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New dev blog: Capital ship balancing

First post First post First post
Author
Pesadel0
Sebiestor Tribe
Minmatar Republic
#2321 - 2011-10-21 09:43:13 UTC
Shadowsword wrote:
wanking monkey girl wrote:
sc drone bay
let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3.


That would be like an Abbadon pilot wanting to have 8 guns that can turn into Tachyons/Mega Pulse/Medium Pulse by pressing a button.

Good for the pilot? Yes.

Good for the game? Hell no.

I am glad they are going to force supercarrier pilots to make compromises, just like everyone else has to.


Just a question did you ever in your corp had a big cap fight ?
Shadowsword
The Scope
Gallente Federation
#2322 - 2011-10-21 10:43:11 UTC
Yes. Disappointed?
Phunnestyle
Doomheim
#2323 - 2011-10-21 11:07:38 UTC  |  Edited by: Phunnestyle
zero2espect wrote:
wrote:

It’s obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.

My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.

Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like – jump the titans, supers and dreads around all you want. Have different rules for them – they’re fighting for sov, let them bring out the bling – max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because it’s fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.

Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 10 fighters & 5 spare fighters/fighter bombers and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish – a super with 10 sentries/heavies/jamming drones isn’t going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each – force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters – but again it’s stupid. If people are flying supercaps they’ve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. I’d be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.

Titans. Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. Make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).

When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. Let’s be honest, CCPs record of deploying quality changes and balancing and game features is not stellar – this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.

For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if it’s not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.

I don’t have a super but I’m not on the bandwagon of NERF THE SUPERS! just because I don’t have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in “wanting more” out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I won’t be throwing billions down the toilet.



Listen to the guy^
Rework the winter patch, only viable option. Current Patch is an insult to human species aptitude to retionaly think. Patch is not retional, no other way to describe it other than a waste of customers time. I do not think you can successfully organise and develop a positive & progressive rework for the so called winter patch by christmas, so I further call you to abandone the release on this patch until you have something worth showing us & worth implementing in the game. Not just chuck something blindly out there to fill in as a patch.
To introduce the current narrow minded,ill thought through patch would be a catastrophe. Plz CCP recognise the difference between benifits for EVE community & self gain benifits for Goons/DC. The only thing this patch does so far is allow mass blobs of sub caps to lagg systems out again un-opposed, ruling through (Pro) lagg tactics excuse my sarcasm, hence benifiting enlarge only Goons/DC an a limited extent lowsec dwellers.
Ranger85
Lisnave
Pandemic Horde
#2324 - 2011-10-21 14:34:57 UTC  |  Edited by: Ranger85

  • Supercapitals are too hard to kill. = People crying about it because they cant kill a Super cap whit cruisers ^^ please... 20% is it just a litle bit ???? i would say ALOT ! for some reason Super Caps are hard to get ... -1


    • Supercarriers are far too versatile. = Well a ship of that size needs to be versatile !!!!! no guns only drones... Carriers NEED the drone space... - 1


    • The Titan superweapon is too powerful. for some reason you can only fit on a titan ... i wouldnt say no to incressing the cooldown on it...


    • Dreadnoughts are not good enough. +1


    • Remote ECM Bursts should not work on ships immune to ewar. = LOL +1


    • Sub-capitals are useless in fleet fights. = they are indeed ! whit this new nerfs is bether not even logging on ... -1




Logoff timer


After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.

*FINALLY* Twisted
Pesadel0
Sebiestor Tribe
Minmatar Republic
#2325 - 2011-10-21 17:11:54 UTC
Shadowsword wrote:
Yes. Disappointed?



Well i was checking eve kill and didnt see anything so ...

Sigras
Conglomo
#2326 - 2011-10-21 17:22:14 UTC
John Hand wrote:
Goose Sokarad wrote:
Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.



A 20bil isk ship should be able to deal with any situation, even if its to a limited degree.

That is so wrong i dont even know where to begin.

how many times do I have to say it?

More expensive != More Powerful

Specifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller?
GRIEV3R
Ranger Corp
Vae. Victis.
#2327 - 2011-10-21 17:34:54 UTC
Sigras wrote:
John Hand wrote:
Goose Sokarad wrote:
Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.



A 20bil isk ship should be able to deal with any situation, even if its to a limited degree.

That is so wrong i dont even know where to begin.

how many times do I have to say it?

More expensive != More Powerful

Specifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller?



you've never flown a super, have you?

When you invest 20 billion isk into a single ship, it DAMN WELL BETTER be more powerful than small ships.

the existance of PLEX introduces an exchange rate to Eve. Isk now equals real money.
For subcaps, the value of the ship in real money is so small it doesn't matter - $5, $10, something like that.

Supercapital ships cross out of the realm of intangible pixels and join the real world of real money. A fully fitted Nyx is worth a couple thousand dollars of real money. A titan is worth almost $10,000.

even a small mixed fleet of supers and titans represents over $100,000 of REAL MONEY.

when you're talking about that kind of money, the rules of the game have to change.
It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.
Velin Dhal
Zeonic CG
#2328 - 2011-10-21 18:25:39 UTC
GRIEV3R wrote:
Sigras wrote:
John Hand wrote:
Goose Sokarad wrote:
Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.



A 20bil isk ship should be able to deal with any situation, even if its to a limited degree.

That is so wrong i dont even know where to begin.

how many times do I have to say it?

More expensive != More Powerful

Specifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller?



you've never flown a super, have you?

When you invest 20 billion isk into a single ship, it DAMN WELL BETTER be more powerful than small ships.

the existance of PLEX introduces an exchange rate to Eve. Isk now equals real money.
For subcaps, the value of the ship in real money is so small it doesn't matter - $5, $10, something like that.

Supercapital ships cross out of the realm of intangible pixels and join the real world of real money. A fully fitted Nyx is worth a couple thousand dollars of real money. A titan is worth almost $10,000.

even a small mixed fleet of supers and titans represents over $100,000 of REAL MONEY.

when you're talking about that kind of money, the rules of the game have to change.
It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.


+1
Shin Dari
Covert Brigade
#2329 - 2011-10-21 21:07:32 UTC
GRIEV3R wrote:
when you're talking about that kind of money, the rules of the game have to change.
It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.
Nope.
The economy can be seen as the flow of value, the stronger and wider the flow is the better the economy is. So its better for the EVE economy for such ships to be destroyed regularly.


I will greatly anticipate your tears.
Vaffel Junior
Aliastra
Gallente Federation
#2330 - 2011-10-21 21:41:35 UTC
Shin Dari wrote:
GRIEV3R wrote:
when you're talking about that kind of money, the rules of the game have to change.
It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.
Nope.
The economy can be seen as the flow of value, the stronger and wider the flow is the better the economy is. So its better for the EVE economy for such ships to be destroyed regularly.


I will greatly anticipate your tears.


When this things happens.... its time to adapt.
Was done with gal.titan lvl 5... and half way with savings.
Now... Its time for me to die... but..
My 3 alts have got my savings and can now live on plex for years Big smile
I should be happy..... but im not Sad
Subtarian
The Flying Dead
#2331 - 2011-10-22 00:47:27 UTC  |  Edited by: Subtarian
GRIEV3R wrote:
Sigras wrote:
John Hand wrote:
Goose Sokarad wrote:
Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.



A 20bil isk ship should be able to deal with any situation, even if its to a limited degree.

That is so wrong i dont even know where to begin.

how many times do I have to say it?

More expensive != More Powerful

Specifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller?



you've never flown a super, have you?

When you invest 20 billion isk into a single ship, it DAMN WELL BETTER be more powerful than small ships.

the existance of PLEX introduces an exchange rate to Eve. Isk now equals real money.
For subcaps, the value of the ship in real money is so small it doesn't matter - $5, $10, something like that.

Supercapital ships cross out of the realm of intangible pixels and join the real world of real money. A fully fitted Nyx is worth a couple thousand dollars of real money. A titan is worth almost $10,000.

even a small mixed fleet of supers and titans represents over $100,000 of REAL MONEY.

when you're talking about that kind of money, the rules of the game have to change.
It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.


First off this is a game..Im going to say that one more freaking time " THIS IS A GAME " , it has nothing to do with how much these internet pixels cross over to real money. If you chose to use real money to help ur self aquire a Super Carrier Its you own DAMN fault. But dont you dare try and ruin my GAME because I view it as a GAME. You have no right to say that because you value your internet pixels as real money that you can have the GAME the way you want it. quit dammit and see how much worth you get out of it then.

comparing the GAME to real life military and now real money. Its a freaking game that needs to be balanced for everyone to enjoy not the selected few!Evil
Slappy McPewpew
Imperial Shipment
#2332 - 2011-10-22 01:37:58 UTC
this question Prob been answered but 100 pages alot of reading to find answer to 1 question



As Dreads going to have no drone bay, will the BPO be changing so you don't need to build Capital drone bay parts and if so what would you have to build to replace them??
Slappy McPewpew
Imperial Shipment
#2333 - 2011-10-22 02:25:36 UTC
Kari Kari wrote:
CCP Soundwave wrote:
If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter Big smile

Keep an eye out for the blogs.



Already cancelled all other subscriptions since EVE and CCP has gone to total sh**!



Get a life pal, why ppl say there going to quit but week later you see them flying in a ship.

+1 to this, make cap fight that bit more edge of you seat battles.. remember no:1 rule of PVP "if you can't afford to lose it DON'T FLY IT"
HelPilot of20Years
Doomheim
#2334 - 2011-10-22 13:11:02 UTC
I re-activated for five dollars to ask one question:

Will the Hel be shown any sort of attention? I devoted twenty years of my life to training for, and earning isk (the hard way) for a ship that is all but useless. With these changes, maybe Hel pilots should be reimbursed skill points and given a nyx or aeon of their choice, with deadspace/officer fittings of equal value to their current setup?

What changes can we expect regarding slave-implant equivalents for shield-tanking caps? The non-existence of a real gang bonus when compared to armor-tanked caps?

Minmatar capital pilots have been abused long enough, a statement on the potential changes of the Hel (and minmatar caps in general) is necessary at this point in my opinion.

Unlike many SC pilots, I ratted and plexed to earn my SC, therefore it cost me more man-hours and occasional plex than most who were subsidized by their alliance's goo output or personal bots.

(4 accounts, not just an SC pilot. But I refuse to come back to eve if my most hard-won and highly-trained character will be laughed at by any serious alliance.)



So please, can we have an answer to the 20 billion isk (>$1000 USD) question?

...designed for [u]one purpose and one purpose only[/u]. ”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer

Pesadel0
Sebiestor Tribe
Minmatar Republic
#2335 - 2011-10-22 15:09:04 UTC  |  Edited by: Pesadel0
HelPilot of20Years wrote:
I re-activated for five dollars to ask one question:

Will the Hel be shown any sort of attention? I devoted twenty years of my life to training for, and earning isk (the hard way) for a ship that is all but useless. With these changes, maybe Hel pilots should be reimbursed skill points and given a nyx or aeon of their choice, with deadspace/officer fittings of equal value to their current setup?

What changes can we expect regarding slave-implant equivalents for shield-tanking caps? The non-existence of a real gang bonus when compared to armor-tanked caps?

Minmatar capital pilots have been abused long enough, a statement on the potential changes of the Hel (and minmatar caps in general) is necessary at this point in my opinion.

Unlike many SC pilots, I ratted and plexed to earn my SC, therefore it cost me more man-hours and occasional plex than most who were subsidized by their alliance's goo output or personal bots.

(4 accounts, not just an SC pilot. But I refuse to come back to eve if my most hard-won and highly-trained character will be laughed at by any serious alliance.)



So please, can we have an answer to the 20 billion isk (>$1000 USD) question?


The dev already mention that they are going to try and fix the min supers.
Bhaal Chinnian
#2336 - 2011-10-22 15:27:47 UTC
Subtarian wrote:


First off this is a game..Im going to say that one more freaking time " THIS IS A GAME " , it has nothing to do with how much these internet pixels cross over to real money. If you chose to use real money to help ur self aquire a Super Carrier Its you own DAMN fault. But dont you dare try and ruin my GAME because I view it as a GAME. You have no right to say that because you value your internet pixels as real money that you can have the GAME the way you want it. quit dammit and see how much worth you get out of it then.

comparing the GAME to real life military and now real money. Its a freaking game that needs to be balanced for everyone to enjoy not the selected few!Evil



In Grievers defense you do realize that Isk==time OR RL money; RL money ==time; thus isk ==RL money?

Having better ships !=winning...it just stacks the odds in your favor. If your opponent brings 10 SCs to a fight and you can only bring 1 subcap then you had better run because you are going to lose. You obviously need to adjust your strategy and try using overwhelming force(numbers) to mitigate their ship quality. Making the rich corps ships shittier to make it easier for the poor corps to compete against them is just ridiculous.

'A Good Plan executed today is better than a perfect plan executed next week'-- George Patton

Sigras
Conglomo
#2337 - 2011-10-22 17:21:15 UTC
Bhaal Chinnian wrote:
Making the rich corps ships shittier to make it easier for the poor corps to compete against them is just ridiculous.


That would be true if people had no option to go back and fly a smaller ship. IE in WoW level 85 has to be better than levels 1-84 because there is no way to go back and be whatever level you want, we call this linear progression, but in Eve we have non linear progression, you can fly whatever you want.

Bhaal Chinnian wrote:
Having better ships !=winning...it just stacks the odds in your favor. If your opponent brings 10 SCs to a fight and you can only bring 1 subcap then you had better run because you are going to lose. You obviously need to adjust your strategy and try using overwhelming force(numbers) to mitigate their ship quality.

I would completely agree with you if CCP had 20 THz processors for every system, but in Eve right now we're limited to about 1000 ships per system . . . 500 if you want less lag, this means that all you have to do is field 300 of the "most powerful" ship and you win.

Not to mention that it removes strategy from the game, if there is truly a ship that is great against everything why would anyone who can afford it fly anything else?
Mioelnir
Brutor Tribe
Minmatar Republic
#2338 - 2011-10-22 19:02:37 UTC
Shin Dari wrote:
GRIEV3R wrote:
when you're talking about that kind of money, the rules of the game have to change.
It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.
Nope.
The economy can be seen as the flow of value, the stronger and wider the flow is the better the economy is. So its better for the EVE economy for such ships to be destroyed regularly.


I will greatly anticipate your tears.

If you stopped drooling over the vain hope of supercapital kills and actually read his post, you would have noticed that he did not argue that they should not die. And by the way, compared to before the buff, they die in spades. Because they get used.

What he is arguing is basic risk vs reward. You want the reward of a 20b killmail? Bring 20b in ships. Any ships. Even ignoring insurance and putting a fleet bs at an average 200 million, thats 100 fleet bs. I HIGHLY doubt you will find a supercap that got caught by 100 bs and lived to tell the tale.

But please don't come here frothing around your mouth and argue how a kitchen sink "fleet" of 12 crap fitted stealth bombers somehow magically deserve to kill a supercap. Because quite frankly, until they start putting their asses on the line too, they simply don't.

And in other news, since so many people take offense with ships that are able to launch very different and many types of drones, we maybe should nudge CCP in the direction of dominix and ishtar? CLEARLY an overpowered ability, according to the last few pages in here.
WisdomPanda
Goatriders Horde
#2339 - 2011-10-22 20:15:25 UTC
Mioelnir wrote:
What he is arguing is basic risk vs reward. You want the reward of a 20b killmail? Bring 20b in ships. Any ships. Even ignoring insurance and putting a fleet bs at an average 200 million, thats 100 fleet bs. I HIGHLY doubt you will find a supercap that got caught by 100 bs and lived to tell the tale.


Quote:

The Nimitz-class supercarriers are a class of ten nuclear-powered aircraft carriers in service with the United States Navy. With an overall length of 1,092 ft (333 m) and full-load displacements of over 100,000 long tons,[1] they are the largest capital ships in the world. Instead of the gas turbines or diesel-electric systems used for propulsion on many modern warships, the carriers use two A4W pressurized water reactors which drive four propeller shafts and can produce a maximum speed of over 30 knots (56 km/h) and maximum power of around 260,000 shp (190 MW). As a result of the use of nuclear power, the ships are capable of operating for over 20 years without refueling and are predicted to have a service life of over 50 years.

...

The total cost of construction for each ship was around $4.5 billion.


Quote:
The Iowa-class battleships were a class of fast battleships ordered by the United States Navy in 1939 and 1940 to escort the Fast Carrier Task Forces which would operate in the Pacific Theater of World War II. Six were ordered during the course of World War II, but only four were completed in time to see service in the Pacific Theater. The last two had been laid down, but as a result of the postwar drawdown of the armed forces they were canceled prior to completion and eventually scrapped. Like other third-generation American battleships, the Iowa class followed the design pattern set forth in the preceding North Carolina- and South Dakota-class battleships, which placed great emphasis on speed as well as on the secondary and anti-aircraft batteries.

...

Cost: US $100 million per ship


I'd totally take 45 Iowa Class Battleships to take down a single Nimitz. Blink
(The point being that price is a poor measure of a ships worth.)

Personally, I think we should all fly BC's, with our pants hooked to the aerial, singing a terrible version of Tubthumping.Big smile
Neterti Axexut
Deep Core Mining Inc.
Caldari State
#2340 - 2011-10-22 21:37:42 UTC  |  Edited by: Neterti Axexut
WisdomPanda wrote:
Mioelnir wrote:
What he is arguing is basic risk vs reward. You want the reward of a 20b killmail? Bring 20b in ships. Any ships. Even ignoring insurance and putting a fleet bs at an average 200 million, thats 100 fleet bs. I HIGHLY doubt you will find a supercap that got caught by 100 bs and lived to tell the tale.


Quote:

The Nimitz-class supercarriers are a class of ten nuclear-powered aircraft carriers . . . The total cost of construction for each ship was around $4.5 billion.


Quote:
The Iowa-class battleships were a class of fast battleships . . . Cost US $100 million per ship


I'd totally take 45 Iowa Class Battleships to take down a single Nimitz. Blink
(The point being that price is a poor measure of a ships worth.)



Construction on the first Nimitz-class began in June 1968. The last hull of her class, CVN-77 the George H.W. Bush, was laid down in Sep 2003. That ship cost $4.5b. If you adjust monies for 1968, the ship would have cost each $ 860m.

he lead-class BS, the BB-61 Iowa, was laid down in July 1939. $ 100m in 1939 was equal to $ 250.3m in 1968.

So . . . . in real dollars, a Nimitz class Carrier cost as much as 3.4 BS in 1968.

For purposes of our game . . . this math is about right between titans and SCs. (A properly fit-out titan costing between 60-70b versus a SC at ~20b Iskies).

But, doesn't work when you apply it to large gangs of small ships. Wierd things do occur in RL war (the solo torp that disabled the rudder on the Bismark, or the Yamato running out of fuel and having to beach herself as examples). BUT - it still took significant firepower to down the Bismark.

That is where the ingame math starts to fall apart: IRL, a flotilla of smaller ships would have great difficulties with a larger capital ship.

FWIW