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Incoming titan adjustments

First post First post
Author
DaiTengu
Federal Navy Academy
Gallente Federation
#2541 - 2012-03-20 06:43:17 UTC
Acwron wrote:
My Rag has a 68 mm scan resolution. With 3 Cormack Sebos I have 296mm

Without any sensor booster, I target a Dramiel in 33 sec.

With a Shadow Serpentis sebo I target in 20 sec.
With a Cormack Sebo it takes 18 sec
With 2 Cormack Sebo it takes 11 Sec
With 3 Cormack Sebo it takes 8 sec

Without any sensor booster, I target a Nightmare in 13 sec

With a Cormack Sebo it takes 8 sec
With 2 Cormack Sebos it takes 4 sec
With 3 Cormack Sebo it takes less than 3 sec

Now, getting scan resolution from 68 to 5, imagine how much it will take to target a frigate. With TiDi on, you have time to take a bath, eat, watch a movie, sleep, wake up, take a shower then check if your target is locked. Meh, it's not there anymore. he's in his home system. For a long time now. But tomorrow is another day, you can try to lock something again. Make sure you got everything you need: food, water/beer/scotch, movies and popcorn ofc

Oh crap, I can't hit anything cos my tracking is halved. nevermind, going back to the movie.



Wait, I can't tell from this post, are you FOR or AGAINST this nerf?

Why are you trying to lock a frigate anyway?

This is most definitely the nerf you deserve.
Aurora B
Sebiestor Tribe
Minmatar Republic
#2542 - 2012-03-20 07:22:04 UTC  |  Edited by: Aurora B
HELIC0N ONE wrote:
Yeep wrote:
Alternatively pretty much every anti-nerf argument has been shot down earlier in the thread so its safe to assume everyone who keeps whining about them is goon or jew.

Yeah this thread is dead since we had essentially nothing to offer except "the most drakes should always win, drake pilots are like level 8 WoW characters, if you have played Eve for 6 weeks you should be able to kill everything with drakes", "if you don't nerf my enemies precious spaceships I am whining and taking my 7000 fellow whiners with me".

fab5s all round


Fixed...
Headerman
Native Freshfood
Minmatar Republic
#2543 - 2012-03-20 09:04:39 UTC
Aurora B wrote:
HELIC0N ONE wrote:
Yeep wrote:
Alternatively pretty much every anti-nerf argument has been shot down earlier in the thread so its safe to assume everyone who keeps whining about them is goon or jew.

Yeah this thread is dead since we had essentially nothing to offer except "the most drakes should always win, drake pilots are like level 8 WoW characters, if you have played Eve for 6 weeks you should be able to kill everything with drakes", "if you don't nerf my enemies precious spaceships I am whining and taking my 7000 fellow whiners with me".

fab5s all round


Fixed...

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Orion Guardian
#2544 - 2012-03-20 10:16:24 UTC  |  Edited by: Orion Guardian
So and when are you going to present a reason why Titans should be able to lock frigates in 8s and kill them easily?

I mean except for "They are expensive" or "They need alot of SP" or "Goons!"?

Die the Cascade Imminent guy: "Noobs don't belong in nullsec". What did you smoke? If they stay in highsec for too long they miss out alot. I know because I did. When I wanted to move into nullsec in 2005 I instead paused the game for 1.5 years and waited till 2009 till I got into nullsec, what a waste of time that was ;)
A-Z
Misriah Shipyards
#2545 - 2012-03-20 10:48:14 UTC
Andski wrote:
conqueror2006 wrote:
no weapons - yes no weapons, if they can´t kill solo one simple dictor, nwo with this nerf, never again


Let's just get something out of the way here: are you saying that titans should be able to effectively solo one of the only two hulls that can tackle them? Do you have any idea how game balancing works?

Snot Shot
Brutor Tribe
Minmatar Republic
#2546 - 2012-03-20 12:11:33 UTC
Andski wrote:
Yamarash wrote:
Bro. Who is talking about alliances??? topic is about nerf titans. grown up. this is no local channel lmao.

and yes i use mine.

and 700 drakes never go withoput logistics, recons, dictors and other support. Lets see what will be your next cry me a river after titans nerf.


hi this thread is about groups of 20-30 titans killing subcaps with impunity, zero losses, and zero risk

keep up, your alliance never uses titans like that, and they hardly ever use titans besides for bridging

do feel free to link some killmails where you blap idiots coming through a gate or something because what you do when every supercapital fleet of consequence is 7 mids away is absolutely irrelevant

It’s only a topic because your NCCFC Super Cap FC’s are too incompetent to field your own Super Caps so you cry when others use them against your 1,000 pilot subcap fleets. Since everyone else is flaunting their math skills in this thread I’m going to lay out another complex formula:

1,000 CFC vs. 250 Team Tech ( subcaps ) = Only time CFC will fight.

1,000 CFC vs. 250 Team Tech + 100 Super Caps = CFC runs away and crys for CCP to nerf Titans….Roll

1,000 CFC + 100 Super Caps vs. 250 Team Tech + 100 Super Caps = Normal fleet fight escalation but CFC is too scared to use their Supers, so you run away and cry for CCP nerf instead....Cry

You guys are funny…….you’re like one of those giant body builders strutting around trying to act tough while you’re sporting a camel toe where your junk should be……Ugh
.

Twitter = @Snot_Shot  - “If you don't stand for something, you'll fall for anything"

evesnotshot.blogspot.com

Kelvan Hemanseh
Hole Exploitation Inc.
#2547 - 2012-03-20 12:28:31 UTC
Snot Shot wrote:
semi-coherent stuff


You know Snot Shot you never did answer me in that last thread.

Quote:

So SnotShot, why such a hard on for goons? They seem to make you really randy.
Snot Shot
Brutor Tribe
Minmatar Republic
#2548 - 2012-03-20 12:54:36 UTC
Kelvan Hemanseh wrote:
Snot Shot wrote:
semi-coherent stuff


You know Snot Shot you never did answer me in that last thread.

Quote:

So SnotShot, why such a hard on for goons? They seem to make you really randy.

Because poasts that contradict their poasts = hard on……Roll………or better yet, “where did they touch me?”……Lol………..or maybe I’m just fightin whacky with craaaazy with a little loopy thrown in for good measure……..Pirate
.

Twitter = @Snot_Shot  - “If you don't stand for something, you'll fall for anything"

evesnotshot.blogspot.com

Andski
Science and Trade Institute
Caldari State
#2549 - 2012-03-20 13:06:38 UTC
Aurora B wrote:
HELIC0N ONE wrote:
Yeep wrote:
Alternatively pretty much every anti-nerf argument has been shot down earlier in the thread so its safe to assume everyone who keeps whining about them is goon or jew.

Yeah this thread is dead since we had essentially nothing to offer except "the most drakes should always win, drake pilots are like level 8 WoW characters, if you have played Eve for 6 weeks you should be able to kill everything with drakes", "if you don't nerf my enemies precious spaceships I am whining and taking my 7000 fellow whiners with me".

fab5s all round


Fixed...


hey mouthbreather you've only managed to rub enough brain cells together to come up with some false dilemma where the only alternatives are 20 titans winning or hundreds of drakes winning

if you're really dumb enough to do this maybe you should realize that any sane person would go with the hundreds of drakes - you know, more people, better for business

stop being dumb

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Dr 0wnage
Garoun Investment Bank
Gallente Federation
#2550 - 2012-03-20 13:16:55 UTC
Hey Greyscale,

Is there any way to have a thread where goons / PL / Raiden / NC. and NPC alts can't post? It would make discussing this topic much more constructive Blink

But anyway, assuming you've sifted your way through the spam of the before mentioned parties, have you come up with anything more then the "i promise we'll fix it eventually" position that your currently sticking to? Any possibilities, ideas, anything?

Hell, if nothing else, give us some "options" on duality to test out. PLEASE!
Snot Shot
Brutor Tribe
Minmatar Republic
#2551 - 2012-03-20 13:30:35 UTC
Andski wrote:
Aurora B wrote:
HELIC0N ONE wrote:
Yeep wrote:
Alternatively pretty much every anti-nerf argument has been shot down earlier in the thread so its safe to assume everyone who keeps whining about them is goon or jew.

Yeah this thread is dead since we had essentially nothing to offer except "the most drakes should always win, drake pilots are like level 8 WoW characters, if you have played Eve for 6 weeks you should be able to kill everything with drakes", "if you don't nerf my enemies precious spaceships I am whining and taking my 7000 fellow whiners with me".

fab5s all round


Fixed...


hey mouthbreather you've only managed to rub enough brain cells together to come up with some false dilemma where the only alternatives are 20 titans winning or hundreds of drakes winning

if you're really dumb enough to do this maybe you should realize that any sane person would go with the hundreds of drakes - you know, more people, better for business

stop being dumb

If I understand your frothy mouth rant correctly, couldn’t the same apply where 20 Titans is the answer to your 700 drakes……….since at the end of the day it’s all about winning……right?

I guess if you asked the Alliances nicely that actually use their Titans not to use them, while you promise not to be a bunch of system **** packing goat fondlers, you would not find yourself sobbing to CCP to nerf the ships that a lot of your pilots would like log in or fly someday……………….or you could grow a set….Straight
.

Twitter = @Snot_Shot  - “If you don't stand for something, you'll fall for anything"

evesnotshot.blogspot.com

Andski
Science and Trade Institute
Caldari State
#2552 - 2012-03-20 13:54:07 UTC
Snot Shot wrote:
If I understand your frothy mouth rant correctly, couldn’t the same apply where 20 Titans is the answer to your 700 drakes……….since at the end of the day it’s all about winning……right?

I guess if you asked the Alliances nicely that actually use their Titans not to use them, while you promise not to be a bunch of system **** packing goat fondlers, you would not find yourself sobbing to CCP to nerf the ships that a lot of your pilots would like log in or fly someday……………….or you could grow a set….Straight
.


lol look who's mad

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kozmic
State War Academy
Caldari State
#2553 - 2012-03-20 14:07:40 UTC
I'm Down wrote:
There is a reason why I’ve said for the past 2 years that adjusting tracking will not fix the problem. Just like fixing lock time also does not address the problem at all.

You developers have for years completely ignored your tracking mechanics and how utterly garbage they are. You have also ignored people informing you of why you can’t fix tracking under the current design. So let me drop this knowledge on you for why your first fix to titans has changed so little in what they do that it will have virtually 0 impact on the game after a few months of adaptation:

The current problem is that titans in large numbers can blap the ever living **** out of a fleet with basically no risk simply because they are huge HP buffers that can be repaired by motherships which are also huge HP buffers. Now I could ***** and moan about Capital Remote repairers and their range and their effectiveness, particularly on huge hp and resist stars like supers, but that would go off track of my point, so I’ll avoid the temptation.

So you changed tracking… big whoop. Rather than track around 220 m/s for every 10km of range, an Erebus/Rag now tracks about 110 m/s for every 10km of range. In addition, they have a gun sig size of about double that of a BS. This creates some magical world where a ship further away can be tracked better, but is some how mysteriously the same size as though range dilation has no affect at all on how well you can see that now tiny little dot. In layman’s terms…. This means that if Eve mechanics worked in the real universe, Every star in the whole freaking universe would look approximately the same size as our sun, as would all the planets in size relation to our moon rather than the tiny specs in the sky that they are.
So here’s what happens after your patch to just circumvent the whole problem you just created…. Lock time you say… Tracking speed you say…

Hello MR Proteus, Hello either 5 AEONS with 4 Domi painters or 50 Archons with 4 T2 Painters (and just for luls cause the ship is cheap, why not throw in 2 range extenders for the painters as well). Now that wonderful tengu has an 800-1200 sig and at 60km can be tracked plus has a sig size near the same as the guns do. That Maelstrom has a 1700 + sig… ie bigger than the guns do, and can be tracked at about 12km range…. And oh yeah, you can easily get those 300-400,000 ehp small sig lokis to web down anything closer than those ranges to prevent them from avoiding the tracking problems… not like tech 3’s are rare these days.

Oh but lock time you say… well if the carrier paints before the Titans ever lock…. Oh yeah, Lock a tengu in 30-35 seconds, lock a Maelstrom in 23-30 seconds… that’s so brutal. Oh yeah, and that’s just with ******* Navy tracking computers and sensor boosters, I didn’t even toss in the Meta 13-14 gear.

Gee… in 20 minutes of planning and a slight modification to what my fleet roles are, I’ve just circumvented your entire titan patch plans b/c you thought this was enough to warrant not changing the coding of your formulas so that they make sense.

Good thing there’s nobody in this game who couldn’t ya know, divide their titan pilots up on mumble into 10-15 sub channels, have a few SC’s assigned to each for painting and just perform the exact same way where it’s “paint, blap, blap, boom” rather than the old, “blap, blap, boom”…. That extra step… it will be the death of me. Guess us PL folk, or Raiden folk, or NC. Folk will have a horrible time adapting to this fix bros.

Thanks for the effort… maybe next time you’ll listen to sense, put in the extra time needed, and avoid yet another **** fix.

Now I'm assuming whatever the sig penalty plan was that you had was based at least in part on what I propsed about 6 months ago as I've not seen any other signiture plans offered ever. If you would just ******* do it, It would balance so many combat problems currently seen in this game that it's actually worth the effort. So please stop taking the easy way and do something ******* useful for once in you entire gaming careers.


Spot on.
Kelvan Hemanseh
Hole Exploitation Inc.
#2554 - 2012-03-20 15:00:32 UTC
Snot Shot wrote:
Kelvan Hemanseh wrote:
Snot Shot wrote:
semi-coherent stuff


You know Snot Shot you never did answer me in that last thread.

Quote:

So SnotShot, why such a hard on for goons? They seem to make you really randy.

Because poasts that contradict their poasts = hard on……Roll………or better yet, “where did they touch me?”……Lol………..or maybe I’m just fightin whacky with craaaazy with a little loopy thrown in for good measure……..Pirate
.

You know it's okay to have those feelings you don't have to call it crazy. As long as you aren't in Texas or a republican/evangelical Christian controlled state.
Acwron
Meet The Fockers
#2555 - 2012-03-20 15:02:48 UTC
DaiTengu wrote:


Wait, I can't tell from this post, are you FOR or AGAINST this nerf?

Why are you trying to lock a frigate anyway?

This is most definitely the nerf you deserve.



There's any physics law I don't know about that prevents me to lock a frigate? Anyway, it doesn't help me if I lock it or not, it's unlikely to hit it even tracking fitted.

And yes, we deserve the nerf after training for Titan. Time spent that will never come back. In a blink of an eye, they just mess with all your work. GOOD JOB CCP.

(Somehow CCP reminds me of old Сою́з Сове́тских Социалисти́ческих Респу́блик -Soiuz Soviețkih Soțialisticeskih Respublik-Union of Soviet Socialist Republics)

No offense to the russians, really. It's history.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#2556 - 2012-03-20 15:30:03 UTC
Andski wrote:
Snot Shot wrote:
If I understand your frothy mouth rant correctly, couldn’t the same apply where 20 Titans is the answer to your 700 drakes……….since at the end of the day it’s all about winning……right?

I guess if you asked the Alliances nicely that actually use their Titans not to use them, while you promise not to be a bunch of system **** packing goat fondlers, you would not find yourself sobbing to CCP to nerf the ships that a lot of your pilots would like log in or fly someday……………….or you could grow a set….Straight
.


lol look who's mad


Well you petty mad yourself like 1000 post mad in this thread :)
knobber Jobbler
State War Academy
Caldari State
#2557 - 2012-03-20 15:39:42 UTC
DaiTengu wrote:


Why are you trying to lock a frigate anyway?




Because people are dropping giant EPEENs on frigate gangs. I kid you not.
JC Anderson
RED ROSE THORN
#2558 - 2012-03-20 15:56:43 UTC
knobber Jobbler wrote:
DaiTengu wrote:


Why are you trying to lock a frigate anyway?




Because people are dropping giant EPEENs on frigate gangs. I kid you not.


That or gate camping in 0.4 systems with a gang of Titans, Supers, and standard caps. And getting their Erebus blown up by the Gallente Militia while doing so.

Aiden Andraste
State War Academy
Caldari State
#2559 - 2012-03-20 16:36:19 UTC
I'm Down wrote:
There is a reason why I’ve said for the past 2 years that adjusting tracking will not fix the problem. Just like fixing lock time also does not address the problem at all.

You developers have for years completely ignored your tracking mechanics and how utterly garbage they are. You have also ignored people informing you of why you can’t fix tracking under the current design. So let me drop this knowledge on you for why your first fix to titans has changed so little in what they do that it will have virtually 0 impact on the game after a few months of adaptation:

The current problem is that titans in large numbers can blap the ever living **** out of a fleet with basically no risk simply because they are huge HP buffers that can be repaired by motherships which are also huge HP buffers. Now I could ***** and moan about Capital Remote repairers and their range and their effectiveness, particularly on huge hp and resist stars like supers, but that would go off track of my point, so I’ll avoid the temptation.

So you changed tracking… big whoop. Rather than track around 220 m/s for every 10km of range, an Erebus/Rag now tracks about 110 m/s for every 10km of range. In addition, they have a gun sig size of about double that of a BS. This creates some magical world where a ship further away can be tracked better, but is some how mysteriously the same size as though range dilation has no affect at all on how well you can see that now tiny little dot. In layman’s terms…. This means that if Eve mechanics worked in the real universe, Every star in the whole freaking universe would look approximately the same size as our sun, as would all the planets in size relation to our moon rather than the tiny specs in the sky that they are.
So here’s what happens after your patch to just circumvent the whole problem you just created…. Lock time you say… Tracking speed you say…

Hello MR Proteus, Hello either 5 AEONS with 4 Domi painters or 50 Archons with 4 T2 Painters (and just for luls cause the ship is cheap, why not throw in 2 range extenders for the painters as well). Now that wonderful tengu has an 800-1200 sig and at 60km can be tracked plus has a sig size near the same as the guns do. That Maelstrom has a 1700 + sig… ie bigger than the guns do, and can be tracked at about 12km range…. And oh yeah, you can easily get those 300-400,000 ehp small sig lokis to web down anything closer than those ranges to prevent them from avoiding the tracking problems… not like tech 3’s are rare these days.

Oh but lock time you say… well if the carrier paints before the Titans ever lock…. Oh yeah, Lock a tengu in 30-35 seconds, lock a Maelstrom in 23-30 seconds… that’s so brutal. Oh yeah, and that’s just with ******* Navy tracking computers and sensor boosters, I didn’t even toss in the Meta 13-14 gear.

Gee… in 20 minutes of planning and a slight modification to what my fleet roles are, I’ve just circumvented your entire titan patch plans b/c you thought this was enough to warrant not changing the coding of your formulas so that they make sense.

Good thing there’s nobody in this game who couldn’t ya know, divide their titan pilots up on mumble into 10-15 sub channels, have a few SC’s assigned to each for painting and just perform the exact same way where it’s “paint, blap, blap, boom” rather than the old, “blap, blap, boom”…. That extra step… it will be the death of me. Guess us PL folk, or Raiden folk, or NC. Folk will have a horrible time adapting to this fix bros.

Thanks for the effort… maybe next time you’ll listen to sense, put in the extra time needed, and avoid yet another **** fix.

Now I'm assuming whatever the sig penalty plan was that you had was based at least in part on what I propsed about 6 months ago as I've not seen any other signiture plans offered ever. If you would just ******* do it, It would balance so many combat problems currently seen in this game that it's actually worth the effort. So please stop taking the easy way and do something ******* useful for once in you entire gaming careers.

CCP, listen to this man. He knows things.
Orion Guardian
#2560 - 2012-03-20 16:48:39 UTC
Snot Shot wrote:
Stuff


Go back camping Jita please, the only time when CFC severly outnumbers the DOT-Coalition is when we get blueballed.