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New dev blog: This Week In The Unified Inventory

First post First post
Author
Zora stein
Caldari Provisions
Caldari State
#121 - 2012-05-27 17:47:15 UTC
Just make a box we can click to use our classic UI instead of this new garbage UI.If microsoft windows can do it im sure you can.You guys sure are a stubborn bunch at ccp.With decisions like keeping this UI its a wonder your still around.
I Love Boobies
All Hail Boobies
#122 - 2012-05-27 17:54:23 UTC
I think CCP should actually roll back the inventory system because by the time they are done making changes to make it as functional as the old system, it will actually be the old system. Move your resources away from the inventory and put it on things that actually need it, that were and are broken.
Gogela
Epic Ganking Time
CODE.
#123 - 2012-05-27 18:03:27 UTC
I guess I'll just say this again...

...so you warp into a wreck and open it. You see "ah ha! There's a deadspace MWD, a faction armor mod, and a bunch of cap boosters and T1 crap I don't want, what a fail fit but I'll just take the good stuff"

Now in this situation you don't want to "loot all". It wouldn't all fit in your cargo hold anyway. You have 1 movement to grab what you want or someone w/ a bigger cargo hold is going to get it. ...but now I have to open ANOTHER window. Why is that? Get it through your head "loot all" isn't what people want to use most of the time when looting. It's a nice button and a good change to the looting mechanic, but it is NOT a replacement to the looters methodology but rather a supplement! It is not the most commonly used method of looting because in most contexts it's not the most efficient. If your answer to the cumbersome looting through inventory problem involves the "loot all" button you haven't solved a damn thing.

Look... an improvement to something like looting involves faster action. In the old mechanic I had my cargo open, and I would open wreck, ctrl+click mods, drag to cargo. If it is not AS EASY or EASIER in terms of speed, process, total number of clicks, you have not made an improvement.

I appreciate your efforts and will continue to point this problem out using different wording, more colorful metaphors, and increasingly cynical and/or sarcastic tone to aide you in this process as you apply band-aides to this problem.

Thank you for your attention. Roll

Signatures should be used responsibly...

Zagdul
Federal Navy Academy
Gallente Federation
#124 - 2012-05-27 18:22:24 UTC  |  Edited by: Zagdul
@CCP Soundwave

Hey dude, I'm not sure if you're still checking in on this thread or not. I have a question that, if you don't mind answering or maybe a few of the other devs can answer.

When a major change to the UI is about to be introduced. I take time out of running an alliance, real life and many other things to log on to a test server in an attempt to provide bug reports and feedback on the proper forum. Now there are some developers who I know read my feedback, in fact, quite a few of my ideas have been implemented into EVE.

Is it an internal policy that the people who are working on features read the respective threads and follow them for updates? If not, should/could it be?

And if it was, would it be possible to assign some ISD's to keep them clean of white noise or repeated suggestions so that the information is easier for developers to follow?



On a side note. The effort I put into compiling ideas or coming up with ones which would in-effect make this new inventory awesome for launch were not only ignored, but they were kicked aside by the developers. This attitude is what got CCP in the storm last year and it then falls on your shoulders to play damage control. I think it's unfair to you and to the developers who invest the company's time to produce a quality product only to be overshadowed by people on your staff who don't put as much care into their work.

I never wish for someone's head when it comes to a job as their families and lively hood is at stake. However, one would have thought with the massive layoffs last year that there would be a little more sense of urgency in terms of putting out a polished product you'd put your name on.

When it hits the live server, it doesn't matter who's team is on the individual component, CCP's name is on it. This is something that should be echoing through the cubicles at the office and if a team lets everyone down, there should be some kind of internal hazing that goes on. Those offenders should know that they have embarrassed you and brought everyone in the company down.

I seriously feel bad for people like CCP Punkturis who put out a quality product, listen to feedback and work to involve themselves into the community only to be overshadowed by this new inventory system. Or yourself who now is playing Damage Control II.


EDIT: On future threads, would you mind deleting all requests to rollback? It's wasting precious bandwidth and effort on these threads.

Don't stop the communication. Potentially a date in the thread title would help to consolidate the conversations.



To contribute to fixing the inventory:
1. Please find a way to allow custom shortcuts to commonly used inventory items. Similar to how bookmarks work. Right now accessing and moving items around from corporate hangars is a chore. If I had a shortcut/bookmark on my neocom to my corporate hangars (similar to the old button) which I could right click on and had a menu to the different divisions, this would be VERY HELPFUL.

2. When you expand the corporate hangar tree, it closes itself. It's pretty annoying.

3. Drag and drop custom filters. I.E.: Drag a module on to the filter window to create a filter for it. If I drag multiple modules, it'll create a filter for all the types I drag.

5. Sharing of filters across accounts.

6. Click the image in my sig for the Dual Pane Idea. PLEASE make that happen, it would be AMAZINg to have a 'back button' or even lock a window so it doesn't get 'stolen'.

7. When you have multiple windows open, your most recently opened inventory window should be the one that all the opening and closing happens in. For whatever reason, I'll open a window, double click on a container and it'll open that container in another window. It's rather odd behavior.

Dual Pane idea: Click!

CCP Please Implement

Tobin Shalim
Deep Core Mining Inc.
Caldari State
#125 - 2012-05-27 18:34:48 UTC
Quote:

Again, you guys have my deepest apologies for this situation. [bWe’ll do whatever we can to rectify it.[/b] We're going to continue to take your valuable feedback and add it to the list of changes we want to make.



More changes are coming, I'll do another update on Tuesday (May 29th).

Soundwave


Ok, well, about the only thing I have to say to that (and the whole unified inventory in general) is that if Soundwave and the rest of CCP are really sincere about that statement (and I'm saying this as constructive feedback) then what you need to do to rectify it is listen to those of us on the test server that were telling you over the course of weeks that unified inventory was broken and needed work. No, you wound up pushing ahead full steam and releasing a really broken bit of code onto TQ over the objections of everyone. Me, personally, I love the idea of UI, but with the various bugs and bits that were raised, I hate it right now.

What I want for CCP to do to rectify it is start listening to the Sisi people on the various feedback threads when we tell you that something is broken and it needs some fixin'. I promise you that reception to the UI would be much, much more positive if you had pushed back the release date to work on it, or barring that, to not have it in this release. I speak for myself when I say that I'd be happier if you pushed back something like this a few weeks to work on it some more with testers, to make sure it's done right instead of releasing a buggy and broken game mechanic and then rush around on PR, damage control, and taxing your coders to fix the problems that the whole playerbase is raising, which are no different than what the testers raised (important point).

Trust me, you would get a far better response if you did something like that. For one, it shows that you listen to player feedback during a testing state, rather than waiting to release it and ignoring the problem until it gets to be so huge that you just cannot ignore it anymore. Two, it would increase your reputation in your playerbase and in general if you show that you listen to player feedback during testing stages. This is also critical if you hope to get a playerbase of Dust 514 players outside of the fanbase that is Eve; you need to increase your rep outside of just us Eve players if you wish to branch out to other ventures and see those ventures be successful.


tl;dr: Listen to your Sisi feedback players, you'll have better PR as a company, happier players, and less taxing work on your coders.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#126 - 2012-05-27 18:39:37 UTC
I repeat this again...

Tranq is not test server. You should be developing features in Tranq.

Put Unified inventory back to SiSi, take few months to go through all the feedback you have in main forums now and try releasing this feature in winter expansion again (if it is actually working by then).

You really need to understand that (some) people pay to play this game. As long they are not willing (or are unable to) play this game because of the inventory system currently in game - you are doing it wrong.

Think it this way. Your brand new rental car breaks down. Service company gives you repair estimate of 2-4 weeks and promises to come to your yard every day to fix it so that you can still pay the rent and have your broken car and be unable to do nothing with it. Are you happy now? Now there is CCP for you.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

vanillacherry
VaCh Industries
#127 - 2012-05-27 18:41:46 UTC
TheButcherPete wrote:
vanillacherry wrote:
Can you make shift-clicking something open up in window that doesn't have the tree on it so I don't need to shift-click my cargo icon twice to just have my cargo open up where I want it and then close the main window?


Dude...your ey- oh I see what you did there! You look very displeased at a quick glance :P

https://forums.eveonline.com/default.aspx?g=posts&m=1347482#post1347482 But that's beside the discussion here.

On topic: I like the new bar that shows how full a location is and the ISK amount display and whatnot, however I don't see much of a use for the tree view/main window dealy myself. I think if you guys made shift-click never open the main window and only open the specific location clicked (cargohold, drone bay, pos mod etc.) that would make it better for a lot of people. The new system would still be around but people could make it function like the old which is what a lot of people seem to want.
cuculet
Bearing Srl.
#128 - 2012-05-27 18:43:54 UTC
Ribikoka wrote:
The smart playerbase would be understand, when a CCP member, tell to us why so import this inventory for EVE client.
What there is in the background ??? Why they want to put trought this our throat at all costs ?

The players maybe would forgive if they would be known the real reasons

But the CCP still saying nothing.


they say nothing cose we are probly testing an ui code that will be used for other CCP games as well; that three looking inventory will go very well with a console game, don't you think: " two games, one universe, one currency ..." and one inventory system i may add Evil
Max Gades
Phoibe Enterprises
#129 - 2012-05-27 18:44:30 UTC  |  Edited by: Max Gades
So no hope of having the old style corp hanger window to be opened up with shift click and have all 7 tabs in one window with using a single filter that works for the whole corp hanger instead of opening 7 diffrent windowns to fully utilize the entire corp hanger?

Edit: Also not having a fitler that works for all 7 diffrent corp hanger windows and having to retype each and every item when doing hanger clean up and sort to properly place items.
Lan Staz
Silver Technologies
Minmatar Fleet Associates
#130 - 2012-05-27 18:50:28 UTC
Hmmm... which of the following are there more of?

a) players who will forum whine unless the old inventory system is restored
b) players who will forum whine if the old inventory system is restored

Right now we can only count (a), but I'm not entirely sure there wouldn't be more (b)s.
JoeBear770
Faster Muffins
#131 - 2012-05-27 19:19:31 UTC
How about this "I can right-click my orca in station to open the ship maintenance bay".....where did that option go, and why was it removed? I want to be able to get the old functionality back, you have actually reduced options in this new patch and made the game more cumbersome. Please spend some time looking at other games interfaces and stop trying to make Eve "Win7 in space." It doesn't need to be a game of spreadsheets, it should be a game of spaceships where we can pew pew and blow stuff up. My 2 cents.
Dennie Fleetfoot
DUST University
#132 - 2012-05-27 19:19:32 UTC
Ad'Hakim Tahous wrote:
1Of9 wrote:
alittlebirdy wrote:
Are you people this ******* stupid ROLL IT BACK THATS THE FIX.

and I WANT SOUNDWAVE FIRED

TONS of people looking for jobs LETS GET ONES WHO CAN DO THE JOB WELL.


This.

I want soundwave head aswell.. this is absurdly stupid.


Hello 1of9:

It is CCP Optimal and CCP Arrow who gave us this mess. Soundwave's been called in to limit the damage and do what's possible to fix the mess.

Fingers crossed for a rollback.


Indeed. Soundwave is not to blame as such. But because others have so monumentally screwed up, it's been escalated to him to sort it out as he's one of the top guys at CCP. It's like complaining to a shop and asking to speak to he manager if the assistant is proving unhelpful. The assistants are named above, they thought this would work (it doesn't).

Having met Soundwave at Fanfest I know him to as passionate about the game as we are and am confident of a resolution. Have mistakes been made? Many. But asking for the head of the guy that's here to sort out other peoples mistakes seems harsh.

Would I prefer a roll-back to the old one? Hell yeah. Am I annoyed that the feedback that myself and many others gave on the test server forums was seemingly ignored ? I'm furious. Do I like everything else about inferno? I love it.

It's just a shame that the one thing they balls up with it is such a fundamental aspect to the game, how we interact with it.

They're on board now. They're working to fix it. We'll prod them with sharp sticks every now and again to keep them on their toes.

That said, I would like to hear from Arrow and Optimal, not for an apology as such but a full breakdown of the design rational for Unifubared Inventory and why they mistakenly believed it would work for all windows rather than just assets, which is where it should be left because there some good points for it in that context.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Gizan
Deep Core Mining Inc.
Caldari State
#133 - 2012-05-27 19:22:42 UTC
GIVE US THE OLD INVINTORY SYSTEM BACK!!!!!!
Max Gades
Phoibe Enterprises
#134 - 2012-05-27 19:32:45 UTC
Dennie Fleetfoot wrote:
Ad'Hakim Tahous wrote:
1Of9 wrote:
alittlebirdy wrote:
Are you people this ******* stupid ROLL IT BACK THATS THE FIX.

and I WANT SOUNDWAVE FIRED

TONS of people looking for jobs LETS GET ONES WHO CAN DO THE JOB WELL.


This.

I want soundwave head aswell.. this is absurdly stupid.


Hello 1of9:

It is CCP Optimal and CCP Arrow who gave us this mess. Soundwave's been called in to limit the damage and do what's possible to fix the mess.

Fingers crossed for a rollback.


Indeed. Soundwave is not to blame as such. But because others have so monumentally screwed up, it's been escalated to him to sort it out as he's one of the top guys at CCP. It's like complaining to a shop and asking to speak to he manager if the assistant is proving unhelpful. The assistants are named above, they thought this would work (it doesn't).

Having met Soundwave at Fanfest I know him to as passionate about the game as we are and am confident of a resolution. Have mistakes been made? Many. But asking for the head of the guy that's here to sort out other peoples mistakes seems harsh.

Would I prefer a roll-back to the old one? Hell yeah. Am I annoyed that the feedback that myself and many others gave on the test server forums was seemingly ignored ? I'm furious. Do I like everything else about inferno? I love it.

It's just a shame that the one thing they balls up with it is such a fundamental aspect to the game, how we interact with it.

They're on board now. They're working to fix it. We'll prod them with sharp sticks every now and again to keep them on their toes.

That said, I would like to hear from Arrow and Optimal, not for an apology as such but a full breakdown of the design rational for Unifubared Inventory and why they mistakenly believed it would work for all windows rather than just assets, which is where it should be left because there some good points for it in that context.



Agreed on the Assets. There are plenty of good things about it but if i was a new player and i saw the whole tree model for my station inventory I'd probably just stop right there.

Honestly this tree system makes me feel like im back in the marine corps trying to deal with supply's S***Y @$$ tracking system for parts and inventory when i had to deal with them and how it keep crashing and getting overwriten by them when I wanted it to stay saved after everyone imputs we're done and everything was how it was suppost to be.

No one wants to feel like they are at work while playing a MMO and unfortantly those of us that run corps and alliances or are diplos and have any sort of leadership resposibiltys pretty much feel this is as a 2nd job.

Stop tying to be like WoW and every other mmo, Stop nerfing every income to push people to buy plex to have isk in game (because its a player driven world and someone has to make all the crap and mine mins to build it) And maybe put eve trailers in the US and the game will more than likely grow a bit faster. Try listening to the testers on sisi... If there 30 pages of negative feedback maybe you shouldnt roll something out with the patch just to meet deadline and just fix it as you go and hope the player base doesnt want to burn you till the next patch.
Sturmwolke
#135 - 2012-05-27 19:40:18 UTC
The fix for looting per blog does not cover an old use case where you can cherry pick mods/loot from multiple containers.
The tree view is ill designed for such cases (where it sucks too much vertical screen real estate) and the drag-drop is much more clunkier as you have to be more precise with the mouse movement.
Inventory movements which require precision mouse control is a BIG turn off.

You still have some fundamental design flaws/issues to fix.
Will comment more once Tue update hits TQ (if there's anything to comment on).
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#136 - 2012-05-27 19:40:44 UTC
why change it in the first place... the only thing i like about the unified inventory thing is it estimates the market price of my items, though its usually wrong the rough estimate is nice.
Par'Gellen
#137 - 2012-05-27 20:05:34 UTC  |  Edited by: Par'Gellen
CCP Soundwave wrote:
Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.

Thank you. Here is a screenshot of what I need my station windows to do. Please consider this. I beg you.

http://www.neoncranium.com/inventory.jpg

"To err is human", but it shouldn't be the company motto...

Yonis Kador
KADORCORP
#138 - 2012-05-27 20:37:13 UTC
CCP Soundwave,

I agree that with just these fixes, the new UI won't yet be as efficient as the old one. But I also realize that going back is unlikely and some kind of compromise must be reached. It's difficult to even try to be rational though as when I use the new UI I'm filled with so much wtf that I completely understand the frustrations being communicated in all these different ways.

For my part, the main issue is THAT it's all unified and I despise navigating that tree. God I hate squinting and scrolling up and down that tree. (If you ever make this optional, it goes without saying I will be tree-less.) But I guess I'll reserve final judgement until we get through a few rounds of fixes.

If you could at minimum compartmentalize some of the UI functions, so that the cargo hangar, ship hangar, and corp hangar open (from a single click on their old neocom buttons) in new windows with only divisions relevant to those locations, it would be a vast improvement. Please add these buttons back to the neocom. I miss one click functionality from a static button. Clicking on a corp hangar button (that doesn't exist atm) should open a new window with only the 7 hangar divisions listed in the tree. At least that makes sense. A static station hangar and ship hangar button could also open new windows only displaying that station's assets and ships located there in those trees.

It's the all in one, scroll through everything, click fest that's got many annoyed. I don't want a corp hangar filter. I want the corp hangar to be a specific location with only the corp hangar in that location. I want to only see ships in my ship hangar. It's like these places don't exist anymore with all items being treated equally. Some people need to see both source and destination to enjoy the game. With everything in one interface the source is the destination. It's a poor concept.

Making windows remember their size and position, and addressing lag is important, but maybe if we could make opening the most-frequently accessed locations more convenient, and minimize the scrolling, it wouldn't take as long to adapt.

I promise that once this UI thing is done, I'll post positive feedback on other new features. But at the moment, it's difficult to even care about those. I can see shiny stuff on a table across a field, but the field is on fire and boobytrapped. Put it out!

At the end of the day, the solution is going to be to de-unifiy the unified inventory - even if its just a little - which means the concept was flawed from the start.

CCP declared war against multiple windows. I hope you're seeing that we sorta liked those and now you've given us an interface that makes creating them more difficult.

Thanks again for the interaction and feedback.

Yonis Kador
Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#139 - 2012-05-27 20:48:08 UTC  |  Edited by: Ad'Hakim Tahous
Dennie Fleetfoot wrote:


Edited for brevity by Ad'Hakim

That said, I would like to hear from Arrow and Optimal, not for an apology as such but a full breakdown of the design rational for Unifubared Inventory and why they mistakenly believed it would work for all windows rather than just assets, which is where it should be left because there some good points for it in that context.



Lol +1 for your post but for this section. Last few communications from those two gents (hereafter known as The Dynamic Duo) have made me want to smash my head into the table.

Soundwave's on the job, & I for when much prefer hearing from him!

I very much doubt that you'll ever see that '... full breakdown...' in any Threadnaught or Blog. Most likely that explanation has been delivered within CCP in response to senior management's query to the Dynamic Duo...

"WTF?"
Andrea Roche
State War Academy
Caldari State
#140 - 2012-05-27 20:49:11 UTC  |  Edited by: Andrea Roche
i must say. I do not like this new UI with cargo hold etc. I feel its not user friendly at all among with what many others said. I much rather you left it the old way. I specilly dislike most how it feel in a station when switching ships. I find this part most disturbing and anoying. But i must say I am very happy that CCP has decided to tackle this issue imidiately. Many thx CCP