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TriExporter

First post
Author
Mardante Soliest
Realm of the Forgotten
#441 - 2013-12-03 10:21:57 UTC
Just be aware she uses the V-Ray library. That is also (a bit) different from the normal 3DStudio ones. Only thing you need to know is where to get the materials from and what the masks do. Took me a while to figure them out, but I`m not an 3d or 2d artist Sad

There is no easy way.

Fredlah
GoonWaffe
Goonswarm Federation
#442 - 2013-12-03 10:59:42 UTC
Mardante Soliest wrote:
Just be aware she uses the V-Ray library. That is also (a bit) different from the normal 3DStudio ones. Only thing you need to know is where to get the materials from and what the masks do. Took me a while to figure them out, but I`m not an 3d or 2d artist Sad


Yeah I intend on building it in V-Ray for maya, but even then maya's hypershade is pretty different
Fredlah
GoonWaffe
Goonswarm Federation
#443 - 2013-12-03 11:41:31 UTC
I notice in your node graph there are many vray diffuse colours, and from poking around old posts I see that there used to be a ship.red file that contained associated shader attributes and other things where you find the information for these shaders.

I also now notice that the .red files are not used and nowhere to be found in the ship folders... what has it been replaced with, and how can I find out all these shader attributes I need to reconstruct the shading network?
AzAkiR NaLDa
Council of Exiles
Brave Collective
#444 - 2013-12-03 11:44:34 UTC
All you really need to know is which file contains what. And how to rotate or invert it as necessary. Once you get that done you wlmost there. The its a matter of laying out the textures and assign a color correction to it.

And then once you decided which layout works best you can do pretty quick models as the base is layed out.

My version of the manticore

http://citadel-consortium.com/downloads/manti_test01.jpg

Lone Star Warrior

Fredlah
GoonWaffe
Goonswarm Federation
#445 - 2013-12-03 12:35:40 UTC
AzAkiR NaLDa wrote:
All you really need to know is which file contains what. And how to rotate or invert it as necessary. Once you get that done you wlmost there. The its a matter of laying out the textures and assign a color correction to it.

And then once you decided which layout works best you can do pretty quick models as the base is layed out.

My version of the manticore

http://citadel-consortium.com/downloads/manti_test01.jpg



Okay thanks. I have found the converter for the .black files, and ended up with 8320 line json file for a bit of reading now.

I aim to completely recreate the SOE cruiser, but its gonna take a while building it all from referencing the black file and winging my way through the vray shader construction in maya :)
Errious
#446 - 2013-12-04 12:45:48 UTC
Hi guys,

i work at my SOE Cruiser again and have most of them completed, but one big problem for me is, how can i bring the little logo pictures on the modelWhat?

I know, this question is more about using a 3D programm, i use BLENDER and i think most of this processes (UV Mapping) is the same in other 3D programms, if you able to help me with this a little bit, i was very happy. Spend so much time to watch some videos and all show me only how to bring a picture on a object, but what i need here is how to bring a picture on a texture What?

Ok, i can bring the logos with photoshop on the model but this is not what i want, you can see everytime its photoshoped.


Second question, take a look at my actual version please, you can see here i have most of the parts complete, but also the lights outside from the ring is not glow, is it more a failure by my self or i am not the only with this issue?

http://s1.directupload.net/images/131204/kdirtzjq.jpg
AzAkiR NaLDa
Council of Exiles
Brave Collective
#447 - 2013-12-08 16:09:02 UTC
Errious wrote:
Hi guys,

i work at my SOE Cruiser again and have most of them completed, but one big problem for me is, how can i bring the little logo pictures on the modelWhat?

I know, this question is more about using a 3D programm, i use BLENDER and i think most of this processes (UV Mapping) is the same in other 3D programms, if you able to help me with this a little bit, i was very happy. Spend so much time to watch some videos and all show me only how to bring a picture on a object, but what i need here is how to bring a picture on a texture What?

Ok, i can bring the logos with photoshop on the model but this is not what i want, you can see everytime its photoshoped.


Second question, take a look at my actual version please, you can see here i have most of the parts complete, but also the lights outside from the ring is not glow, is it more a failure by my self or i am not the only with this issue?

http://s1.directupload.net/images/131204/kdirtzjq.jpg


the lights on the ring are actual photometric lights with a fog effect added to it.

try to play around with it a bit and see if you can get something that looks good

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#448 - 2013-12-09 12:27:36 UTC
hi guys,

I had read tutorials about triexporter and i have a problem with the ship light.

When i try to see the alfa channel with the lights "info" i only can see the channel white (link)

http://prntscr.com/29u493

Regards
Mardante Soliest
Realm of the Forgotten
#449 - 2013-12-09 12:50:53 UTC
KRYTON7 wrote:
hi guys,

I had read tutorials about triexporter and i have a problem with the ship light.

When i try to see the alfa channel with the lights "info" i only can see the channel white (link)

http://prntscr.com/29u493

Regards


You need to look in the other file. xxxxx.pgs000 and than the alpha layer.

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#450 - 2013-12-09 13:06:43 UTC
Mardante is right. The texture you linked here is the diffuse map. Thr glow map is in the pgs textires alpha channel.

The alpha channel of the diffuse map is for ambient.

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#451 - 2013-12-09 13:20:11 UTC  |  Edited by: KRYTON7
Thanks!!!


What map i need for the "Green" texture of my vexor??

I don't find it :(

If someone can link me a tutorial or something...

http://prntscr.com/29uiqo


Thanks
AzAkiR NaLDa
Council of Exiles
Brave Collective
#452 - 2013-12-09 15:54:20 UTC
KRYTON7 wrote:
Thanks!!!


What map i need for the "Green" texture of my vexor??

I don't find it :(

If someone can link me a tutorial or something...

http://prntscr.com/29uiqo

Thanks


You need to layer everything and mask it after color correction.

What software do you use for your texturing?

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#453 - 2013-12-09 16:53:18 UTC  |  Edited by: KRYTON7
AzAkiR NaLDa wrote:
KRYTON7 wrote:
Thanks!!!


What map i need for the "Green" texture of my vexor??

I don't find it :(

If someone can link me a tutorial or something...

http://prntscr.com/29uiqo

Thanks


You need to layer everything and mask it after color correction.

What software do you use for your texturing?



I'm using photoshop and 3dmax

My maps:

https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/diffusse%20map.tga
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/luces.tga
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/normal%20map.tga
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/reflection.tga
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/specular.tga

Thank you for your relpy
AzAkiR NaLDa
Council of Exiles
Brave Collective
#454 - 2013-12-09 17:03:59 UTC
KRYTON7 wrote:
AzAkiR NaLDa wrote:
KRYTON7 wrote:
Thanks!!!


What map i need for the "Green" texture of my vexor??

I don't find it :(

If someone can link me a tutorial or something...

http://prntscr.com/29uiqo

Thanks


You need to layer everything and mask it after color correction.

What software do you use for your texturing?



I'm using 3d max.

My maps:

https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/diffusse%20map.tga
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/luces.tga
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/normal%20map.tga
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/reflection.tga
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/specular.tga

Thank you for your relpy

Okay i see what is going wrong here. There are no reflection maps tucked in the 3 main texture files.
Something you might want to study is the following image which describes what is what.
http://cdn1.eveonline.com/community/devblog/2010/TexturePack_large.jpg

I will recreate a vexor in max and ill send it to you. So you can study it and see what is going on if that helps

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#455 - 2013-12-09 17:22:32 UTC
I had send a email with the info. thanks for your help.

:)
KRYTON7
Republic Military School
Minmatar Republic
#456 - 2013-12-10 00:08:23 UTC
Hi,

i try with other ship and i think i have a good render. https://dl.dropboxusercontent.com/u/15844802/render.jpg

¿how can i get the t2 diffuse map?

Regards
AzAkiR NaLDa
Council of Exiles
Brave Collective
#457 - 2013-12-10 14:47:01 UTC
You are missing the masking anr color correction. I am not at home atm due to rl exams but i will try to write up a small guide for you. Do you have vray or not?

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#458 - 2013-12-10 19:07:23 UTC
Hi,

yes i have got vray, thanks!!!
AzAkiR NaLDa
Council of Exiles
Brave Collective
#459 - 2013-12-10 21:10:46 UTC  |  Edited by: AzAkiR NaLDa
okay ill create a vexor based on vray renderer then because that is what i use

okay added zip file and a screenshot

keep in mind that the render is a composition of 3 layers:

- basic textured model and Engine trails
- Ambient occlusion for shadowing

i still need to play around a bit more with the AO mapping but so far so good :)

http://citadel-consortium.com/downloads/Vexor_complete.jpg

Download:

http://citadel-consortium.com/downloads/Vexor.rar

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#460 - 2013-12-11 09:39:05 UTC
AzAkiR, why are your renders always so dark?

ohw.. and tnx for the file ;)

There is no easy way.