These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Incoming titan adjustments

First post First post
Author
GallowsCalibrator
Imperial Academy
Amarr Empire
#2161 - 2012-03-15 11:05:29 UTC  |  Edited by: GallowsCalibrator
Cyaron wars wrote:
you are all missing main point of current game mechanics that is broken.
Every fleet based on numbers has it's counter based on SP and ISK. Bringing 100 rifters with logistics will be countered by bringing 20 vagabonds with less logistics.


Not necessarily; 20 vagabonds vs 100 rifters? Sure, it's a slaughter.
100 rifters versus 10 battleships? I'd be putting my money on the rifters.
Those 20 vagabonds may take out, say, 10 Maelstroms; 10 Tempests packing neuts may be an entirely different story.
Most ships in the game are balanced around having a number of weaknesses and strengths.

Edit: What Andski said.

Quote:
So let's assume Fleet A is T1 frigate, Fleet B is Hacs, Fleet C is battleships. So every fleet can be countered by fleet of less size but higher SP, u can always field something that requires less numbers but more SP/ISK and that something will be only like 1 rank higher then hostile fleet .
This is how it looks like: frigs > cruisers > BCs > BS > Capitals > Supercapitals > Titans. Current mechanics is good up intil BS. there is a huuuuuge gap between BS and titan. U can say that capitals are under powered and that's why they are not used or state that titans and supers are overpowered and should be nerfed. In any case this is not solving major issue - Gap between BS and a Titan. Fill that missing point and game become much better.

See above. There's no clear hierarchy as regards what ship wins. Until supercaps come in.

Quote:
I've to admit - CCP Sucks in game balance. I remember same way ppl where whining about atlas capitals, so ccp created another ship to counter them. After ppl were whining about supers, now titans. in any case tweaking 1 certain ship will never fix game. If you want to fix something to and review all ships that are affected by tracking titans. I would also say that Signature stuff is kinda bullshit, ship size doesn't change by turning MWD on. So how can missile do more damage to same ship w MWD on and less damage w MWD off?

Game balance is a ******* abysmal field, it's extraordinarily difficult to get right. Also, the signature isn't necessarily the ship size, [insert RP fluff here]. In any case, it is a balance mechanic all the same; MWD's serve the 'get there fast oh god gogogo' function, afterburners provide a more modest speed increase, but increase survivability at the same time.

Sendo Jarix wrote:
If there is one thing I've learnt from this thread it's that the majority of the games Titan's seem to be in NPC corps.


NPC alt tears are the most delicious tears.

Quote:
If u guys are so PRO why cry to CCP to nerf ships ?? cuz cant kill Raiden & Co
What u guys do now i do when i have 4 year and some1 take my toys and i start cry : MOM ( CCP) some one take my toys pls help me
GOONS = PENIBLE

:wtc:
Andski
Science and Trade Institute
Caldari State
#2162 - 2012-03-15 11:07:42 UTC
asdf ghyj wrote:
If u guys are so PRO why cry to CCP to nerf ships ?? cuz cant kill Raiden & Co
What u guys do now i do when i have 4 year and some1 take my toys and i start cry : MOM ( CCP) some one take my toys pls help me
GOONS = PENIBLE

thank you for your insights on 0.0 combat asdf ghyj

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Headerman
Native Freshfood
Minmatar Republic
#2163 - 2012-03-15 11:09:35 UTC
GallowsCalibrator wrote:
Yeah, more opportunities for small fights would be great, especially with mixed fleets! Unfortunately the current Sov system doesn't work that way. Also, a Titan fleet is the exact opposite of a mixed fleet.


Where will it stop though? with carriers?

If somehow titans were deemed too risky to send in to battle, what ship class will be next in line to send in?

Super carriers.

What counter is there to a RR super carrier fleet? One whos HP count is higher than a titans? Will we see calls for another HP/ability nerf for SCs before long?

There are ways to put incentives in place for people to be effective with their titans without them being on the battlefield, and those incentives go beyond a simple nerf.

I think CCP has taken leave of creative thinking.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Gibbo3771
AQUILA INC
Verge of Collapse
#2164 - 2012-03-15 11:12:03 UTC
great now remove ECM, eve fixed
baltec1
Bat Country
Pandemic Horde
#2165 - 2012-03-15 11:13:11 UTC
Headerman wrote:
GallowsCalibrator wrote:
Yeah, more opportunities for small fights would be great, especially with mixed fleets! Unfortunately the current Sov system doesn't work that way. Also, a Titan fleet is the exact opposite of a mixed fleet.


Where will it stop though? with carriers?

If somehow titans were deemed too risky to send in to battle, what ship class will be next in line to send in?

Super carriers.

What counter is there to a RR super carrier fleet? One whos HP count is higher than a titans? Will we see calls for another HP/ability nerf for SCs before long?



Several, most of them involving subcaps. SC are balanced and beatable.
Andski
Science and Trade Institute
Caldari State
#2166 - 2012-03-15 11:15:35 UTC
Gibbo3771 wrote:
great now remove ECM, eve fixed


hmm yes 10k ehp recons that die when you sneeze at them are comparable to titans indeed

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Cyaron wars
Academia RED HOT Corporation
#2167 - 2012-03-15 11:19:33 UTC  |  Edited by: Cyaron wars
Andski wrote:
Cyaron wars wrote:
you are all missing main point of current game mechanics that is broken.
Every fleet based on numbers has it's counter based on SP and ISK. Bringing 100 rifters with logistics will be countered by bringing 20 vagabonds with less logistics.
So let's assume Fleet A is T1 frigate, Fleet B is Hacs, Fleet C is battleships. So every fleet can be countered by fleet of less size but higher SP, u can always field something that requires less numbers but more SP/ISK and that something will be only like 1 rank higher then hostile fleet .
This is how it looks like: frigs > cruisers > BCs > BS > Capitals > Supercapitals > Titans. Current mechanics is good up intil BS. there is a huuuuuge gap between BS and titan. U can say that capitals are under powered and that's why they are not used or state that titans and supers are overpowered and should be nerfed. In any case this is not solving major issue - Gap between BS and a Titan. Fill that missing point and game everybody will be happy.


hey tell me what happens when you throw maelstroms and logis at hacs

let me save you some time: they get murdered by the hacs

add some lokis, huginns, lachesis and dictors into the mix and, hey, the hacs die in a fire

"fleet composition"


So basically all u say is that every fleet doctrine can be countered. So with proper fleet composition u can **** battleships with ahacs. but if battleships will burn in different directions they will murder ahacs. This is exactly what I want to say. no imagine that on a higher tier. imagine you have fleet of dreads with enough DPS to kill and track battleships out of siege mode. u dield supers to take them out. but then dreads can go to siege and start raping supers if they have enough numbers or ask for suppercap support to counter your super fleet. that's exactly what is missing. that is what I'm trying to say.

There should be no uber ship. Titans atm are viewed from solo point of view. ppl are looking at what 1 titan does instead of looking on it from fleet doctrine perspective and counter them same way. 1 dread will never kill a full fleet of battleships but 100 dreads will. 1 battleship will never alpha hac or cruiser but in numbers they will, same goes for for hacs that will **** battleships, dreads that will **** titansand so on.

Once again stop looking at 1 particular ship. Look at all those ships that are before and after it in tier rank.

Battleship killer - that is what missing in this game. ship with enough tank to adsorb a huge damage comming from number of battleships and enough DPS to bring some of them down before he dies. Titans are the ones that fulfill that role, dreads can be significant replacement to them in this case.
Mathicluanna
Brutor Tribe
Minmatar Republic
#2168 - 2012-03-15 11:21:18 UTC
Cyaron wars wrote:
1 dread will never kill a full fleet of battleships but 100 dreads will.


Lets test this. You bring the dreads I'll bring the battleships.
baltec1
Bat Country
Pandemic Horde
#2169 - 2012-03-15 11:22:49 UTC
Cyaron wars wrote:


So basically all u say is that every fleet doctrine can be countered. So with proper fleet composition u can **** battleships with ahacs. but if battleships will burn in different directions they will murder ahacs. This is exactly what I want to say. no imagine that on a higher tier. imagine you have fleet of dreads with enough DPS to kill and track battleships out of siege mode. u dield supers to take them out. but then dreads can go to siege and start raping supers if they have enough numbers or ask for suppercap support to counter your super fleet. that's exactly what is missing. that is what I'm trying to say.

There should be no uber ship. Titans atm are viewed from solo point of view. ppl are looking at what 1 titan does instead of looking on it from fleet doctrine perspective and counter them same way. 1 dread will never kill a full fleet of battleships but 100 dreads will. 1 battleship will never alpha hac or cruiser but in numbers they will, same goes for for hacs that will **** battleships, dreads that will **** titansand so on.

Once again stop looking at 1 particular ship. Look at all those ships that are before and after it in tier rank.

Battleship killer - that is what missing in this game. ship with enough tank to adsorb a huge damage comming from number of battleships and enough DPS to bring some of them down before he dies. Titans are the ones that fulfill that role, dreads can be significant replacement to them in this case.


The counter to a blob of titans is a bigger blob of titans. Hence the nerf.
Cyaron wars
Academia RED HOT Corporation
#2170 - 2012-03-15 11:22:55 UTC
Mathicluanna wrote:
Cyaron wars wrote:
1 dread will never kill a full fleet of battleships but 100 dreads will.


Lets test this. You bring the dreads I'll bring the battleships.



Read my post above again! dreads as they are now are a waste of isk and nothing else.
God-Emperor of Amarr
Viziam
Amarr Empire
#2171 - 2012-03-15 11:23:22 UTC
It has been two days.
Tears still create a river.
Mittani can't dance.
Cyaron wars
Academia RED HOT Corporation
#2172 - 2012-03-15 11:24:57 UTC
baltec1 wrote:
Cyaron wars wrote:


So basically all u say is that every fleet doctrine can be countered. So with proper fleet composition u can **** battleships with ahacs. but if battleships will burn in different directions they will murder ahacs. This is exactly what I want to say. no imagine that on a higher tier. imagine you have fleet of dreads with enough DPS to kill and track battleships out of siege mode. u dield supers to take them out. but then dreads can go to siege and start raping supers if they have enough numbers or ask for suppercap support to counter your super fleet. that's exactly what is missing. that is what I'm trying to say.

There should be no uber ship. Titans atm are viewed from solo point of view. ppl are looking at what 1 titan does instead of looking on it from fleet doctrine perspective and counter them same way. 1 dread will never kill a full fleet of battleships but 100 dreads will. 1 battleship will never alpha hac or cruiser but in numbers they will, same goes for for hacs that will **** battleships, dreads that will **** titansand so on.

Once again stop looking at 1 particular ship. Look at all those ships that are before and after it in tier rank.

Battleship killer - that is what missing in this game. ship with enough tank to adsorb a huge damage comming from number of battleships and enough DPS to bring some of them down before he dies. Titans are the ones that fulfill that role, dreads can be significant replacement to them in this case.


The counter to a blob of titans is a bigger blob of titans. Hence the nerf.



No, counter blob of titan with Sieged dreads (still needs a buff) and support fleet.
baltec1
Bat Country
Pandemic Horde
#2173 - 2012-03-15 11:27:42 UTC
Cyaron wars wrote:



No, counter blob of titan with Sieged dreads (still needs a buff) and support fleet.


Which was tried and failed. This also does not fix the problem in that titans invalidated 99% of ships in EVE and made winning fights impossible for smaller alliances.
Mathicluanna
Brutor Tribe
Minmatar Republic
#2174 - 2012-03-15 11:27:52 UTC  |  Edited by: Mathicluanna
Cyaron wars wrote:
Mathicluanna wrote:
Cyaron wars wrote:
1 dread will never kill a full fleet of battleships but 100 dreads will.


Lets test this. You bring the dreads I'll bring the battleships.



Read my post above again! dreads as they are now are a waste of isk and nothing else.


Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken.
Cyaron wars
Academia RED HOT Corporation
#2175 - 2012-03-15 11:32:57 UTC
Mathicluanna wrote:
Cyaron wars wrote:
Mathicluanna wrote:
Cyaron wars wrote:
1 dread will never kill a full fleet of battleships but 100 dreads will.


Lets test this. You bring the dreads I'll bring the battleships.



Read my post above again! dreads as they are now are a waste of isk and nothing else.


Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken.


Why can Assault frigate like Ishkur **** 5 T1 frigates? Why Garmon rapes pretty much everything in his videos while flying ship fitted for over 5 bil and implants for 2bil? What's the point of training and perfecting skills then?
baltec1
Bat Country
Pandemic Horde
#2176 - 2012-03-15 11:37:01 UTC
Cyaron wars wrote:
Mathicluanna wrote:
Cyaron wars wrote:
Mathicluanna wrote:
Cyaron wars wrote:
1 dread will never kill a full fleet of battleships but 100 dreads will.


Lets test this. You bring the dreads I'll bring the battleships.



Read my post above again! dreads as they are now are a waste of isk and nothing else.


Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken.


Why can Assault frigate like Ishkur **** 5 T1 frigates? Why Garmon rapes pretty much everything in his videos while flying ship fitted for over 5 bil and implants for 2bil? What's the point of training and perfecting skills then?


Garmon has skill as a pilot. Put most people in the same ship and they will die in a fire. Pilot skill > Skillpoints/money.
Andski
Science and Trade Institute
Caldari State
#2177 - 2012-03-15 11:37:36 UTC
Cyaron wars wrote:
Mathicluanna wrote:
Cyaron wars wrote:
Mathicluanna wrote:
Cyaron wars wrote:
1 dread will never kill a full fleet of battleships but 100 dreads will.


Lets test this. You bring the dreads I'll bring the battleships.



Read my post above again! dreads as they are now are a waste of isk and nothing else.


Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken.


Why can Assault frigate like Ishkur **** 5 T1 frigates? Why Garmon rapes pretty much everything in his videos while flying ship fitted for over 5 bil and implants for 2bil? What's the point of training and perfecting skills then?


hmm yes i'm sure garmon solos carriers because he's fielding more isk than they are

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Cyaron wars
Academia RED HOT Corporation
#2178 - 2012-03-15 11:43:12 UTC
looks like you really don't understand my point or u just don't want to understand what I'm talking about. Once again I'm saying that there is a gap that should be filled. removing a role from ship and leaving that role empty is silly.
GeneralDisturbed
Pator Tech School
Minmatar Republic
#2179 - 2012-03-15 11:45:09 UTC
It's adorable that we're 110 pages in, and people are still posting about these THOUSANDS OF BATTLESHIPS that goons can supposedly bring to a fight. Nevermind that goons have been consistently matched in numbers, in every major fight we've had in the last few months. I was in a fleet last night with 146 people. Not sure where the other 1400+ were, but man I wish they'd show up soon.

But go ahead and continue to post about these thousands of goons that are going to come riding out of the sun like some mongol horde, to wipe out everything not protected by the flying Alamo Fortresses that are titans. Everytime a ttian is fielded, it is literally a last stand against the forces of evil and badposting. In the meantime the rest of us will be here in reality, where titans are still overpowered and broken. Where a group of alliances abused that broken mechanic to the point that CCP sees they have no choice but to make immediate changes before the abuse gets worse.

Remember these are the same people who dropped their titan blob onto a CCP fleet, just a few jumps from Jita. The largest hub in all of eve. And they did so with absolutely no fear, because even though there might have been 2-3000 people in that system, the titan blob was just as invincible then as it is on any other battlefield. CCP saw this firsthand, and so has everyone else. Titans need a nerf, nerf is coming, whine more.
Mathicluanna
Brutor Tribe
Minmatar Republic
#2180 - 2012-03-15 11:50:12 UTC
Cyaron wars wrote:
looks like you really don't understand my point or u just don't want to understand what I'm talking about. Once again I'm saying that there is a gap that should be filled. removing a role from ship and leaving that role empty is silly.


Those of us with fully developed critical thinking skills don't think "invulnerable subcap killing machine" is a role that needs filling at all.