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New dev blog: This Week In The Unified Inventory

First post First post
Author
Lordess Trader
Phoenix Evolved Part Duo
#141 - 2012-05-27 20:56:54 UTC
ok but still no word on the shortcuts to minimized windows on the neocom / right click?!?!
General Disdane
Deep Core Mining Inc.
Caldari State
#142 - 2012-05-27 21:03:13 UTC
Weekly fixes until everyone is happy with the new system? This is why I love you guys.
Courtie
Shattered Star Syndicate
#143 - 2012-05-27 21:15:27 UTC
The old inventory was much better. I don't like the new "Tree" concept at all. Make an option to swap between the "Tree" and "Windows" inventory option.
Chokichi Ozuwara
Perkone
Caldari State
#144 - 2012-05-27 21:21:10 UTC
CCP Soundwave wrote:
Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday.

The problem isn't just performance, which is embarrassing and sad on its own.

The problem is that the new UI makes it very hard to do things we could do before. Like fit a ship quickly. Or pick loot from a can or wreck.

You guys have screwed up gameplay, and we want solutions to that. We want our gameplay back.

Tears will be shed and pants will need to be changed all round.

CCP Optimal
C C P
C C P Alliance
#145 - 2012-05-27 21:24:09 UTC
So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame?

But yeah, that's fixed now as well.

Mr PrimaX wrote:
Good changes/fixes +1

I guess we get members hangars in alphabetical order in the patch after this one ?

Seloena
Mighty Orca Inc
#146 - 2012-05-27 21:33:42 UTC
What about 'remember multi open windows'?

I want to have my ship hangar and deliveries window to be ALWAYS opened after i dock the station.
Before new inventory i was able to see fast if something new came to the deliveries. Now I must check it manually from time to time. This is horrible!

Same thing is for ship window. It **** me off when it disappear all the time!

The new inventory is quite good, but some things really, really are pissing off players.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#147 - 2012-05-27 21:36:29 UTC
CCP Optimal wrote:
So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame?

But yeah, that's fixed now as well.

Mr PrimaX wrote:
Good changes/fixes +1

I guess we get members hangars in alphabetical order in the patch after this one ?


Yay an Optimal postTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Lord Loco
LOCO TRUST
#148 - 2012-05-27 21:40:18 UTC
@optimal

I and many other player will be able to use the inventory without use the tree.
Are you make this possible or not?

.

Blue Harrier
#149 - 2012-05-27 21:40:48 UTC
Well Soundwave nice to see you on damage control again, good luck with that, you need it.

So, let me get this straight, your Dev’s took a fully working multiple opening window UI system and on a whim, without consulting anyone, changed it for a single window unified inventory system. The original layout and working system having received perhaps 1 complaint a month and most of them about nothing specific, just ‘we don’t like it’ or ‘it should be updated’.

Now after thousands of complaints the coders who designed this new UI are hiding behind you and working to turn it back into the same system we had before but with reduced simplicity?

Why?

There is an old saying in my location;
‘You can’t make a silk purse from a sow’s ear’ well guys you didn’t try with just the ear, you used the whole damn pig.

I wont ‘rage quit’ but I shall put my accounts on hold and considering I was so pleased with the game early this year I started my second account after playing for over 3 years with just one, I now wonder why.

This UI does not need polish, it needs putting to sleep.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

MeBiatch
GRR GOONS
#150 - 2012-05-27 21:41:41 UTC
CCP Optimal wrote:
So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame?




that put a smile on my face... its good to keep ones humor...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

RC Denton
Shazaam Industries
#151 - 2012-05-27 21:42:02 UTC
CCP Soundwave wrote:
Destination SkillQueue wrote:
CCP Phantom wrote:
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.

Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.

Please use this thread for feedback, thank you.


That's a diplomatic way of putting it. Smile

Nice to see you treating it seriously and taking fast action to rectify the imperfections.


Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.

I've got one for you, ships that are repackaged don't show in the tree view. So you have to know it's there or open the ship hangar directly to see it which is a pain.

I'd say split ships and items like they were, or just roll it back to the old system for now.
MeBiatch
GRR GOONS
#152 - 2012-05-27 21:44:08 UTC
Lord Loco wrote:
@optimal

I and many other player will be able to use the inventory without use the tree.
Are you make this possible or not?



dont you need the tree now since they disabled certain features like right click on your ship?


pro tip improvement... make the tree built into the neocom and make it so if you click on something it opens a new window... and make it so if you undock the existing windows will stay put so that the next time you dock they are still open...

the tree can be useful if you can customize it... but having one unified window is a BAD BAD BAD idea...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tork Norand
Perkone
Caldari State
#153 - 2012-05-27 22:09:19 UTC
I'm traveling so I may have missed this since I'm not going to read all the posts...but here's one thing that I saw that was annoying as hell.

I'm at a POS. All weapons systems, etc are listed....but they aren't all within range.

I would LOVE to have all "out of openable" range items separated out so that I know that I cannot open them...And as I move around, the ones that come into and out of range would update (just like they do on the overview).

Sorting by distance makes sense to me....so leave that as an option. There's no reason that something out of range should push a corp hangar further down a long list of things that I can open.

It'd be great if renaming structures like corp hangars actually worked too....then we could pick which of them we wanted to open from the Unified Inventory list.

Just sayin'.

--Tork. CEO and Herder of Cats.

Marisol Shimaya
Doomheim
#154 - 2012-05-27 22:34:46 UTC
Quote:
this week in the unified inventory
reported by CCP Soundwave | 2012.05.27 12:41:46 | NEW | Comments

Hello Spacefriends

As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.

As a remedy, we’re going to try and provide you with weekly changes to it, until we get it into a state where you’re happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:

Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.
Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state.
Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as “active ship”. That has been corrected.
Containers: Containers are sorted alphabetically. That makes a lot of sense.
Performance: We’ve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now.
Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance.
Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well.
Corp Hangars: If a corporation has impounded items present in a station, directors will have a “release items” button which will give you access to the impounded assets.

That’s it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. We’ll update what those are and when they go out shortly after.

Again, you guys have my deepest apologies for this situation. We’ll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.



More changes are coming, I'll do another update on Tuesday (May 29th).

Soundwave


@Soundwave

You more than that you have to do and that is place back the Ship Hanger and Itmes Hanger were it should be and don't cross us again.

Fight For Our Rights

Dirch Passer
State War Academy
Caldari State
#155 - 2012-05-27 22:47:39 UTC  |  Edited by: Dirch Passer
Okay, "I want the old UI back", "ROLLBACK NAO", "I want xxxx FIRED" etc. is getting old now. I'm fairly certain that every single employee at CCP got the message: this mess isn't good enough!. **** happened, and bad decisions were made.
Speculating about CCP's internal decision process isn't really helpful in this context either. There are enough tinfoil hats around.

It's time to help moving in the right direction, even if you're boiling with rage and frustration.

Now, I may very well be wrong, but it seems to me that every time there's a major patch, some major bug regarding session change, rears its head. Could there be some old spaghetti-code, that needs a thorough check?

I also have a few suggestions.

1) I'd like to see the 'reprocess' and 'repackage' items on the context menu moved far apart. Not only are the two words slightly similar, they also both prompt a 'Are you sure?' dialog, which I doubt many people read after more than a few days into the game. You can imagine the frustration when you realize, you just clicked 'yes' to reprocess...

2) The journal starts blinking as soon as you accept a mission. My memory is bad, but not that bad. Instead, I think it would be more helpful, if the 'industry' button started blinking when a job was finished.

3) Would it be possible to merge the shortcuts for 'align' and 'approach', the same way as 'dock' and 'jump'? That would make it rather neat to have a row like 'a','s','d', and 'f' corresponding to the buttons on the 'Selected Item' window.

4) I would really like the ability to group weapons in the fitting window.

5) I believe someone else has suggested this earlier, but it would be really, really good to see the activated effects of modules, in the fitting window. In particular active hardeners.

6) Also related to the fitting window, it would be very cool to be able to see the actual distance, missiles can travel.

7) Although the idea of having an estimated value of selected items in inventory is good, showing a weighted average of the entire universe is not useful. If there was a way to select which regions that average would be based on, I think it might serve a purpose. I also think the information is sufficient in form of the pop-up. No need to use window space for that.
Dell Piano
Astrowave
#156 - 2012-05-27 22:49:07 UTC
Looting is much easier. Create a filter for the meta-lvl you want and apply it, click loot all an you got only the stuff you want and leave all the crap-loot in the wrecks.
Thanks CCP Smile

Help is needed !!

Sunrise Omega
Brutor Tribe
Minmatar Republic
#157 - 2012-05-27 22:52:09 UTC
Aryth wrote:

This character also has a lot of corporate hangers it can "see". My past experience with the "scanning" of hanger1, then hanger2 etc, leads me to believe the new UI is also looking into every hanger a char can see. We have some pretty large hangers. This is bad.


Which is a strong reason why the Alt-G (personal hangar) and Alt-N (ships) shortcuts should only open up tree views of just those locations - not everything that you can possibly access in the station.

By default, Alt-G should open up *only* the personal hangar and entries in the tree for containers in my personal hangar. No other elements should appear in that tree unless I drag them there from another window. And I should be able to r-click and remove those other locations from the tree and have it remembered.

That way, if you want Alt-G to give you everything in the station, you click Alt-G, it initially opens up as only your personal hangar, then you specifically tell it to add in things like other ships, the corp hangar, the member hangars and the market deliveries window. And if you decide you don't like that, you r-click remove those trees from your tree view.
Marisol Shimaya
Doomheim
#158 - 2012-05-27 22:54:28 UTC
Let see:

I can play not more than ca. 20 mins before it crash my eveclient or cluster


So CCP has to change it back to it was if I can play eve as I should play without the crashes.

Fight For Our Rights

Blasfeim
Dragule Enterprises
#159 - 2012-05-27 23:00:23 UTC
Give me my inventory back im not interested in hearing about fixes to this junk Ui. CCP wanna be forgivin then roll it back and leave it alone.i hate this all in one window crap bad.I cant beleive you waste all that time when we had a great UI.Way to take a good thing and turn it to ****
Dawnmist
#160 - 2012-05-27 23:05:42 UTC
1 account went already and when this one expires tomorrow it is -2.

See you when inventory is fixed and nice reactivation offer with apology drops from the mailbox.

(And please do not delete this message again. It is not whining or against the forum rules in any way)