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Warfare & Tactics

 
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More FW changes on SiSi

First post
Author
Salicaz
Verrimus Caelum
#321 - 2012-05-07 01:24:48 UTC
Hans wrote:
JagerblitzenThey've already said they'll have a dev blog out this week, I highly recommend people wait until they know what the situation is before they just assume what they see on SiSi is static.


I have a feeling this will be make or break on the station lock out issue.... it will probably show how much they are (not?) listening and will be like the "pants" blog of epic out-of-touch-with-the-community-ness.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#322 - 2012-05-07 03:41:31 UTC
To be clear. I think that a system reset isn't necessary if they do not implement station lockouts.

Station lockouts are whats going to make FW not worth playing, because it will be much easier to leave FW and go pirate on the wartargets than to have to deal with being locked out of stations. I've been hearing a lot of people say that their corps are going to pull out if that happens. Even on this thread, one of the main Amarrian corps and Caldari corps have stated it, they will pull out of FW.

I am all for making occupancy mean something. If the enemy owns a system then they should have some sort of upgrades certainly. They should be rewarded for their efforts, that is something everyone wants. No one is disputing that.

So make it mean something other than nearly impossible for the losing side to fight back. Make it so the pilots can't access services or use agents. But completely locking people out of stations is going to cause people to leave FW and maybe those who only have time for casual pvp that FW typically brings will leave EVE.




http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Lord Azeroth
Perkone
Caldari State
#323 - 2012-05-07 03:45:35 UTC
I'm getting my resume ready, perhaps back to Null ? or maybe just go pirate.
Amarrian Slavetrader
University of Caille
Gallente Federation
#324 - 2012-05-07 04:21:37 UTC
I'm confused as to why people think it'll make such a big difference. Years ago the public amarr fleets staged out of Tuomuta (in highsec). Nothing here will stop anyone from basing out of highsec and that's a worst case scenario.

This may actually be useful since it'll penalize the flashy pirates that join fw for additional wartargets that don't require gcc. For those that aren't <-5, the 'cataclysmic consequences' of this change are vastly overblown.
Jimmy Nickson
The Lucky Star
#325 - 2012-05-07 04:30:00 UTC
Amarrian Slavetrader wrote:
I'm confused as to why people think it'll make such a big difference. Years ago the public amarr fleets staged out of Tuomuta (in highsec). Nothing here will stop anyone from basing out of highsec and that's a worst case scenario.

This may actually be useful since it'll penalize the flashy pirates that join fw for additional wartargets that don't require gcc. For those that aren't <-5, the 'cataclysmic consequences' of this change are vastly overblown.


Problem, atleast half amarr miltia is -5 or below.
Fire ze missiles!
Hidden Snake
Inglorious-Basterds
#326 - 2012-05-07 04:31:52 UTC  |  Edited by: Hidden Snake
Amarrian Slavetrader wrote:
I'm confused as to why people think it'll make such a big difference. Years ago the public amarr fleets staged out of Tuomuta (in highsec). Nothing here will stop anyone from basing out of highsec and that's a worst case scenario.

This may actually be useful since it'll penalize the flashy pirates that join fw for additional wartargets that don't require gcc. For those that aren't <-5, the 'cataclysmic consequences' of this change are vastly overblown.



The point is that u allways was able to operatemout in low sec. Also operating from Villore is pushing me to more blob warfare and not be able to pie too much ;(

Well as many mentioned one of the scenarios is to become pie .... If they will implement gcc changes ... But amarr/caldari will probably loose, because some litlle prick in ccp wants ...hurray
Amarrian Slavetrader
University of Caille
Gallente Federation
#327 - 2012-05-07 04:38:07 UTC
Jimmy Nickson wrote:
Problem, atleast half amarr miltia is -5 or below.


And that's supposed to be the fault of the game designers?

So as I understand it then, the people whining have made a choice to go -5 by killing non-wts and now don't want to pay any penalties for it? Fascinating.
Jimmy Nickson
The Lucky Star
#328 - 2012-05-07 04:40:41 UTC
Amarrian Slavetrader wrote:
Jimmy Nickson wrote:
Problem, atleast half amarr miltia is -5 or below.


And that's supposed to be the fault of the game designers?

So as I understand it then, the people whining have made a choice to go -5 by killing non-wts and now don't want to pay any penalties for it? Fascinating.


I'm fine with not going to high-sec because I'm pirate thats fine, but locking me out of station because I'm on the loosing side, I'm not gonna go rat in null-sec for 5 day straight, only to come back and make it go down to -5 again whilst still being miltiia. I'll just straight up and leave miltiia like many others.
Fire ze missiles!
Hidden Snake
Inglorious-Basterds
#329 - 2012-05-07 04:43:44 UTC
Amarrian Slavetrader wrote:
Jimmy Nickson wrote:
Problem, atleast half amarr miltia is -5 or below.


And that's supposed to be the fault of the game designers?

So as I understand it then, the people whining have made a choice to go -5 by killing non-wts and now don't want to pay any penalties for it? Fascinating.



In low sec .... Everyone should be pie .... This is bullshit ...
Amarrian Slavetrader
University of Caille
Gallente Federation
#330 - 2012-05-07 04:44:41 UTC
Jimmy Nickson wrote:
I'm fine with not going to high-sec because I'm pirate thats fine, but locking me out of station because I'm on the loosing side, I'm not gonna go rat in null-sec for 5 day straight, only to come back and make it go down to -5 again whilst still being miltiia. I'll just straight up and leave miltiia like many others.


I don't recall FW ever being intended to cater to flashy pirates, so I don't see the issue with flashies leaving militia. Actions should have consequences and this is an excellent example of how you can't always have your cake and eat it too.
Jimmy Nickson
The Lucky Star
#331 - 2012-05-07 04:47:12 UTC
Amarrian Slavetrader wrote:
Jimmy Nickson wrote:
I'm fine with not going to high-sec because I'm pirate thats fine, but locking me out of station because I'm on the loosing side, I'm not gonna go rat in null-sec for 5 day straight, only to come back and make it go down to -5 again whilst still being miltiia. I'll just straight up and leave miltiia like many others.


I don't recall FW ever being intended to cater to flashy pirates, so I don't see the issue with flashies leaving militia. Actions should have consequences and this is an excellent example of how you can't always have your cake and eat it too.


Have my cake and eat it to, wtf I'll just get more cake and eat it, CAKE FOR ALL! lol, but srsly what you just said makes no sense, the hole point of having cake is to eat it
Fire ze missiles!
Veshta Yoshida
PIE Inc.
Khimi Harar
#332 - 2012-05-07 04:48:22 UTC
Amarrian Slavetrader wrote:
I'm confused as to why people think it'll make such a big difference. Years ago the public amarr fleets staged out of Tuomuta (in highsec). Nothing here will stop anyone from basing out of highsec and that's a worst case scenario....

By 'years ago' I take it you mean the first 6 months of the war or so because that was the extent of it. Considering that most of us were "scared" of the big bad low-sec when we joined the duration was surprisingly short. Being able to base out of high-sec is a great option especially for new-comers, but creating a system where it becomes the only option in case of a side being outblobbed for a shortish period of time ..

My Wishful Thinking for summer:
- Supers lose their immunity when away from null.
- Titans lose ability to bridge to a location not in null.
- Links are on-grid.
- Most if not all sec. gain is moved to low-sec.
- FW stations lockout enemy until enemy gains a foothold (ie. 10-15% VP) with services becoming available as system goes deeper and deeper into a contested state.
- Defensive plexing is removed or made so fast as to be non-existent (biggest damn waste of time and counter intuitive thing around!).
- NPC's are tweaked so that all sides have approximately same level of difficulty dealing with them.
- NPC's do not interfere when not 'needed' (probably stupidly hard to code without opening door to exploitation).
- Bunker grinds are replaced with live EHP akin to Incursion end 'boss'.
- Pirate hulls are classified as 'one size up' in regards to plex access.
- Missions get poison pills and elite frigs/cruisers included in target pool.
- POS are modular and with security less like a circus tent.

Off to work, toodles.
Amarrian Slavetrader
University of Caille
Gallente Federation
#333 - 2012-05-07 04:49:31 UTC
Jimmy Nickson wrote:
[quote=Amarrian Slavetrader]Have my cake and eat it to, wtf I'll just get more cake and eat it, CAKE FOR ALL! lol, but srsly what you just said makes no sense, the hole point of having cake is to eat it


Fascinating.
Liamn
Atrum Deus Vult
#334 - 2012-05-07 04:50:58 UTC
Just about done moving all my stuff out of FW low sec. Looking for a small-scale non-null sec PVP loc. Anyone have good suggestions?
Seriously though, consider this: my character is both carebear and PVP. Station lockout caters to my carebear side – I really don’t need any more of that; while limiting my PVP side, especially when belonging to an underdog faction. So the idea of service / agent lockout (NOT station lockout) seems to be a win – win for both of my sides: it caters to the carebear (there is incentive on keeping those types of agents and services), while not affecting my PVP side (even as a PVP pilot, I really don’t give a rip if I don’t know where Bahamut is hiding).

I’ve said it before, and I say it again: station lockout will result in the following:
1. Most, if not all veteran FW PVP pilots will leave.
2. Many new pilots will be attracted initially, leading to
3. Blob warfare (seems like this is familiar – o yeah, this is where my null sec cup of tea shattered)
4. After everyone gets tired of this new type of 0.0 lite, they will leave
5. There will be no more targets to shoot – the faction with the biggest blob will always have the upper hand, controlling most, if not all systems.

This will effectively kill FW. If that is CCP’s objective, then move forward; otherwise, they need to seriously reconsider the possible repercussions.
Oh wait – but there is a dev blog hope on the horizon? Station lockout is already on Sisi; so I am not holding my breath.
Hidden Snake
Inglorious-Basterds
#335 - 2012-05-07 04:54:12 UTC
Liamn wrote:
Just about done moving all my stuff out of FW low sec. Looking for a small-scale non-null sec PVP loc. Anyone have good suggestions?
Seriously though, consider this: my character is both carebear and PVP. Station lockout caters to my carebear side – I really don’t need any more of that; while limiting my PVP side, especially when belonging to an underdog faction. So the idea of service / agent lockout (NOT station lockout) seems to be a win – win for both of my sides: it caters to the carebear (there is incentive on keeping those types of agents and services), while not affecting my PVP side (even as a PVP pilot, I really don’t give a rip if I don’t know where Bahamut is hiding).

I’ve said it before, and I say it again: station lockout will result in the following:
1. Most, if not all veteran FW PVP pilots will leave.
2. Many new pilots will be attracted initially, leading to
3. Blob warfare (seems like this is familiar – o yeah, this is where my null sec cup of tea shattered)
4. After everyone gets tired of this new type of 0.0 lite, they will leave
5. There will be no more targets to shoot – the faction with the biggest blob will always have the upper hand, controlling most, if not all systems.

This will effectively kill FW. If that is CCP’s objective, then move forward; otherwise, they need to seriously reconsider the possible repercussions.
Oh wait – but there is a dev blog hope on the horizon? Station lockout is already on Sisi; so I am not holding my breath.



Dev blog is just rag of paper ... Sisi is hard code

Well if u can carebear only in low u can become one side interested pirate.

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#336 - 2012-05-07 05:01:41 UTC
Shalee Lianne wrote:
To be clear. I think that a system reset isn't necessary if they do not implement station lockouts.

Station lockouts are whats going to make FW not worth playing, because it will be much easier to leave FW and go pirate on the wartargets than to have to deal with being locked out of stations. I've been hearing a lot of people say that their corps are going to pull out if that happens. Even on this thread, one of the main Amarrian corps and Caldari corps have stated it, they will pull out of FW.

I am all for making occupancy mean something. If the enemy owns a system then they should have some sort of upgrades certainly. They should be rewarded for their efforts, that is something everyone wants. No one is disputing that.

So make it mean something other than nearly impossible for the losing side to fight back. Make it so the pilots can't access services or use agents. But completely locking people out of stations is going to cause people to leave FW and maybe those who only have time for casual pvp that FW typically brings will leave EVE.






Corps will leave
Corps will join

It will shake it up alot and be exciting on all sides

EVE Mail me i dont check forums often.

Shalee Lianne
Banana-Republic.
Shadow Cartel
#337 - 2012-05-07 05:02:59 UTC
Amarrian Slavetrader, it would be much more productive to post your insight on your main character instead of a trolling alt.

Don't blame militia for being 'pirate'. Do we have some? Sure. But some of us wouldn't be negative if we didn't have to take sec standings and GCC for shooting neutral alts of the enemies.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#338 - 2012-05-07 05:05:06 UTC
Silence, I doubt it will be exciting if everyone on the losing sides leave.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Amarrian Slavetrader
University of Caille
Gallente Federation
#339 - 2012-05-07 05:05:37 UTC
Shalee Lianne wrote:
Amarrian Slavetrader, it would be much more productive to post your insight on your main character instead of a trolling alt.

Don't blame militia for being 'pirate'. Do we have some? Sure. But some of us wouldn't be negative if we didn't have to take sec standings and GCC for shooting neutral alts of the enemies.


Why? If your arguments are sound, then they should address my arguments, not my person. The identity of my 'main' is irrelevant if your arguments have a sound basis.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#340 - 2012-05-07 05:14:38 UTC
Because it looks like you're trolling. :)
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.