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Player Features and Ideas Discussion

 
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POS's Flogging the Dead Horse

First post
Author
Vertisce Soritenshi
The Scope
Gallente Federation
#101 - 2012-03-14 14:48:07 UTC
The original thread brought a lot of attention to CCP on the issue. One of the Dev blogs a few months back stated that they had people working on revamping the POS's but not a lot of specifics were mentioned. I assume that the recent fuel block changes are just part of a bigger plan to change POS's.

Somebody should bring this up at Fanfest and ask them directly about it, force their hand.

Would also be prudent for a Dev or two to chime into this thread once in a while and update us with new information if possible as to what changes are coming or if there are any changes to come at all.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Aneroi
Anno Holdings
#102 - 2012-03-15 21:33:00 UTC
Vertisce Soritenshi wrote:

Somebody should bring this up at Fanfest and ask them directly about it, force their hand.

Would also be prudent for a Dev or two to chime into this thread once in a while and update us with new information if possible as to what changes are coming or if there are any changes to come at all.

This.
Kusum Fawn
Perkone
Caldari State
#103 - 2012-03-16 00:20:37 UTC
700 hours fit into a pos fuel bay

28 days is 672 hours
30 days is 720 hours.
31 days is 744 hours.

2006.09.08 22:54:00 time of long running pos flogging thread origination

2012.03.16 00:20:00 approximate time of this posting

time between them
174101160 seconds
2901686 Minutes
48361 hours
2015 days

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Tarn Kugisa
Kugisa Dynamics
#104 - 2012-03-16 02:48:29 UTC
Yes
5Yes

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Dr Prometheus
Gears of Construction
Gears Confederation
#105 - 2012-03-19 10:20:30 UTC
Ok bump it back up, and i hope this is the main feature of the new expansion if not; burn them!Twisted

Dude, where is my Quafe Megathron?

hellwarz
Center for Advanced Studies
Gallente Federation
#106 - 2012-03-25 18:58:15 UTC  |  Edited by: hellwarz
They are working on it!!! but probly wont be out untell wenter.
Kusum Fawn
Perkone
Caldari State
#107 - 2012-04-06 23:43:49 UTC
Hi! we havent spoken recently, but Id like to keep the dialogue open as we still have some issues to work out.
namely, there is still some room for improvement. mostly in the structural areas of your expertise. it seem slacking in cohesion of vision and we, would love some information of how this will be addressed in the future, or if in fact this is being taken into consideration.

Thanks

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

hellwarz
Center for Advanced Studies
Gallente Federation
#108 - 2012-04-23 22:54:28 UTC
ok we we need this off of page 15(16?) right now unthell we have the now poses.
Andy Landen
Deep Core Mining Inc.
Caldari State
#109 - 2012-04-24 01:16:13 UTC  |  Edited by: Andy Landen
POS - Player Owned Station. .. When will it REALLY be player owned and controlled, as opposed to corp owned/controlled? Also, a corp of 1-5 characters (being alts anyway) is really just a person working under the guise of a corp, because the pos mechanics won't let it be player owned.

Has CCP committed to any specific points of pos mechanics improvements? Do they understand the needs of wormholers regarding poses? Lastly, CCP, you should consider making wormholes sov space. Why not?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

El Geo
Warcrows
THE OLD SCHOOL
#110 - 2012-04-24 12:49:21 UTC  |  Edited by: El Geo
Andy Landen wrote:
POS - Player Owned Station. .. When will it REALLY be player owned and controlled, as opposed to corp owned/controlled? Also, a corp of 1-5 characters (being alts anyway) is really just a person working under the guise of a corp, because the pos mechanics won't let it be player owned.

Has CCP committed to any specific points of pos mechanics improvements? Do they understand the needs of wormholers regarding poses? Lastly, CCP, you should consider making wormholes sov space. Why not?


P player
O owned
S structure

but yeah POS revamp would be nice, but you dont want it to be an outpost, better security options would be nice, like hangers in the maint array for instence
Velicitia
XS Tech
#111 - 2012-04-24 13:01:28 UTC
Andy Landen wrote:
POS - Player Owned Station. .. When will it REALLY be player owned and controlled, as opposed to corp owned/controlled? Also, a corp of 1-5 characters (being alts anyway) is really just a person working under the guise of a corp, because the pos mechanics won't let it be player owned.

Has CCP committed to any specific points of pos mechanics improvements? Do they understand the needs of wormholers regarding poses? Lastly, CCP, you should consider making wormholes sov space. Why not?


(lolrp reason)
You need to be in a capsuleer-run corporation to anchor the towers, because the NPC mega-corps have already exhausted their licensing with the faction claiming sovereignty over that space. As capsuleers fall under the jurisdiction of CONCORD, rather than any one of the four empires, they are extended rights by those sovereign factions to anchor their own starbases at moons between the 0.7 and 0.5 CONCORD security bands. For systems of CONCORD security of 0.4 to 0.1, there simply aren't enough navy officials to police structured anchored by capsuleers.

(/lolrp reason).


Seriously though, being able to anchor a tower in a NPC corporation would be bad, since the owner could never get dec'd.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Andy Landen
Deep Core Mining Inc.
Caldari State
#112 - 2012-04-24 22:42:02 UTC  |  Edited by: Andy Landen
Velicitia wrote:
Andy Landen wrote:
POS - Player Owned Station. .. When will it REALLY be player owned and controlled, as opposed to corp owned/controlled? Also, a corp of 1-5 characters (being alts anyway) is really just a person working under the guise of a corp, because the pos mechanics won't let it be player owned.

Has CCP committed to any specific points of pos mechanics improvements? Do they understand the needs of wormholers regarding poses? Lastly, CCP, you should consider making wormholes sov space. Why not?

...

Seriously though, being able to anchor a tower in a NPC corporation would be bad, since the owner could never get dec'd.


So? War-decs only matter to pos's in high sec anyway, so..

And if I want to be in a player corporation, a player owned station could be owned by the player anchoring it for self. The corp directors couldn't mess with its security, operations, set-up, contents, etc. If the player changed corp, the pos would still be his. He did pay for it and everything anchored with it. He did spend all of the time anchoring, onlining, and fueling it. He did pay for everything that he put into it, including bpos/bpcs, materials, ships, modules, and everything that the pos produces.

Other proposals:
Pos towers which are offline for a certain period of time become (or can be) unanchored and can be scooped. No sense in offline, anchored pos's cluttering space for years, as is common in w-space.
Pos may be configured to issue keys based on standings or on a pre-set list of authorized pilots to be used in conjunction with a password to set the ship's shield harmonics to enter the pos.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#113 - 2012-05-03 01:43:13 UTC  |  Edited by: Andy Landen
Also, allow the pos owner to group batteries together so that they lock and attack the same target together. Make the ECM batteries prefer ships which match their primary jamming type.

Either remove CPU for missiles, or give CPU requirements (even just 1) to all other turret batteries. Not that such a change won't prevent fleets from simply putting all batteries into incap anyway, but no sense bringing undue bias against Caldari weapons systems. We don't see missile launchers going offline when the ship's shields are depleted ..

Add a new pos module (outside pos) for trading which registers goods on the market.

Remove sov requirements for anchoring any pos module.

Give wspace moons valuable stuff to mine with pos's.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Wolodymyr
Breaking Ambitions
#114 - 2012-05-03 05:10:03 UTC
Andy Landen wrote:
So? War-decs only matter to pos's in high sec anyway, so..
Yeah but it's pretty important.

No structure that can be anchored in highsec should be anchorable by any entity that is immune to wardecks and always has concord protection.

Basically these structures would go up but there would be no way to take them down because there would never be a way for people to shoot it down without getting Concorded.

letting individual people own a POS (or any anchorable structure) is a good idea. But if they every go into an NPC corp the POS can't come with them.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Kusum Fawn
Perkone
Caldari State
#115 - 2012-05-03 06:37:35 UTC
Andy Landen wrote:
Also, allow the pos owner to group batteries together so that they lock and attack the same target together. Make the ECM batteries prefer ships which match their primary jamming type.

Either remove CPU for missiles, or give CPU requirements (even just 1) to all other turret batteries. Not that such a change won't prevent fleets from simply putting all batteries into incap anyway, but no sense bringing undue bias against Caldari weapons systems. We don't see missile launchers going offline when the ship's shields are depleted ..

Add a new pos module (outside pos) for trading which registers goods on the market.

Remove sov requirements for anchoring any pos module.

Give wspace moons valuable stuff to mine with pos's.


group pos batteries, yes
missiles suck anyways
intercorp trading (buy/sell) module is great, (also been suggested before)

no sov in wh so no ihub or tcu, cause how would you remove sov in a wh? where to put sbu?

valuable stuff other then sleepers? and grav sites with abc/m?



Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Kusum Fawn
Perkone
Caldari State
#116 - 2012-05-03 06:39:11 UTC  |  Edited by: Kusum Fawn
Andy Landen wrote:

Yes! I can hit post too!


Alt corps. learn about them, use them, enjoy them

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

CCP Phantom
C C P
C C P Alliance
#117 - 2012-05-04 00:31:36 UTC
Vertisce Soritenshi wrote:
Somebody should bring this up at Fanfest and ask them directly about it, force their hand.

Would also be prudent for a Dev or two to chime into this thread once in a while and update us with new information if possible as to what changes are coming or if there are any changes to come at all.


The following part of the CCP Presents! keynote speech from Fanfest 2012 might be somehow related to this topic here. Don't miss to watch it!

CCP Phantom - Senior Community Developer

Flamespar
WarRavens
#118 - 2012-05-04 04:34:51 UTC
Each module of a POS should also have an interior space as well, so as you constuct the exterior, you are also constructing the interior.

CCP make it so!
NoxiousPluK
Gallactic Groove Guild
#119 - 2012-05-04 07:44:27 UTC
Oh, good I see this now.
I was working on an alike-idea last night, with modulair POS modules.

Like, a 'core' module with a docking bay, wich provides a small fuel bay, basic CPU/PG output, 3 POS structure mounting points and 4 mounting points for defensive structures.

Each module would have sites that could connect to eachother, thus making expanding a POS easy.

One would logically use a core module with a corp hangar and ship hangar module, then expand with a powerplant module that uses also fuelblocks per X time, but makes the PG/CPU output of the POS increase.
Then a dedicated fuel bay to store some fuels, defensive structures, personal hangar array, repair facility, labs, etc...

Anyway, a basic painting of the thing (core + corp hangar array) that is far from being done (but after seeing this thread i dont need to work on it anymore):

http://dl.dropbox.com/u/11684856/EVE/Ideas/Modulair%20POS/Caldari_Core_Hub_Render_00001.jpg

On the right of the 'core hub' you can see a POS structure mounting point, with a corporate hangar array module (not finished painting this) attached to it.
Both modules have mount points for defensive structures on top of them.

A lot of parts have not been done, and offcourse the texturing is also not there.

If you guys like, i could continue drawing this stuff, but i guess the OP already had a better idea :) dont want to steal that.
Ciar Meara
PIE Inc.
Khimi Harar
#120 - 2012-05-04 08:46:27 UTC
The idea that won't die even within those that never heared about it.

Carry on horse, carry on until we beat you right into orbit!

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]