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Incoming titan adjustments

First post First post
Author
The Mittani
State War Academy
Caldari State
#161 - 2012-03-13 13:17:17 UTC
Just gonna lean back here and enjoy this thread, don't mind me folks~

~hi~

Trytus Tycho
The Scope
Gallente Federation
#162 - 2012-03-13 13:17:46 UTC
Chad VanGaalen wrote:
CCP doesn't seem to be capable of learning from the fact that hastily-made changes to not a balanced game make.

1) Stop ******* around with noobships and other ridiculous changes.
2) Instead of constantly repeating that supers and titans need to be re-tooled, get off your asses and do something about it.
3) Keep catering to the tears of Goons. You're great at it.

Seriously, your entire post of discarded changes reeks of laziness.

Drake, MWD fit with T2 Heavies and 2x LSE: 3.16k signature
Archon: 2.92k signature

This game is going to hell.


Why do people keeping quoting this **** as if it has any meaning? Last I checked, sig radius wasn't the only stat that affected hit chance.

Drake MWD fit with 2 nanos and Claymore links: 1.35 km/s
Archon in Siege: 0m/s

Battleship guns can't track frigates burning at 3 km/s even with the sig bloom, why should Titans track subcaps burning at 1.35?

And why is this a shock to anyone? If CCP intended Titans to hit subcaps they would never have removed DD's ability to hit them. WTF is the difference between DD'ing a subcap and blaaping it with XL lasers?

Calm down bittervets, you can still do drive by doomsdays.
Ivana Twinkle
Viziam
Amarr Empire
#163 - 2012-03-13 13:19:40 UTC
The needs of the many outweigh the needs of the few.
Iniquita
Perkone
Caldari State
#164 - 2012-03-13 13:20:19 UTC
Lets break the game as it stands now so titans dont continue breaking the game in the future, I like the part where this completely fucks over people with a significant titan presence in their fleets. This is a rash decision making titans effectively useless until you have time to address rebalancing titans. So mothball your titans, let goons take over the north and wait because we promise we'll make them good again in the future?

I really hope you will consider holding off on this rash change until you have to properly address the titan role in fleets.
Pallidum Treponema
Body Count Inc.
Mercenary Coalition
#165 - 2012-03-13 13:20:21 UTC
Bashe Zor wrote:
Anyone who thinks titans don't need a balancing pass has never had his pod headshotted by one, after his moving BC was already destroyed by one. Think it's only drakes? Think again. I have lossmails in canes with titans on top as well.


While supercaps do need a balancing pass, specifically regarding proper counters to supercaps, I have to say this: Locking a pod takes me 28 seconds. If you still have a pod on the field after 28 seconds, you are probably not even moving, so you have zero transversal. Zero transversal means that any turret ship will kill you. Stop failing at EVE.

If your moving BC is popped by titans, you're either in a drake (high signature, guess what!) and possibly MWDing (EVEN HIGHER signature!). If you are moving with low transversal, which automatically happens if you orbit an anchor, or if you MWD, you will get killed by titans.

Learn how to fly your ship rather than blindly relying on FCs that also cannot fly their ships. Back when I started playing, all good PVPers knew about how to maximize their transversal so as not to become targets of much larger ships.
Weaselior
GoonWaffe
Goonswarm Federation
#166 - 2012-03-13 13:20:57 UTC
Jarnobi wrote:
Congatz CCP, you have made yourself look like a fu***** re****, and keep kissing Mittani a**

End off rage...

i dont think this will be the end of the rage

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Chad VanGaalen
Straylight Systems
#167 - 2012-03-13 13:21:52 UTC
Trytus Tycho wrote:


Why do people keeping quoting this **** as if it has any meaning? Last I checked, sig radius wasn't the only stat that affected hit chance.

Drake MWD fit with 2 nanos and Claymore links: 1.35 km/s
Archon in Siege: 0m/s

Battleship guns can't track frigates burning at 3 km/s even with the sig bloom, why should Titans track subcaps burning at 1.35?

And why is this a shock to anyone? If CCP intended Titans to hit subcaps they would never have removed DD's ability to hit them. WTF is the difference between DD'ing a subcap and blaaping it with XL lasers?

Calm down bittervets, you can still do drive by doomsdays.


Archons don't Siege, but nice try I guess.

Damage Control Podcast www.realmenhulltank.com

Iniquita
Perkone
Caldari State
#168 - 2012-03-13 13:21:52 UTC
Lets break the game as it stands now so titans dont continue breaking the game in the future, I like the part where this completely fucks over people with a significant titan presence in their fleets. This is a rash decision making titans effectively useless until you have time to address rebalancing titans. So mothball your titans, let goons take over the north and wait because we promise we'll make them good again in the future?

I really hope you will consider holding off on this rash change until you have to properly address the titan role in fleets.
Dank Man
#169 - 2012-03-13 13:21:54 UTC
Don't own a super, used to want to, now I see less of a point to owning one then ever before, it used to be that you would own one and it was a force multiplier, so it would be like having 20+ BS on your side. You had to spend months owning and defending sov to build and own, not to mention the time training and getting the minerals for building these things. And keeping them secret/defended against everyone who would see this as a target. You nerfed supers less then 1 year ago? So they could not log off, and took away 10% of their tank. Since then you we have seen how many true capital fights and engagements(hint not many), to see how these changes have worked? I can tell you game devs working with goons to make a game more goon (read zerg/blob) friendly is not the right direction. Lol at all the comments saying im tearing, i dont own a titan (or any super), and im sure I will be fine, and im sure raiden will be fine, i dont blame anybody else for talking because of all the goon yelling and harassing that they pull on these forums. LOL at all the comments so far, obvious terrible nerf is obvious terrible nerf.
Tector
The Scope
Gallente Federation
#170 - 2012-03-13 13:22:22 UTC
Fellow Goons we should be kinder to these aggrieved titan pilots. I'd be pretty upset too if I spent several thousand dollars on an internet spaceship or months botting like mad to afford one.
Ladie Harlot
Viziam
Amarr Empire
#171 - 2012-03-13 13:22:40 UTC
LeMoose wrote:
i will take a long hard look if i keep playing eve i will most likly unsub all my accounts


If everybody who self-identifies as a Titan Pilot were to quit over this the game would improve 1000%. All of the people coming back now that we have Eve Online again instead of Supercaps Online will more than make up for them.

The artist formerly known as Ladie Scarlet.

muhuh Aihaken
MBlue alt
#172 - 2012-03-13 13:22:55 UTC
EVE Online more like The Mittani online.
Innominate
KarmaFleet
Goonswarm Federation
#173 - 2012-03-13 13:22:56 UTC
I am greatly enjoying all of the "CCP NERFING MAH TITAN" alt posts. Your ship is broken and you know it.

It consistently surprises me how much trouble people have looking at a gameplay mechanic from an objective viewpoint, instead only ever seeing how it affects them. Yes, a titan nerf is bad for the alliances that have built their fleets around the broken titan mechanics, but the titan mechanics are objectively bad from a game design perspective.


Engad Tanon
School of Applied Knowledge
Caldari State
#174 - 2012-03-13 13:23:14 UTC
Mayby some CCp emplyoers have time start find new job. Leave the titans alone. You have been nerfed them enough. Why the F*** i need investmen iks and my time to get big touys when u will come with goon tears and insolvency and just nerf them again without any good long term planning.

Dez Affinity
Caldari Provisions
Caldari State
#175 - 2012-03-13 13:23:42 UTC
CCP Greyscale wrote:
needed to resolve the specific issue (titans performing excessively well against subcaps in certain circumstances)


(low transversal at optimal ranges)

CCP Greyscale wrote:

XL turret tracking halved‚ sіеge module trackіng penalty removed


You realise what this does to Moros right? And how people use them?

CCP Greyscale wrote:

Titans reduced to 3 maximum locked targets, and base scan resolution reduced to 5


So just being able to track subcaps isn't enough, you have to make it harder to lock and kill anything at the same time? Why wasn't the halving of tracking enough of a change?

CCP Greyscale wrote:

Changes considered and discarded:

(I'm expecting at least three people to not read the word "discarded" and make angry posts about something in this section. C'est la vie.)

Titans can't lock subcaps at all

Guaranteed effective solution, but we considered it too hacky and restrictive.

Adding a "minimum sig radius" attribute to turrets, below which damage would fall off regardless of tracking

Too big a change and more technical work than we actually needed to solve the problem.



Hahaha. I'll be honest I was expecting the first one to make it.
NiM Cal
Supernatural Penguins
#176 - 2012-03-13 13:24:15 UTC  |  Edited by: NiM Cal
Selling early tickets for the "nerf tracking dreads and sentry carriers" bandwagon, get on quick while team goon are too smug to notice.

Fatcats and Slowcats, thy day has come.
Taiwanistan
#177 - 2012-03-13 13:24:41 UTC
inb4 evoke nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein nein

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Sentinel Eeex
School of Applied Knowledge
Caldari State
#178 - 2012-03-13 13:26:52 UTC
Ruby Lionheart wrote:
Andski wrote:
Rachael Tyrelll wrote:


So which one of those is the titan? Oh yeah, the one that kills rock, paper and scissors



Not if the rock is dreads or sc's ;)

70 bil ship, > 100mil isk ship,
but if you had brouth like 50 dreads you whuld have killed some titans and stil got out on top whould you not?


Drop 50 dreads on 25 titans.

Tell us how it went.
Dank Man
#179 - 2012-03-13 13:26:57 UTC
Karadion wrote:
Dan Massell wrote:
that will most likely help remove number of alliances from the map without any serious thinking.

LOL who cares. If they can't defend their space properly without titanblobbing the enemy, maybe they deserve to lose it?



yeah its way better to defend space the goon way, tell everyone they know to come to a cynojammed system in rifters so it lags so bad nobody can get in without dying before they can warp off... i like your strat bro
Nicolo da'Vicenza
Viziam
Amarr Empire
#180 - 2012-03-13 13:27:03 UTC
bye bye blapmobile