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Anaconda and Python mine BPO's missing

First post First post
Author
Gogela
Epic Ganking Time
CODE.
#141 - 2012-03-16 20:13:12 UTC
Entity wrote:
At the very least I just want assurance that items that have 1 or more instances owned by players will not be deleted unless they threaten the game balance. I need to be able to go to bed and wake up the next day without having to run my Asset Guard™ script to check what CCP deleted this time. (some called me paranoid for that, but obviously that script has been vindicated now)


What is this script? Is it something you've released publicly or is it an Entity only script? This has made me think about what else I might loose. I'd love a copy if you don't mind!

Signatures should be used responsibly...

Entity
X-Factor Industries
Synthetic Existence
#142 - 2012-03-16 20:16:39 UTC
Gogela wrote:
What is this script? Is it something you've released publicly or is it an Entity only script? This has made me think about what else I might loose. I'd love a copy if you don't mind!


Sorry, Entity-only. it's actually set of scripts working together with my collection manager and typedb scanner and it's all pretty rough around the edges, not the most userfriendly stuff ever.
Maybe I'll make a polished version at some point.

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Evei Shard
Shard Industries
#143 - 2012-03-16 20:32:41 UTC
As someone who was just starting to collect things, I can only consider the amount of Isk I will save by making the decision to do something else.

What irritates me the most is the attitude displayed by CCP about this. As a company, CCP in general seems to think that "act, then think" is an acceptable way to do things.

Players are open to change, but not when it is presented in "Oops! did I do that? Sucks to be you, here's some table scraps" format.

Profit favors the prepared

Gogela
Epic Ganking Time
CODE.
#144 - 2012-03-16 20:52:17 UTC
Entity wrote:
Gogela wrote:
What is this script? Is it something you've released publicly or is it an Entity only script? This has made me think about what else I might loose. I'd love a copy if you don't mind!


Sorry, Entity-only. it's actually set of scripts working together with my collection manager and typedb scanner and it's all pretty rough around the edges, not the most userfriendly stuff ever.
Maybe I'll make a polished version at some point.

No prob I just thought I'd ask Big smile

At least you are on the case. I'll just trust that when items go missing you'll know.

Signatures should be used responsibly...

GavinCapacitor
CaeIum Incognitum
#145 - 2012-03-16 21:13:21 UTC
I had some mines I bought long after they were usable (only ~4 years old) as a curiosity. Never really had any super rare collectors items. I seem to be playing eve a lot less lately, despite recently currently being unemployed. Only log in to change skills and poke my PI + datacores for plex money.

Guess this is just one more thing.
Ibeau Renoir
The Scope
Gallente Federation
#146 - 2012-03-17 02:57:35 UTC
Some funny type names that got deleted:


  • 'Voila' Anti-Cloaking Pulse I
  • Ore compression thingie Blueprint
  • 10mn webscramblifying Drone Blueprint
  • GM Ultra Mega Super Death Ray
  • horrible tracking drone
  • TESTCattle
  • 'Helsing' Anti-Vampire I
  • 'Blade' Vampire Hunter I
  • 'Buffy' Vampire Slayer I
  • vlgergh
  • Test Modulated Veldspar Sucker of Doom


Oh also, I had a handful of mines (Python?), I think I even had them back when they were usable.

Ceci n'est pas un sig.

Terminal Insanity
KarmaFleet
Goonswarm Federation
#147 - 2012-03-17 03:05:56 UTC
Pak Narhoo wrote:
Utremi Fasolasi wrote:

I take it you never lost a sock in the dryer. I've had items vanish without a trace from my apt with no explainable reason.

EVE is Real! ™.



Greyscale Gnome's.
They're everywhere!
What?


I learned early in life where all my left socks end up

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Caroline Grace
Retrostellar Boulevard
#148 - 2012-03-17 03:11:58 UTC  |  Edited by: Caroline Grace
Ibeau Renoir wrote:

  • Test Modulated Veldspar Sucker of Doom


  • Haha, that is a great name Big smile I would love to see something like this back in game even as a non-collector item Smile

    I'm Caroline Grace, and this is my favorite musical on the Citadel.

    Lina Miaoke
    The Legion of Spoon
    Curatores Veritatis Alliance
    #149 - 2012-03-17 04:20:58 UTC
    Maybe, remove DED Connection as well?
    The Antiquarian
    Imperial Academy
    Amarr Empire
    #150 - 2012-03-17 13:07:31 UTC
    I believe DED Connection was never available... unless I am mistaken.
    Canine Fiend
    Nocturnal Romance
    Cynosural Field Theory.
    #151 - 2012-03-17 17:19:31 UTC  |  Edited by: Canine Fiend
    This is pretty tragic... I held onto some mines for a while. Not sure if I still have them. Either way, removing stuff and then Insinuating negative things about people who held certain items is absurd. Entity has a LONG history with EVE, and I know that he's one of the first people to yell and shout when something breaks or isn't supposed to be there.

    Perhaps CCP should research HOW items got into game, maybe even include this history on the showinfo of unique items so that something like this doesn't happen again? I've been a CCP fanboy since 2004 when I started EVE, this isn't the way they're supposed to handle things.

    [Edit] This thread would get a lot more exposure if the title was more accurate "CCP deleted items owned by players with no warning, only promises to give some of them back"
    The Antiquarian
    Imperial Academy
    Amarr Empire
    #152 - 2012-03-18 16:09:29 UTC
    Canine Fiend wrote:
    This is pretty tragic... I held onto some mines for a while. Not sure if I still have them. Either way, removing stuff and then Insinuating negative things about people who held certain items is absurd. Entity has a LONG history with EVE, and I know that he's one of the first people to yell and shout when something breaks or isn't supposed to be there.

    Perhaps CCP should research HOW items got into game, maybe even include this history on the showinfo of unique items so that something like this doesn't happen again? I've been a CCP fanboy since 2004 when I started EVE, this isn't the way they're supposed to handle things.

    [Edit] This thread would get a lot more exposure if the title was more accurate "CCP deleted items owned by players with no warning, only promises to give some of them back"


    Yea, an official indicator of what's "unique" and how the items came into existence on the item info would be a superb idea.
    Meklon
    Minmatar United Freedom Front
    #153 - 2012-03-18 20:38:18 UTC
    Bumping this topic as, I too, am quite pissed off with the recent attitude which seems to be getting expressed from CCP.

    First the renaming of items and now the deletion of things you can't be arsed to find out about, what's coming next.... "Oh, look, they haven't used any of those hundreds of ships they have in that nullsec station, let's delete them all because they obviously aren't using them?".

    CCP, keeping up the standards of :excellence:Roll once again.
    DeODokktor
    Dark Templars
    The Fonz Presidium
    #154 - 2012-03-19 13:21:57 UTC
    Looks like the dev has decided that he doesnt know why we post, and instead of replying to us he's just going to try and make us go away...

    After all, it worked for items, perhaps it'll work with players too.

    Still waiting for the dev to grow some.

    Post a blog, list the items removed (that players held, the ones players didnt hold doesnt matter).
    Inform players who did have things deleted about what they had deleted, item types, quanitys, locations.
    In form the rest of the playerbase why you decided to go all crazy with the delete button.

    More to the point (once this is resolved) is why you were allowed to do this, and by whom. We often see really mundane things that require a basic fix taking 6 months and getting told it's because of the robust QA that goes on. It looks like (going by what was said) that this was one Dev who found himself having a little power and deciding to use it just so he could show his power.
    Camryn Rose
    Vallkyerehub
    #155 - 2012-03-19 13:55:33 UTC
    Hmmm....We're not going away like the items....I want my mine BPO back, time meow!
    Camryn Rose
    Vallkyerehub
    #156 - 2012-03-19 16:39:32 UTC
    Better thing to point out, when will they be returned?
    Barakkus
    #157 - 2012-03-19 17:39:02 UTC
    Glad I didn't go out and accept a bunch of contracts for odd things like test bongs and stuff lol. I was just about to start a collection of random useless crap.

    http://youtu.be/yytbDZrw1jc

    Zagdul
    Federal Navy Academy
    Gallente Federation
    #158 - 2012-03-19 17:54:28 UTC
    Entity wrote:
    Gogela wrote:
    Entity wrote:
    I'll just say it again here:

    The "Mining Drone - Improved UNUSED" was never unused. These drones dropped consistently from convoys in 2003 (typically 4-8 at a time) and were erroneously renamed at some point before Revelations expansion. They are absolutely meant to exist and should never have gotten the "UNUSED" tag.

    Here I was getting all pi55ed about my unique ship collection and mine BPOs... how are you doing Entity? I bet you are livid!

    I am not pleased atm...


    Okay, If you want to know.

    This deletion fiasco is genuinely upsetting to me as it undoes the 9 years of work I put into gathering the very rarest of rare items. Upsetting to the point of wondering whether I should continue investing my time in EVE. (cue "can I have your stuff" responses).

    I'm firmly believe items should be left alone unless they break the balance of the game. A bunch of drones, implants and other crap that has no measurable effect on the game? Why delete it if they give people joy?

    Perhaps it is not the "intended" way of playing the game, but for a game that is supposed to be a sandbox, being a collector is as valid a career as any other player's, and in the end we're all playing the game for fun.

    I have items that are literally several orders of magnitude more rare and obscure than any of the stuff that was wiped, and even some (harmless!) stuff that is not meant to be in the game, and I fear for those treasures now.
    Regardless of how they entered the game (accidental or intentional), they are a part of the game's rich history for better and for worse. They do not harm the game in any way, and are great conversation starters.

    Deleting player owned items = Deleting the game's legacy. Don't do it, CCP.


    To expand on this.

    When CCP does a re-design on a ship, they should introduce a new BP and itemID.

    Dual Pane idea: Click!

    CCP Please Implement

    Weaselior
    GoonWaffe
    Goonswarm Federation
    #159 - 2012-03-19 22:39:31 UTC
    CCP Greyscale wrote:
    Fittings including non-existent types cause the fitting manager to fail to open properly. They were removed so that you could actually look at your fittings again. (And no, before someone suggests it, we don't want to make our code more complex and harder to maintain and therefore more likely to break just to support the handful of people who want to import invalid fittings for fun.)

    I'm going to fix up the name on the Improved drone and put that on the to-replace list too. I've not heard a good argument for anything else beyond those drones and the other mentioned types, though. The capital hardwiring, for example was the *only* implant of that entire set existing on TQ, and I find it hard to believe that exactly one implant found its way into the game through wholly legitimate means. Further, in this particular case, we've deleted *all* the capital hardwirings because we didn't have any intention of releasing them any time soon. Leaving one of these things in the DB because some player has acquired one illicitly means that this exact kind of problem, where we have things in the DB that appear to be in game but which nobody can remember *why* they're ingame, is more likely to happen in future. This is exactly the kind of ongoing problem that we were trying to prevent in the first place with this cleanup.

    This is a fair and reasonable compromise, thanks.

    Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

    ctx2007
    Republic Military School
    Minmatar Republic
    #160 - 2012-03-19 23:18:57 UTC
    i bet you guys at CCP get great pleasure robbing sweets from children Twisted and i want my stuff back!

    You only realise you life has been a waste of time, when you wake up dead.