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Establishments in Winter 2011 Expansion, yes or no?

First post First post
Author
Renan Ruivo
Forcas armadas
Brave Collective
#161 - 2011-10-07 07:08:14 UTC
Bane Necran wrote:
Renan Ruivo wrote:
Ok, i can agree with that.

Although i seem to have lost track of what your complaints are?


I'm not really complaining about things so far, but i'm about to, as i also agree with you.

Renan Ruivo wrote:
You see, the problem was releasing CQ in the first place.


I'd agree with that, and i think Hilmar even admitted as much in his blog.

But i'd take it even further to cover all of Incarna. Something they've been teasing us with for many years now, and are showing themselves to be be incapable of providing in any reasonable timeframe. They should have just never hyped it in the first place, and dropped it on us all when it was finally ready, or very near ready, and i mean, ready, ready. Not constantly giving the impression they've done lots of work on it, then later admitting how far very behind they are. Some of us, even non hisec bears, have been really looking forward to it, and it's disheartening to have it yanked away over and over.

I await these new vague 'space combat' things, but they'll have to be pretty goddamned impressive for me to stick around until more of incarna is released, because that's what i'm truly waiting for. It's not that i hate flying in space, it's just that i've done lots of that already, and want something new.



And this is exactly my point and many other FiS lovers as well (Even those who say they couldn't care less about WiS).

The problem is that we want incarna and we want better FiS. With focus on FiS, proper iteration of it can be done in short order if properly adressed. With focus on WiS, it will be a long and painfull road (or chinese torture, as the other guy put it) and a really long time before any tangible content is present.

So i would rather prefer that CCP focuses on something that they can deliver NOW, instead of focusing on something that they will take probably more than one year to deliver. And that is the proper way to tackle development. Otherwise we get stuck with a game that has FiS issues that need to be adressed, and WiS features that take forever to appear.


Finish the backlog of FiS issues first, then add what is most needed. Then you can go Incarna full speed. Tackle development from easiest and mostly needed to hardest and mos ambitious.

The world is a community of idiots doing a series of things until it explodes and we all die.

Elanor Vega
Native Freshfood
Minmatar Republic
#162 - 2011-10-07 07:09:34 UTC
Juil wrote:
CCP Solomon wrote:
Just incase there was any uncertainty, yes, we are refocussing on spaceships, but don't put your spacelegs away just yet, they will be needed Big smile



Why so you can promise more stuff and then 'push it away' when you miss your deadlines?

Since 2006 you have been promising Ambulation as it was back then, then the last 2 fan fests you've been hyping about incarna.. you've told us that we would finally be given the keys to the station that we could interact in a avatar.. that we could leave the ship and start to explore the OTHER side of eve.. and that you would be giving us the tools to make what we wished of it...


Now your saying sorry summer expansion was a big aprils fools joke.. and once again we are not finishing and deliviering on what we have promsied.


And yes I know people are going to flame me for this but I was looking forward to Incarna in it's full not for what it is at the moment.. but for what it promised.. Making more of the EVE SANDBOX into an actual SANDBOX. I love my Space Ships, but I also love being able to escape from that reality and Incarna if it was anything like they had hyped on about at fanfest would have given you something akin to what Second Life has managed.. only with better content and better graphics.

People seem to think that because there is no 'actual' solid game play defined by CCP that sorry it's not a feature.. but that's the point, Eve is not meant to be 'this is how you play, this is what you do and that is that' Eve is meant to be a Sandbox, it's meant to be 'here are the tools, go and make the game play you want'... and Incarna had the hint of that finally TRUELY becoming something.. from being able to put tattoo's all over my Avatar's body, to making an establishment to finally maybe making all those worthless dancers I have useful etc..

It had the possiblity of opening up entire new Industrial area's for those who are Industrialists... manufacturing entire new sets of items for the AVATAR side of the game..

and yet instead we got NeX and now we get yet another dropped expansion.. half finished and from CCP's track record.. never to BE finished.

Thanks for lieing for the past several years CCP.. and for getting peoples hopes up at a fantastic feature only to again scrap it.



i could not write it better... Attention

EVE is not being killed with expansions... EVE is being killed because of lies and lack of promised expansions / promised expansion contents...
Teamosil
Good Time Family Band Solution
#163 - 2011-10-07 07:21:53 UTC
Renan Ruivo wrote:
I'm not talking about people's ultimate goal in the game. I am talking about a tangible glass ceiling.

You can aim at getting 100b.. 110b.. 1 trillion.. thats fine and dandy.. all possible.

But if you aim at building supercap components.. and you achieve that goal. Now what? If you aim at completing NPC 0.0 missions, and you complete them all.. now what?

If i conquer all of 0.0 sov. Now what?


If your aim is building supercap components, yeah, you need to have some relation to sov 0.0. But that isn't everybody's aim. You could just as easily say "once you've cornered the market on tritanium there isn't really anything else to accomplish".

Some people like being part of a big alliance, some people like striking out on their own. Some people like tweaky optimization of fine details, some people like big explosions. Some people like cooperation, some people like competition. Some people want to be a small part of a big alliance, some people want to see what they can accomplish with just a couple buddies. Depending on what your druthers are, your end game might be in a different type of space. Plenty of people try out a 0.0 alliance and find it dull and less challenging than other things they've tried, so they leave and go pursue those other goals instead. At the same time, plenty of people find being in a 0.0 alliance to be the most exciting and challenging part of the game, so for them, that's the end game. It's just different preferences, it's not a heirarchy.

I dunno. One of the things I like most about eve is that there isn't a single end game. There are players just as skilled and experienced playing out at the bleeding edge of perfecting low sec piracy, working the market in jita, exploring, in faction warfare, wherever you look. It isn't like wow where there is one clear end game and everybody gets funneled into that. Yeah, you're right, that makes development planning easier when you set a game up that way, but IMO it makes the game boring too.
Renan Ruivo
Forcas armadas
Brave Collective
#164 - 2011-10-07 07:22:12 UTC
I seem to have posted from a wrong standing point here.. i though people were mad because CCP is now turning their eyes to FIXING HYBRIDS K THX.

But it seems that people have finally realized that Incarna was not released this summer and would not be released this winter.


I share your pain (also wanted WiS), and i also regret that you cannot be consolated by the fixes and changes that they actually are bringing this winter.

Take this as you will: "C'est la vie"

The world is a community of idiots doing a series of things until it explodes and we all die.

Jada Maroo
Native Freshfood
Minmatar Republic
#165 - 2011-10-07 07:24:05 UTC
CCP Solomon wrote:
there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun.



You know what makes not-fun things fun?

Guns.

There you go.

Just saved CCP hundreds of thousands in consultants and marketing research.
Ranger 1
Ranger Corp
Vae. Victis.
#166 - 2011-10-07 07:27:38 UTC  |  Edited by: Ranger 1
Not to step on toes, but there is no end game in EVE.

That's rather the whole point of this game in a way.

Yes, you can master whatever you are currently doing in game eventually.

Yes, you can leverage your skills to put you on top of the heap in your chosen profession if you are good enough.

But if you grow bored with that, and eventually you will, there are countless other interesting aspects to the game you can immerse yourself in.

And no, 0.0 is not definitively the end game of EVE either. Yes, there are things you can do there that you can't do anywhere else in EVE... but that being said there are many an old bitter vet that burned out on that whole scene and moved back to empire to pursue another lifestyle (whether that be industrialist, manufacturer, marketeer, mercenary, loyalist in FW, explorer, or pirate).

You both have some valid points, I'm not trying to say otherwise, but there is more to it than that.

There is always something more you can do in EVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#167 - 2011-10-07 07:43:44 UTC
The dudes who join for WiS probably wouldn't have stuck around, even if incarna were actually what it was envisioned to be. Even with bustling markets full of drug dealers and sex slaves WiS will only ever be there to supplement the actual spaceship game, not be a replacement for it.
pussnheels
Viziam
#168 - 2011-10-07 08:07:34 UTC
as far i understood answer to the OP question is no
Hilmar in his letter stated that they will expand on WIS when it is done and when it has a meaningful use in EVE

And to be honest i don't see any meaningful use of establishments at the moment and knowing how long it took to make CQ i don't think we will see any exapnsion on CQ, except for the racial CQ s this year or the first 6 months of 2012


Goons Delenda Est

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Ciar Meara
PIE Inc.
Khimi Harar
#169 - 2011-10-07 08:31:37 UTC  |  Edited by: Ciar Meara
Forums ate my post (again)

Short version:

Jade Constantine is right

Excluding players input in a game like eve is a dead end

Players should be able to find items in stocks while doing missions, dead space complexes and creating them in one way or another selling those on to guys who have establishments. Thus creating an economy. Not unlike the gold mining in the 1800's. (reference to aurum yes).

- Blood raider uniforms and pirate hats, etc from missions/plexes

- executive skirts, boots, etc made by professions (with poly textiles and what not from PI)

- Dress Uniforms , ceremonial swords/khumaak, etc from faction warfare

All items should have flair, character and avoid to be to bland (like today)

There should be different clothing stores, tatoo parlours, hairdressers, manned by NPC's (slaves in Amarr) but doing the work you pay them for through your rent, buying extra tatoo's and clothes from guys who went out and found them. Mid level buyers would even be created to sell in bulk to big players/shops.

Illegal items would be smuggled in though low sec to be sold there to more seedy establishments/bars and backdoor deals like establishments. Incarna needs to be done when it is done, and not a second earlier. And as it seems completly redesigned.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Jade Constantine
Jericho Fraction
The Star Fraction
#170 - 2011-10-07 08:46:21 UTC
Ciar Meara wrote:
Forums ate my post (again)

Short version:

Jade Constantine is right

Excluding players input in a game like eve is a dead end

Players should be able to find items in stocks while doing missions, dead space complexes and creating them in one way or another selling those on to guys who have establishments. Thus creating an economy. Not unlike the gold mining in the 1800's. (reference to aurum yes).

- Blood raider uniforms and pirate hats, etc from missions/plexes

- executive skirts, boots, etc made by professions (with poly textiles and what not from PI)

- Dress Uniforms , ceremonial swords/khumaak, etc from faction warfare

All items should have flair, character and avoid to be to bland (like today)

There should be different clothing stores, tatoo parlours, hairdressers, manned by NPC's (slaves in Amarr) but doing the work you pay them for through your rent, buying extra tatoo's and clothes from guys who went out and found them. Mid level buyers would even be created to sell in bulk to big players/shops.

Illegal items would be smuggled in though low sec to be sold there to more seedy establishments/bars and backdoor deals like establishments. Incarna needs to be done when it is done, and not a second earlier. And as it seems completly redesigned.




All this is great stuff.

And you know the real kicker?

If items of clothing and avatar customization WERE actually player discovered/found/manufactured/sold and resold and completely integrated with the Eve economy then nobody would have a problem with them actually having some attributes and in-game effect.

Nightstalker goggles with small bonus to frigate guns?
Elaborate dress skirts with a bonus to fast talk?
Blood raider ceremonial robes with (shock horror) a bonus to lp for blood raider mission rewards?

Bring these things to the player exploration/production domain and out of the horrible MT/NeX corruption and we can adding actual meaningful items to the database again.

And the stupid thing is that CCP would STILL get some kind of income bump from RL cash rich players buying timecards and selling plex to afford the rarer stuff just like they do currently with pirate implant sets and flashy ships.

Absolutely everybody wins and we preserve the Eve economic sandbox.

Of course designing clothing with in-game attributes rather than out of game $ signs will require giving somebody the job of balancing/coding the bonus levels but how much richer and more immersive would it be deliver content in this way?


The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

The Snowman
Aliastra
Gallente Federation
#171 - 2011-10-07 08:47:36 UTC
Personally Ive been waiting for WiS since I started playing in 2005.

When I go reading and writing on other forums where Eve crops up, seems that a lot of non-eve players were all waiting for when that time came also.

I think we all knew it was a pretty bold objective, but we too are used to success from CCP, despite all the whining and moaning and hysteria that a minority of players and CSM cooked up, I honestly expected Hilmar to have the balls to continue with his vision.

Sadly, balls were dropped, future visions deleted. For what? Engine trails and weapon balancing? What a tragedy.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#172 - 2011-10-07 08:50:50 UTC
Khira Kitamatsu wrote:

That is what I needed to hear. Accounts cancelled.


Can i have your stuff !?

CEO of Lanate Industries

Citizen of Solitude

TriadSte
The Scope
Gallente Federation
#173 - 2011-10-07 08:57:33 UTC
The weapon balancing is a great issue for myself as I began Gallente and I love Gallente ships. My gunnery in Hybrids is perfect so when CCP balance the weapons I use its gonna feel great.

Its also about time that CCP did this so that the Gallente race is on a more even keel to other races. I feel its unfair to have 1 race out of 4 to be at a loss when compared to its rivals. Gallente can be kited to hell and back pretty much.

I also want WIS but I feel that fixing the game first be priority with the Incarna team working behind closed doors, so when its time to get rid of that door its done in style and success.

The one thing I do want to see which CCP have tried many time is easier 0.0 access for people not common to null. Along with 0.0 not having all the goodies :

1. Ice not to be moved to low / null

2. Higher plexs in empire maybe all the way to 10/10 just with much lower drop rates with same pay as a lvl 4 mission. This would again create another team play game style because of that slim chance of a nice drop.
Jade Constantine
Jericho Fraction
The Star Fraction
#174 - 2011-10-07 09:03:27 UTC
The Snowman wrote:
Personally Ive been waiting for WiS since I started playing in 2005.

When I go reading and writing on other forums where Eve crops up, seems that a lot of non-eve players were all waiting for when that time came also.

I think we all knew it was a pretty bold objective, but we too are used to success from CCP, despite all the whining and moaning and hysteria that a minority of players and CSM cooked up, I honestly expected Hilmar to have the balls to continue with his vision.

Sadly, balls were dropped, future visions deleted. For what? Engine trails and weapon balancing? What a tragedy.


oh come on!

its becoming increasingly obvious that incarna as a project was a complete disaster. The technology is a long long way from prime time. Given the performance issues with single characters in pretty empty CQs do you really think this scales properly to multiplayer environment?

Couple that with the reality that there is really not much that can be done with Incarna WiS?

No combat.
No gambling.
No mirroring of functionality in more cumbersome way (ie no walking up 2 flights of steps to repair your ship)

The vision for Incarna that we've just seen publicly shot in the back of the head was Incarna the vanity item display case and frankly that isn't any kind of a loss for anyone.

Regardless of the specific contents of the winter patch the real importance is whether CCP follows through on Hilmar's promise to do a full reallocation of development effort back to core eve gameplay. If that happens then proper expansions like Exodus and Apocrypha will be back on the table and Eve will truly have a chance to win back the trust and goodwill its lost this last 18 months.

Incarna is a minor feature that got blown out of all proportion through drunken rambling flights of fancy and came to dominate the development of this mmo for FAR TO LONG.

But when push came to shove (and delivery) the reality was there is no real content for it.

The ONLY potential content (the flashy clothes and walking around stuff) was stolen from it by the NeX gurus and crowbarred in as a clusmy MT cash grab/experiment thus rendering Incarna utterly sterile as even a potential expansion because it wasn't content for me and you it was "content" for cash cows and golden geece to bleed their credit cards on.

Honestly screw vanity-only pseudo content in eve, leave that hogwash to wow.

Give us apocrypha-scale expansions twice a year and this game will take off and flourish like you'll never believe.




The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Juil
Royal Society for Prevention of Cruilty to Drones
#175 - 2011-10-07 09:07:09 UTC
Damned Ren doesn't give it a break does he.. if you don't agree with him then he'll try and twist everythign you say.

Look lets face it the problem isn't really that Incarna's been 'canceled' or rather.... that IS the problem, it's yet ANOTHER canceled feature.. another 'failed' expansion, another half assed addition.. and a lot of you are SCREAMING 'YES' because of it.

Hilmar is likely in heaven.. once again he gets to dodge actually completing something... I've been playing this game a long ass time, I've played in High Sec, I've played in Low Sec and I've played in Null Sec.. the only place i've not lived in for a time is WH space, but i've even been there for 'day trips' and I will agree ALL of Eve does need some loving there happy Ren you got it from me, I agree that Flying In Space is important.. but I will NOT agree that doing a 180 and Abandoning an expansion 1/4th complete is the solution..

Why?

Because this is what CCP does each and every expansion, this is what CCP has done since EVE came out.. any other software company would have been dragged out and shot, but saddly there is no other true Internet Flying Spaceship game out there..

You guys all claim Eve is a sandbox.... really? Second Life is a Sandbox... Minecraft is a Sandbox.. These are games/enviroments which give you the tools and tell you to go do what you want with them.. blank slates.. Eve isn't a true sandbox.. does it have the potential to be one? Maybe.. if.. IF CCP ever bothered to give the players the tools, the problem there? Those tools would likely be half finished and dropped 2 months in.

That is what the big complaint now is about, CCP and Hilmar especially have Promised time and time and time again, first it was that Combat was going to be 'greatly' expanded, enviroments where going to actually effect how you played, etc etc etc.. instead we got.. rebalancing, carriers.. and titans.. and more blobs. and then eventually some of what was once mentioned trickled into wormhole space.

We get promised that they are going to revamp null sec combat so that the dreaded gate camp blob becomes less of a problem.. we'll make Sov and the like more 'dynamic' so it feels like massive fleet combat like you see in the fiction and lore.. and we get.. Titans and Super Carriers.. and a sov system that actively promotes gate camping and hot dropping massive blobs onto people..

We get promised a 'Dynamic Factional War System that will make your actions have REAL concequence to the faction you fight for' we get.. well i wouldn't even call it anything like the Battlegrounds or Arena's of most games.. i'd just call it Broke.

We get promised cosmos dungeons and grand new missions.. we get.. broke.

we get promised for 6 years.. yes 6.. 2005,2006,2007,2008,2009,2010 <-- 6 + 2011 Ambulation.. or as most of you now know it 'Incarna' and what do we get.. one feature the rest dropped.

And all through out all of this we've had Hilmar and Zulu say a number of times 'We have seen the error of our ways' and yet if they have.. Why are we here again? care to explain that one Ren? Oh that's right your too busy suckign up and humping the CCP has backflipped again tree.

It doesn't matter, CCP has created a lot of mistrust and anger with some of it's oldest players now.. and while the CSM can go about trouting they have won the war.. they haven't.. they just put CCP back on the 'old' rails of half assed content, half finished products.

so yeah you have a lot of people who are eye'n this and going ok why do we bother giving our money any more?

and no you can't have our stuff.. we pay our subscription or choose not to because that is OUR right.. remember Hilmar's own words.. Watch what they Do not what they say.. Well their abandoment of yet another promise maens that my accounts got canceled.. why? Because they choose to cancel one 'promise' too many... It doesn't matter that it's Incarna to me though i loved the idea of it.. it could have been 'oh we are cancelling wormhole space' for all i care, it would have caused the same reaction.

Maybe.. MAYBE in December Hilmar will be able to prove he's actually releasing real content and real fixes again, but until then why should I believe him when he's just canceled and failed again?
pussnheels
Viziam
#176 - 2011-10-07 09:11:32 UTC
CCP Solomon wrote:
Sadly, the Establishments feature will not be coming in the winter expansion. We hear you guys loud and clear and realize that there is still strong support for a multiplayer, avatar based experience in EVE (we also hear those that don’t want it). However, we think you’ll agree that it has to be a compelling experience and there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun. Additionally, we wanted to ensure that our rendering technology was finely tuned to a point that would ensure all of your characters continued to look great while performing well.

It’s humbling to see the support in this thread for a multiplayer Incarna experience and we are still committed to providing it, as and when it’s ready. We want to take the time to do it right and ensure you guys get something that is both fun and involving. There are no promises about when this will happen, just rest assured that while you are enjoying your space based updates this winter, there will continue to be movement on this.


I really like the idea aswell but what would people actually sell or do their shouldn't it not be much better if there was actually content to sell or trade or if it had a real meaningfull use in the game , it will jusst take time to develop it

So CCp take your time and if the world doesn't end in 2012 i still will be there to enjoy what is coming

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Flamespar
WarRavens
#177 - 2011-10-07 09:15:20 UTC
pussnheels wrote:


I really like the idea aswell but what would people actually sell or do their shouldn't it not be much better if there was actually content to sell or trade or if it had a real meaningfull use in the game , it will jusst take time to develop it

So CCp take your time and if the world doesn't end in 2012 i still will be there to enjoy what is coming


Yeah, Incarna is coming eventually, according to Hilmar. But I don't know how long they are expecting us to wait for it. Or any other of the changes they have promised for that matter.
Sir Substance
Sebiestor Tribe
Minmatar Republic
#178 - 2011-10-07 09:15:27 UTC
CCP Solomon wrote:
Sadly, the Establishments feature will not be coming in the winter expansion. We hear you guys loud and clear and realize that there is still strong support for a multiplayer, avatar based experience in EVE (we also hear those that don’t want it). However, we think you’ll agree that it has to be a compelling experience and there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun. Additionally, we wanted to ensure that our rendering technology was finely tuned to a point that would ensure all of your characters continued to look great while performing well.

It’s humbling to see the support in this thread for a multiplayer Incarna experience and we are still committed to providing it, as and when it’s ready. We want to take the time to do it right and ensure you guys get something that is both fun and involving. There are no promises about when this will happen, just rest assured that while you are enjoying your space based updates this winter, there will continue to be movement on this.

Would it be overly awkward if I were to, like, offer a hug?

It *might* degenerate into leg humping. No promises.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Headerman
Native Freshfood
Minmatar Republic
#179 - 2011-10-07 09:55:24 UTC
Personally i am more than happy to wait until CCP have got this one RIGHT,

And by right, i mean the ability to go the the machine "i want this, this, that, this, that and that over there too' and the machine says 'No worries! Here u go'.

Instant feature builder, the mechanics of it all worked out and oiled up.

I also think that machine should:
- allow people to use emotes
- allow destructable items (glasses, vases)
- allow interaction with nearly all objects; brush past a painting on a wall and it tilts, able to drink from a glass, able to have things put into the glass and taken out when drinking
- Burn marks from any log fires sending up sparks, or from pistols into the wall, but burn marks disappear after a minute or so?
- ability to supply deployable equipment in station; posters for your CQ, Trophies, wine, dancers - all carryable from the point of sale by the avatar to the CQ, indirectly. So able to interact with everything as per normal, but not able to pick up new things (one object at a time?)
- Non destructable interactive items: soccer ball on the floor u can kick, droids cleaning the floor etc
- Communal voice channel: everyone who comes in is on voice comms, but the volume is automated so 10 meters away from someone you can't hear them, then the closer you get the louder they get. No PTT, but have things like a breaking glass or gunshot hearable for up to 50 meters?

Yes, this is my wish list :) The need for a good engine to make all that happen is pretty important.

Honestly though, any WiS would be awesome.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Scitor Nantom
Sebiestor Tribe
Minmatar Republic
#180 - 2011-10-07 09:58:57 UTC
CCP Solomon wrote:
Sadly, the Establishments feature will not be coming in the winter expansion. We hear you guys loud and clear and realize that there is still strong support for a multiplayer, avatar based experience in EVE (we also hear those that don’t want it). However, we think you’ll agree that it has to be a compelling experience and there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun. Additionally, we wanted to ensure that our rendering technology was finely tuned to a point that would ensure all of your characters continued to look great while performing well.

It’s humbling to see the support in this thread for a multiplayer Incarna experience and we are still committed to providing it, as and when it’s ready. We want to take the time to do it right and ensure you guys get something that is both fun and involving. There are no promises about when this will happen, just rest assured that while you are enjoying your space based updates this winter, there will continue to be movement on this.



OOC:

Chalk me up as being very supportive of "establishments" and Walking In Stations. I know, I know, I hear everyone complaining about a need for the focus on space, and the nerd rage about how avatars are for girls, but I totally disagree.

It's disappointing that the station doors will not open before end of year. I am glad that all of the styles of Captains Quarters will be out, but I was looking forward to ambling amongst the masses.

Keep my post in mind when I say that the dynamic screens and avatars are very immersive. I like this direction. I do like that you are focusing on the core elements too... flying in space, faction warfare, etc... but you guys have got me hooked on the "dry" (non amniotic fluid) experience.