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Inferno 1.1 feedback thread

First post
Author
Jiji Hamin
Aliastra
Gallente Federation
#81 - 2012-06-25 17:58:22 UTC  |  Edited by: Jiji Hamin
New minnie V3 is awesome. Amarr V3 is also awesome. Tell the art department to keep up the good work. I don't know why you took the fins of the vaga though.

Unified inventory still has a long way to go. Still laggy, takes up tons of screen real-estate, lacks much of the functionality that would have justified the change (for example, integration with assets) and is often a bit counter intuitive.
Kathryn Railly
School of Applied Knowledge
Caldari State
#82 - 2012-06-25 17:59:47 UTC
This account expires in a little over 2 days, and really didn't see that they have addressed my issues with the craptacular UI with this patch so it's time to thank CCP un-developers for freeing up my leisure time to be spending more it on my Photography and other games.

CCP Hilmar wrote:
Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say.

Madner Kami
Durendal Ascending
#83 - 2012-06-25 18:00:20 UTC  |  Edited by: Madner Kami
  • Massive FPS-drops when viewing ships in the preview window
  • Inventory doesn't cache the item-thumbnails and instead reloads them whenever I open any inventory-container (even if it's the same)
  • Range indicator in the tree sometimes gets caught in endless blinking loops (haven't found a way to reliably replicate it at will, yet)
  • Still no indicator in the tree-view, which depicts how far a container is filled
Arra Lith
Infinite Point
Test Alliance Please Ignore
#84 - 2012-06-25 18:10:11 UTC
All the fixes on the UI and there is still no option to open inventory windows in new window on default WITHOUT HOLDING SHIFT ALL THE TIME.

Is it so hard to add an option "open inventory windows always in new window" (ie as secondary window).
Its sick - I click "access silo" and corp hangar window auto-closes... FIX IT !!!
Lyron-Baktos
The Scope
Gallente Federation
#85 - 2012-06-25 18:12:04 UTC
see the Minmatar fans are complaining about the ship colors, just like us Amarr fans did a month ago. When is the art team going to step up to the plate with a dev blog to explain what is going on with the art?
Callidus Dux
School of Applied Knowledge
Caldari State
#86 - 2012-06-25 18:14:00 UTC  |  Edited by: Callidus Dux
Arra Lith wrote:
All the fixes on the UI and there is still no option to open inventory windows in new window on default WITHOUT HOLDING SHIFT ALL THE TIME.

Is it so hard to add an option "open inventory windows always in new window" (ie as secondary window).
Its sick - I click "access silo" and corp hangar window auto-closes... FIX IT !!!


Dude.. I want to be able to give you more than only one "LIKE". AttentionSmile
Gilbaron
The Scope
Gallente Federation
#87 - 2012-06-25 18:19:39 UTC
make this happen please:

http://i.imgur.com/fTl4h.png

R0nnie VanZant
Sebiestor Tribe
Minmatar Republic
#88 - 2012-06-25 18:21:33 UTC
black cree wrote:
POSITIVE FEEDBACK!

I like the icons on corp hangars , it reminds me of super marioLol


Yeah man you have right :D That was very important changes.
I realized now.. CCP love to design but hate to work well :D

desig---redesign.reredesign and says lot of work lol!
Icont color change time maybe one or two minutes?
Show something nice for players and make them blind for real things....
So what i mean is : Nice nice but WTF!!! Is it useful???
Burzrujat
XieDu Fleet
#89 - 2012-06-25 18:25:50 UTC
Tippia wrote:
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient.
That's largely because it was. It required far less clicking and scrolling (and waiting) than the new one does. It was also far more customisable to your needs and to the uses of the specific inventory locations, not to mention far more space-efficient.

It had one inefficiency: you had to stack up your windows the first time you came across a new type, but that's about it.

The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars — it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same.


Let me be more clear... I'm not saying that the new one is efficient and user-friendly. My point is, the old one was also not efficient nor user-friendly. Perhaps the old one was more efficient/user-friendly than the current; the difference isn't a big deal to me, but I agree that there is a difference. The main point that I (unsuccessfully) tried to communicate is that the EVE UI is not very good in either incarnation.
Vincent Athena
Photosynth
#90 - 2012-06-25 18:26:11 UTC  |  Edited by: Vincent Athena
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?


Ill try and translate.

Many members asked that when the corp hangar is selected, all its slots be shown as tabs, and not on the tree. CCP said it was listening to the members, yet the plea for the return of this feature fell on deaf ears.

Many members asked for separate buttons for item hangar, ship hangar and corp hangar, rather than first having to open an inventory window, then doing a second click. CCP said it was listening to the members, yet the plea for the return of this feature fell on deaf ears.

Now on the other hand, the poster above needs to understand that "listening" does not equal "doing". Someone can hear you, completely understand where you are coming from, all your reasons and logic, and still decide to do something else if they think that other course of action is better.

Know a Frozen fan? Check this out

Frozen fanfiction

Jiji Hamin
Aliastra
Gallente Federation
#91 - 2012-06-25 18:27:36 UTC  |  Edited by: Jiji Hamin
Lyron-Baktos wrote:
see the Minmatar fans are complaining about the ship colors, just like us Amarr fans did a month ago. When is the art team going to step up to the plate with a dev blog to explain what is going on with the art?


there is a difference between "some players dislike it" and "all players dislike it." I personally adore the new amarr and think they are consistently among the nicest looking ships in eve. the idea that they need to "step up to the plate" when they are producing stunning work is just silly. they look incredible.

there is a lot of uncool **** going on with this patch and its deployment, but the art team gets lots of love for their recent work in my opinion.
Burzrujat
XieDu Fleet
#92 - 2012-06-25 18:28:57 UTC
Also, I am quite pissed that the fins on the Vagabond were removed. X
Jiji Hamin
Aliastra
Gallente Federation
#93 - 2012-06-25 18:31:05 UTC
Burzrujat wrote:
Also, I am quite pissed that the fins on the Vagabond were removed. X


to be fair, it's a little weird that they did that when they left the doodads on other T2 variants like the enyo/ishkur.
Lyron-Baktos
The Scope
Gallente Federation
#94 - 2012-06-25 18:36:05 UTC
Jiji Hamin wrote:
Lyron-Baktos wrote:
see the Minmatar fans are complaining about the ship colors, just like us Amarr fans did a month ago. When is the art team going to step up to the plate with a dev blog to explain what is going on with the art?


there is a difference between "some players dislike it" and "all players dislike it." I personally adore the new amarr and think they are consistently among the nicest looking ships in eve. the idea that they need to "step up to the plate" when they are producing stunning work is just silly. they look incredible.

there is a lot of uncool **** going on with this patch and its deployment, but the art team gets lots of love for their recent work in my opinion.


to be fair, there have been a ton of complaints about the new art. Granted some people like it, but there are equal numbers, if not more, people that do not like it.

That and the fact that it is such a big change from the norm, warrants a response imo
Karl Hobb
Imperial Margarine
#95 - 2012-06-25 18:38:47 UTC
Patch took a bit to download, figure that's because tons of people were doing the same. No noticeable drops in performance reported by others, noticed the UI remembering my sidebar widths, although that's going to require a bit more testing since I only ran and salvaged one anom and did some boring admin this morning.

BTW, looting is p nice now, that was fixed for me a patch or two ago, no real UI complaints and I notice the list items being greyed out if they're out of reach? Still, the list could be easier to manage for a POS with corporate hanger, not sure how to do that. What? It's just a small tower for one guy, though...

New Drake looks great, no input on Minmatar since I stopped flying them a few months ago.

A professional astro-bastard was not available so they sent me.

Crakachunky
Elite Mining Services
#96 - 2012-06-25 18:39:01 UTC
Min V3 needs to be more "rusty metal" and less "murky stale water" brown, also there was no need to lighten any of the ships, i liked them dark + i don't recall anymore complaining about it

~Craka
May O'Neez
Flying Blacksmiths
#97 - 2012-06-25 18:39:07 UTC  |  Edited by: May O'Neez
Regarding V3 minmatar update
---

First impression:

Tempest Fleet Issue is now a mere black Tempest (this one being also darkish). As a ship it looks nice (although being very DARK like charcoal) but ... it is no more different from the regular Tempest, which makes me a bit sad. Propulsion flares blink a lot, I don't remember of this before.


Further tests:

T1 ships render is no more red and rusty, it is now brown. On some models like the hoarder it even looks like plastic. I think it is a matter of being used to. New Tornado looks nice for example. I think I could used to most of revamps of T1 models, once texture get a bit crisper.

However ... I don't like at all T2 ones.

In a general manner, from what I saw, every T2/faction ship is now a darker version of the original model, no more variations in the hull neither color (only of being, DARK). That sounds like regression and I sincerely hope that it will change in the future ... At the moment I checked on Tempest Fleet Issue (too dark !), Sabre (looks really like a piece of charcoal), Cheetah, Claymore (very ugly, so dark we can't see anything ! I really miss the blue color :( :( ), and Jaguar (too dark, again).

Icons textures reload each time I switch from a client to another, and also after each jump. Was not the case before. And it takes a loooong time to load. It is very annoying.


EDIT/
As I was testing I was also deconnected ... sounds like server not very stable
Pat0chan
Sebiestor Tribe
Minmatar Republic
#98 - 2012-06-25 18:41:19 UTC
HI there,

- lots of LAG, even when all graphic details are switch off (can't see amazing flares, super great turret animation, trails... )
- become super laggy when approaching POS (the fluidity remind me games in the 80's)
- UI is "better" than before but still not as good, efficient, slick, simple than our DEAR OLD system! still a fact.

But I'm glad it worked after first patch release... keep the good job going CCP

BTW when are we gonna get all this great Inferno features, the real one..... modules, pos updates, ship (new one), mining in planet dust belts, explosions...

Fly safe
PinkKnife
The Cuddlefish
Ethereal Dawn
#99 - 2012-06-25 18:44:30 UTC  |  Edited by: PinkKnife
Since it seems many posters don't keep up with the test server forum.

I will enlighten.

Many of the Minmatar models are due for refreshing/remodeling soon, as such, it doesn't make sense to spend a lot of time on artwork that is going to be replaced soon. Hence why they feel a bit unfinished in some areas.

The individual ship differences and other fixes will likely be included in the next patch/update much as the Amarr ship logos were fixed in 1.1.

The UI has always been a breeze for me, I dislike the green outline because it looks garish and gaudy when my UI is monotone, but I understand some people felt it needed. Largely, the old UI wasn't easier, you were just used to it. Change for many people is difficult to manage.

More importantly though, Just because the issues you want fixed weren't included in this patch, doesn't mean it won't be fixed/iterated upon in the next patch. Alternatively, your individual opinion doesn't have a hard line to the devs mind. Simply because you find X to be Y, doesn't mean the Devs agree, or will implement as you want. It also doesn't mean all/some/any other people feel the same way.
Ivanna Dance
zzzNightmarezzz
Dark Souls.
#100 - 2012-06-25 18:46:49 UTC
I've been playing with the features from this release on Sisi for some time, so I'm sort of used to what was coming already. The Unified Inventory is still a pain in the behind to use. It will need many more iterations before it will be fast and user-friendly. It offers a lot of power over the old, un-unified system, but at the expense of a learning curve and numerous issues, many of which we hope you'll fix along the way.

The Minmatar ships: Really? They are not good. Taking the winglets of the Vaga is probably a shining example of what NOT to do when upgrading graphics on existing ships. People loved the Vaga's winglets, they gave it sort of a Dragonesque appearance that set it far above the Stabber. Now what? It's just a stabber with a slightly different color scheme. Boo!!!! Thumbs down. We were told in the Sisi forums that it was a bug you were fixing. Crap.

The Fleet Tempest looks horrible. It's muddy and blurry and Just not cool in any way anymore. At least the Vargur still is. Up-sizing the Rifter?? Come on! The Rifter looked bad-a$$ed with guns that were 1/3 the size of the ship (it seemed) now the guns look tiny on it. How about a happy medium, if there were fitment issues with new models (missiles, etc).

Overall I see some new ships I like, but a lot of the Minnie ships don't give any sort of wow factor, as did the Amarr, Gallente, and Caldari after their V3 treatments. In many cases, they got worse. Is the art department just tired after all that work? Give 'em a vacation and ask them to come back refreshed, and give us a real upgrade on appearances.

Not really happy with this release. Oh yeah, and as I am dual boxing now, my graphics card is working harder than it used to if I had three accounts running before, either in station OR in space. Performance issues will kill the game faster than anything else. I can't imagine anyone playing with a lower-end system and using more than one account anymore.