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Incursion changes

First post
Author
StuRyan
Space Wolves ind.
Solyaris Chtonium
#181 - 2012-05-07 14:27:23 UTC
This post is yet again turning into the "Risk versus Reward" - "high sec versus, low sec versus null sec" argument and to be honest its getting old.

The damn activity that is completed in high sec is the same activity that is completed in low sec and null sec.... they all require people to work together to achieve and recieve pay out. Low sec and null sec have a higher payout....May be they should be higher so that they are more attractive to people who want the "isk/hour" model.

The fact is high sec incursions have the highest density of players and it makes for fleeting up and getting going a hell of a lot easier than if it was in low sec or null sec simply becuase of the difficulty of moving into the areas.

People dont move to null sec becuase eve then becomes a military ran operation and if you think that is sustainable then great. If not the game is played in High sec flirting between trying to make ends meat and then being able to enjoy other aspects of the game.

There is a huge perception that becuase its in "high sec" its risk free - the fact is any aspect of the game that is done correctly is risk free... But there are many aspects of the game that require groups of people to work together.

Get over this Risk versus Reward model the game has evolved to the point now that "Group Based Activity versus Reward" is a more fitting model.

A simple mechanic to make it so once a group of people have achieved more than lets say 10 completed incursion sites in an hour the payout are reduced exponentially would certainly reduce payout....

Apolyon I
Shadow of ISW
#182 - 2012-05-07 14:44:09 UTC
StuRyan wrote:
This post is yet again turning into the "Risk versus Reward" - "high sec versus, low sec versus null sec" argument and to be honest its getting old.

The damn activity that is completed in high sec is the same activity that is completed in low sec and null sec.... they all require people to work together to achieve and recieve pay out. Low sec and null sec have a higher payout....May be they should be higher so that they are more attractive to people who want the "isk/hour" model.

The fact is high sec incursions have the highest density of players and it makes for fleeting up and getting going a hell of a lot easier than if it was in low sec or null sec simply becuase of the difficulty of moving into the areas.

People dont move to null sec becuase eve then becomes a military ran operation and if you think that is sustainable then great. If not the game is played in High sec flirting between trying to make ends meat and then being able to enjoy other aspects of the game.

There is a huge perception that becuase its in "high sec" its risk free - the fact is any aspect of the game that is done correctly is risk free... But there are many aspects of the game that require groups of people to work together.

Get over this Risk versus Reward model the game has evolved to the point now that "Group Based Activity versus Reward" is a more fitting model.

A simple mechanic to make it so once a group of people have achieved more than lets say 10 completed incursion sites in an hour the payout are reduced exponentially would certainly reduce payout....


I call it BS
thousand of folks fighting to protect space and they get is 60~70m/hr ratting in null

20~30 dudes fight to hold the wh system, making over a bil/hr but have to split between 10 dudes in the ops but still have LIMITED resource, not account in hassle of logistics

where is the "Group Based Activity versus Reward" ?????
StuRyan
Space Wolves ind.
Solyaris Chtonium
#183 - 2012-05-07 15:48:42 UTC
Apolyon I wrote:
StuRyan wrote:
This post is yet again turning into the "Risk versus Reward" - "high sec versus, low sec versus null sec" argument and to be honest its getting old.

The damn activity that is completed in high sec is the same activity that is completed in low sec and null sec.... they all require people to work together to achieve and recieve pay out. Low sec and null sec have a higher payout....May be they should be higher so that they are more attractive to people who want the "isk/hour" model.

The fact is high sec incursions have the highest density of players and it makes for fleeting up and getting going a hell of a lot easier than if it was in low sec or null sec simply becuase of the difficulty of moving into the areas.

People dont move to null sec becuase eve then becomes a military ran operation and if you think that is sustainable then great. If not the game is played in High sec flirting between trying to make ends meat and then being able to enjoy other aspects of the game.

There is a huge perception that becuase its in "high sec" its risk free - the fact is any aspect of the game that is done correctly is risk free... But there are many aspects of the game that require groups of people to work together.

Get over this Risk versus Reward model the game has evolved to the point now that "Group Based Activity versus Reward" is a more fitting model.

A simple mechanic to make it so once a group of people have achieved more than lets say 10 completed incursion sites in an hour the payout are reduced exponentially would certainly reduce payout....


I call it BS
thousand of folks fighting to protect space and they get is 60~70m/hr ratting in null

20~30 dudes fight to hold the wh system, making over a bil/hr but have to split between 10 dudes in the ops but still have LIMITED resource, not account in hassle of logistics

where is the "Group Based Activity versus Reward" ?????


Quote:
thousand of folks fighting to protect space and they get is 60~70m/hr ratting in null


Ratting is an activity carried out on your own... Don't give me the bullshit of ratting is a group based acitivity becuase its not a lot of sites can be completed on their own. You also have moons that can be capped and mined let alone moons that have no resources that still can be capped and some sort of passive income is created. This again is an acitivity that you can complete on your own.


Quote:
20~30 dudes fight to hold the wh system, making over a bil/hr but have to split between 10 dudes in the ops but still have LIMITED resource, not account in hassle of logistics


Wormhole space is another part of the game i wish would recieve some luvin' again - this was very much the source of "null sec being stagnant and boring".....

Shocked
Herr Ronin
Brutor Tribe
Minmatar Republic
#184 - 2012-05-07 17:33:57 UTC
StuRyan wrote:
This post is yet again turning into the "Risk versus Reward" - "high sec versus, low sec versus null sec" argument and to be honest its getting old.

The damn activity that is completed in high sec is the same activity that is completed in low sec and null sec.... they all require people to work together to achieve and recieve pay out. Low sec and null sec have a higher payout....May be they should be higher so that they are more attractive to people who want the "isk/hour" model.

The fact is high sec incursions have the highest density of players and it makes for fleeting up and getting going a hell of a lot easier than if it was in low sec or null sec simply becuase of the difficulty of moving into the areas.

People dont move to null sec becuase eve then becomes a military ran operation and if you think that is sustainable then great. If not the game is played in High sec flirting between trying to make ends meat and then being able to enjoy other aspects of the game.

There is a huge perception that becuase its in "high sec" its risk free - the fact is any aspect of the game that is done correctly is risk free... But there are many aspects of the game that require groups of people to work together.

Get over this Risk versus Reward model the game has evolved to the point now that "Group Based Activity versus Reward" is a more fitting model.

A simple mechanic to make it so once a group of people have achieved more than lets say 10 completed incursion sites in an hour the payout are reduced exponentially would certainly reduce payout....




There is some of us who like High sec, We play this game in HOW WE WANT TO PLAY IT, <-- Read that.

Now HTFU

I'll Race You For A Amburhgear

StuRyan
Space Wolves ind.
Solyaris Chtonium
#185 - 2012-05-07 17:44:07 UTC
Herr Ronin wrote:
StuRyan wrote:
This post is yet again turning into the "Risk versus Reward" - "high sec versus, low sec versus null sec" argument and to be honest its getting old.

The damn activity that is completed in high sec is the same activity that is completed in low sec and null sec.... they all require people to work together to achieve and recieve pay out. Low sec and null sec have a higher payout....May be they should be higher so that they are more attractive to people who want the "isk/hour" model.

The fact is high sec incursions have the highest density of players and it makes for fleeting up and getting going a hell of a lot easier than if it was in low sec or null sec simply becuase of the difficulty of moving into the areas.

People dont move to null sec becuase eve then becomes a military ran operation and if you think that is sustainable then great. If not the game is played in High sec flirting between trying to make ends meat and then being able to enjoy other aspects of the game.

There is a huge perception that becuase its in "high sec" its risk free - the fact is any aspect of the game that is done correctly is risk free... But there are many aspects of the game that require groups of people to work together.

Get over this Risk versus Reward model the game has evolved to the point now that "Group Based Activity versus Reward" is a more fitting model.

A simple mechanic to make it so once a group of people have achieved more than lets say 10 completed incursion sites in an hour the payout are reduced exponentially would certainly reduce payout....




There is some of us who like High sec, We play this game in HOW WE WANT TO PLAY IT, <-- Read that.

Now HTFU



Take your HTFU insult elsewhere and read the damn post prick...
ChemicalQueen
Perkone
Caldari State
#186 - 2012-05-07 17:47:42 UTC
Back on topic or this thread will be locked like the others, you idiots. I swear it's like herding a flock of dodo birds. Hint: they are now extinct.
Audrey Koshka
Ministry of War
Amarr Empire
#187 - 2012-05-07 18:50:16 UTC  |  Edited by: Audrey Koshka
Coming at this from a different direction, what about making incursions worth more by making lp worth more? For example, +6 attribute implants to go alongside those +6% hardwirings.
Jenn aSide
Soul Machines
The Initiative.
#188 - 2012-05-07 19:21:17 UTC  |  Edited by: Jenn aSide
Herr Ronin wrote:

There is some of us who like High sec, We play this game in HOW WE WANT TO PLAY IT, <-- Read that.

Now HTFU


Rofl, a high sec player telling people to HTFU. priceless.

There is nothing wrong with playing in high sec if you accept the natural balance of the game ie some things are just not going to be as good in high as it is in other places because (as a trade off) you get concord protection/retaliation against non-consensual pvp. I still wonder why some high sec people don't get that concept.

Come out from under the protective skirts of Concord, into space where people can kill your ships without having to suicide you, wardec you or awox you, and you then rightly get the rewards for that, [/i]OR[/i] accept the fact that High Sec gameplay and rewards CAN'T be as good as the rest of the game (because then no one in their right mind would leave high sec) and

(wait for it)

HTFU.
Xorv
Questionable Acquisitions
#189 - 2012-05-07 19:45:56 UTC
CCP this is a message directly to you. Read what these High Sec Incursion players are saying, the gameplay they demand is completely incompatible with a Sandbox MMO built around player conflict, most don't even understand the game they're playing, and sadly likely never will. You cannot cater to this portion of the player base without seriously turning off the rest of us and ruining your own game. Please, do away with high reward low risk PvE once and for all, and tell these people very clearly to adapt to the Sandbox PvP nature of EVE or leave. This is not an issue to sit on the fence, Is EVE really a Sandbox MMO or is it a Themepark MMO with PvE raiding? It cannot happily be both.
Asmodes Reynolds
Rayn Enterprises
#190 - 2012-05-07 20:37:46 UTC
StuRyan you make a good point .(Sarcastic).

Eve online already runs on the"Group Based Activity versus Reward" model. The "risk versus reward " way of thinking facilitates interesting and dynamic gameplay such as Griefing, thievery, infiltration, spying etc. It also adds trust as a variable/commodity all of these things make Eve a great game and not just another wow in space. Like the new SWTOR (Star Wars the Old Republic MMO).

Now before you jump down my throat, let me lay it out for you in layman's terms. Any task that is risky is always safer with more people. If those people are properly organized that task becomes even safer. That i how Major Alliances are able to to hold sovereignty, which we need in order to operate the sovereignty upgrades to allow our members to have any marginal increase in income over high sec. These upgrades were moved/built and installed by our logistics team. Our PVP fleets keep our space clear of hostile so that we can make money when we need it. Our intelligence network(containing Intel channels, voice communications, and many other goodies both in game and out) helps to keep our members safe and instruct our fleet commanders where there are people to shoot. We are able to manage all of this, through our out of game infrastructure (Mumble,Jabber, forums) which are on a Web server that one of our alliance members has donated to us. All of these services are fed information and maintained by players(our members). If you are Ratting/Mining in a sovereignty system you are you are protected by information. This information is collected presented to you by your fellow alliance mates and their allies and present it to you via our intelligence infrastructure.

In a major 0.0 alliance at all times100 - 500 people reporting Intel infrastructure. Yes 0.0 Ratting is a solo activity, if you are only counting what's happening on in the immediate area (on grid). However if you take into account all the time and effort it took to set up the infrastructure, to keep the intelligence flowing and up-to-date.It takes a lot of organization to keep that space safe enough in order to rat in the first place. It is most definitely a group activity. The amount of that organization would put a small military operation to shame. And this is all done by volunteers. Which you would have known if you've ever spent any time in any alliance that held sovereignty for any reasonable amount of time not hiding, under Concordes skirt.

The risk versus reward way of thinking encourages people to work together in groups to get higher rewards , so that would lead me back to the point I proved above Eve online already runs on the"Group Based Activity versus Reward" model. Understand my point yet. In high sec you don't truly need to trust in the people you're flying with. If they shoot you Concorde will kill them. Everywhere else below 0.5 They could shoot you without game mechanics automatically killing them. Every activity with few exceptions that is done in space outside of high-sec is a group activity on some level. Even something simple like traveling. Traveling, to do this for any amount of safety you require scouts and/or Intel channels (which might consist of your alts), but that is still a group activity. There were people who 10 boxed in incursions....

If you don't understand it by now there's no helping you. Go play WoW or SWTOR you might have more fun. Now back to the actual topic

As far as incursion balancing the CCP must make up their mind what they want incursions to be. So if we want some progress we should get CCP to decide what they want it to be that way it doesn't become an abandoned feature that hardly anybody uses. Examples of good questions are:


What does CCP intend incursions to be?

Do you want them to draw conflict between null-sec and low-sec entities or low sec and high sec entities or both?

Do you intend them to be just an alternate activity to the existing PVE mechanics or do you wish them to pay out more?

Where do you intend that the bulk of the incentives to run these to come from?


Because CCP will do what they want because this is their game, we just play it. We can try and shape it but calling the dev stupid is not a way to ingratiate yourself to someone with the power to make or break your game experience. Use your brain people.
Miss Yanumano
Cadence Industrial Syndicate
#191 - 2012-05-07 20:41:59 UTC
ITT: People who think Risk Vs Reward and Group Vs Solo are mutually exclusive.
Dinger
Task Force Delta-14
#192 - 2012-05-07 20:50:59 UTC
Jenn aSide wrote:
Herr Ronin wrote:

There is some of us who like High sec, We play this game in HOW WE WANT TO PLAY IT, <-- Read that.

Now HTFU


Rofl, a high sec player telling people to HTFU. priceless.

There is nothing wrong with playing in high sec if you accept the natural balance of the game ie some things are just not going to be as good in high as it is in other places because (as a trade off) you get concord protection/retaliation against non-consensual pvp. I still wonder why some high sec people don't get that concept.

Come out from under the protective skirts of Concord, into space where people can kill your ships without having to suicide you, wardec you or awox you, and you then rightly get the rewards for that, [/i]OR[/i] accept the fact that High Sec gameplay and rewards CAN'T be as good as the rest of the game (because then no one in their right mind would leave high sec) and

(wait for it)

HTFU.


The thing that makes me laugh at this is that for the most part the high seccers have accepted the "natural balance of the game" namely that reward does follow security ratings and that in fact high sec rewards are not as good as the rest of the game.

For this specific issue incursions outside of highsec pay 42% more ISK and LP than those inside, that is the bonus for taking the extra risks inherent to running incursions outside of highsec, that highseccers choose not to take that extra risk and gain the extra rewards is their choice, and they're happy with it, it's when various elements outside of highsec attempt to overrule that choice based off of the quaint notion that the highseccers somehow aren't playing Eve that they get annoyed and rightly so.
Asmodes Reynolds
Rayn Enterprises
#193 - 2012-05-07 21:15:57 UTC  |  Edited by: Asmodes Reynolds
Dinger wrote:


The thing that makes me laugh at this is that for the most part the high seccers have accepted the "natural balance of the game" namely that reward does follow security ratings and that in fact high sec rewards are not as good as the rest of the game.

For this specific issue incursions outside of highsec pay 42% more ISK and LP than those inside, that is the bonus for taking the extra risks inherent to running incursions outside of highsec, that highseccers choose not to take that extra risk and gain the extra rewards is their choice, and they're happy with it, it's when various elements outside of highsec attempt to overrule that choice based off of the quaint notion that the highseccers somehow aren't playing Eve that they get annoyed and rightly so.



I have to say that that would have to be the most levelheaded intelligent post made by a "high seccer" I had seen any good long while. Dinger contact me if you ever wish to experience, life outside high-sec. I agree with you, What most of us are pissed off about is that 42% boost in payouts isn't enough to balance the logistics headache and the risk of low sec incursions try 150%. might approach it. However we were making enough barely to justify it before the patch. That is the the development team's decision and not ours
Asmodes Reynolds
Rayn Enterprises
#194 - 2012-05-07 21:38:38 UTC  |  Edited by: Asmodes Reynolds
double post sorry
Lyron-Baktos
The Scope
Gallente Federation
#195 - 2012-05-07 21:45:05 UTC
42% is the only difference between hi and low? If so, that is def. not worth it. Maybe if the incursion was a one time event before moving on it may be worth it but as it sticks around for a few days where a fleet keeps showing up over and over to fight it, it's not worth it as then it's too dangerous. IMO
Herr Ronin
Brutor Tribe
Minmatar Republic
#196 - 2012-05-07 21:55:51 UTC
Jenn aSide wrote:
Herr Ronin wrote:

There is some of us who like High sec, We play this game in HOW WE WANT TO PLAY IT, <-- Read that.

Now HTFU


Rofl, a high sec player telling people to HTFU. priceless.

There is nothing wrong with playing in high sec if you accept the natural balance of the game ie some things are just not going to be as good in high as it is in other places because (as a trade off) you get concord protection/retaliation against non-consensual pvp. I still wonder why some high sec people don't get that concept.

Come out from under the protective skirts of Concord, into space where people can kill your ships without having to suicide you, wardec you or awox you, and you then rightly get the rewards for that, [/i]OR[/i] accept the fact that High Sec gameplay and rewards CAN'T be as good as the rest of the game (because then no one in their right mind would leave high sec) and

(wait for it)

HTFU.



Let me repeat myself, Just for you cause you are cute, EVE Online is to be played by that person how he play's it, I find it funny that you look at people differently cause they bear in High Sec, It is totally up to them.

You must be another 0.0? HTFU.

I love you really.

I'll Race You For A Amburhgear

The Djego
Hellequin Inc.
#197 - 2012-05-07 22:32:42 UTC  |  Edited by: The Djego
I actually didn't do much Incursions lately, however from what I see it is the classic plot stopper issue with OTAs and NCNs.

You basically end up with sites that not many people want to do(or simply can't), then the sites stack till a point a fleet is willing to do them or the systems get abandoned(like it happened before with this sites). In the current state many non specialized fleets will have issues with them and even the specialized fleets will try to stick to other sides, since they are quicker to do -> pay better.

OTAs

The hacking can be done with a HAC or T3 that got a MWD, a AB Logi simply follow it till halve way, keeping itself in the RR range to the rest of the gang. The problem is that you need a specialized ship for it, that ship will cost you around 500-700 DPS compared to having another faction BS and is pretty much useless for the other sites. So hacking as is, is only the last resort for random fleets that lack the dps.

Technically you could buff the hacking, so it stops any kind of RR and reduces amount that spawns in the next wave(to make it attractive speed wise for specialised gangs). If this is powerful enough that OTAs can pay the biggest cash for a specialized fleet, the problem would be more or less addressed.

Another thing that could be done is simply reducing the RR, so even people with out a hacker and less dps can do them, even if they have to spend more time on them, it is still a lot better than sitting in a system with lots of OTAs that most random fleets won't do.

NCNs

Remove 1-2 pockets or simply increase the payout that it becomes the same ISK/h than running the other sites. Another option would be to remove all sniper targets, adding tons more Frigs and make it a complete sub BS size site, so people don't have to carry T3s for it in the other gangs and you have a good place for all the people that like flying sub BS sized ships, similar to the old NCO gangs. It is always kind of nice if the different sites have kind of different flavour in gang types instead of bringing a max gank puls BS for VGs and a Tach sniper for bigger sites all the time.

Also scout sites still haven't seen a remap since introduction of incursion to make them worth running for any kind of player.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

StuRyan
Space Wolves ind.
Solyaris Chtonium
#198 - 2012-05-07 22:47:37 UTC
Asmodes Reynolds wrote:
StuRyan you make a good point .(Sarcastic).

Eve online already runs on the"Group Based Activity versus Reward" model. The "risk versus reward " way of thinking facilitates interesting and dynamic gameplay such as Griefing, thievery, infiltration, spying etc. It also adds trust as a variable/commodity all of these things make Eve a great game and not just another wow in space. Like the new SWTOR (Star Wars the Old Republic MMO).

Now before you jump down my throat, let me lay it out for you in layman's terms. Any task that is risky is always safer with more people. If those people are properly organized that task becomes even safer. That i how Major Alliances are able to to hold sovereignty, which we need in order to operate the sovereignty upgrades to allow our members to have any marginal increase in income over high sec. These upgrades were moved/built and installed by our logistics team. Our PVP fleets keep our space clear of hostile so that we can make money when we need it. Our intelligence network(containing Intel channels, voice communications, and many other goodies both in game and out) helps to keep our members safe and instruct our fleet commanders where there are people to shoot. We are able to manage all of this, through our out of game infrastructure (Mumble,Jabber, forums) which are on a Web server that one of our alliance members has donated to us. All of these services are fed information and maintained by players(our members). If you are Ratting/Mining in a sovereignty system you are you are protected by information. This information is collected presented to you by your fellow alliance mates and their allies and present it to you via our intelligence infrastructure.

In a major 0.0 alliance at all times100 - 500 people reporting Intel infrastructure. Yes 0.0 Ratting is a solo activity, if you are only counting what's happening on in the immediate area (on grid). However if you take into account all the time and effort it took to set up the infrastructure, to keep the intelligence flowing and up-to-date.It takes a lot of organization to keep that space safe enough in order to rat in the first place. It is most definitely a group activity. The amount of that organization would put a small military operation to shame. And this is all done by volunteers. Which you would have known if you've ever spent any time in any alliance that held sovereignty for any reasonable amount of time not hiding, under Concordes skirt.

The risk versus reward way of thinking encourages people to work together in groups to get higher rewards , so that would lead me back to the point I proved above Eve online already runs on the"Group Based Activity versus Reward" model. Understand my point yet. In high sec you don't truly need to trust in the people you're flying with. If they shoot you Concorde will kill them. Everywhere else below 0.5 They could shoot you without game mechanics automatically killing them. Every activity with few exceptions that is done in space outside of high-sec is a group activity on some level. Even something simple like traveling. Traveling, to do this for any amount of safety you require scouts and/or Intel channels (which might consist of your alts), but that is still a group activity. There were people who 10 boxed in incursions....

If you don't understand it by now there's no helping you. Go play WoW or SWTOR you might have more fun. Now back to the actual topic

As far as incursion balancing the CCP must make up their mind what they want incursions to be. So if we want some progress we should get CCP to decide what they want it to be that way it doesn't become an abandoned feature that hardly anybody uses. Examples of good questions are:


What does CCP intend incursions to be?

Do you want them to draw conflict between null-sec and low-sec entities or low sec and high sec entities or both?

Do you intend them to be just an alternate activity to the existing PVE mechanics or do you wish them to pay out more?

Where do you intend that the bulk of the incentives to run these to come from?


Because CCP will do what they want because this is their game, we just play it. We can try and shape it but calling the dev stupid is not a way to ingratiate yourself to someone with the power to make or break your game experience. Use your brain people.


Nice read – Let me point out a few things:

When writing a post in a discussion it is good practice not to assume.

Since I have been involved in high sec groups, low sec groups, worm hole groups and null sec groups I have a varied background and am perfectly capable of contributing without sounding condescending, something that you may wish to consider when contributing to a discussion.

From all that writing I took the following points:
Group based activity versus Reward already runs.
Null sec is condemned to hundreds of people working together to achieve an infrastructure.
Infrastructure is used to secure a higher ISK/Hour.

Question then – Why do I see a lot of Test Alliance pilots in High sec running Incursions?
DarthNefarius
Minmatar Heavy Industries
#199 - 2012-05-07 22:52:14 UTC
CCP Soundwave, will the new Micro Warp Drive module comming out for inferno be able to activate inside an OTA so a hacking ship can jump right on top of the logistics tower?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
xxanjoahir
Viziam
Amarr Empire
#200 - 2012-05-07 23:06:09 UTC  |  Edited by: xxanjoahir
StuRyan wrote:
Asmodes Reynolds wrote:
StuRyan you make a good point .(Sarcastic).

Wall of text .


Nice read – Let me point out a few things:

When writing a post in a discussion it is good practice not to assume.

Since I have been involved in high sec groups, low sec groups, worm hole groups and null sec groups I have a varied background and am perfectly capable of contributing without sounding condescending, something that you may wish to consider when contributing to a discussion.

From all that writing I took the following points:
Group based activity versus Reward already runs.
Null sec is condemned to hundreds of people working together to achieve an infrastructure.
Infrastructure is used to secure a higher ISK/Hour.

Question then – Why do I see a lot of Test Alliance pilots in High sec running Incursions?


Pubbie Test got served....

Test pilots run incursions because null space doesn't give the same pay out--- hmmmm perhaps thats an issue with null sec...since everything about eve is null sec.... Null pilots really do think that they are doing eve a favour from playing the game thatt way??? 6% of eve plays in null sec ladies = thats the issue. Besides null sec isn't about moons is it? All that passive isk?