These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Inferno 1.1 feedback thread

First post
Author
Challu
Brutor Tribe
Minmatar Republic
#121 - 2012-06-25 20:02:30 UTC  |  Edited by: Challu
I was going to make a lengthy post about the shortcomings of the inventory system, about how all those 'patches' in the patch-note make a trivial amount of incremental change, about how you could really help things by bringing back some of those hanger icons etc. but it's just so infuriating!

This exercise at cramming down a straight-jacketed "unified" inventory has been an illustration of bad game design, and an even worse exercise of trying to apply band-aids to a fundamentally sub-par feature set without tackling root causes of the issue.

You stubborn refusal to mimic past behavior or reduce inherent inefficiencies while pushing through relatively insignificant changes after weeks since the last round and expecting us to recognize them as acceptable fixes is ... disappointing.
Challu
Brutor Tribe
Minmatar Republic
#122 - 2012-06-25 20:03:02 UTC  |  Edited by: Challu
[user error - double post]
Zleon Leigh
#123 - 2012-06-25 20:03:35 UTC  |  Edited by: Zleon Leigh
POS silo closes when out of range. Thanks for fixing that.

Cloaked ships so far appear to behave correctly for gate jumps and station docking

Why was time wasted on prettying up the unified inventory instead of putting in desperately need features and/or fixing broken mechanics?
Seriously looks like a repeat of WiS garbage over functionality/bug fixing.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#124 - 2012-06-25 20:06:00 UTC  |  Edited by: Adrian Dixon
Really happy to see the minmatar ship updates, thank you. Plus the camera direction fix when jumping though gates is great it adds so much.

Unfortunatly the Unified Inventory is nowhere near a good standard. I have read so many good suggestions in the forums for fixes and changes but little to none have made it to the game yet. Seems like no one is making a decision on the Unified inventory's development direction.

Also since the patch dragging items in the unified inventory has become extreamly laggy for me.
Miriena
Big Johnson's
#125 - 2012-06-25 20:08:02 UTC
My feedback is a general "meh"

Terrible FPS. Using Windows 7, I was able to run 3 clients at a time at 40-55 FPS each no problem before 1.1 (exception being when one or more characters was at a POS, **** FPS then). Now I'm hovering around 20 for one client, and that's with GPU particles off in the settings, and everything set to "Performance" mode (no change switching between "Quality" and "Performance" mode btw). I'm thinking that something definitely changed to generate this drop in FPS that so many users are seeing now.

Some Minnie ships look cool now. Most seem like a step sideways rather than an improvement, and some I downright dislike. Not happy with the removal of bits and pieces that added flavor to ships (but hey, that direction is nothing new anymore). The Prowler is missing the cool glowy force field-y effect around its midsection. That definitely made it visually unique and interesting. The Mastodon is missing the cool red lights. The Hurricane looks plastic. Rather than looking like a devious dragon/lizard, the Vaga looks like it's bald and sad, and not at all attractive. Too many of the T2 ships look like they bought some camo shirts from the NeX store and lazily stretched it over their hulls. Most ships in game now, and I'm not talking about just Minmatar, look kind of bad in darker environments (e.g. when not in systems right next to bright nebulae, C5 and C6 wormholes, etc). Overall I'm pretty underwhelmed with much of the new ship-related art lately.

The inventory is still gimpy. Thanks for adding some features, I like the fact that POS arrays that are out of access range are greyed out and I like the green background for the current ship. But the "unified" portion of it is still kind of grating since it limits customization and tries to force everything into the same type of functionality. E.g. I don't like it that if I select "List" view, it applies that view to every window and I can't select a different view for another window without *that* applying to everything as well. At my POS I like to have everything but the SMAs in "List" view because I just really prefer it, more compact, but I prefer the "Details" view for the SMAs because it makes ship identification much easier by giving an icon which allows me to quickly distinguish between, say, a Drake and a Hurricane (not as straightforward in the "List" view since they are all "Battlecruiser" and I don't necessarily remember which name goes with what, esp. if it's not my ship). Sure, I can quickly switch views, but fact is, remembering views was a functionality of the old system that's currently lost when navigating the inventory tree. An annoyance that is minor, yet it's entirely unnecessary.

Thanks for reducing the PI timer, please don't revert it.
Mr TenPercent
N and N Shipping
#126 - 2012-06-25 20:18:12 UTC
CCP Guard wrote:
EVE Online: Inferno 1.1 has been deployed. TQ is up and docking requests are being accepted.

This thread is for general feedback about Inferno, for any issues you encounter, please report them in the issues thread so our devs can take a look.

Full patch notes can be found here.





Thanks for update, i know i havent a power plant to feed my comp, but my FPS rate now below 10 (4-6 rofl!), before update had 25+...
Know my comp rubish, but still. :(
None ofthe Above
#127 - 2012-06-25 20:20:24 UTC  |  Edited by: None ofthe Above
CCP Soundwave wrote:


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp


There are changes true.

Still a ways to go though, before you stop getting angry people calling for a roll-back.

- Very much need to be able to make short cuts to get to commonly used things in secondary windows. Right click menus and be able to optionally add perm icons to the Neocom (Although I can imagine them disappearing when not available). Nothing should take more clicks or time to get to than it used to. Be best even to improve accessibility.

Suggest for Neocom Icons/Buttons and right click menus:

Active Ship Hanger
Active Ship Drone Bay
Ship Hanger
Item Hanger
Station Corp Hangers (Preferably with some sort of tabs or subtree for divisions and member hangers)
Market Deliveries / Returns for Corp
(Probably a few more for heavy POS tower users and Orca's in Fleets but I am a bit at a loss to figure out how that should work since it's less clear from context what we would be requesting.)

- I find it annoying that shift-right clicking on the Inventory window with a just a secondary window open only gives focus to the secondary window. Opening a new primary window would be much better.

- Opening up wrecks and cans in secondary windows and making them go away when emptied would probably also make a few people less irate with you. Perhaps even happy.

- Various performance issues other folk have pointed out.

The only end-game content in EVE Online is the crap that makes you rage quit.

vasuul
BLUE M00N Fetish Group
#128 - 2012-06-25 20:25:15 UTC
Unified inventory still needs work , corp hangars don't open right still , i still think a double click at worst to open a hangar in a separate window would still be better than the shift click , and i would like tabs instead of a tree i have to scroll


now the FPS drop is even more annoying 1 account is the max i can run, if i don't want to half my fps, with 3 accounts running forget it ( THIS needs to be addressed immediately )

so we have now gone from one problem the ,UNIFIED inventory

to 2 problems lagged graphics

1 is slightly annoying , but Laggy graphics are a death nail come on CCP i know you can do better



Chokichi Ozuwara
Perkone
Caldari State
#129 - 2012-06-25 20:25:39 UTC
By far, the stupidest thing is that when you loot all, the window reverts to my cargohold.

The only reason why I can see someone would do that, is if they don't actually play the damn game.

W/e.

Tears will be shed and pants will need to be changed all round.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#130 - 2012-06-25 20:27:08 UTC  |  Edited by: Hakaru Ishiwara
Callidus Dux wrote:
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.


Double Click -> Two Windows -> Drag&Drop -> Job done.

You do think, that this was not user-friendly or click-efficient? Roll
Bam! You nailed it on the head.

It is true that change can sometimes be a difficult beast to which an EVE subscriber adapts.

But it is also true that it is very challenging to develop a new way of doing things (change, again) from the design and implementation standpoint. In the case of CCP's attempt to introduce a new way of managing EVE inventory containers and objects, the design and performance is not meeting many customers' expectations and, in their eyes, is a bad change.

In my book, CCP did neither a good job designing and delivering on this change in functionality nor did CCP do a good job of managing the impact of this change on their customers.

Dismissing legitimate feedback on defective design and poor EVE client behavior / performance as "resistance to change" is a shallow and inadequate means of addressing these concerns.

Furthermore, it is perfectly acceptable for the UI change(s) to work well in the case of Burzrujat's experience. That is a good thing as long s/he recognizes that other EVE subscribers are experiencing legitimate problems. This is a concept that CCP also needs to understand especially considering Hillmar's Post-Layoff, Fall 2011 message of humility.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Tarkett Reedster
House of Reed Interstellar Defense Force
#131 - 2012-06-25 20:27:42 UTC
Couple of quick thoughts:
One: you just crushed an entire market of the cloths that where limited issue. This included the black/red/gold men’s and women’s dress tops and the limited edition Ishokona shirt. Seriously CCP, What were you thinking? You can limit the damage if you yank them out of the NEX store tonight. Assuming you read this post
Two: what about the rest of the 200 items? By releasing so few items you’re not allowing us the ability to “customize” our toons as we’ll all look the same inside of a week. The Jita fire is out roll with it and be bold!
Three:
When are you adding the Dust 514 items so I can get my original “Merc Body Armor” back that I’ve been waiting on since the avatar update? ;)
Four: Don’t shoot me because I like WIS. I like FIS more…
Crosi Wesdo
War and Order
#132 - 2012-06-25 20:41:51 UTC
Piece of **** unified inventory, doing nothing abnormal i still end up with multiple windows of the sames ships cargo window. This is really pathetic.
Lubba Luft
Federal Navy Academy
Gallente Federation
#133 - 2012-06-25 20:46:56 UTC  |  Edited by: Lubba Luft
Minmatar ships TOO SHINY. Come on people. IN RUST WE TRUST remember? What happened to our beloved hunks of Metal? Why you want to make all EVE's ships shiny? There's nothing unique about Minmatar now if they can polish their ships :( Sad choice.
I like the improved Drake.

Still hate the Unified Inventory. I can't stand it. I will have nothing good to say about it until you revert or seriously improve it.
Celeste Taylor
Ruby Dynasty
#134 - 2012-06-25 20:51:12 UTC
My priorities have always been a bit odd, but wow that 1024x1024 really made my day, Not only does the capture look fantastic, but multiple captures create new files instead of overwriting the old.

Having almost a complete wardrobe I suppose I did take a small financial loss from the Executor R/G and shoe reissues, but honestly it is much better that apparel drop in prices instead of introducing new items at 2000-4000 AUR. I bought all ten new women's items for about the same amount of ISK that my Executor was worth. Had CCP released the new items at the old prices there would be no way I could have afforded a complete wardrobe, plus my Executor R/G is still worth more to me than the current market price so I have no intentions of selling it. The leather Sterling and Skirt make a nice pair and look better than the similarly priced items. Much like the AUR price difference with the Olive and Navy Sterlings the price seems rather randomly assigned, but I don't mind since I can afford them all at these new prices.
Challu
Brutor Tribe
Minmatar Republic
#135 - 2012-06-25 20:56:23 UTC
Hakaru Ishiwara wrote:


But it is also true that it is very challenging to develop a new way of doing things (change, again) from the design and implementation standpoint. In the case of CCP's attempt to introduce a new way of managing EVE inventory containers and objects, the design and performance is not meeting many customers' expectations and, in their eyes, is a bad change.

In my book, CCP did neither a good job designing and delivering on this change in functionality nor did CCP do a good job of managing the impact of this change on their customers.


I suspect that a big part of the problem arose when some genius decided to change the UI from a replacement of the Assets tab, as it was originally advertised, to a replacement of all-things-inventory.
magikalcoffee
Garoun Investment Bank
Gallente Federation
#136 - 2012-06-25 21:01:05 UTC
Yogsoloth wrote:
Part of success is admitting failure when it happens.

How long til CCP admits the Inventory is a total failure?

They just keep piling garbage on top of garbage.

Primary windows, secondary windows, additional neocom buttons, loading lag, mazes of menus and sub-menus, less screen real estate, less functionality, lost right click menu options etc...

The list just goes on and on, it's soo horrible it's just inexplicable.

What a terrible waste of time, effort, and resources.





^^^^^^^^^^^^ this
still want a roll back got 2 weeks to run on my 5 accounts think they will be going dormant!!!
i have lost total interest in this game since this crap was put in i just cannot be bothered to play due to the legnth of time it takes to do anything
Nutmegpainter
Whale Girth
#137 - 2012-06-25 21:01:43 UTC
constant crashing..

Eve freezes followed by white screen of death


never happened till this patch.. super fail cant even play eve..
Neelan
Vascerum Maximus Inc.
#138 - 2012-06-25 21:19:12 UTC
Some people just hate change.. Roll

Nutmegpainter
Whale Girth
#139 - 2012-06-25 21:24:41 UTC
Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway

so posting super mad Ugh


Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#140 - 2012-06-25 21:42:28 UTC
Nutmegpainter wrote:
Well now crashing has lead to 2 deaths which i know CCP will give me some Bullsh!t excuse and i will get no reimbursement anway

so posting super mad Ugh



On what OS until you include information like that CCP cannot find the problem did you bug report it?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.