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New dev blog: Rebalancing EVE, one ship at a time

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Author
Tippia
Sunshine and Lollipops
#1461 - 2012-03-08 12:49:14 UTC
SwissChris1 wrote:
I got Battlecruiser V / Destroyer V and crosstrained all races...if you give me SP for all 4 races: 4x 1'536'000 + 4x 512'000 = 8'192'000 skillpoints ROFL...I doubt that's going to happen and you are just going to screw over all vets.
This keeps coming up, and I just have to wonder…

…why wouldn't they hand out the SP? All it does is make your clone more expensive, and it doesn't give you anything extra in return. So where does this assumption that it wouldn't/shouldn't happen come from?
Tallian Saotome
Nuclear Arms Exchange Inc.
#1462 - 2012-03-08 12:50:55 UTC
SwissChris1 wrote:
I got Battlecruiser V / Destroyer V and crosstrained all races...if you give me SP for all 4 races: 4x 1'536'000 + 4x 512'000 = 8'192'000 skillpoints ROFL...I doubt that's going to happen and you are just going to screw over all vets. The capital ship requirement skill change is very awesome though but please stop smoking crack

They already stated that if they do this, you WILL get the SP, tho your math is off as you will only gain for the SP for 3 races(you already had SP for 1).

You have a problem with that, yet like that they are encouraging noobs to fly carriers? Roll

Inappropriate signature removed, CCP Phantom.

Kahz Niverrah
Distinguished Johnsons
#1463 - 2012-03-08 12:53:17 UTC  |  Edited by: Kahz Niverrah
Tippia wrote:
…why wouldn't they hand out the SP? All it does is make your clone more expensive, and it doesn't give you anything extra in return. So where does this assumption that it wouldn't/shouldn't happen come from?

I think people are quietly rubbing their hands together, muttering "Excellent" under their breath, at the extra SP that new players will have to train to have the same skill in flying dessies / BCs.

I don't always post on the forums, but when I do, I post with my main.

Xyla Vulchanus
Players vs. EVE
Goonswarm Federation
#1464 - 2012-03-08 12:55:36 UTC
So, there will be little incentive now to train cruiser V, BS V, etc. the current system isn't broken, so why fix it?

I am reassured somewhat by the fact they are going to implement these changes slowly over time (like sov, faction warfare, PI, etc) because it will clearly never get finished.
DeODokktor
Dark Templars
The Fonz Presidium
#1465 - 2012-03-08 12:57:01 UTC
They would likely get a lot of backlash if they did this from the people who didnt manage to get Dest&BCV done in time (with the other skills at required levels)...

Last night I took my Caldari-Only char and injected some of those old "learning" SP's so I could get battleship 1 and cruiser III for the other races. After this change happens pro's will slap themselves if they miss out.

Even new players who feel they cant meet the deadline should try to perhaps get all battleship skills injected.

Also.... The ROKH picture people are talking about is in the tree under BattleCruisers - Not the picture in the background!..

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#1466 - 2012-03-08 12:58:27 UTC  |  Edited by: ChromeStriker
CCP Ytterbium wrote:


  • Q: With the skill changes, I will have to train for [racial cruiser V] and [racial battlecruiser V] to train for a Command Ship, how does that make it easier for me?

  • A: This is a misunderstanding, the changes don't work that way. While training for the next tech 1 ship class size will require that you train the racial skill to 4, training for the tech 2 version will only require the main racial skill at 5. That is the whole point with splitting destroyers and battlecruiser skills into four variants in the first place.

    Example:
  • Before, training for a Harbinger required you to train for Amarr Frigate 4, Amarr Cruiser 3 and Battlecruisers at 2
  • Before, training for an Absolution required you to train for Amarr Frigate 4, Amarr Cruiser 5, Battlecruiser at 5 and Heavy Assault Ships at 4
  • Now, training for a Harbinger requires you to train for Amarr Frigate 4, Amarr Destroyer 4, Amarr Cruiser 4 and then Amarr Battlecruiser at 1.
  • Now, training for an Absolution requires you to train for Amarr Frigate 4, Amarr Destroyer 4, Amarr Cruiser 4 and Amarr Battlecruiser at 5. There is no more need for the Amarr Cruiser 5 and Heavy Assault Ship at 4.]

  • So if i read this bit right...

  • Now, training for an Absolution requires you to train for Amarr Frigate 4, Amarr Destroyer 4, Amarr Cruiser 4 and Amarr Battlecruiser at 5. There is no more need for the Amarr Cruiser 5 and Heavy Assault Ship at 4.

  • ... because i have battle cruisers V, and not command ships, i will (after the change) be able to fly comand ships without training anything new???? (Command ships V is a looooong skill train)

    No Worries

    Tippia
    Sunshine and Lollipops
    #1467 - 2012-03-08 12:59:21 UTC  |  Edited by: Tippia
    Xyla Vulchanus wrote:
    So, there will be little incentive now to train cruiser V, BS V, etc.
    There's exactly the same incentive as now: it gives you access to T2 and it gives you max performance for your T1 ships.

    Quote:
    the current system isn't broken, so why fix it?
    Because it is kind of broken? What they're doing is making specialisation easier; FOTM-chasing harder, and opening up for a much cleaner way to introduce new roles and ship classes.

    ChromeStriker wrote:
    So if i read this bit right...

  • Now, training for an Absolution requires you to train for Amarr Frigate 4, Amarr Destroyer 4, Amarr Cruiser 4 and Amarr Battlecruiser at 5. There is no more need for the Amarr Cruiser 5 and Heavy Assault Ship at 4.

  • ... because i have battle cruisers V, and not command ships, i will (after the change) be able to fly comand ships without training anything new????
    You still have to train the Command Ship skill, which has its own set of prerequisites. It's just that they're removing HAC as a prereq for field command ships, and cruiser as the “hull skills” requirement. In fact, I'll just repost my comparison from here:

    Nighthawk:

    Caldari Cruiser V (×5)
         Caldari Frigate IV (×2)
    Command Ships I (×8)
         Battlecruisers V (×6)
         Warfare Link Specialist IV (×6)
              Leadership V (×1)
         Spaceship Command V (×1)
    Heavy Assault Ship IV (×6)
         Assault Ships IV (×4)
              Engineering V (×1)
              Mechanic V (×1)
         Weapon Upgrades V (×2)
              Gunnery II (×1)

    becomes…

    Caldari Battlecruiser V (×6)
         Caldari Cruiser IV (×5)
              Caldari Frigate IV (×2)
    Command Ships I (×6)
         Warfare Link Specialist IV (×6)
              Leadership V (×1)
         Spaceship Command V (×1)

    Likewise, the Vulture will go from

    Caldari Cruiser V (×5)
         Caldari Frigate IV (×2)
    Command Ships I (×8)
         Battlecruisers V (×6)
         Warfare Link Specialist IV (×6)
              Leadership V (×1)
         Spaceship Command V (×1)
    Logistics IV (×6)
        Signature Analysis V (×1)
        Long Range Targeting V (×2)
            Electronics II (×1)

    …to having the exact same prereqs as the Nighthawk (for any other race's CS:es, just search/replace “Caldari” with whatever race you're looking at). So training BC V + Command Ships I will give you both field and fleet command ships without any additional training required.
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #1468 - 2012-03-08 13:00:24 UTC
    CCP Ytterbium? I don't suppose I could get you to say that it won't be an SP reimbursement, but instead just sticking the new skills onto people, at the appropriate level? I'm pretty sure that's what you've been meaning, but it's also obvious some people are thinking they'll get the chance to respend the points at will.


    As for Destroyers:

    Typically, a destroyer is a fleet defense boat. It already handles the anti-frigate line ok, so how about something for handling fleet missile defense? Or maybe an E-Warfare role.
    Maybe something cloaky or Bomb defense related?

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    CCP Ytterbium
    C C P
    C C P Alliance
    #1469 - 2012-03-08 13:02:11 UTC
    Nagarythe Tinurandir wrote:
    i guess it is not the rokh in the backround which triggered the lol, but the one which replaces the little picture representing the naga next to the drake and ferox in the ship tree.


    Doh! I just noticed that on the ship tree Evil Of course that's supposed to be the Naga, not the Rokh Oops

    FAIL, BAD YTTERBIUM, BAD.OopsOopsCryEvilAttentionQuestionStraightUghShocked
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #1470 - 2012-03-08 13:03:42 UTC
    ChromeStriker wrote:
    ... because i have battle cruisers V, and not command ships, i will (after the change) be able to fly comand ships without training anything new???? (Command ships V is a looooong skill train)


    Other than the command ships skill (and it's requirements). That's not going anywhere. It's the tertiary skills that are.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Tallian Saotome
    Nuclear Arms Exchange Inc.
    #1471 - 2012-03-08 13:05:04 UTC  |  Edited by: Tallian Saotome
    CCP Ytterbium wrote:
    OopsOopsCryEvilAttentionQuestionStraightUghShocked

    OMG SNOT SHOT IS A CCP DEV!!!!

    You have too many alts, Ytterbium. Starting to think we are all your alts Shocked

    Lol

    Inappropriate signature removed, CCP Phantom.

    CCP Ytterbium
    C C P
    C C P Alliance
    #1472 - 2012-03-08 13:05:21 UTC
    ChromeStriker wrote:
    ... because i have battle cruisers V, and not command ships, i will (after the change) be able to fly comand ships without training anything new???? (Command ships V is a looooong skill train)


    You will still need to train the Command Ship skill, which means having the leadership requirements like Warfare Link Specialist.
    CCP Ytterbium
    C C P
    C C P Alliance
    #1473 - 2012-03-08 13:10:34 UTC
    Steve Ronuken wrote:
    CCP Ytterbium? I don't suppose I could get you to say that it won't be an SP reimbursement, but instead just sticking the new skills onto people, at the appropriate level? I'm pretty sure that's what you've been meaning, but it's also obvious some people are thinking they'll get the chance to respend the points at will.


    As for Destroyers:

    Typically, a destroyer is a fleet defense boat. It already handles the anti-frigate line ok, so how about something for handling fleet missile defense? Or maybe an E-Warfare role.
    Maybe something cloaky or Bomb defense related?



    Well reimbursement is tricky, can't say about details yet, because we still need to think about them. Whatever this is going to be SP reimbursement or just sticking new skills, or whatever options in the middle still need to be considered.

    Funny, I got somebody suggesting the very same idea regarding destroyers having a fleet defense role to me during lunch P*insert tinfoil hat theory here*
    Demolishar
    United Aggression
    #1474 - 2012-03-08 13:13:10 UTC
    I don't think any changes should be made to the training system like this. I trained certain things only as prerequesites for other things. If you are removing the need for these prerequesites then you should refund the SP from the prerequesites. For example, I would not need BSV to fly capitals - all BSV should be reimbursed. I would not need useless (to me) skills like Electronics Upgrades or Covert Ops to be able to fly Recons. I never wanted to fly covops, or have -5% less cpu use on my passive targeter and ship scanner. That's almost a million SP wasted completely.

    I think it is foolish to consider such radical changes to a system that many of us have built our entire characters around. The changes are too radical to just reimburse the skills that are being removed and think everyone will be happy. I trained 2 BSVs to be able to fly two races capitals. That's 60 days training time. And that's only two of the many prerequisite skills that will be affected. That's £30 worth of gametime, effectively wiped out. Sure, I still have the SP, but it's worthless SP in skills that I don't actually want.

    I urge CCP not to go ahead with changes to the existing skill system. Build on what is there already by all means, but don't change things that represent a huge time investment to players that they will not get back.

    The only acceptable way to go through with this, in my eyes, is to reimburse all skillpoints that are in ship command, and all skillpoints that are in skills that are pre-requesite to any ship command skills. However, I still prefer this does not go ahead at all, as it is unnescessary.
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #1475 - 2012-03-08 13:13:40 UTC
    CCP Ytterbium wrote:
    Funny, I got somebody suggesting the very same idea regarding destroyers having a fleet defense role to me during lunch P*insert tinfoil hat theory here*


    It's because I'm that person's alt. They just don't know it. isn't dissociative personality disorder fun? Lol


    (It's not fun. No offense to people with actual mental illness.)

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Grey Stormshadow
    Sebiestor Tribe
    Minmatar Republic
    #1476 - 2012-03-08 13:18:25 UTC
    CCP Ytterbium wrote:
    Steve Ronuken wrote:
    CCP Ytterbium? I don't suppose I could get you to say that it won't be an SP reimbursement, but instead just sticking the new skills onto people, at the appropriate level? I'm pretty sure that's what you've been meaning, but it's also obvious some people are thinking they'll get the chance to respend the points at will.


    As for Destroyers:

    Typically, a destroyer is a fleet defense boat. It already handles the anti-frigate line ok, so how about something for handling fleet missile defense? Or maybe an E-Warfare role.
    Maybe something cloaky or Bomb defense related?



    Well reimbursement is tricky, can't say about details yet, because we still need to think about them. Whatever this is going to be SP reimbursement or just sticking new skills, or whatever options in the middle still need to be considered.

    Funny, I got somebody suggesting the very same idea regarding destroyers having a fleet defense role to me during lunch P*insert tinfoil hat theory here*

    If defender missiles would target any incoming unfriendly missile (including those heading towards fleet members too), this kind of role would be rather easy to create. It would also work in certain type of pve content.

    Get classic forum style - custom videos to captains quarters screen

    Play with the best - die like the rest

    Tallian Saotome
    Nuclear Arms Exchange Inc.
    #1477 - 2012-03-08 13:19:49 UTC
    CCP Ytterbium wrote:
    Steve Ronuken wrote:
    CCP Ytterbium? I don't suppose I could get you to say that it won't be an SP reimbursement, but instead just sticking the new skills onto people, at the appropriate level? I'm pretty sure that's what you've been meaning, but it's also obvious some people are thinking they'll get the chance to respend the points at will.


    As for Destroyers:

    Typically, a destroyer is a fleet defense boat. It already handles the anti-frigate line ok, so how about something for handling fleet missile defense? Or maybe an E-Warfare role.
    Maybe something cloaky or Bomb defense related?



    Well reimbursement is tricky, can't say about details yet, because we still need to think about them. Whatever this is going to be SP reimbursement or just sticking new skills, or whatever options in the middle still need to be considered.

    Funny, I got somebody suggesting the very same idea regarding destroyers having a fleet defense role to me during lunch P*insert tinfoil hat theory here*

    One actual question for you. I only have destroyers to 2(because dessies were not that good when I was at that point in the game). I am currently training various capital skills. When I go to inject/train dreadnaught(as an example), will I have an issue(either way) because I lack that very deeply nested prereq, or will dreadnaught only check for BS skill and capital skill?

    Inappropriate signature removed, CCP Phantom.

    Creat Posudol
    German Oldies
    #1478 - 2012-03-08 13:36:30 UTC  |  Edited by: Creat Posudol
    Tallian Saotome wrote:
    One actual question for you. I only have destroyers to 2(because dessies were not that good when I was at that point in the game). I am currently training various capital skills. When I go to inject/train dreadnaught(as an example), will I have an issue(either way) because I lack that very deeply nested prereq, or will dreadnaught only check for BS skill and capital skill?


    No, the dreadnaught skill (or any skill) only cares about it's direct prerequisits. If those are trained it can be injected (and trained). Once a skill is injected in can be trained even if you lose the prerequisites as far as I know, but of course this normally can't happen Shocked

    This was actually answered in the devblog, even though it was not exactly explained in immense detail:
    CCP Ytterbium wrote:
    If and when such changes occur, we would remove the generic Destroyer and Battlecruiser skills, reimburse the skill points (and possibly the cost) not to penalize players. Due to the way nested requirements work, it would also mean pilots would not need to re-train anything to fly Battleships or Cruisers. All of this is work in progress of course and subject to change, especially since we are still discussing skill reimbursement options.
    Valei Khurelem
    #1479 - 2012-03-08 13:41:33 UTC  |  Edited by: Valei Khurelem
    I was about to prepare myself for a wall of text rant about the way CCP are ******* up the balance yet again, but this actually looks fairly promising. The only problem is you're doing it on tranquility, if you want to keep the current playerbase you should make a seperate server for those who actually like this current balance system ( god knows why ) but you may as well cater to them first.

    I'm actually impressed CCP, well done, just don't go the star wars galaxies route and you'll be fine.

    "don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

    Vanessa Vansen
    Vandeo
    #1480 - 2012-03-08 13:49:19 UTC  |  Edited by: Vanessa Vansen
    CCP Ytterbium wrote:

    • Q: If you want to make skills consistent, why don’t you make all of them generic instead of inserting racial variants for destroyer and battlecruiser classes?

    • A: That is mainly because turning all ship racial skills into generic copies would achieve the opposite of what we want to fix here: having access to too many hulls by training one skill. Besides, it would create even large skill reimbursement issues, as we would now have to merge all four racial copies of frigate, cruiser, battleship and capital skills into one.


    There are ways to handle that but it looks like you just don't care about that.

    Oh, and please help me, what is bad about "having access to too many hulls by training one skill"?
    I can't accept that argument, since you could also use it to introduce racial T2 ship skills.
    Hence, your argumentation is inconsistent.

    edit: answer provided by Tippia a few post down