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New dev blog: This Week In The Unified Inventory

First post First post
Author
Haifisch Zahne
Hraka Manufacture GmbH
#161 - 2012-05-27 23:09:56 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
CCP Phantom
C C P
C C P Alliance
#162 - 2012-05-27 23:10:46 UTC
Off topic and non-constructive posts removed.

Please remember that this thread is to discuss the devblog in a constructive way. We know how much unhappiness and dissatisfaction was created, but to resolve this situation as fast as possible, it is necessary to have your posts right on the topic while being constructive. This way our developers can read in an efficiently way your feedback and do not need to spend unnecessary time filtering out off topic posts.

Thank you for your help!

CCP Phantom - Senior Community Developer

Marisol Shimaya
Doomheim
#163 - 2012-05-27 23:18:16 UTC
CCP Phantom wrote:
Off topic and non-constructive posts removed.

Please remember that this thread is to discuss the devblog in a constructive way. We know how much unhappiness and dissatisfaction was created, but to resolve this situation as fast as possible, it is necessary to have your posts right on the topic while being constructive. This way our developers can read in an efficiently way your feedback and do not need to spend unnecessary time filtering out off topic posts.

Thank you for your help!


What are CCP going to do about the UI Inventory box we demands back ?

Tell us !

Fight For Our Rights

Ribikoka
Royal Amarr Institute
Amarr Empire
#164 - 2012-05-27 23:21:57 UTC
CCP Phantom wrote:
Off topic and non-constructive posts removed.

Please remember that this thread is to discuss the devblog in a constructive way. We know how much unhappiness and dissatisfaction was created, but to resolve this situation as fast as possible, it is necessary to have your posts right on the topic while being constructive. This way our developers can read in an efficiently way your feedback and do not need to spend unnecessary time filtering out off topic posts.

Thank you for your help!



"We know how much unhappiness and dissatisfaction was created, but to resolve this situation as fast as possible"

Really ? If you guys want it the fastest and painless way, purge this crap inventory system from EVE. This is the smartest constructive way from fix your failures.
Lady Naween
Ministry of War
Amarr Empire
#165 - 2012-05-27 23:26:37 UTC
I will say it it again, its crap.. there

as for actual improvements..

when i drag and drop stuff into a container?ship?whatever, please make it so i can hover with my mouse over it for more then a microsecond before the window opens into that container instead. It is a HUGE pain when you have large shipments you need to destribute to various containers/ships of having to reopen the original container so many times.
CCP Optimal
C C P
C C P Alliance
#166 - 2012-05-27 23:32:47 UTC
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.
Ribikoka
Royal Amarr Institute
Amarr Empire
#167 - 2012-05-27 23:35:35 UTC
Marisol Shimaya wrote:
WTH deleted my post sucks


This ? :P

What are CCP going to do about the UI Inventory box we demands back ?

Tell us !
Marisol Shimaya
Doomheim
#168 - 2012-05-27 23:39:35 UTC
CCP Optimal wrote:
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.



My eve client crashes all the time when i use the UI inventory box and it's anoying and I wants to play eve and that's is the most of the problems CCP done for me.

Fight For Our Rights

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#169 - 2012-05-27 23:40:58 UTC  |  Edited by: Salpun
CCP Optimal wrote:
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.

What is the best way in your view to simplify the creation of windows where we want them?
If you do that you will make the Inventory system better if not people are still going to fight. Stickyness of windows is better now but still not perfect.

I always saw it as a accessablity issue with the old system not that there was to many.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

cBOLTSON
School of Applied Knowledge
Caldari State
#170 - 2012-05-27 23:50:35 UTC
I honestly dont get you guys. CCP as a games developer has to be the single strangest and most counter-intuitive company on the planet.

There are many many reasons and many things that you have done. This Unified inventory is a snap shot of why your game will eventually go to the gutter if you carry on.

Put simply, what possesed you to 'fix' something that wasnt broken? Out of all of the problems , all of the issues people have with the game you guys pick the one system that worked just fine.
I agree that EVE`s interface is very old and very bad but it worked.
If you want to make eves ui better the whole thing needs to be tore apart. Have the UI like you do in your videos. Thats something you guys have mentioned before that you will never ever do.

Dont get us wrong, we DO want improved shineys. Just not when the price is total functionality loss.

Come on guys you had SO much feedback on the test server forums, people like Zagdul, Tippia and others spent a lot of time documenting real basic issues. Why was the many pages of advice and feedback ignored?

Dont say you didnt ignore it as you DID plain and simple.

Final toughts - Im personally happy you are looking into this. I am hoping the UI will eventually be just as good if not better than the old system. Just wish you guys didnt allways rush to get half baked projects out like you lifes depend on it... lol

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Jonuts
The Arrow Project
#171 - 2012-05-27 23:57:24 UTC  |  Edited by: Jonuts
CCP Optimal wrote:


I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.



Alright. In a nutshell, once the absurd performance issues are resolved, give me back my ******* buttons for my neocom and let me never see that ugly ass tree again, never have to USE it again, ever. For any task. EVER. Problem solved for me. The entire concept is a pain in the ass to use. Make it emulate old functionality 100% in look, feel, and use. Hell, all those bells and whistles? Make them modular, so I can open up my options menu and untick garbage that's just cluttering my screen.


Also, in the future, refrain from breaking your ******* game by shipping a product that your user base neither wants nor needs. Especially when everyone using it on the test server tells you not to deploy it because it breaks the game.


Also, don't make stupid updates that are impossible to revert. Are you ******* ********?


Also, think of how much better your weekend would be if you weren't so absolutely committed to shipping incomplete garbage to the live server.
Cloned S0ul
POCKOCMOC Inc.
#172 - 2012-05-28 00:00:51 UTC  |  Edited by: Cloned S0ul
Hi Devs.

Since EvE exist no one mention your old inventory system because it was so natural and perfect to players like no other things in game, every player just adapt to this like child after born adapt to mother, it was like first taste of mother milk - you taste it you like it- is natural, no need to thinking about this no need mention this and no needs to fix it.


The most simple and best thing in game that you create was old inventory system, it was so natural that everyone even newbi, who start own EvE adventure in rooki system, adapt to it after first look and touch.



My question to you CCP, why you change best working mechanism in game ?

Ps.While we old players can deal with your new full of wired mechanic inventory im 100% sure newbis need spent more time to discovery how it works... Why you bring chaos to game ?
Sunrise Omega
Brutor Tribe
Minmatar Republic
#173 - 2012-05-28 00:05:40 UTC
I'm not real fond of the "My Filters" area, I don't find that to be terribly useful yet.

The use case that I do care about is where you're out at a POS array, with half a dozen or a dozen labs/arrays within reach and the inefficiency of the new system at getting you to the right hangar division within the lab/array.

Under the old system, whichever hangar division that you last opened a container to (corp hangar, POS array/lab) was the default division that any new containers would open up to. The new UI, it doesn't remember this and constantly defaults to opening up to the first hangar division. Which is doubly annoying if you shift-click on the "open" button on the overview UI to open up the lab/array in a new window. Because not only will the new window open up to the wrong division, but it also opens up with the tree collapsed.

1. The system needs to remember which hangar I've opened last and default new containers with hangar divisions to also open up to that division.

2. The tree pane needs a quick-filter box, just like containers, up top in the rectangle labeled "Index" so I can type in letters like "Manuf", which will filter the tree down so that only divisions / cans / ships with "Manuf" in the name are displayed.

#2 would also make it much faster to find a particular member hangar in the list of member hangars.
Jed Clampett
Doomheim
#174 - 2012-05-28 00:10:02 UTC  |  Edited by: Jed Clampett
managing mining jetcans and other continuous flows of container updates is confusing and difficult to predict which windows will get updated.

HIghlighting a UI window may make that windows accept UI update commands...but that window is not necessarily the windows that gets updated results...

I suspect the reason is that the tree view of contaniers retains control of container focus -- and does not necessarily update that focus when individual windows are selected - especially contents only views. Or perhaps multiple tree views end up with unsynchronized indicators of what containers have focus unless the tree view itself is manipulated. Whatever the cuase its confusing.

That is reliable operation of new UI REQUIRES users to use tree view to update all visible windows with accuracy. This is not handy. It steals functionality from one button operations like open cargo...since you can't 100% tell which windows or windows will update.
CCP Optimal
C C P
C C P Alliance
#175 - 2012-05-28 00:14:34 UTC
I can certainly agree that there are systems within EVE much more broken than the old inventory, but you have to weight in that inventory is something used by everyone, so it might make sense to start there and do, for example, the corp window later as it's only used by a portion of the players even though it's way more messed up.

We did not ignore feedback at all. In some cases we didn't agree. In some cases we did agree and made changes. In some cases we felt that players weren't even giving the new proposed way of doing things a chance and that it might just be a matter of getting used to. It's certain that we didn't get everything right the first time around. That's why we have iteration.

cBOLTSON wrote:
I honestly dont get you guys. CCP as a games developer has to be the single strangest and most counter-intuitive company on the planet.

There are many many reasons and many things that you have done. This Unified inventory is a snap shot of why your game will eventually go to the gutter if you carry on.

Put simply, what possesed you to 'fix' something that wasnt broken? Out of all of the problems , all of the issues people have with the game you guys pick the one system that worked just fine.
I agree that EVE`s interface is very old and very bad but it worked.
If you want to make eves ui better the whole thing needs to be tore apart. Have the UI like you do in your videos. Thats something you guys have mentioned before that you will never ever do.

Dont get us wrong, we DO want improved shineys. Just not when the price is total functionality loss.

Come on guys you had SO much feedback on the test server forums, people like Zagdul, Tippia and others spent a lot of time documenting real basic issues. Why was the many pages of advice and feedback ignored?

Dont say you didnt ignore it as you DID plain and simple.

Final toughts - Im personally happy you are looking into this. I am hoping the UI will eventually be just as good if not better than the old system. Just wish you guys didnt allways rush to get half baked projects out like you lifes depend on it... lol

Dawnmist
#176 - 2012-05-28 00:24:35 UTC  |  Edited by: Dawnmist
Ok as the post deletion continues here we go again with more detailed version...

CCP Optimal wrote:

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers.

We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

"Few issues" is quite optimistic way to put it (and btw big issues did surface - you just ignored them) and no you didn't. You fixed some cosmetic stuff but avoided the primary ones (persistent windows anyone?) like plaque.

CCP Optimal wrote:

Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?

No, you should get fired for doing such poor job and still trying to persuade yourself that it actually wasn't that bad as we "end users" say it is.

CCP Optimal wrote:

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

For the 1st part - really? We the end users would like to see such survey where your solution meets with our demands.
For the last part - read reply to previous quote.

CCP Optimal wrote:

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.

Live server where people pay to play the game is not place where you develop and update your awesome project. This is why I already stopped playing because of your actions.

I did give it a try in test server already. I left my feedback which was ignored. Now you can leave the begging to the reactivation apology email you will be sending to me with some lovely free game time to get me be your customer again (and that is after the inventory is fixed).

CCP Optimal wrote:

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.


You had choices; why didn't you postpone the release or why did you not release it as optional until it was clear that everyone will accept it? Red flags were high in the sky with this one and I can clearly see that very little, if none, player research and feedback were used while planning the project.



Now could you please stop deleting my posts. I'm not trolling and I'm being very constructive here. If that includes the fact that I want this guy fired - it doesn't automatically mean that you go and flag the post as garbage.
Chokichi Ozuwara
Perkone
Caldari State
#177 - 2012-05-28 00:26:58 UTC  |  Edited by: Chokichi Ozuwara
CCP Optimal wrote:
I can certainly agree that there are systems within EVE much more broken than the old inventory, but you have to weight in that inventory is something used by everyone, so it might make sense to start there and do, for example, the corp window later as it's only used by a portion of the players even though it's way more messed up.

Does it ever occur to you that maybe when you monkey with something everyone uses, you risk a catastrophic clusterfrak? You guys released something that wasn't just poorly designed, but bug ridden to boot. This was sloppy rubbish all around.

CCP Optimal wrote:
In some cases we didn't agree.

You're making the game for us, not for yourselves.

CCP Optimal wrote:
In some cases we felt that players weren't even giving the new proposed way of doing things a chance and that it might just be a matter of getting used to.

It's not though. Any fool can tell you that in a sandbox game, flexibility in the interface is key. You removed that for everyone. You compromised people's habits developed over years of gameplay in one move.

You guys have so much hubris. You still think that we're wrong about what we want, and you know better.

CCP Optimal wrote:
It's certain that we didn't get everything right the first time around.

That's the understatement of 2012 mate.

CCP Optimal wrote:
That's why we have iteration.

On our dime, on our time. Thanks for that. I love paying to play a game that you want to monkey around with.

Tears will be shed and pants will need to be changed all round.

Qurg
Great Awakening
#178 - 2012-05-28 00:28:48 UTC
Aaarrrggh wrote:
Hi,

I know CCP is trying hard to improve the game for everyone for which they should be applauded. However I don't think they are getting the message on this one. A lot of people (myself included) REALLY liked the old inventory system and don't want it changed. Can we at least have an option to use the old system still.

I have left it a while before posting anything as I wanted to give the new system a fair trial but having done that I really can find a single aspect of the new system I preferred to the old system. Sorry guys but that's the way I find it. I doubt you will ever be able to improve the unified inventory to make it as useable as the old system. I think your wasting precious developement time on this. You would be better served doing another project.

I like to have separate ships/items folders.
I like the containers to open in new windows when you double click them (and remember their last position)
I dislike the extra space taken up by the top / bottom and side of the new system windows for info I'm not interested in
If I need to find something I've lost I just use the assets window - its still quicker than the unified inventory

I have lots and lots of items in my inventory (perhaps thousands I'm not really sure) and I'm really struggling with this

Please give us the old system back and add the new system as an option - or vice versa



I concur. As a CEO, it's so much easier to do what needs to be done when you can look at all items in separate windows (Corp hangars, Orca hangars, carrier hangars, personal hangars and a cargohold). Allow us to decide how we want to view our inventory. Is that too much to ask?
Yonis Kador
KADORCORP
#179 - 2012-05-28 00:34:33 UTC
CCP Optimal,

Why we can't have it both ways?

No, I don't mean both the old inventory system and the new UI simultaneously. You say its impossible and I accept that. I mean why can't we still have our one-click neocom buttons opening in new windows specific to the task "and" have a tree-navigable, unified main window too? I'd prefer opening hangars to be a no-scrolling, one-click process (like it was) and to be their own unique locations again. (Had thought been given to accommodate both playstyles originally, no shock to the playerbase would have occurred.)

Doing it this way would still allow the massive (less vocal) hordes who approve of this change to enjoy it as is and the rest of us to still have one-click functionality and multiple windows for our drag and drop pleasure. It still should reduce the number of open windows at any given time, provided that the one-window-preference people exist and continue tree-navigation once they have a choice.

It can't be that difficult to put the corp hangar button back where it was and have it be a shortcut to an inventory window with only the 7 hangar divisions listed in the tree. Or to add neocom buttons back for the ship and station hangars with only relevant divisions in their respective trees. (On a completely asthetic note, these were parts of the station that are gone now. Their removal didn't just change gameplay. It changed the way we interact with the station. )

I just want to opt out of the tree however it has to happen even if its available. I'm gonna pop a blood vessel if I have to keep scrolling.

If a percentage of EVE prefers multi-window functionality and another group prefers a unified interface, asking either to learn the other's preference is going to generate negative feedback. It's difficult to believe that there are so many players who prefer all the scrolling and squinting I've been doing (my hat's off to them) compared to what we had. When dealing with divisive issues like this in the future, I'd like to see more emphasis placed on trying to cater to both.

So are these feasible ideas? They would get us closer to what we had and seem like easy fixes.

Yonis Kador
Alx Warlord
The Scope
Gallente Federation
#180 - 2012-05-28 00:37:16 UTC  |  Edited by: Alx Warlord
Hmm... It is getting better.... But there are still some small issues bothering me, like,
- The Ship cargo-hold opening in the ship on the list not in a Sub-Menu of it, like the drones and fuel...

Also there is a big issue that would make everyone happy:
- Put in the POS corporate hangars, and industrial (item factory) modules, One named tab for each player in the Corporation, only visible to its owner and the ones with Role... This is much needed...
- Show only IN USE RANGE on filter.... less things to load? better performance?