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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Gogela
Epic Ganking Time
CODE.
#1521 - 2012-03-08 17:03:39 UTC
CCP Ytterbium wrote:
(...wal of text)

Hm... welp, so much for training recon ships to V. Back in the skill que with you, large guns!

Signatures should be used responsibly...

Tippia
Sunshine and Lollipops
#1522 - 2012-03-08 17:10:56 UTC  |  Edited by: Tippia
Vaerah Vahrokha wrote:
Making training time for popular ship classes quadruplicate is not a move aimed at new players for sure.
But that's just it: they don't increase by that much. The SP required to get in a BC hull at all increases from 177k SP to 363k:ish SP; the SP required to get in a BC hull competently, but still uselessly increases from 447k to 664k SP. At this point, not only hasn't the training time increased fourfold, but you still can't actually fly the ship because you aren't able to do anything with it. For new players, the difference is a matter of days per race, which isn't much considering everything else they have to train to make those ships flyable. Include all of that and the training time for this popular ship class is pretty much the same as before.

If you absolutely have to have all twelve BCs and if you absolutely have to have them all at lvl V, then yes, the skill cost for the ship hulls alone will have increased from 1,832k SP to 7,954k SP… which would suggest that it now costs more than 4× as much to fly those ships. But guess what: at that point you still can't fly any of the ships because we haven't finished piling on the skill requirements. Once we do, the 6M SP that differs between the two systems will once again have been eaten up by the equipment and support skills (which will be much higher than in the previous example due to that lvl-V-itis we're suffering from here).

If we're talking about 4× BC V, we're talking about an SP difference on the scale of 35.7 M SP in the old system vs. 41.5 M SP in the new one (and I've actually dialled back the lvl-V-itis a whole lot with those numbers — they could and probably should be a lot higher than that), which means that, once again, it's nowhere near a 4× multiplier on the training time. Saying that it's “four times as much” is just ignorant on every level. Saying that it affects newbies is equally ignorant. It may affect the middle-aged player who isn't clever enough to figure out how to prepare for this change (which, incidentally, also deflates any argument that this “dumbs down” the game, since it benefits the clever ones and punished the dumb ones — a dumbing down would do the opposite).

Quote:
Wow... I foresee the 50M in wallet newbies all rolling onto T2 ships!
It's about as likely as newbies with 36 million SP… The point I'm making is that while new players will have a very very very tiny bit harder time to cross-train, they will have a whole hell of a lot easier time to specialise, which has always been the way to “catch up” with older players.

Quote:
One of the things I HATE in other MMOs is being stuck in one class. One day a random developer decides to make them crap and you are stuck with a piece of garbage you worked for 3-4 years to make as good as possible.

EvE is different.
…and this switch in skills doesn't change that. In fact, it makes it easier than ever to train for a new specialisation.

Quote:
The poor sod who started EvE past you or me, trained BC V to fly it at best and... WHAM nerfbat no-actual-change-at-all-bat
…suddenly he can fly exactly the same things exactly as well as he could before. Oh wait, that's not sudden at all.
Swearte Widfarend
Ever Vigilant Fountain Defenders
#1523 - 2012-03-08 17:12:00 UTC  |  Edited by: Swearte Widfarend
Alsyth wrote:
CCP giving me 4.5M free SP won't make it any better if my new pvp recruits have to spend 6M SP instead of 1.5M to be efficient crosstrainers.

This "you won't have to re-train for something you can already fly" is fine, but not satisfying for new characters. And I care about new characters too.

Capital alt trained for remote repping carriers are already too easy to have imo.

Crosstraining is not "nerf proofing" or "FOTM chasing", it's just being versatile, which is very important in pvp. And it's already costly (guns and missiles, racial cruisers, frigs, BSs, shield and armor tanking...).


Cross-training is one method of being versatile. If CCP actually works out ships with roles (as a baseline) and makes the other ships in each class a viable ships in a fleet, it introduces versatility on it's own. In addition, your recruits shouldn't have to train BC 5 or Dessy 5 to be efficient cross trainers. Battlecruiser 2 is what, a 4 hour skill? so to cross train into all 4 battlecruisers is less than a day. Your recruits can be in all 8 battlecruisers quickly, and then (as your fleet comps build) you can have them focus on one particular racial variant if necessary. And they still have to train two tanking methods and 4 weapons systems, so that single day to sit in all four racial variants is a fragment of time.

Democracy is only as good as the despot managing the voting booth.

Tallian Saotome
Nuclear Arms Exchange Inc.
#1524 - 2012-03-08 17:13:51 UTC
/me gets the popcorn

Inappropriate signature removed, CCP Phantom.

Electra Gaterau
Thunderwaffles
Goonswarm Federation
#1525 - 2012-03-08 17:18:59 UTC
Tippia has pretty much summed it up for me. Theres bound to be differing opinions but the view I have been given after researching the forums was that if I want to be effective I have to specialise/focus and leave the cross training till later.
Tallian Saotome
Nuclear Arms Exchange Inc.
#1526 - 2012-03-08 17:26:22 UTC
Electra Gaterau wrote:
Tippia has pretty much summed it up for me. Theres bound to be differing opinions but the view I have been given after researching the forums was that if I want to be effective I have to specialise/focus and leave the cross training till later.

What you might be missing is that as things stand now, you can specialize and still crosstrain, while with the new system, you are effectively starting over to get a new races dictor(or other specialized ship) meaning if you go caldari, and missiles get nerfed tomorrow, it will be that much harder for you to retrain to amarr.

Inappropriate signature removed, CCP Phantom.

Dormax
Sumo Wrestlers
#1527 - 2012-03-08 17:32:09 UTC
Just from the basic examples they give, it looks more like they want to "dumb it down." I find that concept very disappointing. I know EVE's complexity is one of the hardest things for new players to deal with, but I also know that it's one of the things that draws me to it -- and has made me want to play year after year.

I did my hard-time to get battlecruiser 5 so I could grind command ships 5 so that I could have (my opinion) an awesome mission running monster. Somehow this makes my time feel cheapened if it's going to be so much easier to train. And now, years later, I'm finally backtracking to train some T2 cruiser skills for PVP -- and cross training at the same time.

For newbies, I'm all about making things easier! But, it's the steep learning curve and complex skill training, especially in the upper end of the game, that make it fun for me. T2 manufacturing (including invention), PI, moon mining, POS's, sovereignty... all complex aspects that make EVE such that one can ALWAYS find something new to explore / do. It's what seperates EVE from ever other game out there and is exactly WHY we keep coming back.

On the other side, making things more "line" based simply turns EVE into a psudo-class system (tank, DPS, healer, mule, etc etc. -- might as well throw mage and shamen into the mix) and could force players to conform to the given expectations. Take the smartbombing Rokh. That's clearly not the design of the ship, but it's certainly effective for what it is. Or the exploration Ishtar? Or the almighty (if a little passe) battlehulk. Will rolls seriously gimp these possibilities? Ingenuity is the hallmark of EVE. I'll reserve judgement at this point, I always do. But if I wanted to play WOW or Battlestar Galactica, I wouldn't be playing EVE.
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#1528 - 2012-03-08 17:33:17 UTC
Tallian Saotome wrote:
Electra Gaterau wrote:
Tippia has pretty much summed it up for me. Theres bound to be differing opinions but the view I have been given after researching the forums was that if I want to be effective I have to specialise/focus and leave the cross training till later.

What you might be missing is that as things stand now, you can specialize and still crosstrain, while with the new system, you are effectively starting over to get a new races dictor(or other specialized ship) meaning if you go caldari, and missiles get nerfed tomorrow, it will be that much harder for you to retrain to amarr.


You seem to be under the impression that nerfs are forces of nature, unpredictable, unwanted, and unnecessary.
If missiles got (more than accidentally) nerfed, it would be after some discussion, it would be when it benefited the game to do so, and it would be because they needed to be nerfed.

If you were using something that needed to be nerfed, you were getting the benefit of your training, and you were at that time using FOTM. If you switched to Amarr, it would be because you decided that was now FOTM.

You are really hurting your own argument, because before you were talking about versitility, and now you're framing it as nerf-dodging and quickly switching to the next FOTM, which is exactly what you said it wasn't about.
Tippia
Sunshine and Lollipops
#1529 - 2012-03-08 17:41:10 UTC  |  Edited by: Tippia
Tallian Saotome wrote:
What you might be missing is that as things stand now, you can specialize and still crosstrain, while with the new system, you are effectively starting over to get a new races dictor(or other specialized ship) meaning if you go caldari, and missiles get nerfed tomorrow, it will be that much harder for you to retrain to amarr.

…except that “that much harder” will not actually be that hard at all.

Going from a Flycatcher to a Heretic under the current system means you have to train Amarr Frigate V (×2) — 512k SP — plus training all the small laser stuff, armour tanking (if not for the Heretic, then for all the other Amarr stuff you intend to train to replace your Caldari ships), and some other crap for, oh, let's say in total another 2M SP.

Going from Flycatcher to a Heretic under ther new system means you have to train Amarr Frigate IV (×2) and Amarr Destroyer V (×3) — 859k SP — plus all the same ancillary skills. “That much harder” equates to requiring 2.8M SP instead of 2.5M SP. But wait! Under the new system you do not have to train Interceptors IV to get that Dictor skill, so the character making the switch actually has some 850k SP “saved” that he doesn't have to train under the new system but which he had to train under the old one, which means the poor fellow is actually 500k ahead of where he would be under the current system.

So…

Current system: 2.5M SP to switch from Flycatcher to Heretic.
New system: 2.8M SP to switch from Flycatcher to Heretic, but 850k SP less required to fly either of them.

Flying both under current system: n + 2.5M SP (where n is the SP required to get into the Flycatcher).
Flying both under the new system: n + 2.0M SP


As a point of comparison, getting all eight command ships will require some 2.5 million less SP under the new system than under the current one… yes, even including the four BC V:s you have to train.
Ranger 1
Ranger Corp
Vae. Victis.
#1530 - 2012-03-08 17:44:37 UTC
CCP Ytterbium wrote:
Steve Ronuken wrote:
CCP Ytterbium? I don't suppose I could get you to say that it won't be an SP reimbursement, but instead just sticking the new skills onto people, at the appropriate level? I'm pretty sure that's what you've been meaning, but it's also obvious some people are thinking they'll get the chance to respend the points at will.


As for Destroyers:

Typically, a destroyer is a fleet defense boat. It already handles the anti-frigate line ok, so how about something for handling fleet missile defense? Or maybe an E-Warfare role.
Maybe something cloaky or Bomb defense related?



Well reimbursement is tricky, can't say about details yet, because we still need to think about them. Whatever this is going to be SP reimbursement or just sticking new skills, or whatever options in the middle still need to be considered.

Funny, I got somebody suggesting the very same idea regarding destroyers having a fleet defense role to me during lunch P*insert tinfoil hat theory here*


A Destroyer variant that has a "Point Defense" role would be excellent.

A Destroyer variant that is in effect a "Heavy Bomber" would be MORE than excellent. ;
Not a cloaky bomber, but a tanky bomber that can stay on station and defend itself from drones/frigs with small guns in it's left over slots... but it's main armament being two or possibly 3 bomb launchers.

Imagine the absolute necessity of a fleet to focus fire on a group of heavy bombers swinging around for another pass. :)

Of course, you would leave the mechanic that after a certain point you end up blowing up your own bombs in place so as to limit the size of these bomber groups, or at least force them to concentrate on different area's of the enemy fleet.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1531 - 2012-03-08 17:45:29 UTC
Minimum time to sit in a battleship, from scratch, with no remaps or implants: 16 days, 14 hours, 56 minutes

Racial Battlecruiser 4: 16 days, 13 hours, 49 minutes.
Racial Battlecruiser 1: 10 days, 7 hours, 48 minutes.
(Spaceship control 4 needed here. + 20 hours or so the first time)
Racial Cruiser 4: 9 days, 10 hours, 16 minutes
Racial Cruiser 1: 4 days, 5 hours, 16 minutes
Racial Destroyer 4 : 4 days, 4 hours, 34 minutes.
Racial Destroyer 1: 2 days, 2 hours, 34 minutes
Racial Frig 4: 2 days, 2 hours 17 minutes



So, cross training into someone else's battlecruiser will take you 9 days 12 hours (give or take) (at the lowest level. add 6 days for level 4)


Currently:
Racial Cruiser to 3 - 3 days, 30 minutes (from nothing in that race)


6 days, 12 hours longer. (or 12 days for racial BC4)

Oh such a terrible imposition.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

SkyMeetFire
Viziam
Amarr Empire
#1532 - 2012-03-08 17:47:00 UTC
CCP Ytterbium wrote:
Nagarythe Tinurandir wrote:
i guess it is not the rokh in the backround which triggered the lol, but the one which replaces the little picture representing the naga next to the drake and ferox in the ship tree.


Doh! I just noticed that on the ship tree Evil Of course that's supposed to be the Naga, not the Rokh Oops

FAIL, BAD YTTERBIUM, BAD.OopsOopsCryEvilAttentionQuestionStraightUghShocked


Also, not sure if anyone else has noted it, but it looks like you have the Scimitar and the Rapier in the wrong spots on the Minmatar skill tree, since the Scimi uses the Scythe hull, and the Rapier uses the Bellicose hull, not the other way round.
DarkXeRoX
Terran Titan Navy
#1533 - 2012-03-08 17:55:11 UTC
ccp insuring u will never run out of skills to train -.-

they sure love trolling their community -.-
Swearte Widfarend
Ever Vigilant Fountain Defenders
#1534 - 2012-03-08 17:56:16 UTC  |  Edited by: Swearte Widfarend
Tippia wrote:
Tallian Saotome wrote:
What you might be missing is that as things stand now, you can specialize and still crosstrain, while with the new system, you are effectively starting over to get a new races dictor(or other specialized ship) meaning if you go caldari, and missiles get nerfed tomorrow, it will be that much harder for you to retrain to amarr.

…except that “that much harder” will not actually be that hard at all.

Going from a Flycatcher to a Heretic under the current system means you have to train Amarr Frigate V (×2) — 512k SP — plus training all the small laser stuff, armour tanking (if not for the Heretic, then for all the other Amarr stuff you intend to train to replace your Caldari ships), and some other crap for, oh, let's say in total another 2M SP.

Going from Flycatcher to a Heretic under ther new system means you have to train Amarr Frigate IV (×2) and Amarr Destroyer V (×3) — 859k SP — plus all the same ancillary skills. “That much harder” equates to requiring 2.8M SP instead of 2.5M SP. But wait! Under the new system you do not have to train Interceptors IV to get that Dictor skill, so the character making the switch actually has some 850k SP “saved” that he doesn't have to train under the new system but which he had to train under the old one, which means the poor fellow is actually 500k ahead of where he would be under the current system.

So…

Current system: 2.5M SP to switch from Flycatcher to Heretic.
New system: 2.8M SP to switch from Flycatcher to Heretic, but 850k SP less required to fly either of them.

Flying both under current system: n + 2.5M SP (where n is the SP required to get into the Flycatcher).
Flying both under the new system: n + 2.0M SP


As a point of comparison, getting all eight command ships will require some 2.5 million less SP under the new system than under the current one… yes, even including the four BC V:s you have to train.



Oh god, both of you. The Heretic is the worst example you could use, as it's a Rocket-bonused interdictor. From Flycatcher to Heretic is easy. I know it's only an example, but please, choose something actually differentiated, like Flycatcher to Eris.

Democracy is only as good as the despot managing the voting booth.

Tippia
Sunshine and Lollipops
#1535 - 2012-03-08 18:01:18 UTC  |  Edited by: Tippia
Swearte Widfarend wrote:
Oh god, both of you. The Heretic is the worst example you could use, as it's a Rocket-bonused interdictor. From Flycatcher to Heretic is easy. I know it's only an example, but please, choose something actually differentiated, like Flycatcher to Eris.
…ok, fine. The numbers are for Flycatcher to Eris — for Flycatcher to Heretic, it's actually even cheaper to switch and the improvement with the new system is even greater, relatively speaking.

Or, use the same number and consider it a sensible inclusion since you probably want to fit your newly-trained Amarr frigates with something. Either way, the new system allows for specialisation far better than the old one, and cross-training isn't nearly as awful as people want to believe (in fact, cross-training into T2 is often significantly cheaper).
Li Charen-Teng
#1536 - 2012-03-08 18:02:57 UTC
DarkXeRoX wrote:
they sure love trolling their community -.-


New main attribute for racial BC is Charisma.

Checking EVE GATE every few minutes...

Svennig
Caldari Provisions
Caldari State
#1537 - 2012-03-08 18:15:23 UTC
kyrieee wrote:
You really shouldn't remove the BS V requirement for caps.
Caps are the main reason people train it to V.


This says much more about the poor state of the T2 battleships than it does about capitals.
Degren
The Scope
Gallente Federation
#1538 - 2012-03-08 18:34:29 UTC
CCP, the responses were greatly appreciated.

I think, overall, the changes are good.

I would like to say, though, as a new combat char, Battlecruisers is one of those few skills that I think "Oh **** yes, I can almost train it." Or..."Thank ****, I am training it and can soon cross train"

There are very few skills that are exciting to train. I think the first turret specialization, finishing core skills, finishing minmatar frigate V and Battlecruisers of any level are the things I'm most looking forward to...and I know core skills aren't exciting to raise.

I hope that is considered when you rebalance ships. If that's the case, if ship balance is redone in such an awesome way that the current break/relief skill that is Current-Era-Battlecruisers is overshadowed...then there'd be no cause for complaint, really. Well, with regards to cross-training, that is.

Hello, hello again.

Mioelnir
Brutor Tribe
Minmatar Republic
#1539 - 2012-03-08 18:34:58 UTC
CCP Ytterbium wrote:
Q: can we opt out for skills we don't want during the reimbursement process?

A: well, again, it depends on how it is done. We may just bluntly give all four variants at V if you had battlecruiser V for example, or maybe require that you also add the relevant Cruiser skill trained at level 3 to be eligible. On the latter case, just don't train the cruiser 3 skill, and you should not receive the new racial battlecruiser at 5. Not sure why one would do that however, it's like skipping free candy or cake while visiting your grandma.


So, the idea of the change is to stop skills that give access to too many hulls, to promote specialization, but one is actually "punished" for not training every ship under the sun prior to the change since it will mean getting less free candy?
Does that really make sense to you?

As a fairly specc'ed char (Minmatar/Angel only), my options are to ruin my character with another two cruiser skills I have no interest in flying, or missing out on 4.096m SP less candy (16 ranks, 2 race's destroyer/battlecruiser 5)? 2 months of skilltime?

No good thing will come out of any of the options presented so far. If a char has the destroyer skill, drop him the 4 books in his home station and give him the SP he actually has in that skill as unallocated SP. Same for BC. Or, if you want to keep the "can fly the same ships before and after" constraint, give everybody 4 times the SP they had in the skills.
So they can decide.

And maybe give us the option to permanently unlearn a skill, losing (!) the SP in it, so we can clean up orphaned requirement skills if they offend us optically in our character sheet.....

Also, trying to offset reduced capital skill-training times with the new requirement design with additional requisites either means meaningless requisites that everyone is guaranteed to have (Mining I), or even MORE candy that needs to be handed out so noone loses the ability to fly a ship. I already see the mad scramble of supercap pilots trying to get the needed skillbooks that they had dropped in some corner of New Eden to their ship so they can officially fly and use it again.

TL;DR: I support the idea and the intent of the change. But the implementation concepts presented so far scream "whiteboard now!"
Lili Lu
#1540 - 2012-03-08 18:45:31 UTC  |  Edited by: Lili Lu
Came expecting some info and announcements of long overdue ship rebalancing so the game stops degenerating into Drakes and Tengus (and supercaps) online. Left disappointed.

Why are you messing with the skill tree? Seriously, this is not needed. Is this some way to slow the race to BC that new players pursue? If so just get on with making cruisers worth flying, proceed with abolishing tiers and replacing them with roles, and nerf the overused BCs.

Also, read only snippets of this thread because - 77 pages - serious timesink. So I can see that others have said it but I'll say it in my own way - You are dumbing down the game.

Command ships requiring logi 4 or hac 4 is not a bad thing. But now you will be allowing people to get into those ships much faster. BS 5 for capitals is not a bad thing, . . .

This dev blog is a serious disappointment. It indicates misdirected energy and effort on the dev team and more changes that dumb down progression in the game. Abolishing tiers for roles is the only good thing in the wall of text and pretty flowcharts on the blog page. Please get back to focusing on fixing sov mechanics, faction warfare, and ship balancing. These are desperately needed and long overdue. Messing with the skill tree is not.