These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Can FC's be friendly?

Author
Lucia Dracus
Doomheim
#61 - 2012-07-06 12:28:33 UTC
I haven't personally had much experience at PVP as of yet, and thus haven't had the chance to fly with many FCs.

However, I was part of a short impromptu Amarr militia roaming gang a couple of weeks ago that was lead by a very friendly and polite FC (whose name sadly eludes me at the moment). There were around 15-20 of us (it varied, as people dropped and joined), mostly in frigates (mostly T1 with a couple of Assault frigs and interceptors) and destroyers. The FC was very patient and didn't lose it at people who accidentally jumped instead of holding on gate and similar, which happened a couple of times. We did pretty well too (by my estimate, at least). killing two hurricanes, two drakes and a talos and losing a harbinger and a handful of assorted frigates if I recall correctly.

It was a fun little roam and speaking as someone who albeit has little experience in the subject, I think the FC did an excellent job. It was certainly a pleasure and a privilege to fly with them.

I can see how it might be different in larger fleets and with more expensive ships at stake though. I don't necessarily see why an FC couldn't be friendly, though obviously discipline is more of a priority for srs business fleets than it is for cheapfit "for the lulz" FW gangs.



Ra Jackson
Aliastra
Gallente Federation
#62 - 2012-07-06 13:02:05 UTC  |  Edited by: Ra Jackson
Aw Kasenumi wrote:
I wanted to hear some opinions about this. This is an alt but i have lived in null for 5 years now and been in several alliances and also the 'larger' ones. In all my years ive hardly ever seen a friendly FC.


While there are a few strange characters among FCs in big alliances, the general consensus here is so true:
You can keep your temper with one or two people doing something stupid in a small fleet, but answering for the 40th time what kind of fit is needed, or telling people to shut up on comms all the time in big fleets (where there is usually more at stake) can make you snap real quick.
I personally get angry about such crap even in small fleets, which is why I generally prefer not to FC.

So, the question might as well be: Can fleet members be smart? ;-)
Ra Jackson
Aliastra
Gallente Federation
#63 - 2012-07-06 13:02:31 UTC
double.
eddie valvetino
Caldari Provisions
Caldari State
#64 - 2012-07-06 13:49:19 UTC
FC'd again for the first time in nearly 2 years

The result

http://kb.snuffboxcorp.com/index.php/kill_related/33821/adjacent/

and I never had to shout at anyone.

Cheers Gavin, was like old times
Gunthar X
Desecration
#65 - 2012-07-06 15:22:58 UTC
eddie valvetino wrote:
FC'd again for the first time in nearly 2 years

The result

http://kb.snuffboxcorp.com/index.php/kill_related/33821/adjacent/

and I never had to shout at anyone.

Cheers Gavin, was like old times


I want to give you a hug for ensuring that Grant died in that fight. It would have been better if he had been the only one on there :)
Vicky Somers
Rusty Anchor
#66 - 2012-07-06 17:07:58 UTC
Most FCs are pretty cool even though they can get a bit crude in stressful moments. Your FC is trying to keep you and your fleet alive. But there are those who think being drunk behind their computer and yelling random profanity gives them internet rep or something. I usually set my ECCM drones on that FC and play with my meat as the rest of the fleet goes up in flames.
eddie valvetino
Caldari Provisions
Caldari State
#67 - 2012-07-06 17:20:40 UTC
Gunthar X wrote:
eddie valvetino wrote:
FC'd again for the first time in nearly 2 years

The result

http://kb.snuffboxcorp.com/index.php/kill_related/33821/adjacent/

and I never had to shout at anyone.

Cheers Gavin, was like old times


I want to give you a hug for ensuring that Grant died in that fight. It would have been better if he had been the only one on there :)


Yeah, i told the logis to not rep him for bringing the wrong ship... can you see the issue, one of these ships is not like the others, one of these ships is not the same


Ireland VonVicious
Vicious Trading Company
#68 - 2012-07-06 23:47:23 UTC
The best FC's act like Mary Poppins. Idea
Suddenly Forums ForumKings
Doomheim
#69 - 2012-07-07 20:37:51 UTC  |  Edited by: Suddenly Forums ForumKings
.
Suddenly Forums ForumKings
Doomheim
#70 - 2012-07-07 20:40:08 UTC
THIS! And they always run their mouth the moment that the fleet loses and even brag about running. Don't they consider for a second that if they stayed they could have possibly made a difference?

I've heard people say, after the (probably lost) fight of course, some gems like.

"When I saw local spike, I ran. Paid off because you lost!"Straight
"Stupid FC doesnt know when to disengage, so I used my judgement"Ugh
"HAHA I ran and now my killboard efficiency is still 99% for the month and yours isn't"X
"When I was tackled and dying I shot as many blues as I could so my KB wouldn't look bad"X

And if a cyno was dropped causing the loss,

"I assumed that ship was a cyno so I was waiting for it to be almost dead to aggress"Roll
"Obviously that (Basilisk/Macharial/Gila) was a cyno and your an idiot to think otherwise"Shocked
"If you could have held the field for (insane amount of time) I could have gotten a batphone"Roll
"Derp FC got hot dropped, why is this guy an FC again?"Evil
Jelizza Arlath
Darkfall Helix
#71 - 2012-07-08 02:48:08 UTC
Suddenly Forums ForumKings wrote:

I've heard people say, after the (probably lost) fight of course, some gems like.

"When I saw local spike, I ran. Paid off because you lost!"Straight
"Stupid FC doesnt know when to disengage, so I used my judgement"Ugh


Were they french?
Arch Ville
Federal Navy Academy
Gallente Federation
#72 - 2012-07-08 04:37:52 UTC


Don't insult people and don't be stupid. That way everyone will want to be in a fleet with said FC.





Phugoid
Absolute Order XL
Absolute Honor
#73 - 2012-07-09 18:48:49 UTC
When I was a noob, and probs no more than a few weeks old, and didnt know any better, my FC told me to shoot at the ship w the white cross, which I dutifully did Roll

Flugzeugführer

Cpt Roghie
Chemical Invasion Co.
#74 - 2012-07-09 18:55:45 UTC
Id say most FC's that ive been in a fleet in for the CFC are friendly. I know of one other guy aswell.

This could be fun.

Oska Rus
Free Ice Cream People
#75 - 2012-07-10 12:36:22 UTC
Suddenly Forums ForumKings wrote:
THIS! And they always run their mouth the moment that the fleet loses and even brag about running. Don't they consider for a second that if they stayed they could have possibly made a difference?

I've heard people say, after the (probably lost) fight of course, some gems like.

"When I saw local spike, I ran. Paid off because you lost!"Straight
"Stupid FC doesnt know when to disengage, so I used my judgement"Ugh
"HAHA I ran and now my killboard efficiency is still 99% for the month and yours isn't"X
"When I was tackled and dying I shot as many blues as I could so my KB wouldn't look bad"X

And if a cyno was dropped causing the loss,

"I assumed that ship was a cyno so I was waiting for it to be almost dead to aggress"Roll
"Obviously that (Basilisk/Macharial/Gila) was a cyno and your an idiot to think otherwise"Shocked
"If you could have held the field for (insane amount of time) I could have gotten a batphone"Roll
"Derp FC got hot dropped, why is this guy an FC again?"Evil



In syndicate i used to say: "Returning home in ships? FC was not brave enough."
PompousDour
Doomheim
#76 - 2012-07-11 22:03:01 UTC
this discussion reminds me of my days in eve university. Their management spends an incredible amount of time and energy bitching at people for being stupid/thoughtless. What they should be doing is just dropping those people from fleet and/or corp. They have all the tools at their disposal to handle the problem, but they get caught up thinking about rules that people aren't following rather than not having people that don't follow rules.

It should be simple for them and for FCs to avoid being a **** who spends a lot of time bitching at fleet members: Here, member of my fleet, the instructions for [insert topic]. Please meet with me at this time tomorrow to ask questions you may have. You don't ask questions, I will assume you have mastered the materials. Get into fleet. ******* up? Bye. Try again tomorrow. **** up again? Bye bye, better luck with another corp.

If you're spending more than a few minutes total during a fleet run bitching at people, those people have got to go. You can choose to boot them or put them in a remedial program, but why put up with bullshit? Don't want people to show up in the wrong ship? Don't let them join the fleet. Jumping the wrong gates? Let them die a lonely death. Interrupting and chatter on comms? Mute them. Stop getting mad about what you can't control and instead use the control you have.
HalfArse
Wixo Trading Co.
#77 - 2012-07-12 06:12:03 UTC
eddie valvetino wrote:
Danny John-Peter wrote:
Thats how Amarrians roll, but seriously, FCs get mad when people do ******** stuff/dont do what there told/bring purger rigged PVE drakes to hellcat fleets.

Happy FCs are happy because nobody is being ********.


As many of the readers of this forums will tell you, personally as an FC I'm am always calm, collected and never get emo. However I do understand why some FCs without my level of sef control do get really annoyed.

There are some key issues that casse FC Meltdown

1. PPL not being ready at Form up
2. PPL coming in the wrong ships
3. Fail Jumps
4. Thinking for yourself (grunts are not meant to do this)
5. Split damage.
6. PPL saying "i'm at the planet" "he jumped" "big fleet on the gate" rather then "Eddie 's on planet 3 at 100km" "target jumped from Tama to Kedama" "Fleet of *insert detailed fleet* on the Tama gate in Kedama.
7. PPL feeling the need to tell the whole fleet when their inty blows up
8. Firing on cyno's without being asked for
9. Random and pointless comms chatter

wish I had never started this list, it can go on.

but the biggest wind up for all time, is back seat FCs who NEVER step up.

Edd



when I was first in 0.0 ( many years ago) the FC that ran the big fleets just didnt take any crap and ran teh fleet with an iron fleet which meant everythign ran smoothly - they wernt overly rude they were just very strict, IE;

1. the fleet would leave at the stated time and if your late you get left behind, if this meant the fleet wasnt big enough to do what was intended they would either have a go anyway (sometimes worked) or did something else with it.

2. never had set fleets - it was always just bring a BS, if you cant then bring a logi, if you cant then bring ecm etc etc

3.FC would always jump last and fleet warp once on the other side - being in a massivly heavy BS if you hadnt aligned in time to catch teh warp it was your own fault and youd be left behind - plus the whoel fleet would see you fail and youd be called out :P

4. scouts are meant to

5. unfortunatly yelling and rudeness is the only cure for this

6. only the FC and scouts the FC had said were scouts coudl talk on comss - anyone else talked they were kicked from the channel

7. see 6

8. possible kick from fleet, would certainly get left behind if the fleet had to move- FC would probably remember your name and make sure you never had a cyno fitted in his fleet again.

9. see 6




After a while in 0.0 i noticed fleets getting more and more sloppy and a bigger waste of time...helped lead to my 0.0 burn out
Talon Kitsune
Deep Core Mining Inc.
Caldari State
#78 - 2012-07-12 06:30:23 UTC
You see the same thing in just about any MMO. It's the nature of the beast. A good leader has to be able to call people on their screw ups, acknowledge when they do something right, and praise them when they do something extraordinary. In my MMO experience, after a while the leaders tend to forget the latter two and just focus on the first.
Bad Messenger
Rehabilitation Clinic
#79 - 2012-07-12 06:48:03 UTC
Personally i do not like to FC.

I am well known unfriendly FC when i do it.

But if you fly with unexperienced pilots, they do lot of stupid stuff that can be avoided if they focus more what they are doing, if they know more how to do it and so on. Giving direct response that something went wrong is one way to do it, some other FC try to say it after fleet op, but i personally think that it works better to give it right away, although some people do not like it. But hey who want to hear they have failed.

I was flying logistic ships mostly when i was in draketrain, it is quite hard to remember to push that need reps button for some people. Why to even fly logistics if fleet members does not want it. Same goes with FC:ing, why to FC if people do not follow your orders or they focus to do something else while in fleet, they do not need FC anyway.

Problem in EVE is that most people join to have fun, and having fun does not include training your player skills, and FCing unexperienced players is not fun, and if FC does not have fun then whole fleet does not have fun.

So if you want to have friendly FC in your fleet, train your player skills and focus 110% on fleet action and try to do your best and fly ships fitted like FC wants.
eddie valvetino
Caldari Provisions
Caldari State
#80 - 2012-07-17 12:37:00 UTC  |  Edited by: eddie valvetino
HalfArse wrote:
eddie valvetino wrote:
Danny John-Peter wrote:
Thats how Amarrians roll, but seriously, FCs get mad when people do ******** stuff/dont do what there told/bring purger rigged PVE drakes to hellcat fleets.

Happy FCs are happy because nobody is being ********.


As many of the readers of this forums will tell you, personally as an FC I'm am always calm, collected and never get emo. However I do understand why some FCs without my level of sef control do get really annoyed.

There are some key issues that casse FC Meltdown

1. PPL not being ready at Form up
2. PPL coming in the wrong ships
3. Fail Jumps
4. Thinking for yourself (grunts are not meant to do this)
5. Split damage.
6. PPL saying "i'm at the planet" "he jumped" "big fleet on the gate" rather then "Eddie 's on planet 3 at 100km" "target jumped from Tama to Kedama" "Fleet of *insert detailed fleet* on the Tama gate in Kedama.
7. PPL feeling the need to tell the whole fleet when their inty blows up
8. Firing on cyno's without being asked for
9. Random and pointless comms chatter

wish I had never started this list, it can go on.

but the biggest wind up for all time, is back seat FCs who NEVER step up.

Edd



when I was first in 0.0 ( many years ago) the FC that ran the big fleets just didnt take any crap and ran teh fleet with an iron fleet which meant everythign ran smoothly - they wernt overly rude they were just very strict, IE;

1. the fleet would leave at the stated time and if your late you get left behind, if this meant the fleet wasnt big enough to do what was intended they would either have a go anyway (sometimes worked) or did something else with it.

2. never had set fleets - it was always just bring a BS, if you cant then bring a logi, if you cant then bring ecm etc etc

3.FC would always jump last and fleet warp once on the other side - being in a massivly heavy BS if you hadnt aligned in time to catch teh warp it was your own fault and youd be left behind - plus the whoel fleet would see you fail and youd be called out :P

4. scouts are meant to

5. unfortunatly yelling and rudeness is the only cure for this

6. only the FC and scouts the FC had said were scouts coudl talk on comss - anyone else talked they were kicked from the channel

7. see 6

8. possible kick from fleet, would certainly get left behind if the fleet had to move- FC would probably remember your name and make sure you never had a cyno fitted in his fleet again.

9. see 6




After a while in 0.0 i noticed fleets getting more and more sloppy and a bigger waste of time...helped lead to my 0.0 burn out


I agree nearly 100% with this.

However, while the number of numbers you get in 0.0 fleets, may allow very random fleets, like the ones you discirbe. I can assure with smaller fleets, standization is the only way to go. This is however, NOT an FC issues, it's a corp/allaince leadership issue. If PL want standard fit baddon fleets with 400 members, they get them, as they do with Tengus. In Snuff we are expected to have the correct "fleet" fit ships ready to go, at a moments notice, fail to do this a few times and you are on the wrong end of a bollocking. from the corp leadership, not the FCs. This allows us to engage much bigger fleets, 20 vs 120 is not unheard of with us "winning"

Edd