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[Winter] Changes to NPC AI

First post
Author
Adigard
RubberDuckies
#661 - 2012-12-04 12:24:48 UTC
Bl1SkR1N wrote:
I do not play this game for shooting some rats but for PVP, however, everybody needs to make some isk from time to time and when I'm doing this I am not looking for something fricking challenging from NPCs.It shouldn't be easy but not impossibrrruuu either.


CCP Is probably just looking to boost PLEX sales by nerfing the way everyone makes ISK.
Mund Richard
#662 - 2012-12-04 14:07:59 UTC
Bl1SkR1N wrote:
P.S. I stopped reading at p.10 so there may have been something similliar said already. More points of view better I guess.
Sure.
Heck, even my oppinion changed somewhat from time to time in this thread, and even moreso how I expressed myself.

I do seem to recall someone mentioning in some topic how they did I think the very same site you mention, and how it was a lot harder, but they enjoyed it.
Too bad he didn't say how they did it, how many went in, and how none of them is in any way affiliated with CCP or any EVE group positively interested in these changes. Roll

Uh-oh... I'm starting to sound like Pirannha?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Asuri Kinnes
Perkone
Caldari State
#663 - 2012-12-04 16:21:05 UTC
Bugsy VanHalen wrote:
Considering 80% of the player base is PVE carebears. Breaking the PVE side of the game could be very bad for business.

Good thing 80% of the "player base" isn't carebears.

Bob is the god of Wormholes.

That's all you need to know.

Tiberizzle
Your Mom Heavy Industries
#664 - 2012-12-04 18:15:38 UTC  |  Edited by: Tiberizzle
I ratted anoms for a few hours today with a grip of sentry carriers and I see approximately ****-all came of tuning the aggro of elite cruisers.

I lost a total of 417 Garde IIs. That's four hundred and seventeen, not a typo.

Pretty much all of them to elite cruisers.

The elite cruisers immediately target a carrier's sentries, all of the elite cruiser target switches are to other sentries, and the damage from elite cruisers is so effective against sentries that they die from focus fire before it's practical to notice and react. That some whack-a-mole bullshit with the clusterfuck of a drone UI would be the only way to manage the aggro (because they seem to respond to nothing else other than the target disappearing) is complete ****.

On the whole this change, even if it didn't exacerbate a dozen different bugs (random split aggro, random aggro on untrackable targets due to the spastic cycling of ewar, and so on) in the drone AI, and wasn't so poorly tuned one wonders about the additive package of the particularly influential brand of gasoline whoever green-lighted this must be huffing, would be a goddamned abomination. But the fact is, it's so broken and buggy and off the charts poorly balanced you should be researching forms of ritual suicide so that you might approach the repentance due for inflicting it in its current form not ill-prepared.
Dramaticus
State War Academy
Caldari State
#665 - 2012-12-04 18:33:58 UTC
cha-ching

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Aryth
University of Caille
Gallente Federation
#666 - 2012-12-04 18:41:32 UTC
We would like to introduce you all to Tiberizzle. The spergiest of all spergs. Savor it.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Luigi Thirty
Science and Trade Institute
Caldari State
#667 - 2012-12-04 18:43:34 UTC
Nice!
Kismeteer
Bat Country
Pandemic Horde
#668 - 2012-12-04 18:45:19 UTC
Tiberizzle wrote:
I lost a total of 417 Garde IIs. That's four hundred and seventeen, not a typo.


So what you're saying is that rats target drones, especially when you keep throwing more at them. Good to know.
corestwo
Goonfleet Investment Banking
#669 - 2012-12-04 18:48:53 UTC
Tiberizzle wrote:
I ratted anoms for a few hours today with a grip of sentry carriers and I see approximately ****-all came of tuning the aggro of elite cruisers.

I lost a total of 417 Garde IIs. That's four hundred and seventeen, not a typo.

Pretty much all of them to elite cruisers.

The elite cruisers immediately target a carrier's sentries, all of the elite cruiser target switches are to other sentries, and the damage from elite cruisers is so effective against sentries that they die from focus fire before it's practical to notice and react. That some whack-a-mole bullshit with the clusterfuck of a drone UI would be the only way to manage the aggro (because they seem to respond to nothing else other than the target disappearing) is complete ****.

On the whole this change, even if it didn't exacerbate a dozen different bugs (random split aggro, random aggro on untrackable targets due to the spastic cycling of ewar, and so on) in the drone AI, and wasn't so poorly tuned one wonders about the additive package of the particularly influential brand of gasoline whoever green-lighted this must be huffing, would be a goddamned abomination. But the fact is, it's so broken and buggy and off the charts poorly balanced you should be researching forms of ritual suicide so that you might approach the repentance due for inflicting it in its current form not ill-prepared.


Quoting so you can't edit.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Ivana Twinkle
Viziam
Amarr Empire
#670 - 2012-12-04 18:50:21 UTC
Kismeteer wrote:
Tiberizzle wrote:
I lost a total of 417 Garde IIs. That's four hundred and seventeen, not a typo.


So what you're saying is that rats target drones, especially when you keep throwing more at them. Good to know.


Other people would have learned the lesson after 1, 2 or maybe 100 drones.
Fyzick
State War Academy
Caldari State
#671 - 2012-12-04 18:51:24 UTC
Aryth wrote:
We would like to introduce you all to Tiberizzle, a pretty cool guy and general pwnlord

Bobbechk
Caldari Provisions
Caldari State
#672 - 2012-12-04 18:57:23 UTC
M8 just wait until your bot provider patches for micromanaging drones

Elektrea
Tech Builds
Pandemic Horde
#673 - 2012-12-04 19:10:12 UTC
Tiberizzle wrote:
and wasn't so poorly tuned one wonders about the additive package of the particularly influential brand of gasoline whoever green-lighted this must be huffing, would be a goddamned abomination. But the fact is, it's so broken and buggy and off the charts poorly balanced you should be researching forms of ritual suicide so that you might approach the repentance due for inflicting it in its current form not ill-prepared.


Bawwwwwwwwwwwww.
Iexo Peoa
Caldari Provisions
Caldari State
#674 - 2012-12-04 20:32:26 UTC  |  Edited by: Iexo Peoa
Tiberizzle wrote:
I ratted anoms for a few hours today with a grip of sentry carriers and I see approximately ****-all came of tuning the aggro of elite cruisers.

I lost a total of 417 Garde IIs. That's four hundred and seventeen, not a typo.

Pretty much all of them to elite cruisers.

The elite cruisers immediately target a carrier's sentries, all of the elite cruiser target switches are to other sentries, and the damage from elite cruisers is so effective against sentries that they die from focus fire before it's practical to notice and react. That some whack-a-mole bullshit with the clusterfuck of a drone UI would be the only way to manage the aggro (because they seem to respond to nothing else other than the target disappearing) is complete ****.

On the whole this change, even if it didn't exacerbate a dozen different bugs (random split aggro, random aggro on untrackable targets due to the spastic cycling of ewar, and so on) in the drone AI, and wasn't so poorly tuned one wonders about the additive package of the particularly influential brand of gasoline whoever green-lighted this must be huffing, would be a goddamned abomination. But the fact is, it's so broken and buggy and off the charts poorly balanced you should be researching forms of ritual suicide so that you might approach the repentance due for inflicting it in its current form not ill-prepared.



While I wouldn't put it so abrasively as this, and would certainly not go so far as to suggest suicide, or even accuse anyone of huffing various petroleum products, I must agree with this evaluation. This AI change, as things stand, is an enormous nerf to drones, which are (especially conventional drones) barely practical as it is, as a weapon in general, nevermind a primary weapon.

The damage to drones now inevitably incurred, especially hull, is expensive to repair, and the drones themselves may need to be replaced, which is a significant expense if you're running Tech 2 drones. This becomes a real problem when using medium and heavy drones at long range, as they are very big targets, and lack the speed to return before incurring significant damage, or death. On top of this, it becomes difficult to manage drones when doing other things, such as salvaging, or using other weapons, when they may randomly start taking damage without warning.

All in all, the AI improvement seems like yet another monumental nerf to drones, particularly of the conventional type, which are already barely practical. As such, I believe that drones have never been more in need of an overhaul as now. They need a better means of management, first off, perhaps a way to know when drones are getting aggro/taking damage and which are, a way for them to shake, or at least resist taking damage, through evasive measures, or at least a way to pull them more quickly and efficiently than right clicking, as soon as you see they're taking damage, among other things.

In the mean time, perhaps reducing the effectiveness of NPCs against drones, or their affinity for killing them, would be a good temporary measure, to prevent them from being completely useless while further updates are in the works.




Kismeteer wrote:
Tiberizzle wrote:
I lost a total of 417 Garde IIs. That's four hundred and seventeen, not a typo.


So what you're saying is that rats target drones, especially when you keep throwing more at them. Good to know.



And for the record, he already stated he was in a carrier. A carrier can't do anything besides throw drones, they don't have anything else.
Mund Richard
#675 - 2012-12-04 20:35:25 UTC
In it's own right, that is epic.
This topic will never be the same again.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Adigard
RubberDuckies
#676 - 2012-12-05 01:13:47 UTC  |  Edited by: Adigard
Aryth wrote:
We would like to introduce you all to Tiberizzle. The spergiest of all spergs. Savor it.


It did make the thread vastly more interesting.

Also... 28 PLEX packages for sale for Retribution, so folks can easily replace all those pesky CCP caused losses.
The Slayer
GoonWaffe
Goonswarm Federation
#677 - 2012-12-05 01:58:38 UTC  |  Edited by: The Slayer
NM
The Slayer
GoonWaffe
Goonswarm Federation
#678 - 2012-12-05 02:18:23 UTC
durp
Joker Dronemaster
Aliastra
Gallente Federation
#679 - 2012-12-05 05:09:57 UTC
CCP FoxFour wrote:

Now as I am sure many of you are wondering why we have been silent in this thread it is because we found a defect with NPC, nothing to do with the AI, that we decided needed to be fixed. After fixing it and realizing exactly how broken things were we decided to remove the fix until a later date when we can properly balance the content to account for this fix. We have spent the last few weeks attempting to fix the defect, figure out the risk of it, and figure out if we should delay it or the AI changes. In the end we decided to go ahead with the AI and delay the defect fix.

So yea, there is the update. I should hopefully have the lowered drone hate tested enough to put on Buckingham with the next update and will let you know when we do.


Does this defect have anything to do with the disturbingly high miss rate rats have against my ratting carrier while its going 0 ms in an Anom?
DSpite Culhach
#680 - 2012-12-05 12:50:40 UTC
TL;DR

I really wished we could get more interesting missions scripts when we also get patches that make current PvE missions simply harder with no other change.

Long bit:

I'm new (I mention that quite a bit) and overall, I have not minded the _idea_ itself behind any of the changes in the patches, but I see the issues they cause - to me anyway - based on how I have played parts of the game already.

New AI that kills drones more? Well, I don't mind too much, but the issue is not that I now have to deal with a more intelligent AI, but I have to deal with a more intelligent AI that also cheats all the time.

As far as missions, my brain immidiately started thinking of missions with "you are likely to warp in to a spot that will aggro entire room in your face" or say "trigger not well defined, hell might break loose", or "after killing trigger, lots of stuff will spawn right on your hull and headbutt you" or "heavy damp from 150km, good luck targeting anything" or another fav with Damsel in distress, when you blow up the Pleasure Garden, the Smartbomb-like blast wave does NOT Hurt the NPC's, but only you, and there's many more.

If the game dumps my ship smack in the middle of something that can ONLY be survived with a large tank (say room 3 in Worlds Collide, as 3 out of 4 times I'm landed in with full aggro and everything in range) and I've been webbed and scrammed, if now, on top of that, my attempt to just kill two lousy scramming frigs in order to get the hell out means a 50/50 chance the drones die before finishing their job, why would I accept that mission anymore? On the test server I got a CNR to hull attempting to kill those scram frigs so I could warp out.

The new AI isn't really the problem. The problem is the mission script that just puts the ship in pretty impossible odds (tested WC with a Drake rated 660 vs Angels, and they _just_ broke that tank after a full aggro warp-in), the new AI just causes a mess with current missions scripts.

To me, if missions were/had:

* Partial completion triggers, say multiple objectives - some sort of do already, say AA extra room - we could decide how much risk/reward we want, and lower SP players could just complete smaller parts.
* Unpredictable spawns (make Eve survival a LOT less useful for example)
* Lower standing penalty for failures, so we would try anyway rather then cherry-pick missions. We could still make attempts, get partial bounties for effort, but lose extra bonus payouts, and only a little agent standing. This would happen with "unpredictable spawns" as a mission could get unexpected reinforcements, just like a real life battle might. Stronger players might be able to deal with that, and more ISK to them at that, but other players might have to pull out.
* Treat players more as intruders to be turned and kept away from the objective, rather then just something that has to be destroyed at all costs, with some room based timers (so you cant just try and try over a period of hours).
* Allow some slight scalability for extra players on grid, so that bringing mates caused some additional things to appear, I understand that Sleeper sites do that? That way mission stays fun with extra players.

If CCP gave out a basic "EVE MIission scripting primer" and told players, "here, design some missions based on this script mechanics" I reckon we would get some great missions, and PvE might actually attract more new carebears to shoot at.

I apparently have no idea what I'm doing.