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Incoming titan adjustments

First post First post
Author
Count Spectacula
GoonWaffe
Goonswarm Federation
#1921 - 2012-03-14 21:32:00 UTC
FeLiZk wrote:
.... And I will be the judge of when someone comes with a good augment.


and yet you still made this post.
FeLiZk
Loot Industries
#1922 - 2012-03-14 21:33:23 UTC  |  Edited by: FeLiZk
niishke wrote:
FeLiZk wrote:
Kyle Myr wrote:
FeLiZk wrote:
The Mittani wrote:
Watch as the Titan apologist tries to deflect blame away from himself. Nerf tech, he says - yet we all agree. Anything, anything to get the topic away from how the Titan pilots brought this nerf on themselves through their own blatant misbehavior.

I have always supported a tech rebalance. This is not news.
Then push it at the same time, king Mittani.

Show some ******* impartiality.
It's like you don't want to see what's going on, and only want to deflect the issue: Mittani raised this issue repeatedly in his widely publicized debate with Riverini for CSM 7 under two weeks ago. He spotlighted it as one of the critical issues impacting son warfare in 0.0, along with super capitals, which prevent small alliances from breaking in to the 0.0 game.
So show me the post pushing this before the next big patch.

The last time CCP rebalanced moons they cocked it up. They're going to need more than a few months to get it right.


And they need more for titan fix that's is very clear. So i see no difference making bad fix to one or the other.
Weaselior
GoonWaffe
Goonswarm Federation
#1923 - 2012-03-14 21:33:48 UTC
FeLiZk wrote:
Andski wrote:
FeLiZk wrote:
btw Titan need an out of context fix and tech does not ?

tech doesn't have a "quick fix" or "stop-gap measure"


off cause it does. your kidding me right, you just have to not care what happens if you do it... you make 500 ish of the moons in empire/low sec tech that was gas before. Done

holy **** i missed this post

clearly we can't permit you to judge what kind of shoes you can wear in the morning

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#1924 - 2012-03-14 21:34:55 UTC
FeLiZk you literally have the worst ideas ever in the history of eve

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

FeLiZk
Loot Industries
#1925 - 2012-03-14 21:34:57 UTC
Weaselior wrote:
FeLiZk wrote:
Andski wrote:
FeLiZk wrote:
btw Titan need an out of context fix and tech does not ?

tech doesn't have a "quick fix" or "stop-gap measure"


off cause it does. your kidding me right, you just have to not care what happens if you do it... you make 500 ish of the moons in empire/low sec tech that was gas before. Done

holy **** i missed this post

clearly we can't permit you to judge what kind of shoes you can wear in the morning


so this **** is important to you ?
FeLiZk
Loot Industries
#1926 - 2012-03-14 21:36:00 UTC
Not trying to come up with good ones, just equal ones
Weaselior
GoonWaffe
Goonswarm Federation
#1927 - 2012-03-14 21:36:38 UTC
FeLiZk wrote:

so this **** is important to you ?


ahahahaha you censored your own post what a tool

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#1928 - 2012-03-14 21:38:04 UTC
FeLiZk wrote:
Not trying to come up with good ones, just equal ones

i do not believe you're smart enough to understand why dumping extra tech moons wouldn't solve anything because it involves math so i will skip explaining that

however

i do believe you might (and i could be wrong here) be able to grasp that you can't moon mine in highsec idiot

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Kyle Myr
Brutor Tribe
Minmatar Republic
#1929 - 2012-03-14 21:38:11 UTC
FeLiZk wrote:
So you can make a crap fix for titans, but not for something as vital as Tech. And I will be the judge of when someone comes with a good augment.


These titan fixes aren't actually the final balance. CCP has been adjusting Titans and super caps since the start of the Crucible patch, with iterative patches based on testing, both internal, and open player tests on Singularity. I also presume they watch statistics on what's going on in EVE to determine their balance.

Crucible brought the removable of the ability to DD sub caps, the immunity of super caps to friendly EWAR as well as enemy EWAR (Remote Sensor Boosters and Tracking Links), as well as the removal of their Drone bay, as a start of CCP's attempt to bring them into the anti-capital, rather than anti-everything role. There was also a mild EHP nerf to attempt to adjust Titan survivability.

So far, these changes have done nothing to the ability of massed Titans to dominate all sub capital fleets. This is CCP's next step in fixing that problem. Perhaps if titans were not used to destroy after burning Rifters, this would not be going on, but as it stands, this is simply one step in CCP's iterative design process.
Darth Tickles
Doomheim
#1930 - 2012-03-14 21:40:03 UTC
And remember, CCP did come directly to Mittani's throneroom in Wisconsin and beg for his divine wisdom as to whether they should nerf tech or titans first.

Holy **** :elitepvpposting: so bad.
FeLiZk
Loot Industries
#1931 - 2012-03-14 21:40:07 UTC  |  Edited by: FeLiZk
Weaselior wrote:
FeLiZk wrote:
Not trying to come up with good ones, just equal ones

i do not believe you're smart enough to understand why dumping extra tech moons wouldn't solve anything because it involves math so i will skip explaining that

however

i do believe you might (and i could be wrong here) be able to grasp that you can't moon mine in highsec idiot


change it, nothing is holy is it.
Weaselior
GoonWaffe
Goonswarm Federation
#1932 - 2012-03-14 21:40:52 UTC
FeLiZk wrote:
Weaselior wrote:
FeLiZk wrote:
Not trying to come up with good ones, just equal ones

i do not believe you're smart enough to understand why dumping extra tech moons wouldn't solve anything because it involves math so i will skip explaining that

however

i do believe you might (and i could be wrong here) be able to grasp that you can't moon mine in highsec idiot


change it

thats the stupidest idea i've ever heard and that includes the other ones you've had good job

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Shadoo
North Eastern Swat
#1933 - 2012-03-14 21:41:56 UTC
Oh lord, why has this thread degenerated into some sort of :BLOOOOOOBS: discussion...

No ship in eve should stop a large fleet on its tracks, get over it and stop being ********. No ship in a game should be even designed as such because all it would do is people who like to push boundaries to simply gather as many of them as possible into an unstopable force.

That's not good for the game. Titans are overpowered when used in large numbers because they scale exponentially better than any other ship in this game.

Yes, they cost a lot of isk and require a lot of SP -- but that's not an excuse for them to be massively overpowered when used in numbers.

Now -- I *do* believe that something fundemental needs to be done in this game to combat the ever escalating numbers used in combat and that applies to ANY type of ship. I sincerely believe the time of the sandbox has come to an end in some respects, and we not only need a diminishing returns system for damage applied and we need to have shield/armor transfered from logistics ships applied with similar diminishing returns.

But people... A thread about Titans is not the place to have this discussion.

I once swore (3.5years ago or so, someone eve-search the post) that I would ABUSE the AOE DD to its greatest extend until it got changed. And it did. I'm fairly sure I said ~8 months ago on another site I'd do the same with tracking titans, and I believe that we have.

I'm happy therefore the ship is getting attention, but I am very disapointed we STILL lack the FINAL solution to bring this "end game" ship to a role which is UNIQUE, USEFUL for the alliance/corp/gang as a whole and WORTHY of investing a lot of money, time and effort for getting into.

Reducing tracking/increasing locking will solve nothing. Only a change out of the combat role completely will do this. It''s NOT ENOUGH to tweak it.

Hopefully CCP will look at the 100+ pages of discussion generated and realize this IS a ship which is important, and it IS important to bring it to a proper, well thoughtout change in role with the effort and resources devoded to it which match those of the pilors who aspire to fly them.
Sethur Blackcoat
School of Applied Knowledge
Caldari State
#1934 - 2012-03-14 21:45:35 UTC
See this is why we kind of like PL even though they use a lot of supercaps and don't like Raidendot because they use a lot of supercaps. It's this post. This post right here.
GallowsCalibrator
Imperial Academy
Amarr Empire
#1935 - 2012-03-14 21:49:35 UTC
Oh god the tears in this thread, so delicious. (Even though a 50% nerf isn't really all that serious and in TiDi with sensible targeting order, with *GASP* communication and/or fitting appropriately even the target delay can be worked around; but Raiden. gonna keep up the crying.)

Also, theorycraft time, Titans working as actual stations would give them a pretty good end-game role and monstrous combat asset; Ability to redock and spit out ships forever, with clones waking up at the titan? (Which is how the clone vat bay system probably should have worked but :CCP:). Committing a Titan to a front-line instantly escalates a battle. (Please ignore this terrible theorycraft and overall bad post)
FeLiZk
Loot Industries
#1936 - 2012-03-14 21:51:11 UTC
Shadoo, I could not agree more I am raging because of the way this is being done.
Khadmos
Caldari Provisions
Caldari State
#1937 - 2012-03-14 21:51:51 UTC
Shadoo wrote:
Oh lord, why has this thread degenerated into some sort of :BLOOOOOOBS: discussion...

No ship in eve should stop a large fleet on its tracks, get over it and stop being ********. No ship in a game should be even designed as such because all it would do is people who like to push boundaries to simply gather as many of them as possible into an unstopable force.

That's not good for the game. Titans are overpowered when used in large numbers because they scale exponentially better than any other ship in this game.

Yes, they cost a lot of isk and require a lot of SP -- but that's not an excuse for them to be massively overpowered when used in numbers.

Now -- I *do* believe that something fundemental needs to be done in this game to combat the ever escalating numbers used in combat and that applies to ANY type of ship. I sincerely believe the time of the sandbox has come to an end in some respects, and we not only need a diminishing returns system for damage applied and we need to have shield/armor transfered from logistics ships applied with similar diminishing returns.

But people... A thread about Titans is not the place to have this discussion.

I once swore (3.5years ago or so, someone eve-search the post) that I would ABUSE the AOE DD to its greatest extend until it got changed. And it did. I'm fairly sure I said ~8 months ago on another site I'd do the same with tracking titans, and I believe that we have.

I'm happy therefore the ship is getting attention, but I am very disapointed we STILL lack the FINAL solution to bring this "end game" ship to a role which is UNIQUE, USEFUL for the alliance/corp/gang as a whole and WORTHY of investing a lot of money, time and effort for getting into.

Reducing tracking/increasing locking will solve nothing. Only a change out of the combat role completely will do this. It''s NOT ENOUGH to tweak it.

Hopefully CCP will look at the 100+ pages of discussion generated and realize this IS a ship which is important, and it IS important to bring it to a proper, well thoughtout change in role with the effort and resources devoded to it which match those of the pilors who aspire to fly them.


Well said. I agree completely.
Khadmos
Caldari Provisions
Caldari State
#1938 - 2012-03-14 21:52:39 UTC
FeLiZk wrote:
Shadoo, I could not agree more I am raging because of the way this is being done.


You agree that titans need to be nerfed MORE? I'm pretty sure that goes against everything you've said so far.
Kerensky White
K-EDEN
Winger Aerospace
#1939 - 2012-03-14 21:52:56 UTC
GallowsCalibrator wrote:
Oh god the tears in this thread, so delicious. (Even though a 50% nerf isn't really all that serious and in TiDi with sensible targeting order, with *GASP* communication and/or fitting appropriately even the target delay can be worked around; but Raiden. gonna keep up the crying.)

Also, theorycraft time, Titans working as actual stations would give them a pretty good end-game role and monstrous combat asset; Ability to redock and spit out ships forever, with clones waking up at the titan? (Which is how the clone vat bay system probably should have worked but :CCP:). Committing a Titan to a front-line instantly escalates a battle. (Please ignore this terrible theorycraft and overall bad post)


This is kinda what I would like to see titans do. Coupled with a staging pos you can get a decent beachhead into enemy territory.
GallowsCalibrator
Imperial Academy
Amarr Empire
#1940 - 2012-03-14 21:53:59 UTC
Khadmos wrote:
FeLiZk wrote:
Shadoo, I could not agree more I am raging because of the way this is being done.


You agree that titans need to be nerfed MORE? I'm pretty sure that goes against everything you've said so far.


RaidenDOT don't get reading comprehension.