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New Dev Blog: UI and I – Our Little Improvements Together V2

First post First post
Caldari Provisions
Caldari State
#121 - 2012-04-21 02:10:31 UTC
Excellent little additions and changes, very pleased by this. I hope to see more of this 'drag into window' functionality to reduce the need to use the right-click menu!

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

l0rd carlos
Goryn Clade
#122 - 2012-04-21 02:15:16 UTC
It would be nice if the gates in the overview would be color codet. So a -10 pirate does not jump into highsec by mistake.
If you dont know the area you allways need to check on dotlan or rightclick on the gate to be sure.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Darkstar Corodius
Neotech Industries
Tau Ceti Alliance
#123 - 2012-04-21 03:36:53 UTC
Absolutely Amazing Stuff! Loving the changes immensely!

There is one little addition I would like to request if possible.
When copying from the "Attributes" tab of a blueprint, due to the layout, it is pasted as 2 columns in excel/spreadsheet program of choice. However, due to the way the Bill of Materials tab is formatted, with the materials in [ ] brackets after the name, it is pasted as one single column.

Would it be possible to get the Bill of Materials tab formatted similar to the Attributes tab, with the numbers of materials on a second line, so we get it pasted into a second column?

I hope this makes sense :) If need be I can provide screenshots of what I mean.
#124 - 2012-04-21 04:26:33 UTC
Okay, here's my pet peeve, and one I hope can make it into a patch some day soon; a lack of any indicator of meta level on the Show Info: Variations tab or in the Compare Tool.

When you Show Info on an item, and go to the Variations tab, the items are sorted by meta group, but not by meta level. So this tells me at a glance which variations are faction etc, but its not terribly useful because when I'm looking at items on the Market or in Contracts I've already got that little indicator in the upper-left corner of item icons for anything that isn't Tech I.

The Compare Tool fares no better! It allows us (again) to sort items by Meta Group, but I don't actually get any granularity within the group. So I can't quickly see which Officer or Tech I items have a higher meta level than others.

When I'm buying items off the market to fit a ship up in a hurry and I don't have time to dig through item stats to see which of the set of racial jammers I'm using is better than the other, this would be very useful. Having the Meta Level column for my station hangar is very useful when selecting items out of my own inventory, but it would be handy to have a similar option when I'm browsing item variations that doesn't involve opening a ton of Show Info windows and scrolling through attributes.

Here's another; an option to let us shift-drag from a stack onto our ship, so you can say, shift-drag a stack of warp core stabilizers onto your empty low slots and type in 5 (like you would if you were going to divide a stack) so you can immediately fit those 5 sexy WCS to your Pwnmobile. P Maybe also let us do the same with selecting and dragging multiple unpacked modules to empty module slots on your ship.

And I guess one other: why can't we swap modules on our ship at the Fitting Window without taking them off first? Right now if you drag one module over the top of an existing module, you get an error saying a module is already fitted in that location. Well, duh! What if I want to swap their position on my ship? Or what if I wanted to quickly swap one fitted module with another that's not? I think the correct behavior should be that if you drag an already-fitted module over another already-fitted module, they should swap positions, unless they're different slots which would throw the "derp you can't fit that type of module there" message. If you drag a module that isn't fitted over the top of a module that is fitted, you get a "Do you want to replace X-item-name with Y-item-name?" prompt.

So that's what I've got. Love the little fixes, I really do. I've brought a lot of people into EVE and some of them were just turned off by the crap which doesn't make sense, confused them, and made them feel dumb. I don't want EVE itself to be any less complex, but there's some stuff which just feels clunky sometimes and can be a real turnoff to someone trying to learn the game.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#125 - 2012-04-21 05:00:22 UTC
holy ******* awesome...

great stuff, seriously.


EvE = Everybody Vs. Everybody

  • Qolde
Kievan Arakyd
The Scope
Gallente Federation
#126 - 2012-04-21 07:15:14 UTC
You know what I would like? To be able to view when my account needs to be reactivated by on the ingame calendar and to be able to set reminders.

Got my Dust514 key...

St Mio
Imperial Academy
Amarr Empire
#127 - 2012-04-21 08:04:05 UTC
Your team has fulfilled your 2 miracles, as soon as you get podded you'll all be declared saints.
#128 - 2012-04-21 09:02:09 UTC
Zedrik Cayne wrote:
Lovely lovely. I highly approve. Now, let's see if we can't get some extra love in the in game browser...

Currently, when making a request to a server we send along (if trusted) important information like your current solar system, pilot name, stuff like that.

Can we pretty please with sugar on top get the CCPEVE object in javascript to be able to access that information too? As it is rather clunky to have to make a request to the server to update your current location (For example).

Every time in my locator tools that I want to change system, I have to make a request to the server and bounce back the solar system name. While I currently do that and it works. I'd much rather have the page be able to access that information directly and update the page instead of doing a complete page reload.

It is just a wee little thing.

You could just use AJAX to avoid complete page reload. But yes having that directly in CCPEVE object would be simpler.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Fassin Taak
Enigma farmers
#129 - 2012-04-21 09:19:15 UTC
Great work, thanks so much to everyone on the team!

Kievan Arakyd wrote:
You know what I would like? To be able to view when my account needs to be reactivated by on the ingame calendar and to be able to set reminders.

Yes, I strongly support that!
Ulair Memmet
The Scope
Gallente Federation
#130 - 2012-04-21 09:55:44 UTC
Well, we liked the idea, so when Escalation comes out, you can use the standard "copy" key combination, CTRL+C, to copy stuff from tables.

OH MY GOD. I love you guys Bear
Ulair Memmet
The Scope
Gallente Federation
#131 - 2012-04-21 09:56:42 UTC
Kievan Arakyd wrote:
You know what I would like? To be able to view when my account needs to be reactivated by on the ingame calendar and to be able to set reminders.

Strongly supported Big smile
Deep Core Mining Inc.
Caldari State
#132 - 2012-04-21 10:06:16 UTC
Nice changes all in all, but I'm still waiting for the "Sell all" button... why can't we have this? I'm so sick of singlehandedly selecting > 300 items manually and go rightclick-sellitem-ok every time. This is a pain and you know it.

The State will not fall. Join us. Fight. Conquer.

edit: disregard that, the state has fallen.

#133 - 2012-04-21 10:37:21 UTC  |  Edited by: Sturmwolke
Thumbs up and thanks!

And also ... please take a look at the Margin Trading skill being AUTOMATICALLY in effect 100% of the time for all buy orders. Now, there are many ways one utilizes the wallet, there are SOME TRANSACTIONS which I DON'T WANT Margin Trading skill being applied for various reasons.

That skill is like an all or nothing. Once you've trained it, you're stuck with its effects. Ideally, there should be an option when setting up the buy order, to give players the choice whether to apply the Margin Trading skills or not.

Now picture this analogy, look at the drone dmg notifications - it almost virtually drowns your away own turret/missile dmg notification. There is no way to turn it off!
Golden Gnu
Garoun Investment Bank
Gallente Federation
#134 - 2012-04-21 10:46:34 UTC
CCP karkur wrote:
All market groups can now be collapsed in the "Browse" tab in the market. Before the "leaf" groups could not be collapsed, but now they behave like any other group.

Awesome! It always bugged me...

The other changes a great as well. It really nice to see CCP fixing all the small stuff!

Creator of jEveAssets - the asset manager

"Download is the meaning of life, upload is the meaning of intelligent life"

Deep Core Mining Inc.
Caldari State
#135 - 2012-04-21 11:12:19 UTC
OMG This blog was amazing, full of good news!

Keep the great work ccp!
Nathanien Indoril
Creation and Extraction
#136 - 2012-04-21 11:27:30 UTC
Whatever you pay karkur - it's not enough.

Pay more.
And give her some cookies.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#137 - 2012-04-21 11:42:16 UTC
Karia Icehawk wrote:
A suggested improvement to the new UI improvement of EWar icons (by the cap/shield/arm/hull display) - when you hover over or right click and it brings up the list of people using that ewar on you, hold down ctrl and click as if it were the overview so you don't have to work through a menu to target them. Suggest only one addition to the view at the bottom level (the list of who's targetting): Distance from target. Get the client to pull this already existing information from the overview instead of retransmitting it from the server for this menu item. Leave the menu for other special actions like align, etc.

If you do this a lot of combat vets would kiss your boots ;)

Why not just make ctrl+clicking the icons themselves make lock the aggressors? I don't particularly care about the order, alphabetically, by character ID, randomly - whichever is easiest to implement. But if one frigate is scramming me I want to be able to lock it and apply guns ASAP without having to go through three menus. If I'm getting pointed by fifteen people I don't care about the order either as I'm dead anyway.
#138 - 2012-04-21 11:58:56 UTC
i love the copy/paste stuff from tables

still if you could check something

1. even from you example of copying transactions, the field with price is copied with text ISK also, so if pasted in excel the cell will be formatted as a text and not a number, we'd have to manually delete " ISK" so we can perform calculations on the cells
So if you could arrange that "ISK" is put on another column :)

2. from the marker orders, quantity is pasted into excel as xx/yyy. Myself I am mostly interested in remaining quantity, could you make that this data is formatted in 2 columns, 1st with remaining qtty xx and the 2nd with all qtty yyy? Also as it is now on test, paste from orders something like 6/36 and cell will be formatted as a date, 01.06.1936.

3. maybe paste also table headers

keep the good work :)

CCP Explorer
C C P Alliance
#139 - 2012-04-21 12:28:21 UTC  |  Edited by: CCP Explorer
Devore Sekk wrote:
Please note that if you have this option enabled, the market orders might load more slowly at times. The reason is that we are using information from the "My orders" list to know which orders are yours and that list needs to be fetched regularly from the server.
This is interesting. Putting on my backseat driver hat, would it not be more efficient to modify the market details query to fetch another column that the server would flag if a record belongs to the player? (I assume sending character ids for ALL orders would be troublesome, never expose to the client information that is not mean for display, because someone WILL hack it.) This does probably require to modify the protocol, and not just the UI, but would remove the need for another trip to the server.
That could completely tank the market performance. Big smile

The results of the market queries are heavily cached throughout the cluster; and we can cache the results because all players get the exact same response when they ask for orders for a particular type in a particular region. If we start tailoring the responses for each player by adding a player-specific column then the caching doesn't work anymore, or rather we could only cache per (player, type, region) triplet instead of (type, region) pair.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Jagoff Haverford
Amarr Empire
#140 - 2012-04-21 13:09:42 UTC
Very minor item, and probably mentioned before. We need more numbers to use "thousand separators". It would be good if all of the numbers which show up in different places used the same format as ISK, with some character that breaks very long numbers into manageable pieces. In my client, that means that there are commas separating the long numbers into sets of thee digits each. Such as:

42,525,000 -- this
42525000 -- instead of this

The un-separated numbers that really bug me show up on "Show Info" tab of blueprints, and in the contract information screen. But I'm sure that there are more of them out there.