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Picking a race for pvp and pve

First post
Author
namron 7
Doomheim
#1 - 2012-04-15 18:34:24 UTC
My apologies if this is not the correct channel for this thread.

I want to train just one of the races and use their ships for pvp and pve.
naturally all of the races have their strenghts and weakneses when it comes to pvp and all of them have there stand out ships.

1. Amarr long range destruction
2. Gallente short range destruction
3. Minmatar speed tanking short ranged destruction and escape artists
4. Caldari-Drake.......... and Falcon



But within this must also be a way to pve as well for isk. All races can pve but some are better than others caldari/amarr appear to be the best based on their ability to destroy at range. the other two races can do it but its best for them once they get into more specialised ships.

Last and most important point.

Amarr can use faction ammo which lasts for ages and is very cost effective (this are dependant on ammo type but only Angels give them trouble). No other race can do this, they fire their faction/tech 2 ammo and its gone which means that pve with upgraded ammo becomes very costly for non amarr races.

Question-which race in your opinion is best for both pvp and pve if you can only pick one


Question- Which race in your opinion is best for pvp and pve relatively quickly without having to spent a year or two training (i think that the answer there is probably Drake.


MY thanks for your answers

Thanks for the help

Jake Warbird
Republic Military School
Minmatar Republic
#2 - 2012-04-15 18:37:18 UTC  |  Edited by: Jake Warbird
Obligatory 'Minmatar is OP,NERFZORS!!!! 'Post

e:drakes are easy to get into and good in numbers. But a bunch of Canes are fricking murder!
namron 7
Doomheim
#3 - 2012-04-15 18:39:32 UTC
Jake Warbird wrote:
Obligatory 'Minmatar is OP,NERFZORS!!!! 'Post



lols.


Great for pvp but not so great for pve

Thanks for the help

Saint Lazarus
Spiorad ag fanaiocht
#4 - 2012-04-15 18:43:21 UTC
I say go Amarr, Drakes are quick and easy to get into but Amarr's worth the time investment as it pays off in dividends for PvE and PvP in a (relatively) short space of time.
Jake Warbird
Republic Military School
Minmatar Republic
#5 - 2012-04-15 18:44:16 UTC
Well,for pve you'd not go wrong with caldari. Selectable dmg types. Shields. Decently bonused hulls. But m a minny fanboy and would prefer my AC Mael even though it's not top end isk/hr.
ElQuirko
University of Caille
Gallente Federation
#6 - 2012-04-15 18:44:38 UTC
PVP: Gallente

PVE: Caldari

Solution: Guristas

Dodixie > Hek

namron 7
Doomheim
#7 - 2012-04-15 18:52:02 UTC
ElQuirko wrote:
PVP: Gallente

PVE: Caldari

Solution: Guristas



Thanks for the info but im looking for one race and those two races need, shields and armour trained. two seperate races, two different weapon systems with completely seperate back up skills

Thanks for the help

Cindy Marco
Sebiestor Tribe
Minmatar Republic
#8 - 2012-04-15 18:56:32 UTC
If I was a newer player, and only willing to train one race, it would be Amarr. They don't require alot of sp before you can be decent at PvE or PvP. And they are simple to use.

But there really is no reason to box yourself in. Once you've trained the support skills you aren't that far away from another race. You just need the ship and weapon skill.
Luba Cibre
Global Song Setup
#9 - 2012-04-15 18:57:32 UTC  |  Edited by: Luba Cibre
Train Minmatar.
The vargur is a great pve ship, everything else is a great pvp ship.
You've the choice of brawling with autos or sniping with artys, you've speed, a good tank and a shítton of duck tape.

"Nothing essential happens in the absence of noise." 

namron 7
Doomheim
#10 - 2012-04-15 19:06:00 UTC
Luba Cibre wrote:
Train Minmatar.
The vargur is a great pve ship, everything else is a great pvp ship.
You've the choice of brawling with autos or sniping with artys, you've speed, a good tank and a shítton of duck tape.



i agree with you totally on this but the vargur is not a ship that you can get into straight away. Its a long way down the line

Thanks for the help

Skydell
Bad Girl Posse
#11 - 2012-04-15 19:12:55 UTC
If you are new and have no SP or notions of right and wrong, Amarr ships, Minmatar weapons.

Capless projectiles on a Prophecy is as close to fast track PvE and PvP as it gets in EVE. Just keep in mind, nothing is really "fast track" in EVE.
Kahega Amielden
Rifterlings
#12 - 2012-04-15 19:23:16 UTC
Skydell wrote:
If you are new and have no SP or notions of right and wrong, Amarr ships, Minmatar weapons.

Capless projectiles on a Prophecy is as close to fast track PvE and PvP as it gets in EVE. Just keep in mind, nothing is really "fast track" in EVE.


Ship bonuses. The reason that virtually all minmatar ships get damage bonuses is to counteract the fact that projectiles do absolute **** damage by default.



Quote:
1. Amarr long range destruction
2. Gallente short range destruction
3. Minmatar speed tanking short ranged destruction and escape artists
4. Caldari-Drake.......... and Falcon


It's more complicated than that. All races have good PVP and PVE ships, as well.


a) Amarr ships generally have very little utility. However, pulse lasers project great damage at the highest optimal of any close range weapon system in the game...And their ships tend to be very tanky. Beam lasers have poor range compared to railguns, but do the highest damage of any long range weapon system making them pretty awesome at mid-range sniping.

b) Gallente have two lines of ships. The blasterboats do exactly as you describe - burn in and melt their face off with absurd damage. They also have droneboats which are supremely versatile though without the pure gank that the blasterboats give.

c) Minmatar do tend to be faster with smaller sig radii (e.g. harder to hit). They have a rather versatile primary weapon system, too - projectiles use no cap (meaning they can never be shut off by neuts) and have good tracking. Additionally, while they have very low optimal, they have very high falloff, allowing them to have a very large breadth of ranges that they can effectively engage at.

d) Caldari have two ship lines - hybrid boats and missileboats. Missiles use no cap like projectiles, and most importantly do not care about angular velocity. A missile ship that hits at 100km will have no more trouble hitting something point blank, and missiles tend to have fantastic range in general. They're very simple to use, as well. The hybridboats tend to get gigantic range bonuses, making them great either for sniping (with railguns, the longest range weapon system by default) or blasters (the optimal bonus negates the major downside of blasters, which is poor range).
ISD Grossvogel
ISD Community Communications Liaisons
ISD Alliance
#13 - 2012-04-15 19:38:26 UTC
Thread moved from General Discussion.

ISD Grossvogel (ISD Гроссфогель) Captain, Community Communication Liaisons (CCL) Волонтёр группы по взаимодействию с игроками Interstellar Services Department

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#14 - 2012-04-16 05:42:25 UTC
namron 7 wrote:
My apologies if this is not the correct channel for this thread.

I want to train just one of the races and use their ships for pvp and pve.


Very bad idea. Why would you shoot yourself in the foot like that?

There is no single best race or best ship. Definitely not if you want it to do several completely different things, such as both PvE and PvP. You should open up as many possibilities as you can, if for nothing else then to figure out which path you like most.
Vilnius Zar
SDC Multi Ten
#15 - 2012-04-16 06:01:03 UTC
The notion that Minmatar ships are no good at PVE is very wrong, unless you want to live in Amarr space they can all shield tank just fine and have the damage type selection, ease of use and dps to do it quite well.

Thrasher devours lvl 1s
shield regen tanked rupture is great for lvl 2s
shield regen tanked Cane does lvl 3 just fine
Mael, Mach and Vargur do fantastic in lvl 4

As it stands right now the "Amarr and Minmatar are all you'll ever need" still applies, there's going to be a reshuffle fairly soon though and it's to be expected to be a complete turn around so for now I'd urge you to skill up core skills till the rebalance storm passed.
Otrebla Utrigas
Iberians
#16 - 2012-04-16 07:32:12 UTC
Choose the race you like more, learn the pros and cons of their ship range. Select ships for PvE and PvP accordingly.

Also, don't get fooled by the bandwagon. A drake can be a powerful PvP ship, and a Cane can be an impressive PvE ship. You just need to fit them accordingly, and now how to use them.

Although it is true than that applies when you have enough skills to fit them properly.

Finally if you don't choose missiles and focus on turrets, you can easily cross train ships, but I recommend to first focus on one tank and one weapon system and after that, crosstrain for fun.
Lost Greybeard
Drunken Yordles
#17 - 2012-04-16 16:24:02 UTC
Long answer is "eventually, if you do even a little combat, you'll have all 4 races' frigates to V and probably at least two races' cruisers/BS/BCs to V as well".

The short answer is that the race with the shortest learning curve (in terms of actual training time) is Gallente, you can effectively use their entire ship lineup up to BS size in much less time than any other race and there are a couple ships that are viable for PvP and PvE in each size category.

Do you want to stick with Gallente forever? Maybe, maybe not, but it'll let you learn the basics of each size category faster and then you can train into the other races more fully.
Jouron
Hadon Shipping
#18 - 2012-04-16 16:42:01 UTC
Gallente for pvp and pve.

the gallente have some seriously underestimated and under used PVE boats.

My dominix cranks out 757 dps in missions has never run out of cap and fits an afterburner too boot.

The ishtar Rocks ballz in PVP and PVE fitted properly.

Tripple rep myrmidon in pvp? get out.

Train up some mini frig skills and your in a dram.
Lost Greybeard
Drunken Yordles
#19 - 2012-04-16 17:17:49 UTC
Jouron wrote:

Train up some mini frig skills and your in a dram.


I read this in the voice of the Old Spice guy.

"No, your frig is not like mine, but it can smell like mine... you're in a dram."

(doo doo doo doo doo dee doo doo)
Roime
Mea Culpa.
Shadow Cartel
#20 - 2012-04-17 08:02:32 UTC
Gallente for sure, if you want to stick to just one race. I stuck with Gallente and love it <3

We have a top of the line ship for every imaginable purpose except current sov 0.0 BC/BS blob doctrines, and even those will be backed by Gal supers and recons. However, that is also about to change with the upcoming Micro Jump Drive module. Soloing C3+ wormhole sites is the sole territory of the Tengu, so if you don't have friends and want to do that with one ship there are no other as efficient solutions.

We even have a viable kiting ship now in the form of Talos.

Downside is that getting the best out of Gallente ships does need quite a bit of SP- you really need T2 Heavy and Sentry drones, along with T2 Large Hybrids plus all the usual support skills. Also perfect fitting skills and implants.



.

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