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More FW changes on SiSi

First post
Author
marketjacker
Mr. Clean Corp..
#661 - 2012-05-13 19:15:02 UTC
Hrett wrote:
Joanna Ramirez wrote:
Hrett wrote:
Yes Damar, we get you don't like us. That is fine and I support you being able to say you don't like us. But there is some point where sometimes it is just better to say nothing at all if you have nothing good to say. This, IMHO, is one of those times.


I was actually going to answer this one in fairly neutral and polite manner but Yuri got banned from forums. I seem to be pretty good at this. It's ok. I have plenty of alts to post with. I mean, I post "no" to that other thread and it gets removed and Yuri is banned. Other guy says "Can I have his stuff" and while certainly bit inappropriate, is not removed.

5m isk says Joanna will be banned in less than an hour after posting this message.



Again, I don't know. Is Damar banned? Perhaps that is why Yuri was too? Perhaps you should just serve it out with all of your alts so it doesn't become final. Whatever people say about you, you are a good enemy to have in FW and do a lot for the Caldari. I would hate to see you permanent-banned.


I'm just glad they removed his truly disgusting disrespectful garbage. It's a game, he's gone off the deep end to cross the lines he did.
Joanna Ramirez
Intaki Militia
#662 - 2012-05-13 20:34:48 UTC  |  Edited by: Joanna Ramirez
marketjacker wrote:
I'm just glad they removed his truly disgusting disrespectful garbage. It's a game, he's gone off the deep end to cross the lines he did.


Because I disagree? No I assure you I have not lost my wits or my sharp tongue and nothing I said was at all even directed at the dead person or at least to his behavior from my perspective. I simply questioned Hrett's motives and meta-game goals when it came to his suggestion on other thread. Hell, if any of it comes to fruition you should probably thank me since CCP is obviously peeved at me and might just do it now.
Lord Azeroth
Perkone
Caldari State
#663 - 2012-05-13 20:50:39 UTC
How about we get back on the topic of the destruction of FW we are about to witness.
SigmaPi
Ambivalent Inc
Coney Island Ski Club
#664 - 2012-05-13 20:59:50 UTC
Or the revival, perhaps?
X Gallentius
Black Eagle1
#665 - 2012-05-13 21:07:07 UTC
Lord Azeroth wrote:
How about we get back on the topic of the destruction of FW we are about to witness.

Well hopefully it'll be quick and Ytter will be forced to adjust sov lockout sooner rather than later.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#666 - 2012-05-13 23:14:52 UTC
SigmaPi wrote:
Or the revival, perhaps?



Sigma, explain how this leads to a revival? I want some detailed reasoning as to how.

Cause All i see is tracks being laid for it to be null sec light. Needing logistic chains and super blobs is where this leads cause we already see that in Null. And they are overlaying Null over FW. Instead of making FW its own experience they are just making it a variant of null sec style game play long run.

All i see is your options being limited high sec and null sec variants of play as opposed to the old High, Low, Null.

They are taking three different ways to play and distilling it too only two ways to play the game.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Jones Bones
Rattini Tribe
Minmatar Fleet Alliance
#667 - 2012-05-14 00:33:00 UTC
When the people cry out, I must answer their call.

Jones Bones;
master of the seven seas, plunderer of the untouched virgins, decimator of the blobby hordes, drinker of the Jagermeister, rager of the comms, a will hard as kinda hard wood, the strength of 20 midgets;
hereby offers his needed services to the pathetic apostates of the Amarr 24th Imperial Crusade.

My demands:
- A throne room decorate in 80s fashion.
- Slaves for pleasure and pain.
- An unlimited supply of red grapes. Don't ask.

If any Amarr FW corp can meet these demands AND wants the greatest gift the gods ever gave their pathetic worshippers, contact me.
Hrett
The Scope
Gallente Federation
#668 - 2012-05-14 01:15:35 UTC
Jones Bones wrote:
When the people cry out, I must answer their call.

Jones Bones;
master of the seven seas, plunderer of the untouched virgins, decimator of the blobby hordes, drinker of the Jagermeister, rager of the comms, a will hard as kinda hard wood, the strength of 20 midgets;
hereby offers his needed services to the pathetic apostates of the Amarr 24th Imperial Crusade.

My demands:
- A throne room decorate in 80s fashion.
- Slaves for pleasure and pain.
- An unlimited supply of red grapes. Don't ask.

If any Amarr FW corp can meet these demands AND wants the greatest gift the gods ever gave their pathetic worshippers, contact me.


I have no idea what you are trying to say here, but I can tell it will be helpful to the Amarr.

As for the FW changes, I will give them a chance. We will see.

spaceship, Spaceship, SPACESHIP!

Vordak Kallager
Descendance.
GoonSwarm.
#669 - 2012-05-14 01:49:43 UTC
RougeOperator wrote:
SigmaPi wrote:
Or the revival, perhaps?



Sigma, explain how this leads to a revival? I want some detailed reasoning as to how.

Cause All i see is tracks being laid for it to be null sec light. Needing logistic chains and super blobs is where this leads cause we already see that in Null. And they are overlaying Null over FW. Instead of making FW its own experience they are just making it a variant of null sec style game play long run.

All i see is your options being limited high sec and null sec variants of play as opposed to the old High, Low, Null.

They are taking three different ways to play and distilling it too only two ways to play the game.


RO, I know the "doom and gloom" approach is your trademark, but you blowing this way out of proportion in my opinion.

The only resemblance this has to nullsec is the fact that system occupancy/sovereignty now means something beyond RP reasons.

The Nullsec sov-system, with timed Structure grinds creates an environment where there are alarm-clock ops in which the side with the strongest blob wins.

The Inferno FW sov-system, lacking the timed Structure grinds of Nullsec which are replaced with ship-type limiting, fast-respawning Plexes and the instantly vulnerable Bunker bust, is going to inspire a lot of fast, mobile, multi-system guerrilla warfare.

Your fleet is outnumbered? Split up, plex in adjacent systems, force their fleet to split their forces as well, catch what you can and vanish before the hammer can land.

I see that the Bunker Busting system might engender the Blob, but the fact that it goes immediately vulnerable without having some kind of RF timer will be very helpful to the attacker. I think the Bunker HP should be decreased, though, since I feel most of the fighting for a system will/should take place in the plexing-stage and not in the final Bunker bust.

As for the Station Lockout thing, plunk down a small tower with a Ship Maintenance Array. vOv

It won't be impossible for the Amarr/Caldari to fight back. Sure, it will be tough and it'll require cooperation and effort on their part, but honestly, I think it will be a good catalyst to inspire cooperation/effort on their part, an element they are sorely lacking.

Sa souvraya niende misain ye.

RougeOperator
Sebiestor Tribe
Minmatar Republic
#670 - 2012-05-14 02:32:28 UTC
Vordak Kallager wrote:
RougeOperator wrote:
SigmaPi wrote:
Or the revival, perhaps?



Sigma, explain how this leads to a revival? I want some detailed reasoning as to how.

Cause All i see is tracks being laid for it to be null sec light. Needing logistic chains and super blobs is where this leads cause we already see that in Null. And they are overlaying Null over FW. Instead of making FW its own experience they are just making it a variant of null sec style game play long run.

All i see is your options being limited high sec and null sec variants of play as opposed to the old High, Low, Null.

They are taking three different ways to play and distilling it too only two ways to play the game.


RO, I know the "doom and gloom" approach is your trademark, but you blowing this way out of proportion in my opinion.

The only resemblance this has to nullsec is the fact that system occupancy/sovereignty now means something beyond RP reasons.

The Nullsec sov-system, with timed Structure grinds creates an environment where there are alarm-clock ops in which the side with the strongest blob wins.

The Inferno FW sov-system, lacking the timed Structure grinds of Nullsec which are replaced with ship-type limiting, fast-respawning Plexes and the instantly vulnerable Bunker bust, is going to inspire a lot of fast, mobile, multi-system guerrilla warfare.

Your fleet is outnumbered? Split up, plex in adjacent systems, force their fleet to split their forces as well, catch what you can and vanish before the hammer can land.

I see that the Bunker Busting system might engender the Blob, but the fact that it goes immediately vulnerable without having some kind of RF timer will be very helpful to the attacker. I think the Bunker HP should be decreased, though, since I feel most of the fighting for a system will/should take place in the plexing-stage and not in the final Bunker bust.

As for the Station Lockout thing, plunk down a small tower with a Ship Maintenance Array. vOv

It won't be impossible for the Amarr/Caldari to fight back. Sure, it will be tough and it'll require cooperation and effort on their part, but honestly, I think it will be a good catalyst to inspire cooperation/effort on their part, an element they are sorely lacking.



I have yet to be wrong yet Vordak. Its not "doom and gloom". Its like i have a crystal ball due to years of experience or something.

its exactly like nullsec, everyone is going to know when a system is vulnerable and when the bunker fight is etc. This is not diffrent. It boils down into knowing when stuff is going to flip etc. And the way to fight effectively is going to mirror NULL. Or you will fail getting anywhere.

The fact you are saying they JUST NEED TO COOPERATE is pretty telling. You do realize that means bigger blobs. It means the break down of the rag tag nature of FW in favor of an organized system and way of fighting similar to.....NULL SEC.

Your post just reinforces indirectly what I have been saying. Really sit down and think about it for a second man.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Veshta Yoshida
PIE Inc.
Khimi Harar
#671 - 2012-05-14 03:06:25 UTC
The current system was to supposedly to be a template for a sovereignty revamp, FW was once upon a time a null guinea pig .. but CCP chickened out.
Remember all the talk prior to Dominion about CCP wanting null sov to be lots of smaller objectives and multiple targets spread across entire systems and/or constellations .. now look at FW again. The only good thing about this coming ****-storm is that CCP will probably try to push/sell it to the null-bears only to be brutally shot down and mutilated in all digital media for wanting to destroy the sandbox (top entry on the null resist-change lobbys list of talking points) at which point we might be able to ret through to them

As for it being BlobVille;
Say you Shakorites have all station systems which will be a piece of PIE with the current mechanics (Actual FW balancing work wont hit until Soon™).
Our plexing crews have to mobilise out of high-sec -> meaning we need to be ships appropriate for the plexes we plan to take as we have no reships -> most likely cruisers for med/maj with 2-3 dessies/frigs for minors.
- No matter what size plex we enter, chances are we will be met with more numbers of appropriate size as you Shakorites have at most one jump to reship. You merely leave a few redundant (in fleet terms) frigs behind on timers while the horde moves in unison .. perpetually outnumbering the enemy .. it is the way it works now and lockouts will reinforce that trend.

We have had plenty of cooperation but it is kind of hard to motivate people to participate in a bicycle race when they can see the competition are issued mopeds .. yes, difference in ease-of-plexing is that great. Every week we put in is countered by a few days .. and that is when plexing crew numbers are even (which they only were 20 months ago or so).
RougeOperator
Sebiestor Tribe
Minmatar Republic
#672 - 2012-05-14 04:18:25 UTC  |  Edited by: RougeOperator
Veshta Yoshida wrote:
The current system was to supposedly to be a template for a sovereignty revamp, FW was once upon a time a null guinea pig .. but CCP chickened out.
Remember all the talk prior to Dominion about CCP wanting null sov to be lots of smaller objectives and multiple targets spread across entire systems and/or constellations .. now look at FW again. The only good thing about this coming ****-storm is that CCP will probably try to push/sell it to the null-bears only to be brutally shot down and mutilated in all digital media for wanting to destroy the sandbox (top entry on the null resist-change lobbys list of talking points) at which point we might be able to ret through to them

As for it being BlobVille;
Say you Shakorites have all station systems which will be a piece of PIE with the current mechanics (Actual FW balancing work wont hit until Soon™).
Our plexing crews have to mobilise out of high-sec -> meaning we need to be ships appropriate for the plexes we plan to take as we have no reships -> most likely cruisers for med/maj with 2-3 dessies/frigs for minors.
- No matter what size plex we enter, chances are we will be met with more numbers of appropriate size as you Shakorites have at most one jump to reship. You merely leave a few redundant (in fleet terms) frigs behind on timers while the horde moves in unison .. perpetually outnumbering the enemy .. it is the way it works now and lockouts will reinforce that trend.

We have had plenty of cooperation but it is kind of hard to motivate people to participate in a bicycle race when they can see the competition are issued mopeds .. yes, difference in ease-of-plexing is that great. Every week we put in is countered by a few days .. and that is when plexing crew numbers are even (which they only were 20 months ago or so).


Exactly

The fact is CCP is not realistically accounting for human nature and how it will play out according to human nature. I cant help but think they have a pie in the sky idea of how it SHOULD work. Not how people will actually play the game in the end. I think your example is very close to how we will see stuff play out.

Its such a huge red flag Im having a hard time seeing how CCP can miss it. Do they not have anyone playing devils advocate for stuff when they have these meetings.

The really need to have a someone there to be the black rain cloud on some of this stuff. Or at the very least if there is someone there doing that they need to take it seriously.

Or maybe a check list. How will this work short term. How will this look a year from now with this structure. What is the worst case that could come from this. ETC.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Kuehnelt
Devoid Privateering
#673 - 2012-05-14 05:38:25 UTC  |  Edited by: Kuehnelt
Faction Warfare whine threads from the future:

BAN 'Ninja whoring'

FW alts in bombers are uncloaking near fights and TPing everyone to get a slice of the LP. They're stealing my LP! CCP, LP should be awarded based on damage done which ... well, about logi ... FC should decide? ... I think the whores in Crucifiers are even worse, they're ruining fights ...

EXPLOITERS awarded LP in own deaths!!

We just took out this entire gang, OK, but when we looked at the killmails we saw that everyone in this gang had applied some EWAR to each other before we engaged. So they got on each others' KM, and we got less LP for it! .... intrafleet actions ... intramilitia actions? ...

GTFO out my plex

So this guy in my militia came into the plex I was taking in a dual-prop dramiel and ran around on grid, doing nothing to help, and he got LP for it. OK, a **** thing to do, but then he did it again and again. Don't say he was trying to kite the rats, 'cause if I've got a while left on the timer, he just warps back out. ... the dramiels are tough, but people use other ships, so I brought my other-militia alt into plexes with me and we just take turns ... what?! What's wrong with that? ...

Why is it easier to contest a whole region than a single system?

So I took my slicer out (an embarrassing PvE one that you'll never see on a KB, since even minor rats can grind you down and I can't dock>repair>undock>fight when I see someone coming anyway, so why bother...) and took a minor in every single system that had one in the Metropolis and Heimatar regions. I had to run from maybe 1-2 pirates -- I didn't see a single wt out here.

And then I tried to grind down one system (phew, 1 plex down, only 149 to go!), so I took the minors, and then I needed to reship, so I have to fly all the way back ... really? You can take even a major with two T1 frigs? ****, why am I even bothering without an alt?

NERF FW CAREBEARS: the front lines should be the front lines

^^^ you see that guy who contested two entire regions by himself? That's bullshit! I was docked in Arzad the entire time he was doing that, waiting to hear that someone was trying to take a plex here ... no LP awarded for non-frontline systems ... ones next to enemy systems, duh ... what if there were no LP unless it were _really_ contested, like if the enemy tried to decontest the system ... if there were a fight in the plex ... just ban people with enemy alts! That's an exploit! ...

**** this, losing's more profitable than winning

So I joined the NPC militia corp after Inferno, and got right to getting paid to take systems -- but we'd already taken every system but, like, these horrible enemy 'home' systems. So every time I tried to take a plex by myself I just died immediately. It seemed like my system-taking options were limited to 1) join the blob, or 2) **** off. But I wanted to give FW a chance, so I started trying to defend systems. I mean, every single one of our systems is contested, and I've run into solo and small groups of wts doing that, so fighting them should be fun, right? Actually, it was! When I could get a fight, I mean; they really seemed more adverse to combat than I thought people would be in Faction Warfare - I still can't figure out why I didn't get some of those fights.

I had fun doing this for a while, but when I started to get short on isk, it suddenly hit me: the people I was fighting were making isk even as I fought them! ...

Some questions for ex-militia who've moved to NPC null.
Mutnin
SQUIDS.
#674 - 2012-05-14 07:26:38 UTC  |  Edited by: Mutnin
RougeOperator wrote:

Exactly

The fact is CCP is not realistic.


Could have just stopped at that part.. Big smile


After playing this game a few years now, I've come to the conclusion that design process at CCP revolves around.. "Hey I have to really cool idea....and shiny stuff!!!"

With out a whole lot of actually playing game & understanding what the players really want vs what a newest hot topic complaint on the forum is at the moment.
Lock out
Shadows Of The Federation
#675 - 2012-05-14 08:33:58 UTC  |  Edited by: Lock out
Vordak Kallager wrote:

It won't be impossible for the Amarr/Caldari to fight back. Sure, it will be tough and it'll require cooperation and effort on their part, but honestly, I think it will be a good catalyst to inspire cooperation/effort on their part, an element they are sorely lacking.


It will be impossible. We decided to flip Enaluri yesterday. Caldari had their best effort that I've seen in ages, 50 guys all in one system, coming at us over and over again. We just rallied ppl, got more than 50, curbstomped them and then dreadbombed the bunker before they had the chance to run another plex to get it out of vulnerable. They are rebuilding and they can't cope with fighting against superior numbers, more experiencd pilots and better ships. So all in all they are gonna lose system after system.

Not only that, but it's a lose lose situation. We win, we have no targets left in lowsec. We lose, we get locked out of stn. IF it's a balance, lots of hours of spinning around a boring button. And once in a blue moon when stars align a dessie fight in a plex.

I mean sure, it might lead to the nice fight now and then. But how about all those times when I'll have to spin buttons for 4 hrs to decontest my home system with no one coming in those plexes to shoot at me ? A lot of ppl that came for pvp not pve are gonna drop FW, simple as. Lemme give you some pr0n from our forums :

"To be honest, I am reluctantly waiting to see how it goes. But if it gets to 4 hrs / day plexing just to be able to dock, FW becomes a non option."

"I've read quite a lot of people saying they are / will leave.
For us it's a case of let's see how it turns out, if it ends up being just a crazy grind then it's a no brainer tbh."

"if we have to plex for hours to get the system back, people will get bored of it, unless we get fight but i doubt."

"I hope I'm wrong, but I think we might have to leave Nisuwa, leave FW if we wanna stay in Nis or plex our asses off every day to stay in FW and in Nis... "

And these quotes come from guys on (what's generally considered) the winning side atm. Can;t even imagine how the losing sides (caldari/amarr) feel about it.
Hidden Snake
Inglorious-Basterds
#676 - 2012-05-14 08:59:30 UTC
X Gallentius wrote:
Lord Azeroth wrote:
How about we get back on the topic of the destruction of FW we are about to witness.

Well hopefully it'll be quick and Ytter will be forced to adjust sov lockout sooner rather than later.



I just hope he will get fired .... Roll
Hidden Snake
Inglorious-Basterds
#677 - 2012-05-14 09:04:29 UTC  |  Edited by: Hidden Snake
Lock out wrote:
Vordak Kallager wrote:

It won't be impossible for the Amarr/Caldari to fight back. Sure, it will be tough and it'll require cooperation and effort on their part, but honestly, I think it will be a good catalyst to inspire cooperation/effort on their part, an element they are sorely lacking.


lot of quotes ....

And these quotes come from guys on (what's generally considered) the winning side atm. Can;t even imagine how the losing sides (caldari/amarr) feel about it.


funny is that it is similar ... did FC the last slaughter in minor in Enaluri . ... well it was just what I said before .... FW will become wasteland with blobfests ... we are getting it now in small scale ... I really hope that CCP Yter will get fired for this.

Not see too much reasons for IBS to stay as we are the only true lowsec corp performing on our side ... leave this please without comments.


Mutnin wrote:
RougeOperator wrote:

Exactly

The fact is CCP is not realistic.


Could have just stopped at that part.. Big smile


After playing this game a few years now, I've come to the conclusion that design process at CCP revolves around.. "Hey I have to really cool idea....and shiny stuff!!!"

With out a whole lot of actually playing game & understanding what the players really want vs what a newest hot topic complaint on the forum is at the moment.


after years working on managerial levl of big corporations (the RL one guys ;) ) I have to say this is process happening in bad companies (80% of the market) and process happening in badly managed design teams of game development houses (used to work for 3 in past on quite big titles as a game designer and exec. producer). Get used to it. ..... I did not say CCP is bad ... just lacking conception for low sec >>> and nullsec light is not concept ....
Mutnin
SQUIDS.
#678 - 2012-05-14 09:09:53 UTC  |  Edited by: Mutnin
Lock out wrote:
Vordak Kallager wrote:

It won't be impossible for the Amarr/Caldari to fight back. Sure, it will be tough and it'll require cooperation and effort on their part, but honestly, I think it will be a good catalyst to inspire cooperation/effort on their part, an element they are sorely lacking.


It will be impossible. We decided to flip Enaluri yesterday. Caldari had their best effort that I've seen in ages, 50 guys all in one system, coming at us over and over again. We just rallied ppl, got more than 50, curbstomped them and then dreadbombed the bunker before they had the chance to run another plex to get it out of vulnerable. They are rebuilding and they can't cope with fighting against superior numbers, more experiencd pilots and better ships. So all in all they are gonna lose system after system.

Not only that, but it's a lose lose situation. We win, we have no targets left in lowsec. We lose, we get locked out of stn. IF it's a balance, lots of hours of spinning around a boring button. And once in a blue moon when stars align a dessie fight in a plex.



1st off I will say you are a lucky **** to get that Navy Geddon out the other day in structure and the friendly carriers were totally unexpected from us. We jumped into behind you guys started shooting stuff and in comes 3 or 4 friendly carriers and we were like wtf is this.. Shocked

Personally, I wasn't happy when they engaged again after allowing you guys time to set up bait & trap. I pretty much figured that was gonna go wrong.. lol

On Enal today it went pretty much as expected IMHO.. I've personally been beating the drum that Caldari fleets in general are not up to par and I've gotten much flack & resistance about it so I figure it's not worth the hassle if guys can't figure it out by now.

Fights in Enal today were direct result in how unprepared Caldari Militia is at the moment. Personally I've seen this coming from the day CCP announced station lock outs and tried to push the other corps to agree to use fleet fit BCs, Cruisers and frigs/dessies so we could have competent gang formats ready at a moments notice.

We had a meeting among the corp CEOs recently where I once again tried to push to get fleet fit ships ready and pretty much just got the same flack on the subject. I asked " what happens if Gals show up tomorrow to take Enaluri?" Ironically enough you guys attacked and captured it the next day, so I guess we now see what happens..

I will say I was actually impressed with the numbers Caldari was able to pull out of the wood work today. I will say that was pretty cool, but I can only hope it was a wake up call where others can see benefit of better organization and making sure their pilots have ships ready to go that are useful for a gang and not just what they happen to want to fly.

We weren't out numbered or out FC'd or done in by skill point divide, we were out shipped in the fact that you guys had the ships ready to reship into that you needed to get the job done and we didn't..

edit..

Also on the people talking about leaving FW.. personally even though our corp bases out of high sec, the station lock out thing is going to hinder our gangs and put us at a disadvantage that I'm not so sure I'm interested in being in. We will likely give it a go, but honestly I can't see much sense in staying in FW if it denies me a place to dock..

I'm not interested in sov warfare so I'd likely just go pie again or just start roaming in null sec for random fights.. The station locks out are kinda a deal breaker for me , but I'll at least give it a try for a short time see where it goes.
Hidden Snake
Inglorious-Basterds
#679 - 2012-05-14 09:15:30 UTC  |  Edited by: Hidden Snake
Kuehnelt wrote:
Faction Warfare whine threads from the future:

BAN 'Ninja whoring'

FW alts in bombers are uncloaking near fights and TPing everyone to get a slice of the LP. They're stealing my LP! CCP, LP should be awarded based on damage done which ... well, about logi ... FC should decide? ... I think the whores in Crucifiers are even worse, they're ruining fights ...

EXPLOITERS awarded LP in own deaths!!

We just took out this entire gang, OK, but when we looked at the killmails we saw that everyone in this gang had applied some EWAR to each other before we engaged. So they got on each others' KM, and we got less LP for it! .... intrafleet actions ... intramilitia actions? ...

GTFO out my plex

So this guy in my militia came into the plex I was taking in a dual-prop dramiel and ran around on grid, doing nothing to help, and he got LP for it. OK, a **** thing to do, but then he did it again and again. Don't say he was trying to kite the rats, 'cause if I've got a while left on the timer, he just warps back out. ... the dramiels are tough, but people use other ships, so I brought my other-militia alt into plexes with me and we just take turns ... what?! What's wrong with that? ...

Why is it easier to contest a whole region than a single system?

So I took my slicer out (an embarrassing PvE one that you'll never see on a KB, since even minor rats can grind you down and I can't dock>repair>undock>fight when I see someone coming anyway, so why bother...) and took a minor in every single system that had one in the Metropolis and Heimatar regions. I had to run from maybe 1-2 pirates -- I didn't see a single wt out here.

And then I tried to grind down one system (phew, 1 plex down, only 149 to go!), so I took the minors, and then I needed to reship, so I have to fly all the way back ... really? You can take even a major with two T1 frigs? ****, why am I even bothering without an alt?

NERF FW CAREBEARS: the front lines should be the front lines

^^^ you see that guy who contested two entire regions by himself? That's bullshit! I was docked in Arzad the entire time he was doing that, waiting to hear that someone was trying to take a plex here ... no LP awarded for non-frontline systems ... ones next to enemy systems, duh ... what if there were no LP unless it were _really_ contested, like if the enemy tried to decontest the system ... if there were a fight in the plex ... just ban people with enemy alts! That's an exploit! ...

**** this, losing's more profitable than winning

So I joined the NPC militia corp after Inferno, and got right to getting paid to take systems -- but we'd already taken every system but, like, these horrible enemy 'home' systems. So every time I tried to take a plex by myself I just died immediately. It seemed like my system-taking options were limited to 1) join the blob, or 2) **** off. But I wanted to give FW a chance, so I started trying to defend systems. I mean, every single one of our systems is contested, and I've run into solo and small groups of wts doing that, so fighting them should be fun, right? Actually, it was! When I could get a fight, I mean; they really seemed more adverse to combat than I thought people would be in Faction Warfare - I still can't figure out why I didn't get some of those fights.

I had fun doing this for a while, but when I started to get short on isk, it suddenly hit me: the people I was fighting were making isk even as I fought them! ...

Some questions for ex-militia who've moved to NPC null.


LolLolLolLolLolLolLolLolLolLolLolLolLolLolLol

U r so true I was forced to laugh in office ... and actually ... I have galente alt .... might be a good profession to have him in bomber following gallente blob and paint everything they shoot on our side .... hmmmm FW whore as a profession sounds nice :)

Just my 5cents for CCP ... instead of making things more simple ... u overcomplicating it. I know it is usual designers fault to try to make game for himself, but usually it does not work.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#680 - 2012-05-14 09:36:39 UTC
Mutnin wrote:
[quote=Lock out]


I'm not interested in sov warfare so I'd likely just go pie again or just start roaming in null sec for random fights.. The station locks out are kinda a deal breaker for me , but I'll at least give it a try for a short time see where it goes.


The sov warfare way of thinking is already setting in if you haven't already noticed.

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