KIller Wabbit wrote:
Finally found the right place for this:

Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.

However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around?


The *.patch files are useful if you have multiple clients installed. Just download the patch once with one client then copy that .patch file to other client directories. Download once, patch many times.

After you have patched your client(s) you can safely remove those files.


No no no no no.... http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions

patch 1 time but still different client settings ^



Yes yes yes yes.

I have Eve installed on 2 PC's and a laptop. You can copy this patch file and transfer it to other machines to save on repeated downloads.
Parmenionas
New Eden Times News and Media Agency
#154 - 2012-12-04 15:51:10 UTC
I tried to acces a POS division in one of my research labs and i get the following message "You can't add the Gyrostabilizer I Blueprint as there are simply too many items here already."

WT#???? I am an industrialist with 9 different invention-copy-manufacturing alts that need to share the same hangars over and over. I need to have piles over piles of avaialble bpc to be able to mass produce on demand depentiding on orders. This is just stupid. If you dont want us to have too many single objects in oen hangar at least make the freaking copies stackable so they dont leave too much of a footprint. After 7 years in game i am considering doing what i should have done since Incarna. Quit that ****. I only consider staying for all the friends i got. But if even one of them quits in rage over this shity expansion, i am out of here.

Free expansion? Hell, you should consider paying us to keep playing that $#$*& XX
Galmas
United System's Commonwealth
#155 - 2012-12-04 15:54:13 UTC
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:

15:42:01 Info You can't add the Medium Armor Repairer II as there are simply too many items here already.

Can put it into any other division of that same corp hangar array, just not into the same division i took it from.

The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.

This is quite a problem i would say, please have a high priority look at that.
Wivabel
Federal Defense Union
Gallente Federation
#156 - 2012-12-04 15:58:58 UTC  |  Edited by: Wivabel
The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent.

I am not sure if I am going to log in anymore.......

RatKnight1
KarmaFleet
Goonswarm Federation
#157 - 2012-12-04 16:03:52 UTC
Galmas wrote:
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:

15:42:01 Info You can't add the Medium Armor Repairer II as there are simply too many items here already.

Can put it into any other division of that same corp hangar array, just not into the same division i took it from.

The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.

This is quite a problem i would say, please have a high priority look at that.


Confirmed. Happening in our POS as well.
Taipion
Adeptus Petrous
#158 - 2012-12-04 16:05:22 UTC
Tara Trada wrote:
On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.

This is annoying.

In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!



This!

PLEASE Fix it ASAP!

This hurts!
Vincent Athena
Photosynth
#159 - 2012-12-04 16:15:11 UTC
I got the PI customs office issue too. Can move stuff up from the planet, just not place new stuff from the ship into the customs office. Hope it gets fixed soon, it shuts down everyone's factory planets.

While doing my planets I also experimented with the camera option where it points at the selected object, and found an issue.

Set the camera to point at the selected object. Go to a planet and select it.
Go to planet view mode, look around a bit.
Leave planet mode. Issue 1: the camera does a big swing. It seems to forget it was looking at a planet.
Right click in space and select warp to an asteroid belt, or a bookmark. Issue 2: the camera does a fast 360 degree spin.

But the PI Issue is priority. Its a blocker.

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War Kitten
Panda McLegion
#160 - 2012-12-04 16:17:42 UTC
Wivabel wrote:
The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent.


Killing a legal target has never generated killrights. Why should it start now?

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