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Combat frigate changes for Inferno

First post
Author
Mira Lynne
State War Academy
Caldari State
#421 - 2012-06-07 17:09:26 UTC
Reaver Glitterstim wrote:
Snip

Agree on the Incursus: It would be better suited with a Tracking Bonus or something more Gank-oriented.

Disagree on the Mining Frigates: Rookies could Take out a Merlin with mining lasers. Would only be missing the Cargohold bonus, the Cap use bonus (Merlin has a Significantly better Cap anyways), and a single drone. Untill frigates 3, the extra laser results in higher yield. And by that time, they can move on to a Cruiser.

2manno Asp wrote:
Snip

Only having 2 mids is a major Weakness, however, if the punisher had 3, it could easily become OP (The 'Newer New Merlin')
Besides, its a weakness that can be compensated for by particular fittings - Medium Pulse Laser IIs with Scorch and a Pair of Tracking Enhancers let it hit out to about 15km - MWD and Disruptor Sold Separately. Or Even Beams (That are actually pretty decent on frigs)

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Andy Landen
Deep Core Mining Inc.
Caldari State
#422 - 2012-06-07 17:26:54 UTC  |  Edited by: Andy Landen
One, let's keep the focus for this thread on frigates only.

Two, let's make frigates relevant.

At this moment, frigates seem largely irrelevant except the Cov Ops and the Interceptor, plus the faction frigates. Otherwise, they are just travel ships or cyno ships or noob ships until cruisers are available. How can we make frigates relevant?

Edit: Seems that frigates should have bonuses unique to their roles. Frigate speed seems to suggest web bonuses to range and amount are appropriate. Cyno use indicates that bonuses to cyno cycle time and fuel is appropriate. As scouts, directional scanner range should be bonused. Bonus to TP as well. Bonuses to warp core strength follow the scout role of get in/get out fast and unseen, which suggest that a Cov Ops cloak bonus is also appropriate for most/all frigates.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Varg Krugar
Republic Military School
Minmatar Republic
#423 - 2012-06-07 19:37:35 UTC  |  Edited by: Varg Krugar
Andy Landen wrote:
One, let's keeo the focus for this thread on frigates only.

Two, let's make frigates relevant.

At this moment, frigates seem largely irrelevant except the Cov Ops and the Interceptor, plus the faction frigates. Otherwise, they are just travel ships or cyno ships or noob ships until cruisers are available. How can we make frigates relevant?

unless you accept significant power creep across the board, the only viable solution is specialization. but traditionally that is the domain of t2/t3 ships, so if you want to make t1 frigates relevant, something has to give, no?

currently, the main reason for someone to fly a t1 frigate is them being new and not skilled enough to fly anything else.

but an over-3-days-old player will use t1 frigates for exploration and mining* and thats it. for combat, you get handed a destroyer with the last advanced military career agent mission, and that gets you through the SoE epic arc just fine*. the only reason a newbie would want to fit a t1 combat frigate for pve is running the 1/10 plexes in hisec and that one lvl2 drone mission that you can blitz.

*unless you fly amarr, of course.

the other reason to use t1 frigates is that they're dirt cheap and easy to produce.

this is where the t1 combat frigates come in, for small-time lowsec piracy on a budget or newbies tackling for their fleet mates in the corp they just joined. cyno duty and (cloaked alts) gate scouting fall into this category as well.

what i would like to see are frigates for those other specialized roles that are currently absent:

- by now there really should be frigates for hacking/archaeology/salvaging. these are pretty standard activities most newbies dabble in, and i really can't see why we don't have ships with a bonus for that yet. yes, ninja salvaging/looting other peoples lvl4 missions falls into this category as well. why not take that one non-probing bonus away from the t1 versions of the CovOps and give them a bonus to those "profession" modules? (yes, racial differentiation is tempting here, think amarr analyzers and minmatar salvagers, etc. i don't know if newbies should be encouraged to cross-train right from the start)

- then there's the support role. why don't we have logistics frigates? why does someone dedicated to playing support need to get into in a cruiser to get that job done even half-assedly.? being the one t1 logi cruiser in a frigate wolfpack... no fun ;)

- what about an "executive" frigate that improves the racial leadership bonus provided by the pilot by x% per level of frigate skill? these ships could even have hardwired baby versions of the command links battlecruisers can fit. the mining foreman version would be a second ORE frigate. i mean, there is a starter profession with certificates going into this direction, and the first dedicated ship is a battlecruiser and you need to skill 2-3 weeks just in leadership skills to actually use one gang link.
Veshta Yoshida
PIE Inc.
Khimi Harar
#424 - 2012-06-08 04:42:46 UTC
Andy Landen wrote:
One, let's keeo the focus for this thread on frigates only.

Two, let's make frigates relevant.

At this moment, frigates seem largely irrelevant except the Cov Ops and the Interceptor, plus the faction frigates. Otherwise, they are just travel ships or cyno ships or noob ships until cruisers are available. How can we make frigates relevant?

By creating mechanics where they are needed/required. The first two years of FW a majority of action was in frigates (away from gates/stations), faction frigs hadn't been buffed yet and dessies were considered 'naff' .. then came a period of faction frig spam followed recently by current dessie spam.

But the idea is sound. Create size restricted nodes with impact on XYZ .. CCP originally intended FW to be a test for a sov revamp (before they chickened out and went EHP grind instead) but it might still be in some form or another; Small objective based sov wars with intermittent EHP bricks to get those eMagazine friendly monster fight stories.
Varg Krugar
Republic Military School
Minmatar Republic
#425 - 2012-06-08 09:08:53 UTC
Veshta Yoshida wrote:
Create size restricted nodes with impact on XYZ .. CCP originally intended FW to be a test for a sov revamp (before they chickened out and went EHP grind instead) but it might still be in some form or another; Small objective based sov wars with intermittent EHP bricks to get those eMagazine friendly monster fight stories.

hm. putting sov structures behind deadspace gates that limit ship size based on sov level could be interesting. level 1 sov = frigs only, and so on. the question here would be whether this does anything for t1 frigate significance, since currently those size restrictions always allow the t2/t3 versions of that hull size as well.

if they went in this direction tho, the "role" ships i mentioned above would suddenly become very meaningful
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#426 - 2012-06-08 11:29:19 UTC
Not relevant to this at all

But due to the graphic changes i'm very miffed about how BAD the retribution is because its so ******* pretty >_>

Frigs don't work without 3 mids minimum >_>

BYDI recruitment closed-ish

2manno Asp
Death By Design
#427 - 2012-06-08 14:54:05 UTC  |  Edited by: 2manno Asp
Garviel Tarrant wrote:
Not relevant to this at all

But due to the graphic changes i'm very miffed about how BAD the retribution is because its so ******* pretty >_>

Frigs don't work without 3 mids minimum >_>


exactly. no combat ship does, unless you have a gang to cover up for your shortfalls.
JamesCLK
#428 - 2012-06-08 16:49:00 UTC
2manno Asp wrote:
Garviel Tarrant wrote:
Frigs don't work without 3 mids minimum >_>

exactly. no combat ship does, unless you have a gang to cover up for your shortfalls.


You are both mistaken; slot layout doesn't have anything to do with if a ship works or not unless it prevents said ship from fulfilling its intended role.

The Retribution in particular boasts great range and good DPS with Pulse lasers; it doesn't need to dictate range against frigates because of this. And with the common practice of fitting a neutraliser or nosferatu in the utility high, you can either put a lot of pressure on their capacitor with a neutraliser, or at least mitigate some of their damage with an armour repairer if you go for a nosferatu. It isn't invincible, but no ship or setup is.

Don't fall into the trap of judging a ship by its slot layout. Blink

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

2manno Asp
Death By Design
#429 - 2012-06-08 18:38:43 UTC
post nuked. thanks ccp.
PinkKnife
The Cuddlefish
Ethereal Dawn
#430 - 2012-06-08 20:09:29 UTC  |  Edited by: PinkKnife
Mira Lynne wrote:
Harvey James wrote:
Mira Lynne you have clearly misunderstand what i wrote, the point was to give drakes higher dps in exchange for having a weaker tank and less mobility and the massive sig is largely to do with t2 missiles adding 5.4% sig rad per missile, missiles do have strange penalties for using the t2's they need to be looked at.

And i felt like talking about it :P

no ship gets damage bonuses specifically to Autocannons or Blasters - Both long and Short Range systems are bonused.


Sacrilege.

To save you the time of looking it up: http://eve-wiki.net/index.php?title=Sacrilege

Quote:
Amarr Cruiser Skill Bonus: 5% bonus to Heavy Assault Missile damage and 5% bonus to all armor resistances per level

Heavy Assault Ship Skill Bonus: 5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level
Fidelium Mortis
Minor Major Miners LLC
#431 - 2012-06-08 20:21:24 UTC
2manno Asp wrote:
Garviel Tarrant wrote:
Not relevant to this at all

But due to the graphic changes i'm very miffed about how BAD the retribution is because its so ******* pretty >_>

Frigs don't work without 3 mids minimum >_>


exactly. no combat ship does, unless you have a gang to cover up for your shortfalls.


The ret is a very viable and survivable ship if you fit it correctly and pick your engagements. Especially given the damage projection and quick ammo swap it's not too hampered by the loss of a web. Personally, I fly mine as a nano ship with a 22km optimal, and it's fairly capable of handling anything from a frig to a bc.

Also last I checked, the slicer is a pretty viable ship (also another favorite of mine), even with the lack of a web.

ICRS - Intergalactic Certified Rocket Surgeon

Mira Lynne
State War Academy
Caldari State
#432 - 2012-06-08 23:51:06 UTC
PinkKnife wrote:
Sacrilege

Im well aware of the Sacrileges', and missiles' in general, bonuses. I was refering more to Turret ships - you dont see anything with '5% Bonus to Medium Autocannon Damage' - its '5% Bonus to medium projectile Damage'. Yet why are short range and long range missiles treated like separate weapon systems?
Skills, Implants, and ship bonuses all discriminate between long range and short range launchers. Turrets don't. Anyone else see a Problem here?

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MrOaks
Republic Military School
Minmatar Republic
#433 - 2012-06-09 15:22:05 UTC
What is the eta on the eos getting 5 heavies and its 5th mid slot back?
Andy Landen
Deep Core Mining Inc.
Caldari State
#434 - 2012-06-10 01:55:53 UTC  |  Edited by: Andy Landen
I really want to see the EAF become relevant. As it stands, T1 cruisers are always a better choice for ewar than EAF .. and far less expensive too. Can we get a cov ops cloaky line of EAF boats too please, just like the Force Recon line in cruisers. Let the recon skill apply to both the frigate and cruiser lines for natural career progression for natural career progression.

How about frigate RR boats too? Frigates with 4-5 medium RR modules fully powered. Similar bonuses as the cruiser logi ships, including 150% bonus to range of RR, thus making the medium RR project out to 51 km. Let the logistics skill apply to both the frigate and cruiser lines for natural career progression.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Harvey James
The Sengoku Legacy
#435 - 2012-06-10 20:41:53 UTC
well if they removed all ewar bonus from t1 hulls as its a specialization and buffed EAF's and yes the frig logi could work...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mira Lynne
State War Academy
Caldari State
#436 - 2012-06-11 05:50:48 UTC
Logi =/= EWAR

Still no news as to when we can expect more Tiericide?
Or what frigs are changing and how?

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Lunkwill Khashour
Ministry of War
Amarr Empire
#437 - 2012-06-11 13:29:39 UTC
CCP Ytterbium wrote:
Hey folks,

Thought it would be time for an update here. So far we are quite happy with the frigates we revamped in Inferno and we will start moving to the others soon.


What we would like to do next:


  • Keep working on frigate overhaul, as we barely started so far - that means having a look at role, slot layout of the remaining hulls and sorting them into the combat, attack, or support categories (the bombardment role was removed as feedback shown it wasn't great to start with)

  • Revamp the rookie ships to be more versatile - ideally they should offer a lot of small bonuses to show what their race philosophy is all about, without being as efficient at any tech 1 frigate in their own roles

  • Since we are removing mining frigates, introduce an ORE frigate to take over that role in general - think of it as an expendable, fast miner able to ninja-mine in hostile environments, while mining barges are more of a static mining platforms

  • Introducing an ORE frig makes us realize how painfully outdated mining barges / exhumers are in general - we want to make them all viable in some fashion and not systemically make the Hulk better at that role. That also means having a look at skill requirements, as the jump from a Covetor to a Hulk is almost non-existant (one idea it to move all mining barge skill requirements to level 1, while exhumers keep a mining barge skill requirement at 5)

  • Then move into tech 1 destroyer hulls - having a look at the existing ships and introducing 4 new toys to play with.



Thanks for your feedback people, it helped a lot for the Inferno release.


So far I'm quite happy with the frig rebalances aswell. I still feel you should have lowered pulse grid use rather than boost punisher grid but oh well.

Focus on the rest of the frig overhaul I like. It'ld be nice if you could do all the others in one go AND plan some develop time for the second or third expansion down the road (i.e. not immediately) to revisit the T1 frigs as a whole and rebalance them. By that time you should have enough statistics to see how they fare.

More versatile rookie ships is ineresting but if you're going to make those ships representative of a race as a whole, then you should make them available to all players, independent of race.

Ore mining frig is definately needed but there is already one in the game (kinda sorta)

Four new dessies sound very nice! Are you also planning to introduce the racial dessie skills with these?

All in all I'm quite happy with how this has turned out so far. Keep up the good work Ytterbium.
Mallory Million
Doomheim
#438 - 2012-06-11 14:36:37 UTC
I haven't found the Merlin to be OP at all..

http://amarr.eve-kill.net/?a=kill_detail&kll_id=13582672
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13582461
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13576112
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13468399
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13507111
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13468491

(the other guys on some of those kill mails weren't actually there-- all were solo+npcs). Then again, I've lost one for about each kill I've gotten too, although, I've been fighting t2/faction/dessies, mostly.

When a rifter engages me and I'm in a merlin now, i think "lol, is he suicidal? he has no chance."

Seriously, it does way in excess of 150 (instant -- no drones, this helps a lot too) dps, can duel prop with scram or use web and scram, and is fast enough to catch slicers. Once you realize that it has enough buffer before you add a DC2, and start putting speed mods in the lows..

What makes it OP is four mids, three lows and the best weapons system. I think a low needs to be dropped.

The incursus is a little OP, too. I found myself wondering twice today-- can my scram comet take an incursus? If he's double rep and blasters, almost certainly not.
Kitt JT
True North.
#439 - 2012-06-11 15:24:36 UTC
Mallory Million wrote:
I haven't found the Merlin to be OP at all..

http://amarr.eve-kill.net/?a=kill_detail&kll_id=13582672
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13582461
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13576112
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13468399
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13507111
http://amarr.eve-kill.net/?a=kill_detail&kll_id=13468491

(the other guys on some of those kill mails weren't actually there-- all were solo+npcs). Then again, I've lost one for about each kill I've gotten too, although, I've been fighting t2/faction/dessies, mostly.

When a rifter engages me and I'm in a merlin now, i think "lol, is he suicidal? he has no chance."

Seriously, it does way in excess of 150 (instant -- no drones, this helps a lot too) dps, can duel prop with scram or use web and scram, and is fast enough to catch slicers. Once you realize that it has enough buffer before you add a DC2, and start putting speed mods in the lows..

What makes it OP is four mids, three lows and the best weapons system. I think a low needs to be dropped.

The incursus is a little OP, too. I found myself wondering twice today-- can my scram comet take an incursus? If he's double rep and blasters, almost certainly not.


Actually, i think the merlin should have won just about all of those engagements. There were 2 ships with any sort of tank. Obvs a brawling dps/tank frig should be able to kill a paper-tank frig.

As far as the rifter goes, i think its good that a merlin can challenge a rifter. It could before the patch, but now it has a great chance.

And seeing as how the firetail was basically just a rifter...
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#440 - 2012-06-11 21:07:29 UTC
Kind of bummed that Amarr have no mining frig now. I toughed it out with Amarr and refused to train Caldari.. lol
...not that I need a mining frig now.. but still.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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