These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Technology Lab

 
  • Topic is locked indefinitely.
 

TriExporter

First post
Author
Mardante Soliest
Realm of the Forgotten
#361 - 2013-05-28 12:54:53 UTC
Tnx so much for this one WHOOHOO, I totally forgot the Composite material. Will fiddle around with it some more and show my finished model later on.

Again TNX AzAkiR NaLDa!!

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#362 - 2013-05-28 17:00:17 UTC
No worries, glad I could help.

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#363 - 2013-05-28 17:54:02 UTC
One more question.. How did you make the Submask.jpg. Can`t seem to find anything in the dds files that would make that.

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#364 - 2013-05-28 21:45:25 UTC  |  Edited by: AzAkiR NaLDa
The sub mask is inside the blue channel of the pgs file. All the image is doingis hiding certain sections while overlapping others to show the proper colors.

When you start playing around you can do all kinds of funky stuff. Like this:

http://citadel-consortium.com/downloads/maller_test_06.jpg

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#365 - 2013-05-30 07:18:26 UTC  |  Edited by: Mardante Soliest
AzAkiR NaLDa wrote:
The sub mask is inside the blue channel of the pgs file. All the image is doingis hiding certain sections while overlapping others to show the proper colors.


I did find the blue channel, it is just that I cannot get a mask out of it like you do. I only get lines (not solid forms) from it. If I select the lines they don`t connect, so I can`t fill the image with black or white... sorry for my n00bness Roll

http://www.rigolettostraat.nl/patrick/images/everenders/where.png

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#366 - 2013-05-30 08:01:11 UTC
You using photoshop?

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#367 - 2013-05-30 08:10:04 UTC
Yes

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#368 - 2013-05-30 12:51:42 UTC
Hmm could you send me the pgs file? Could be q error in the extraction but let's see what it shows for me.

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#369 - 2013-05-30 12:55:35 UTC  |  Edited by: Mardante Soliest
AzAkiR NaLDa wrote:
Hmm could you send me the pgs file? Could be q error in the extraction but let's see what it shows for me.


It`s like that in every pgs I find.

http://www.rigolettostraat.nl/patrick/images/everenders/oref1_t1_pgs.dds
http://www.rigolettostraat.nl/patrick/images/everenders/gfr1_t1_pgs.dds
http://www.rigolettostraat.nl/patrick/images/everenders/gfr1_t1_pgs02.jpg

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#370 - 2013-05-30 16:22:34 UTC
I'm at work right now but what I can see from the last link, it seems that you only grab the artifacts. I'll be at home in about an hour or two, then I will check out the dds files you linked see what is going wrong.

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#371 - 2013-05-30 17:23:56 UTC
AzAkiR NaLDa wrote:
I'm at work right now but what I can see from the last link, it seems that you only grab the artifacts. I'll be at home in about an hour or two, then I will check out the dds files you linked see what is going wrong.


Thank you for the troubles. I figured it out. The dds plugin for Photoshop is "broken", it imports the chanels wrong. Now I used the Nvidia DDS converter tool, and it all seems fine now. Back to rendering ;)

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#372 - 2013-05-30 17:30:39 UTC
Ahh your not using the NVIDIA texture tools plugins for Photoshop?

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#373 - 2013-05-30 17:35:40 UTC
Yes I am, but somehow, it`s not working correct.

Probably couse I have an ATI card ;)

There is no easy way.

Lupus Hekki
Doomheim
#374 - 2013-05-30 21:02:46 UTC
Mardante Soliest wrote:
Yes I am, but somehow, it`s not working correct.

Probably couse I have an ATI card ;)


Try the compressonator, it's from AMD and primarily converts images to and from DDS, should be able to convert it to PNG/JPG
Mardante Soliest
Realm of the Forgotten
#375 - 2013-05-30 22:18:20 UTC
Tanx for all the help. I think I`m getting the hang of it now Big smile

http://www.rigolettostraat.nl/patrick/images/everenders/noctis001.jpg

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#376 - 2013-05-31 05:43:14 UTC
Looking good.

Adjusted the reflection levels on the hull to lower the translucent looks.
Added engine trails.made ships light static light meshes

http://citadel-consortium.com/downloads/Zylon_maller.jpg

It is looking pretty good.

Lone Star Warrior

AzAkiR NaLDa
Council of Exiles
Brave Collective
#377 - 2013-06-02 00:35:03 UTC
and i cracked it :)

finally found an easy way to add the decals to the ship hulls.

i am happy with the result just no enough to say im gonna leave it at this.

but it is a bit hard to see but see for yourselves

http://citadel-consortium.com/downloads/TCC_Zylon_Maller_02.jpg

Lone Star Warrior

AzAkiR NaLDa
Council of Exiles
Brave Collective
#378 - 2013-06-21 18:53:19 UTC
ughh wanted to work on a new interiour scene but i cannot convert the blackfiles for the new station interiours or the capitals.

anybody able to give me a hand with this?

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#379 - 2013-06-21 21:38:13 UTC
Nope, no luck with those black files here either. Can`t find the old ones, I thought I had a export sitting around on hd somewhere. Maybe you still have a backup of the old files, and you could use them?

Other thing I have is that the collorcorrection thing is slowing up my system. It`s really a tough cookie for just letting a different color show in 3dsmax. Cry

There is no easy way.

Theo Samaritan
Perkone
Caldari State
#380 - 2013-06-24 10:20:38 UTC
AzAkiR NaLDa wrote:
and i cracked it :)

finally found an easy way to add the decals to the ship hulls.

i am happy with the result just no enough to say im gonna leave it at this.

but it is a bit hard to see but see for yourselves

http://citadel-consortium.com/downloads/TCC_Zylon_Maller_02.jpg


Interested in your technique. Or did you do what I do currently and just flat add it to the texture?