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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Allen Ramses
Zombicidal Mania
#1961 - 2012-04-11 16:24:15 UTC
JC Anderson wrote:
Serenity 159080 wrote:

Stuff..


No reason for anybody to be complaining anyhow, unless they missed this.

CCP Ytterbium wrote:


SKILLS:

  • Destroyer and Battlecruiser reimbursement: it has been said before, but allow us to repeat again, that we do not want to cut ships you can already fly. Thus, having BC skill at 5 would mean you get all four variations at 5


  • Fail

    The people complaining about skills are complaining about a Straw Man or Red Herring fallacy. BCs are too versatile in their nature, and CCP's proposed "fix" is to make destroyer and BC skills racial. However, even if BCs were changed to require a racial skill, it does not change their overversatility. It's a remedy that doesn't even begin to affect the real problem

    The way I see it, things are panning out like this:

    Quote:
    Lieutenant: "Captain! Our ship's hull has been breached! She is taking on water!"

    Captain: "OK, we need to consider our options. Men, what keeps a heavy ship from sinking?"

    Helmsman: "Speed? I know a bike becomes more unstable the slower it is, and something glides across the water easier if it is going fast."

    Captain: "Terrific! Call up the engineers and tell them 'more power to the engines!"

    Crew: "Bawwww, but what about our efficiency?! We'll have less money for food, and the senior staff will get more food than the junior staff!"

    Captain: "Don't worry, soldier, we'll give everyone rations to be redeemed. The important thing is that the crisis has been averted!"

    Everyone: "Hooray!"

    Some of the crew: "Bawww..."
    Two hours later, the ship sinks and everyone dies because nobody thought to seal the damaged bulkhead. Game over.
    Theia Matova
    Dominance Theory
    #1962 - 2012-04-11 16:28:54 UTC  |  Edited by: Theia Matova
    Hi everyone

    I am very worried about shield tanking superiority compared to armor tanking. I know this is topic many have had before me and there are people that are very much fine how things are and don't wish change. However the truth is that shield tanking vs armor tanking has too many strengths and this superiority is proven in market prices of shield modules, count of shield fleets, values of shield fit ships..

    Facts about armor and shield tanking

    • Shield modules are highly valued, prices are ridiculous
    • Shield modules are more flexible and give more viable ways to tank with: Passive buffer tanking, Passive regen tanking, Active tanking. In comparison armor tanking has only one way to restore armor: Armor repairers (Active tanking), Yes its possible to passive tank but this is not very realistic way to do anything else than rush on to single encounter. This method cannot be considered in solo play in PVP/PVE for more than single encounter.
    • Shield modules are more flexible in terms of giving user more low slots for tracking, and DPS mods. Mostly valued in both PVP and PVE.
    • As an example of shield superiority shield tank BC drake can over tank almost any existing t1 BS when well fit
    • When considering industrial ships, industrial ships are more or less forced to build durability through shield. Since low slots are automatically fitted with either warp core stabilizers or cargo space boosters. Leaving industrial ships no space for increase in durability through out armor. Making Amarr and Gallente industrial ship far inferior to Minmatar / Caldari counter parts.
    • Armor tanked ships especially Amarr are already cap intensive, when armor tanking is included cap stability is very hard or impossible reach. When in passive shield tanked ships this is easily reached, due to cap free weapon systems, missiles & projectile turrets.
    • Armor tanking shares low slot base with very many mods that you can't miss (cargo, tracking enchancers, DPS mods, damage control), yet there are not significantly more low slots in armor tanked ship. Some Amarr ships actually hold very few med slots combined to this which makes reaching cap stability or wanted PVP flexibility difficult.
    • Only few ways to scale armor repairing are to either fit second repairer (which btw takes one of the HIGHLY valued low slots), or rig / implant repair amount or armor cycle speed where last is not realistic due to bad cycle bonus including additional capacitor consumption. Including to that if you want to scale armor tanking and fit additional repairer you fight for those few power grid that you have left. In comparison shield can be easily scaled with over fitting extenders that also increase buffer INCLUDING actual regeneration.
    • Including to this all armor is the 2nd layer of ship defense, when this layer is penetrated time for destruction is much shorter than comparison when shield is lost!


    Summary, why

    • Shield module prices are ridiculous
    • Popularity of shield fit fleets
    • Armor repairing scales extremely badly due to CAP, POWERGRID, LOW SLOTS
    • Armor repairing has one way to restore through repairing which is very cap intensive on ships that are already cap low. In comparison shield tanked ships gain passive shield tanking plus cap free weapon systems Projectiles on Minmatar and Missiles on Caldari
    • Armor bonus on ships are either waste or unusable, seriously who fits armor on industrial ships? I ask who? This makes half of the in game industrial ships already in vain and trash material due to unusable bonuses plus smaller cargo space
    • Low slots are shared with most valued mods for both PVP and PVE, yes armor tanking gains med slots but most often they are waste into cap rechargers anyway.


    If I am wrong or you are seriously happy about how armor tanking works please do reply this post and prove me wrong, but do also note that the forum and the game itself is already full of lot of frustrated people that realize that armor tanking and armor bonus ships are waste of time. People even request removing armor based bonuses in this very thread! Constructive comments are welcome!

    So please before fixing any "ship imbalances" please fix the real reason why the ship are imbalances. Armor tanking needs some so much needed love and soon. I have been very frustrated and sad to see that yet such imbalance exists in eve that has already long history. Shocked

    PLEASE FIX INFERIOR ARMOR TANKING **BOW**
    Tyberius Franklin
    Federal Navy Academy
    Gallente Federation
    #1963 - 2012-04-11 22:53:04 UTC
    Allen Ramses wrote:
    JC Anderson wrote:
    Serenity 159080 wrote:

    Stuff..


    No reason for anybody to be complaining anyhow, unless they missed this.

    CCP Ytterbium wrote:


    SKILLS:

  • Destroyer and Battlecruiser reimbursement: it has been said before, but allow us to repeat again, that we do not want to cut ships you can already fly. Thus, having BC skill at 5 would mean you get all four variations at 5


  • Fail

    The people complaining about skills are complaining about a Straw Man or Red Herring fallacy. BCs are too versatile in their nature, and CCP's proposed "fix" is to make destroyer and BC skills racial. However, even if BCs were changed to require a racial skill, it does not change their overversatility. It's a remedy that doesn't even begin to affect the real problem

    The way I see it, things are panning out like this:

    Quote:
    Lieutenant: "Captain! Our ship's hull has been breached! She is taking on water!"

    Captain: "OK, we need to consider our options. Men, what keeps a heavy ship from sinking?"

    Helmsman: "Speed? I know a bike becomes more unstable the slower it is, and something glides across the water easier if it is going fast."

    Captain: "Terrific! Call up the engineers and tell them 'more power to the engines!"

    Crew: "Bawwww, but what about our efficiency?! We'll have less money for food, and the senior staff will get more food than the junior staff!"

    Captain: "Don't worry, soldier, we'll give everyone rations to be redeemed. The important thing is that the crisis has been averted!"

    Everyone: "Hooray!"

    Some of the crew: "Bawww..."
    Two hours later, the ship sinks and everyone dies because nobody thought to seal the damaged bulkhead. Game over.


    You are right in that racial BC skills won't solve BC balance issues, but that isn't their intent. They are a solution to having 12 hulls derive bonuses from 1 skill and to bring consistency to the skill tree. The actual re-balancing of the ships themselves, once they have their turn to be balanced, will attempt to address the versatility issue.
    Allen Ramses
    Zombicidal Mania
    #1964 - 2012-04-12 00:59:48 UTC
    Tyberius Franklin wrote:
    You are right in that racial BC skills won't solve BC balance issues, but that isn't their intent. They are a solution to having 12 hulls derive bonuses from 1 skill and to bring consistency to the skill tree. The actual re-balancing of the ships themselves, once they have their turn to be balanced, will attempt to address the versatility issue.

    This is where I think the two would go hand in hand. Granted it's been a while since I last flew a destroyer, but they definitely have their place. They excel at taking frigates out, but they may as well have a bright red sign over them saying, "Shoot me! I'm the biggest threat to your smaller vessels and I can't take a hit!"

    Destroyers are field domination vessels. They have role bonuses that greatly affected the ability to do their job; The RoF penalty ensures they are not too powerful, and a large bonus to range provides wider dictation of... well, range. They also have a Destroyers skill bonus dedicated to tracking. It is at this point where things start to become hairy.

    Due to the fitting capability of the Thrasher, as well as its damage bonus, it is considered to be the perfect destroyer. Versatile enough to play an anti-frigate role in many different ways, but not versatile enough for front line combat. The Cormorant and Coercer have insufficient fitting and poor slot layout, so they are fair at best. The Catalyst is just an absolute joke (falloff bonus on a sluggish blaster ship? WTF?).

    Balancing issues aside, it is plainly obvious that Destroyers are (or are at least meant to be) tactical field deployment ships, not primary engagement vessels. Their role is to go in, cause as much damage as possible, and hopefully take out a frig or two before popping or bugging out. They would fare well against a solo frigate, but in an engagement, they'd be the first to kill, and the first to fall. This is by design.

    Either way, CCP's current skill tree modification does not make any sense. It implies that destroyers are the bigger brother to the frigate, and the cruiser is the bigger brother of the destroyer. While destroyers would require a thorough understanding of frigate sized vessels, they would not be a direct evolution. If destroyers required frigate IV instead of frigate III, I'd understand. But for them to be racial, and for cruisers to depend on them? It's absolutely absurd, and which is why I am fully opposed to the combat vessel skill tree change.

    If the ships operated in the manner they were intended, we wouldn't need racial destroyer or BC skills. It's a lot easier to fix the problem at hand than to fix a symptom of the problem and have a bigger mess to clean up later. End of story.
    Tyberius Franklin
    Federal Navy Academy
    Gallente Federation
    #1965 - 2012-04-12 02:02:31 UTC
    Allen Ramses wrote:
    Tyberius Franklin wrote:
    You are right in that racial BC skills won't solve BC balance issues, but that isn't their intent. They are a solution to having 12 hulls derive bonuses from 1 skill and to bring consistency to the skill tree. The actual re-balancing of the ships themselves, once they have their turn to be balanced, will attempt to address the versatility issue.

    This is where I think the two would go hand in hand. Granted it's been a while since I last flew a destroyer, but they definitely have their place. They excel at taking frigates out, but they may as well have a bright red sign over them saying, "Shoot me! I'm the biggest threat to your smaller vessels and I can't take a hit!"

    Destroyers are field domination vessels. They have role bonuses that greatly affected the ability to do their job; The RoF penalty ensures they are not too powerful, and a large bonus to range provides wider dictation of... well, range. They also have a Destroyers skill bonus dedicated to tracking. It is at this point where things start to become hairy.

    Due to the fitting capability of the Thrasher, as well as its damage bonus, it is considered to be the perfect destroyer. Versatile enough to play an anti-frigate role in many different ways, but not versatile enough for front line combat. The Cormorant and Coercer have insufficient fitting and poor slot layout, so they are fair at best. The Catalyst is just an absolute joke (falloff bonus on a sluggish blaster ship? WTF?).

    Balancing issues aside, it is plainly obvious that Destroyers are (or are at least meant to be) tactical field deployment ships, not primary engagement vessels. Their role is to go in, cause as much damage as possible, and hopefully take out a frig or two before popping or bugging out. They would fare well against a solo frigate, but in an engagement, they'd be the first to kill, and the first to fall. This is by design.

    Either way, CCP's current skill tree modification does not make any sense. It implies that destroyers are the bigger brother to the frigate, and the cruiser is the bigger brother of the destroyer. While destroyers would require a thorough understanding of frigate sized vessels, they would not be a direct evolution. If destroyers required frigate IV instead of frigate III, I'd understand. But for them to be racial, and for cruisers to depend on them? It's absolutely absurd, and which is why I am fully opposed to the combat vessel skill tree change.

    If the ships operated in the manner they were intended, we wouldn't need racial destroyer or BC skills. It's a lot easier to fix the problem at hand than to fix a symptom of the problem and have a bigger mess to clean up later. End of story.

    Again, the racial destroyer thing has more to do with the number of hulls rather than their performance. BC's, no matter how over/underpowered they may be, are still 12 of them using the same skill. Destroyer is a group they are looking to expand to avoid creating a situation where the skill is to limited in applying only to one hull. right or wrong this makes the analysis of the ships within those classes entirely irrelevant to the discussion of the skill changes.
    Mira Lynne
    State War Academy
    Caldari State
    #1966 - 2012-04-12 19:43:23 UTC
    Lets Say I have one racial cruiser at 3, and Battlecruisers at 5. I can currently fly that races battlecruiser. According to these changes, i'd need Racial Cruiser 4. Since I can already fly the racial battlecruiser, whould i gain racial cruiser 4? Does "If you could fly it before, you can fly it after" Include the prerequisite skills is what im saying. I'd hate to lose out on racial battlecruiser 5 because i dont have racial cruiser 4 trained...

    [u]I, too, horse frogs.[/u] Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread

    Allen Ramses
    Zombicidal Mania
    #1967 - 2012-04-12 20:25:24 UTC
    Tyberius Franklin wrote:
    Again, the racial destroyer thing has more to do with the number of hulls rather than their performance. BC's, no matter how over/underpowered they may be, are still 12 of them using the same skill. Destroyer is a group they are looking to expand to avoid creating a situation where the skill is to limited in applying only to one hull. right or wrong this makes the analysis of the ships within those classes entirely irrelevant to the discussion of the skill changes.

    Look at it from a different angle. Explicitly, a Rupture requires only the Minmatar Cruiser skill to be trained, nothing else. A Hurricane, on the other hand, requires Minmatar Cruiser AND Battlecruiser skills to be trained, it only gets bonuses from one of them. The battlecruiser skill has zero effect on a Cyclone if Minmatar Cruiser is not trained, as the pilot cannot fly it to begin with.

    How many hulls a skill affects is not relevant in its own right. I don't think anyone would argue against the present state of the Destroyers skill being perfectly fine. It is not because it affects only four hulls, but because of the nature of the ships themselves. The destroyer class is not scalar superior to the frigate class, it is an adaptation of the class to fill a different role. The skill determines how well a pilot can exploit this adaptation, but he must have thorough knowledge of how the racial frigates before properly understanding how this adaptation would even operate.

    To parallel it to a real life situation, it's akin to automobiles. We have our motorbikes, passenger cars, and coaches. Each of these are their own classification. We'll be looking at cars (which would be a parallel to cruisers) for this example. There are multiple drivetrain configurations for cars; Traditional Rear wheel drive, Front wheel drive, PosiTrac, Four wheel drive, etc (Parallel: Racial cruisers). If I was interested in installing an oversized engine and a performance transmission (Parallel: Battlecruisers {Or what they should be}), I would have to know what the effects of that would be. Once I understand what the added weight, added power, and closer gears do, I can apply that knowledge to any drivetrain I am familiar with, and the coefficients would be similar, if not identical, to all.

    Anyway, destroyers are fine skill wise, and can even stand to add a second racial dessie. By introducing tier 3 BCs, CCP screwed the pooch. But there is nothing that can be done about that, the damage is already done. The bigger problem is that CCP is planning to do something that will invalidate several core principles that the entire game was built around. Doing this will make the situation worse, not better.

    Once again, CCP is using a blow torch to light a candle. They say they want to do small things incrementally? Then they need to keep the rulebook intact. Change smaller things first. Increase the skill requirement for destroyers/battlecruisers to be frigate/cruiser IV instead of III. Give BCs uniform role bonuses to make them less versatile. Then see how it plays out and go from there. It has a lot less potential for harm than the proposed change.

    Frigate -> Cruiser -> Battleship. No exceptions.
    Tyberius Franklin
    Federal Navy Academy
    Gallente Federation
    #1968 - 2012-04-12 20:56:00 UTC
    Allen Ramses wrote:
    Tyberius Franklin wrote:
    Again, the racial destroyer thing has more to do with the number of hulls rather than their performance. BC's, no matter how over/underpowered they may be, are still 12 of them using the same skill. Destroyer is a group they are looking to expand to avoid creating a situation where the skill is to limited in applying only to one hull. right or wrong this makes the analysis of the ships within those classes entirely irrelevant to the discussion of the skill changes.

    Look at it from a different angle. Explicitly, a Rupture requires only the Minmatar Cruiser skill to be trained, nothing else. A Hurricane, on the other hand, requires Minmatar Cruiser AND Battlecruiser skills to be trained, it only gets bonuses from one of them. The battlecruiser skill has zero effect on a Cyclone if Minmatar Cruiser is not trained, as the pilot cannot fly it to begin with.

    How many hulls a skill affects is not relevant in its own right. I don't think anyone would argue against the present state of the Destroyers skill being perfectly fine. It is not because it affects only four hulls, but because of the nature of the ships themselves. The destroyer class is not scalar superior to the frigate class, it is an adaptation of the class to fill a different role. The skill determines how well a pilot can exploit this adaptation, but he must have thorough knowledge of how the racial frigates before properly understanding how this adaptation would even operate.

    To parallel it to a real life situation, it's akin to automobiles. We have our motorbikes, passenger cars, and coaches. Each of these are their own classification. We'll be looking at cars (which would be a parallel to cruisers) for this example. There are multiple drivetrain configurations for cars; Traditional Rear wheel drive, Front wheel drive, PosiTrac, Four wheel drive, etc (Parallel: Racial cruisers). If I was interested in installing an oversized engine and a performance transmission (Parallel: Battlecruisers {Or what they should be}), I would have to know what the effects of that would be. Once I understand what the added weight, added power, and closer gears do, I can apply that knowledge to any drivetrain I am familiar with, and the coefficients would be similar, if not identical, to all.

    Anyway, destroyers are fine skill wise, and can even stand to add a second racial dessie. By introducing tier 3 BCs, CCP screwed the pooch. But there is nothing that can be done about that, the damage is already done. The bigger problem is that CCP is planning to do something that will invalidate several core principles that the entire game was built around. Doing this will make the situation worse, not better.

    Once again, CCP is using a blow torch to light a candle. They say they want to do small things incrementally? Then they need to keep the rulebook intact. Change smaller things first. Increase the skill requirement for destroyers/battlecruisers to be frigate/cruiser IV instead of III. Give BCs uniform role bonuses to make them less versatile. Then see how it plays out and go from there. It has a lot less potential for harm than the proposed change.

    Frigate -> Cruiser -> Battleship. No exceptions.

    The only issue with your position is that for max bonuses of the BC's the extra training time from cruiser is trivial. We're talking about cruiser 3, which actually highlights the issue. Training Min cruiser 3 and BC V gives me the cyclone, hurricane and tornado with max bonuses. Training Amarr cruiser 3 then gives me the prophecy, harbinger and oracle at max bonuses with minimal training cost. I'm literally at that point now with no plans to fly Amarr but considering it just because I can and it's extremely inconsequential time wise. Your statement that a ship skill is irrelevant to how many ships it benefits is an opinion I do not share, and apparently neither does CCP. Your statement about core principles seems to also miss the mark. Several times it has been stated that specialization in a particular hull is a superior training goal to being mediocre with everything, and as it is now it is impossible to do that with the BC skills. The BC skill is the epitome of defying this principle of skill training.

    You contention about scalar issues doesn't hold due to the obvious and sheer differences in usage and proliferation of certain hulls. If BC's were an evolution of cruisers in the way of a simple specialization in just being oversized then the overall improvement in all ship capabilities which advance from one ship class to the next is unjustified. As such the only way around this is to nerf them to the point where they are about as useful as destroyers are in most people's eyes of acknowledge then in their own class and balance them accordingly. Even at the level of the tier 1 BC's this is true, the tier 2's make it a great deal even more so.

    This change provides no harm but rather corrects the situation created by placing a 1 off skill for a 1 off group of ships which expanded over time to being an entire group of ships but still retained the 1 off skill. And again, your arguments about bonuses and versatility are a separate issue. Address those concerns when the actual ships are rebalanced. No amount of skill tweaking can overcome the performance issues surrounding BC's, and equally, neither will keeping the skills the same.
    Raven Zulu
    Doomheim
    #1969 - 2012-04-12 23:28:52 UTC
    Refund any obsolete prerequisite skills. Interdictor pilots should have interceptors refunded to 'injected only' status, etc. Otherwise you penalize pilots because they were unable to make a specific training choice that was available post-patch.

    Do not penalize people who choose to fly one race's caps, another's subcaps and a third's T2 and a fourth's T3. Due to the wholesale-unbalanced nature of the different race's ships (ie Myrm =/= Cane and so on) at different sizes and tiers this is just natural for experienced pilots to do.

    Hopefully the reactions of the player base mean something this go-round.

    Personally? Drop this wholesale MESS of a project that needs no work and fix something that is actually broke.
    Allen Ramses
    Zombicidal Mania
    #1970 - 2012-04-13 01:21:40 UTC
    Tyberius Franklin wrote:

    The BC skill is the epitome of defying this principle of skill training.
    No. The BCs themselves are the epitome of defying this principle, not the skill.

    Quote:
    If BC's were an evolution of cruisers in the way of a simple specialization in just being oversized then the overall improvement in all ship capabilities which advance from one ship class to the next is unjustified.
    THEY ARE NOT (supposed to be) AN EVOLUTION! The evolution you are looking for is called a BATTLESHIP. I don't know how many times I've said that in this thread, but god damn. I'm either not saying it clearly enough, or there is a serious reading comprehension problem on this forum. It's probably both, but my message I'm sending is not the one being received, and It's making me cranky Cry.
    Quote:
    As such the only way around this is to nerf them to the point where they are about as useful as destroyers are in most people's eyes
    You're getting warmer.

    Quote:
    This change provides no harm but rather corrects the situation created by placing a 1 off skill for a 1 off group of ships which expanded over time to being an entire group of ships but still retained the 1 off skill.
    No, it tries (and fails miserably) to correct a faulty design philosophy that allowed BCs to remain as powerful as they are for as long as they did. It's the same reason why the nano nerf and missile overhaul were a complete disaster. CCP releases a prototype that is a good, but unfinished product, then abandons it, only later to use this unfinished asset as a blueprint to create a new unfinished product, and people suddenly get confused as to why 2 and 2 is not equal to 4.

    If BCs are to be treated as an evolution, they would need to use large modules, forcing Battleships to replace dreads, dreads to replace titans, and titans to form a new role capable of igniting a brown dwarf star. This has also been said by me in this thread.

    To reiterate the core fundamentals of eve: Frigates -> Cruisers -> Battleships. No exceptions. EVER.
    Tyberius Franklin
    Federal Navy Academy
    Gallente Federation
    #1971 - 2012-04-13 02:57:39 UTC
    Allen Ramses wrote:

    THEY ARE NOT (supposed to be) AN EVOLUTION! The evolution you are looking for is called a BATTLESHIP. I don't know how many times I've said that in this thread, but god damn. I'm either not saying it clearly enough, or there is a serious reading comprehension problem on this forum. It's probably both, but my message I'm sending is not the one being received, and It's making me cranky Cry.
    I hear you, and I disagree. You say the next stage is a BS, I look at capabilities and not just things like module size. I think there is a place there which is too big and versatile for a cruiser or even a cruiser specialization. The thing I think is filling that place you are viewing as a cruiser specialization. I don't think it should go away. Nerfed at the high end yes, removed no.
    Quote:
    No, it tries (and fails miserably) to correct a faulty design philosophy that allowed BCs to remain as powerful as they are for as long as they did. It's the same reason why the nano nerf and missile overhaul were a complete disaster. CCP releases a prototype that is a good, but unfinished product, then abandons it, only later to use this unfinished asset as a blueprint to create a new unfinished product, and people suddenly get confused as to why 2 and 2 is not equal to 4.
    I agree that they are OP for their roles, but their role is apparently not envisioned as you envision it. So rather than accept the place they have been given you are trying to refute a change by redefining it. If BC's are a cruiser spec than HAC's should be removed and BC's should require cruiser V. If not than their difference justifies a different classification. Seeing as they miss the mark of specialization in my opinion they cannot be classed as a cruiser spec.
    Quote:
    If BCs are to be treated as an evolution, they would need to use large modules, forcing Battleships to replace dreads, dreads to replace titans, and titans to form a new role capable of igniting a brown dwarf star. This has also been said by me in this thread..
    Question: Considering titans and dreads, as well as carriers and SC's, use the same module size how can you accept them being classified differently but not cruisers and BC's?
    Quote:
    To reiterate the core fundamentals of eve: Frigates -> Cruisers -> Battleships. No exceptions. EVER.

    When this was decided as a training progression the other classes didn't exist. Last I looked we'd had a few changes since '03.
    Mars Theran
    Foreign Interloper
    #1972 - 2012-04-13 04:50:13 UTC  |  Edited by: Mars Theran
    Right, I'm fine with the changes as stated and I don't see a problem with needing to train up racial skills to get racial ships. Makes perfect sense to me.

    I find the notion of handing out SP to players who cross-trained for access to all racial variants of Command ship or something to be a bit silly though. Lets face it, it was an early entrant exploit right from the start and shouldn't ever have been that way.

    You can't get a Widow and Sin by training 1 BS skill so why should this ever have been possible? It shouldn't have, and while I don't mind some reimbursement of Skill Points, I don't see why it should cover 4 Racial Variants of ship types. Just give them the SP to retrain 1 racial variant of their choice and let them decide if they want to train the others later. You can only ever fly one ship at a time anyway.

    No losses, but no easy gains either. The sad thing is most of those complaining are likely the same ones who complain about too much instant gratification in the first place. Well, they had the instant gratification in the first place and willingly took advantage of it, now things will get more focused as I see it and they can learn what it means to have things the other way.

    Besides, from what I can see training times will get shorter in many ways rather than longer. Losing requirements to train prerequisite skills to V will make many things much shorter to train for and probably put a lot of people in ships they could never fly.

    edit: and btw, just a thought but I'm pretty sure Battleships should be at least a Level IV prereq. for Cap ships. It's not just the size of their guns but the place they hold in the line.
    zubzubzubzubzubzubzubzub
    
    Sarah Schneider
    Native Freshfood
    Minmatar Republic
    #1973 - 2012-04-13 08:33:07 UTC  |  Edited by: Sarah Schneider
    Mars Theran wrote:
    You can't get a Widow and Sin by training 1 BS skill so why should this ever have been possible? It shouldn't have, and while I don't mind some reimbursement of Skill Points, I don't see why it should cover 4 Racial Variants of ship types. Just give them the SP to retrain 1 racial variant of their choice and let them decide if they want to train the others later. You can only ever fly one ship at a time anyway.

    No losses, but no easy gains either. The sad thing is most of those complaining are likely the same ones who complain about too much instant gratification in the first place. Well, they had the instant gratification in the first place and willingly took advantage of it, now things will get more focused as I see it and they can learn what it means to have things the other way.

    Besides, from what I can see training times will get shorter in many ways rather than longer. Losing requirements to train prerequisite skills to V will make many things much shorter to train for and probably put a lot of people in ships they could never fly.

    I can fly 3 Battlecruiser race atm and use 2 intensively (hurricane and drake obviously) at battlecruiser V, as most people i know and probably a lot of people i don't know, especially those who does pvp or people who just love flying those two ships.

    Both ships have very different uses and there are specific needs to have them both trained and you're suggesting that CCP remove the ability for us to fly those ships and choose only one and then have to spend at least 1.5 months to train the other two? No losses? seriously? The only 'gratification' for people who actually use the skill is that they have to pay more for their new medical clone class. Are you out of your mind?

    Mars Theran wrote:

    edit: and btw, just a thought but I'm pretty sure Battleships should be at least a Level IV prereq. for Cap ships. It's not just the size of their guns but the place they hold in the line.

    You do know that carriers don't have 'guns' don't you? and what 'place they hold in line' you're talking about here?

    "I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

    Kira Vanachura
    Green Visstick High
    #1974 - 2012-04-13 12:46:09 UTC
    New players will need more time to get to a decent mission ship. Right now it's Frigate, cruiser, battlecruiser and finally battleship. They will need to train destroyers to IV in the future to get to cruisers and beyond, but the destroyer class lacks a decent mission ship. First new ship I'd like to see is a destroyer that can fill the gap between frigate and cruiser; nothing fancy: a bit less damage than a normal destroyer, but a bit more tank than a frigate, while less than a cruiser. Just enough to do lvl 2 missions.
    Mars Theran
    Foreign Interloper
    #1975 - 2012-04-13 15:15:10 UTC  |  Edited by: Mars Theran
    Sarah Schneider wrote:
    Mars Theran wrote:
    You can't get a Widow and Sin by training 1 BS skill so why should this ever have been possible? It shouldn't have, and while I don't mind some reimbursement of Skill Points, I don't see why it should cover 4 Racial Variants of ship types. Just give them the SP to retrain 1 racial variant of their choice and let them decide if they want to train the others later. You can only ever fly one ship at a time anyway.

    No losses, but no easy gains either. The sad thing is most of those complaining are likely the same ones who complain about too much instant gratification in the first place. Well, they had the instant gratification in the first place and willingly took advantage of it, now things will get more focused as I see it and they can learn what it means to have things the other way.

    Besides, from what I can see training times will get shorter in many ways rather than longer. Losing requirements to train prerequisite skills to V will make many things much shorter to train for and probably put a lot of people in ships they could never fly.

    I can fly 3 Battlecruiser race atm and use 2 intensively (hurricane and drake obviously) at battlecruiser V, as most people i know and probably a lot of people i don't know, especially those who does pvp or people who just love flying those two ships.

    Both ships have very different uses and there are specific needs to have them both trained and you're suggesting that CCP remove the ability for us to fly those ships and choose only one and then have to spend at least 1.5 months to train the other two? No losses? seriously? The only 'gratification' for people who actually use the skill is that they have to pay more for their new medical clone class. Are you out of your mind?

    Mars Theran wrote:

    edit: and btw, just a thought but I'm pretty sure Battleships should be at least a Level IV prereq. for Cap ships. It's not just the size of their guns but the place they hold in the line.

    You do know that carriers don't have 'guns' don't you? and what 'place they hold in line' you're talking about here?


    It's better than handing out millions of SP for no other reason than that, but CCP will do what it thinks best, usually guided by players who won't take no for an answer.

    The fact that both ships have very different uses should give an indication that CCPs move is the right one. All that extra skill training is used in many other areas for similar purpose anyway. It's not like Heavy Missile Launcher is only used on the Drake, and certainly training Passive and primary shield skills to V comes in useful on every ship class to a greater or lesser degree.

    That latter bit was a reference to a comment made earlier about not needing to train for a ship using X-Large Turrets by training up a ship using Large Turrets. I think they were referring to the Dreads specifically, but referenced Capital ships specifically. My thought is the Battleship is just one step in the process. No reason it should be excluded and it looks like they are moving toward a model where you no longer need to train a sub-class to V anyway.

    I might add that this isn't so much a problem if nobody has Battlecruiser to V, but starts to become one when they have that and especially when they have only trained one racial variant to get into that particular group of Battlecruisers and have the base requirements for the others.

    Now, from what I've briefly read, they will suddenly get boosted to all racial variants of sub-classes to IV to meet the Prereqs and get each racial variant of BC to V on top of that. Suddenly they are not only capable of flying those ships well, but have level IV in all racial sub-classes. Doesn't really seem fair does it? Instead of losing a month and a half, they have suddenly gained it.

    Of course I'm not counting exact or even actual time requirements; I'll leave that to the people who can't help doing that just to make a point.
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    Mars Theran
    Foreign Interloper
    #1976 - 2012-04-13 15:31:47 UTC
    Kira Vanachura wrote:
    New players will need more time to get to a decent mission ship. Right now it's Frigate, cruiser, battlecruiser and finally battleship. They will need to train destroyers to IV in the future to get to cruisers and beyond, but the destroyer class lacks a decent mission ship. First new ship I'd like to see is a destroyer that can fill the gap between frigate and cruiser; nothing fancy: a bit less damage than a normal destroyer, but a bit more tank than a frigate, while less than a cruiser. Just enough to do lvl 2 missions.


    I used Destroyers to do level 4 missions with friends long before they ever got the buffs they have now, at least until I upgraded to something a little more effective anyway. Nothing wrong with that, unless of course you happen to need to solo run missions straight from level 1 to 5 mission availability in less time than it takes to train the skills.

    Yes, I agree that their should be more than one Destroyer available; as it is, the class is lacking in options and is the only class below sub-caps that has only one variant per faction.

    Aside from that, the training time requirements are minimal in my book. We're only really talking days here, and the measure helps to restrict straight line training for one specific ship class precluding the others.
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    Preston Vane
    Imperial Academy
    Amarr Empire
    #1977 - 2012-04-13 17:11:59 UTC  |  Edited by: Preston Vane
    There are plenty of people that either don't like getting a lot of sp for doing nothing, or afraid of loosing the possibility to fly a ship. From what i see no one really got into tweaking the ship skills ranks.

    The probably easiest option would be to divide the existing dessie and bc skills rank by 4 to get those for races, but you would end up with rank 0.5 for dessies and 1.5 for bc. As we have neither of those atm in the game: Not really a viable option. The second thing to point out here is that bc would need less time to train then cruisers and even frigs which doesn't make any sense as the idea was to make a more fluend and logical progress.

    So here is another idea: Tweak ALL the skills.
    Atm the ranking is as follows: Frigs 2, Cruiser 5, BS 8 for each race and dessie 2, bc 6 for all together, that's as if we had a single rank 68 skill (4*2+4*5+4*8+2+6).
    Now we can just redivide those 68 to the 5 race specific versions, e.g. with frigs 2, dessie 2, cruiser 3, bc 4, bs 6, or 1/2/3/4/7 or whatever other combination CCP prefers.
    If this happens all t1 ship management sp should be refunded to rebuild ofc.

    This has some ups and downs of course.
    The sum over all t1 sub-cap ship skills combined remains the same. (pro, neither sp gained nor lost)
    The higher ship skills maintain a higher rank. (pro)
    Maxing out a single size of ship is faster as most ranks are a bit lower than they used to be. (this is pro, cause we aim for faster specialisation, some might call this a con tho)
    You might loose the ability to fly one or two ships when rebuilding, or gain the ability to fly more (con, not really any way around this, but the differences should be pretty minor and fast to retrain if need be)
    As they want to redo the prereqs and training times for most t2 ships anyway there shouldn't be a problem on that part.
    Sarah Schneider
    Native Freshfood
    Minmatar Republic
    #1978 - 2012-04-13 20:20:32 UTC  |  Edited by: Sarah Schneider
    Mars Theran wrote:
    I might add that this isn't so much a problem if nobody has Battlecruiser to V, but starts to become one when they have that and especially when they have only trained one racial variant to get into that particular group of Battlecruisers and have the base requirements for the others.

    Now, from what I've briefly read, they will suddenly get boosted to all racial variants of sub-classes to IV to meet the Prereqs and get each racial variant of BC to V on top of that. Suddenly they are not only capable of flying those ships well, but have level IV in all racial sub-classes. Doesn't really seem fair does it? Instead of losing a month and a half, they have suddenly gained it.

    Of course I'm not counting exact or even actual time requirements; I'll leave that to the people who can't help doing that just to make a point.

    I doesn't matter if noone has BC 5, even if people only had BC 4 trained and have all cruisers to 3, you were saying that we should only be getting one, that was the problem. CCP didn't say they're going after that route, they might just take the cruiser skills into account, which seems more logical to me, even if they weren't planning to account for the cruiser skills, it's still more fair to reimburse all the racial BC skills solely because racial cruisers 3 are a short train. One and a half months are not a 'short' training time, it's even more of a burden for players if they suddenly have to train for what they should be able to fly in the first place.

    Fairness is not a matter of skillpoints, they are infact, useless. What matters is if i can fly those ships now, i should be able to fly them after the change, that's it. Players can train all 4 racial cruiser requirements for a BC in just 2 days, if CCP decides to ignore that requirement for the reimbursement plan, what's the big deal? As for the 'bonus' cruiser level to 4, it's free skills, yes, but that's just it, the bonus, four racial cruiser skills from level three to four and it's negligible compared to losing the ability to fly ships which i don't know about you, but i surely don't want that to happen, on any reason at all.

    "I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

    Mars Theran
    Foreign Interloper
    #1979 - 2012-04-15 06:28:25 UTC
    Sarah Schneider wrote:
    Mars Theran wrote:
    I might add that this isn't so much a problem if nobody has Battlecruiser to V, but starts to become one when they have that and especially when they have only trained one racial variant to get into that particular group of Battlecruisers and have the base requirements for the others.

    Now, from what I've briefly read, they will suddenly get boosted to all racial variants of sub-classes to IV to meet the Prereqs and get each racial variant of BC to V on top of that. Suddenly they are not only capable of flying those ships well, but have level IV in all racial sub-classes. Doesn't really seem fair does it? Instead of losing a month and a half, they have suddenly gained it.

    Of course I'm not counting exact or even actual time requirements; I'll leave that to the people who can't help doing that just to make a point.

    I doesn't matter if noone has BC 5, even if people only had BC 4 trained and have all cruisers to 3, you were saying that we should only be getting one, that was the problem. CCP didn't say they're going after that route, they might just take the cruiser skills into account, which seems more logical to me, even if they weren't planning to account for the cruiser skills, it's still more fair to reimburse all the racial BC skills solely because racial cruisers 3 are a short train. One and a half months are not a 'short' training time, it's even more of a burden for players if they suddenly have to train for what they should be able to fly in the first place.

    Fairness is not a matter of skillpoints, they are infact, useless. What matters is if i can fly those ships now, i should be able to fly them after the change, that's it. Players can train all 4 racial cruiser requirements for a BC in just 2 days, if CCP decides to ignore that requirement for the reimbursement plan, what's the big deal? As for the 'bonus' cruiser level to 4, it's free skills, yes, but that's just it, the bonus, four racial cruiser skills from level three to four and it's negligible compared to losing the ability to fly ships which i don't know about you, but i surely don't want that to happen, on any reason at all.



    I'm not really concerned myself, but that may be the result of my not flying anything at the moment. I do have a character trained to V in Battlecruisers incidently and I think it covers all of them.

    If I'm not mistaken though, allowing all Battlecruisers means they will be dishing out Frigate, Destroyer, and Cruiser 4 for all races. I also don't consider skillpoints worthless, but that isn't really the issue. I just fail to see the downside of being a little more cautious in the doling out of SP. I'm sure there is a better alternative than that, but I haven't thought of what it may be at this point.

    Certainly, one possible option is granting same level skill in all racial battlecruiser skills and simply graying them out until the prerequisite skills are trained if they are not already. That seems a lot easier and fairer than handing out individual skillpoints for each and every plyer who has it trained to one degree or another.
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    Sarah Schneider
    Native Freshfood
    Minmatar Republic
    #1980 - 2012-04-15 12:48:23 UTC
    Mars Theran wrote:
    If I'm not mistaken though, allowing all Battlecruisers means they will be dishing out Frigate, Destroyer, and Cruiser 4 for all races.

    Maybe yes, maybe no, i've stated why, above.

    Mars Theran wrote:
    I also don't consider skillpoints worthless, but that isn't really the issue. I just fail to see the downside of being a little more cautious in the doling out of SP. I'm sure there is a better alternative than that, but I haven't thought of what it may be at this point.

    Besides e-peen, i see no other advantage of solely having more skillpoints, which in technical standpoint, useless, aside from that, it's a matter of personal opinion (that is, back to e-peen). What you pointed out, from your first post revolves around skillpoints being the issue, if you really doesn't care about the SP, this discussion would have never happened in the first place.

    I might have taken a different stance from you on this one, i fail to see why giving out SP in relation to no gain whatsoever in terms of what ships/roles can we play in the game now and later on is an issue. It's the same as for example CCP changes the Propulsion Jamming rank from 3 to 16 and players who already have them to V will gain 1 month/3 million SP for free, so what, we gain 3 mil sp, will there be some super sekrit disaster which will going to happen? i don't think so, well, aside from the obvious rage from people who are planning to train them later on just to find they have another extra month to spend.

    Mars Theran wrote:
    Certainly, one possible option is granting same level skill in all racial battlecruiser skills and simply graying them out until the prerequisite skills are trained if they are not already. That seems a lot easier and fairer than handing out individual skillpoints for each and every plyer who has it trained to one degree or another.

    If what you meant that we'll have to train the cruiser skills to IV when the changes came out, i must disapprove with this idea, if we already have the skills to fly the ship, why do we have to train for them, again? doesn't make sense and doesn't seems fair, at all. If you're talking about the current skills instead of the new one, this is already been stated as the second option of the reimbursement plan, ofc, w/o the racial battlecruiser skills.

    "I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave