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Logoffski exploit, video proof.

First post
Author
Skydell
Bad Girl Posse
#181 - 2012-03-26 04:04:08 UTC
RougeOperator wrote:
Ocih wrote:
RougeOperator wrote:
Ocih wrote:
Lithalnas wrote:
you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space.


Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank.


This is even more messed up and more proof that the current way the timers work is incorrect.


And there is no easy button fix.
They could put in a session timer that makes you wait to log the account back in but the truth, like it or not is that most genuine deconnects happen in mission PvE. If they add a session timer, mission runners are booked, they have no option but to wait untill thier ship dies before they can log back in. From a selfish perspective you could say screw mission runners, let them lose thier ships to diconnects but really thats a road CCP won't take.



No there is this thing called warping off when you dc, you wont get killed by the rats unless your tank is really bad. Kill the rats that might point.

Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make.

The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story.


Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE.
You are a bright one you are.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#182 - 2012-03-26 04:10:51 UTC
Skydell wrote:

Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE.
You are a bright one you are.



So you defend and implicitly support logoffski? even though it craps all over everything that is eve.

Good to know.

Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

non judgement
Without Fear
Flying Burning Ships Alliance
#183 - 2012-03-26 04:18:19 UTC  |  Edited by: non judgement
If this was the other way around, would you let your freighter full of expensive stuff, get killed?
Of course you wouldn't.
It's that simple.

You'll probably answer with "I'd scout first to make sure there wasn't a gatecamp on the other side".

I find it hard to imagine that anyone would say "yes, I'd let them kill my freighter".
Aqriue
Center for Advanced Studies
Gallente Federation
#184 - 2012-03-26 04:19:24 UTC
RougeOperator wrote:
So you defend and implicitly support logoffski? even though it craps all over everything that is eve.

Good to know.

Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.

Oh, you mean the freighter pilot needs back and intel, all that jazz ?

How about, you bring extra back up DPS and use the intelligence in your head that you needed just a little bit more firepower incase this happened. Because I think you would of got that kill in another 2 to 3 seconds tops. Yeah, that little extra bit of firepower would of worked wonders with just 1 more pilot or more pilots flying with even a +3 turret damage implant for their ship but since it didn't happen then you are at fault for not taking it into consideration it goes poof in 1 minute.
Aqriue
Center for Advanced Studies
Gallente Federation
#185 - 2012-03-26 04:21:44 UTC
non judgement wrote:
If this was the other way around, would you let your freighter full of expensive stuff, get killed? Of course you wouldn't.
It's that simple.

Naw, just fly it empty and everytime it lands on gate then jump and log off quickly right after it. Just to **** people off and cause forum rants Twisted. I consider it griefing of the highest order Roll
FT Diomedes
The Graduates
#186 - 2012-03-26 04:23:15 UTC
Skydell wrote:
even if it adds a billion ISK in losses to 50% of EVE.


I'm pretty sure you just pulled some numbers out of your ass. Yeah, I'm sure of it. 98% of statistics are made up on the spot.

On my way back from Afghanistan, I logged in to Eve on a ghetto WIFI network in Manas-*******-Kyrgyzstan and didn't get disconnects at a rate where this would ever legitimately affect 50% of the Eve population.

No, I wasn't stupid enough to try and PvP from there, but the point stands - if your connection is the worst imaginable, what the **** are you doing playing a Massively Multiplayer On-Line Roleplaying Game? What are you doing? Using passenger pigeons to send your packets to the server?

In short, not only have you pulled numbers out of your ass, you have erected the flimsiest strawman ever.

First rule of Eve: don't fly what you can't afford to lose. If you undock it, it can die.

How anyone can argue that the game should get safer when they lose their connection is beyond me. Unless of course, the error is between the chair and the keyboard.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

NightmareX
Pandemic Horde High Sec Division
#187 - 2012-03-26 04:27:19 UTC  |  Edited by: NightmareX
FT Diomedes wrote:
Skydell wrote:
even if it adds a billion ISK in losses to 50% of EVE.
If you undock it, it can die.

But if you can't bring enough ships to kill the freighter before it disapear, then it wont die.

So when the freighter first are undocking where it can die, then you also have to make sure to undock enough ships to make sure it WILL die.

It's that simple.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Skydell
Bad Girl Posse
#188 - 2012-03-26 04:28:05 UTC  |  Edited by: Skydell
RougeOperator wrote:
Skydell wrote:

Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE.
You are a bright one you are.



So you defend and implicitly support logoffski? even though it craps all over everything that is eve.

Good to know.

Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.


If Loggoffski works, yep I support it. I learned years ago ethics in EVE are a liability. While to this day I refuse to cost people ISK in the game for lulz, if I can cost you a killmail or 2000 by having a second client up? I'm all for it.
Mara Rinn
Cosmic Goo Convertor
#189 - 2012-03-26 04:29:54 UTC
FT Diomedes wrote:
How anyone can argue that the game should get safer when they lose their connection is beyond me. Unless of course, the error is between the chair and the keyboard.


An application I'm working on has all manner of issues, most of the people who have the problem are located in places that have decent technology supporting their Internet connection, but they have oppressive governments who require ISPs to interfere with the data transiting the ISP's network. These are places like the USA where you have rules about ISP policing copyright infringement, for example, or carriers who sell "unlimited" data plans, then use a bastardised form of random early drop to control traffic when the flow gets too high.

I'd expect Kazakhstan to have better Internet reliability than the USA because their government doesn't mandate that ISP futz with your packets.
Mara Rinn
Cosmic Goo Convertor
#190 - 2012-03-26 04:31:49 UTC
RougeOperator wrote:
Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.


Be careful what you wish for.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#191 - 2012-03-26 04:39:21 UTC
Mara Rinn wrote:
RougeOperator wrote:
Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.


Be careful what you wish for.



Like having the game work as it should and the way i already play it?

Im ok with that wish.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

FT Diomedes
The Graduates
#192 - 2012-03-26 04:44:35 UTC
Mara Rinn wrote:


I'd expect Kazakhstan to have better Internet reliability than the USA because their government doesn't mandate that ISP futz with your packets.


Yeah, this was Krygyzstan. Get your former Soviet Republics straight. Blink

And it was on a free connection in the middle of a U.S. military base with about 9000 service members trying to get on Facebook, get through the firewall to look at pr0n, and catch up on 7 months of Youtube - while not getting their identities stolen by the local hackers. Logging in there to change my skills might have been the dumbest thing I have ever done - but hey, after 7 months of no Eve...

And no, the connection wasn't better than the one I have in the States (thank God for that). It was about like being on a 28.8 modem with a rat chewing on the telephone cord.

I'll say it again - the "poor innocent carebear who loses his Tengu when he gets disconnected" is a strawman. If your connection is that bad, you have no business in an on-line game.

If you are that paranoid about your connection, fit your mission ship out to permarun the tank. It's not that hard.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mara Rinn
Cosmic Goo Convertor
#193 - 2012-03-26 04:48:22 UTC
RougeOperator wrote:
Mara Rinn wrote:
Be careful what you wish for.


Like having the game work as it should and the way i already play it?

Im ok with that wish.


I was thinking more along the lines of "freighter pilots bringing a scout and enough backup to mess up your little gate camping fleet." I only fear such things happening because the forums will be filled with the tears of gate campers complaining how hard it is to find decent fights these days, with everyone "blobbing" like it was going out of fashion.
Mara Rinn
Cosmic Goo Convertor
#194 - 2012-03-26 04:49:26 UTC
FT Diomedes wrote:
And no, the connection wasn't better than the one I have in the States (thank God for that). It was about like being on a 28.8 modem with a rat chewing on the telephone cord.


Ah, so you're not with Comcast, good to hear Lol
RougeOperator
Sebiestor Tribe
Minmatar Republic
#195 - 2012-03-26 04:50:39 UTC
Mara Rinn wrote:
RougeOperator wrote:
Mara Rinn wrote:
Be careful what you wish for.


Like having the game work as it should and the way i already play it?

Im ok with that wish.


I was thinking more along the lines of "freighter pilots bringing a scout and enough backup to mess up your little gate camping fleet." I only fear such things happening because the forums will be filled with the tears of gate campers complaining how hard it is to find decent fights these days, with everyone "blobbing" like it was going out of fashion.



the flip side being what all the trolls suggest and there being BIGGER blobs to worry about?

No logoffski is not acceptable.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Callous Jade
Dockturnal Bromance
#196 - 2012-03-26 04:54:03 UTC
Yes, I've had this happen to me (more than once.) Yes, it was irritating.

No, I've never felt the need to start a whine thread on forums about it.

If I ever get the chance, I fully intend to use it to my advantage.

It's just one of those things we have to live with. If anything, it would be nice to see them scale the de-resolution timers to the ehp of the ship to some small degree, thus making it a little harder to abuse in situations such as the OP's.


Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#197 - 2012-03-26 05:16:16 UTC
the only thing i see on this thread is people defending this tactic who probably use it.

this needs to be fixed. that is all

Amarr Militia Representative - A jar of nitro

RougeOperator
Sebiestor Tribe
Minmatar Republic
#198 - 2012-03-26 05:20:10 UTC
Flyinghotpocket wrote:
the only thing i see on this thread is people defending this tactic who probably use it.

this needs to be fixed. that is all



Or now plan to use it.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Roime
Mea Culpa.
Shadow Cartel
#199 - 2012-03-26 05:50:42 UTC
You are still too ******** to understand the facts:

1) Everybody in EVE except you is aware the current mechanics

2) You didn't get the kill because you failed, not because of the mechanics

3) No, the timers can't be touched, because it's not OK to lose your ship for out-of-game reasons


What can be done: Prevent logging off while under gate cloak. Like modules, you can't turn them on while cloaked, it simply wouldn't happen. No keyboard shortcut, forced dialog window.

Obviously people could still force client shutdown, reset their computers, pull the network cable or turn the power switch - but understand now you imbecile little ****- there is no way to distinguish these from legit cutoffs, and therefore nothing can be done about it.

CPP or players will never accept that out-of-game malfunctions should decide how battles end.

There are already mechanisms that prevent your ship from disappearing space immediately when such a thing happens- if you are not aware how these work, and cannot adapt, unsub now because you are simply too stupid to ever succeed.

.

Stella SGP
#200 - 2012-03-26 06:00:18 UTC
Mara Rinn wrote:
Ah, so you're not with Comcast, good to hear Lol

I got so sick of comcast randomly dropping my connection to the internet, I switched to verizon fios.