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Sreegs! The bots are back. :(

Author
Vitamin B12
#41 - 2012-03-22 10:11:29 UTC
There are really elegants way to remove botters from atleast 0.0 .

Trick them. As we all know there are differen bots out there. But our main focus should be on the OCR / MEMORY READING bots. Add a new special ability to the Overview and the local channel in the client code. Give it the ability to actualy hide entrys in the local ( a player for example ) but keep it in the client. So for example the bot gonna think "**** there is someone in local, I need to get safe" , but the player wont see something at all. Same with overview. Thats how we can fight these MEMORY READING bots. I know they will adapt BUT creat this part of code in the client randomly. Hide these parts where you can. Second option , recode they way someone gets displayed. For example a GM gets into a system but he got his camoflage on and is displayed like a corpmate or not visible at all. Give the GM more tools for interaction with the bots. For example a combat bot is killing rats. Give the GMs ability to get the bots out of their routine. Bots have no AI they have routines. They have routines for game mechanics they know, but if their environment behaves completly different they drop out of their routines and do stupid things.

If anyone wants me to post more ideas just tell me. got dozens.

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